Whackamatt (Axis) vs dawgoneit (Allies) Combo 4b??


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - British
                1 Infantry moved from Assam to Yunnan
                1 ArmoredCar moved from Yunnan to Burma
                1 Infantry moved from Assam to Burma
                1 Fighter moved from Malaya to 110 Sea Zone
                2 Mech.Infs moved from Angola to Darfur
                2 Artillerys, 1 Infantry and 2 Tanks moved from Nubia to Darfur
                1 Mech.Inf moved from Cairo to Darfur
                1 Fighter moved from French Sudan to French Equatorial Africa
                4 Tanks moved from French Sudan to Darfur
                1 Fighter moved from French Equatorial Africa to Darfur
                1 Artillery and 1 Infantry moved from French Sudan to Mauritania
                3 Fighters moved from French Sudan to Darfur
                2 Artillerys and 6 Infantrys moved from Lower Egypt to Mersa Matruh
                2 ArmoredCars moved from Cairo to Mersa Matruh
                1 Fighter moved from Vancouver to Alaska
                1 Infantry moved from 103 Sea Zone to Eniwetok
                      British take Eniwetok from Yamamoto
                1 Infantry moved from 103 Sea Zone to Eniwetok

    Purchase Units - British
                British buy 8 ArmoredCars, 4 Artillerys, 3 Destroyers, 9 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in Darfur
                    British attack with 2 Artillerys, 4 Fighters, 1 Infantry, 3 Mech.Infs and 6 Tanks
                    Italians defend with 6 Artillerys, 3 Elites and 5 Infantrys
                        British roll dice for 2 Artillerys, 4 Fighters, 1 Infantry, 3 Mech.Infs and 6 Tanks in Darfur, round 2 :  5/16 hits
                        Italians roll dice for 6 Artillerys, 3 Elites and 5 Infantrys in Darfur, round 2 :  6/14 hits
                        5 Infantrys owned by the Italians, 2 Artillerys owned by the British, 1 Infantry owned by the British and 3 Mech.Infs owned by the British lost in Darfur
                        British roll dice for 4 Fighters and 6 Tanks in Darfur, round 3 :  5/10 hits
                        Italians roll dice for 6 Artillerys and 3 Elites in Darfur, round 3 :  4/9 hits
                        3 Elites owned by the Italians, 2 Fighters owned by the British, 2 Tanks owned by the British and 2 Artillerys owned by the Italians lost in Darfur
                        British roll dice for 2 Fighters and 4 Tanks in Darfur, round 4 :  4/6 hits
                        Italians roll dice for 4 Artillerys in Darfur, round 4 :  0/4 hits
                        4 Artillerys owned by the Italians lost in Darfur
                    British win, taking Darfur from Italians with 2 Fighters and 4 Tanks remaining. Battle score for attacker is -11
                    Casualties for British: 2 Artillerys, 2 Fighters, 1 Infantry, 3 Mech.Infs and 2 Tanks
                    Casualties for Italians: 6 Artillerys, 3 Elites and 5 Infantrys
                Battle in Burma
                    British attack with 1 ArmoredCar and 1 Infantry
                    Thai defend with 1 Artillery
                        British roll dice for 1 ArmoredCar and 1 Infantry in Burma, round 2 :  0/2 hits
                        Thai roll dice for 1 Artillery in Burma, round 2 :  0/1 hits
                        British roll dice for 1 ArmoredCar and 1 Infantry in Burma, round 3 :  1/2 hits
                        Thai roll dice for 1 Artillery in Burma, round 3 :  0/1 hits
                        1 Artillery owned by the Thai lost in Burma
                    British win, taking Burma from Thai with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Thai: 1 Artillery
                Battle in Mersa Matruh
                    British attack with 2 ArmoredCars, 2 Artillerys and 6 Infantrys
                    Italians defend with 2 Artillerys, 1 Elite and 3 Infantrys
                        British roll dice for 2 ArmoredCars, 2 Artillerys and 6 Infantrys in Mersa Matruh, round 2 :  2/10 hits
                        Germans roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Mersa Matruh, round 2 :  4/6 hits
                        2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Mersa Matruh
                        British roll dice for 2 ArmoredCars, 2 Artillerys and 2 Infantrys in Mersa Matruh, round 3 :  0/6 hits
                        Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Mersa Matruh, round 3 :  1/4 hits
                        1 Infantry owned by the British lost in Mersa Matruh
                        British roll dice for 2 ArmoredCars, 2 Artillerys and 1 Infantry in Mersa Matruh, round 4 :  1/5 hits
                        Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Mersa Matruh, round 4 :  3/4 hits
                        2 ArmoredCars owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                        British roll dice for 2 Artillerys in Mersa Matruh, round 5 :  1/2 hits
                        Germans roll dice for 2 Artillerys and 1 Elite in Mersa Matruh, round 5 :  1/3 hits
                        1 Elite owned by the Italians and 1 Artillery owned by the British lost in Mersa Matruh
                        British roll dice for 1 Artillery in Mersa Matruh, round 6 :  0/1 hits
                        Germans roll dice for 2 Artillerys in Mersa Matruh, round 6 :  0/2 hits
                        British roll dice for 1 Artillery in Mersa Matruh, round 7 :  0/1 hits
                        Germans roll dice for 2 Artillerys in Mersa Matruh, round 7 :  1/2 hits
                        1 Artillery owned by the British lost in Mersa Matruh
                    Germans win with 2 Artillerys remaining. Battle score for attacker is -19
                    Casualties for British: 2 ArmoredCars, 2 Artillerys and 6 Infantrys
                    Casualties for Italians: 1 Elite and 3 Infantrys
                Battle in 110 Sea Zone
                    British attack with 1 Fighter
                    Yamamoto defend with 1 Destroyer
                        British roll dice for 1 Fighter in 110 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 Fighter in 110 Sea Zone, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 Fighter in 110 Sea Zone, round 4 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer in 110 Sea Zone, round 4 :  1/1 hits
                        1 Fighter owned by the British and 1 Destroyer owned by the Yamamoto lost in 110 Sea Zone
                    Yamamoto win with no units remaining. Battle score for attacker is 0
                    Casualties for British: 1 Fighter
                    Casualties for Yamamoto: 1 Destroyer
                Battle in Mauritania
                    British attack with 1 Artillery and 1 Infantry
                    Italians defend with 1 Elite and 1 Tank
                        British roll dice for 1 Artillery and 1 Infantry in Mauritania, round 2 :  2/2 hits
                        Italians roll dice for 1 Elite and 1 Tank in Mauritania, round 2 :  2/2 hits
                        1 Elite owned by the Italians, 1 Tank owned by the Italians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Mauritania
                    Italians win with no units remaining. Battle score for attacker is 2
                    Casualties for British: 1 Artillery and 1 Infantry
                    Casualties for Italians: 1 Elite and 1 Tank

    Non Combat Move - British
                2 Fighters moved from Darfur to Lower Egypt
                3 Artillerys and 6 Infantrys moved from Cairo to Lower Egypt
                2 Artillerys and 1 Infantry moved from Iraq to Palestine
                2 ArmoredCars moved from S.Saudi Arabia to Palestine
                1 Artillery and 1 Infantry moved from N.Saudi Arabia to Palestine
                2 Cruisers, 1 Submarine and 3 Transports moved from 57 Sea Zone to 63 Sea Zone
                2 Mech.Infs moved from Cape Town to Belgian Congo
                2 Infantrys moved from Angola to Belgian Congo
                3 Tanks moved from Northern Ireland to Manchester
                2 Infantrys moved from Northern Ireland to Scotland
                1 Bomber moved from Wales to Manchester
                1 Artillery and 7 Infantrys moved from Bihar to Assam
                1 Artillery and 4 Infantrys moved from Hyderabad to Calcutta
                3 Infantrys moved from Madras to Hyderabad
                2 Infantrys moved from Rajputana to Hyderabad

    Place Units - British
                6 Infantrys placed in Malaya
                3 Destroyers placed in 21 Sea Zone
                2 Mech.Infs placed in Cape Town
                2 ArmoredCars placed in S.Saudi Arabia
                1 Artillery and 1 Infantry placed in N.Saudi Arabia
                2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank placed in Cairo
                4 ArmoredCars and 1 Tank placed in Delhi
                1 Artillery and 1 Infantry placed in Madras

    Turn Complete - British
                British collect 107 PUs; end with 107 PUs

    triplea_42388_Bri6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Anzac
                2 Infantrys moved from Malaya to S.Thailand
                3 Adv.Fighters and 1 Fighter moved from Malaya to S.Thailand

    Purchase Units - Anzac
                Anzac buy 1 Carrier, 1 Destroyer, 1 Infantry and 2 Transports; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in S.Thailand
                    Anzac attack with 3 Adv.Fighters, 1 Fighter and 2 Infantrys
                    Thai defend with 1 Infantry
                        Anzac roll dice for 3 Adv.Fighters, 1 Fighter and 2 Infantrys in S.Thailand, round 2 :  1/6 hits
                        Thai roll dice for 1 Infantry in S.Thailand, round 2 :  0/1 hits
                        1 Infantry owned by the Thai lost in S.Thailand
                    Anzac win, taking S.Thailand from Thai with 3 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry

    Non Combat Move - Anzac
                1 Fighter moved from S.Thailand to Malaya
                2 Adv.Fighters moved from S.Thailand to Malaya
                1 Adv.Fighter moved from S.Thailand to Malaya
                2 Adv.Fighters moved from Broome to 67 Sea Zone
                1 Fighter moved from Broome to Malaya
                6 Infantrys moved from Northern Territory to Western Australia
                1 Infantry moved from South Australia to Western Australia
                4 Infantrys moved from Townsville to Northern Territory
                1 Infantry moved from Canberra to New South Wales

    Place Units - Anzac
                1 Carrier and 2 Transports placed in 67 Sea Zone
                1 Destroyer placed in 113 Sea Zone
                1 Infantry placed in Townsville

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 38 PUs

    triplea_42388_Anz6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Dutch
                2 Mech.Infs moved from Suriname to N.Chile
                3 Mech.Infs and 1 Tank moved from Bolivia to N.Chile
                1 Tank moved from Suriname to Bolivia

    Purchase Units - Dutch
                Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 1 PUs;

    Combat - Dutch
                Battle in N.Chile
                    Dutch attack with 5 Mech.Infs and 1 Tank
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Dutch roll dice for 5 Mech.Infs and 1 Tank in N.Chile, round 2 :  2/6 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 :  1/3 hits
                    1 Mech.Inf owned by the Dutch and 2 Infantrys owned by the Neutral lost in N.Chile
                        Dutch roll dice for 4 Mech.Infs and 1 Tank in N.Chile, round 3 :  2/5 hits
                        Neutral roll dice for 1 Artillery in N.Chile, round 3 :  1/1 hits
                    1 Mech.Inf owned by the Dutch and 1 Artillery owned by the Neutral lost in N.Chile
                    Dutch loses 0 PUs for violating N.Chiles neutrality.
                    Dutch win, taking N.Chile from Neutral with 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                    Casualties for Dutch: 2 Mech.Infs

    Non Combat Move - Dutch

    Place Units - Dutch
                2 ArmoredCars and 1 Tank placed in Suriname

    Turn Complete - Dutch
                Dutch collect 15 PUs; end with 16 PUs

    triplea_42388_Dut6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Finns
                1 Elite moved from Tampere to Oulu
                2 Infantrys moved from Kotka to Oulu
                1 Mot.Inf moved from Vyborg to N.Karelia
                      Finns take N.Karelia from Russians
                1 Mot.Inf moved from N.Karelia to Oulu
                1 Fighter moved from Helsinki to Oulu
                1 Infantry moved from Kotka to Vyborg
                1 Elite and 2 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Oulu
                    Finns attack with 1 Elite, 1 Fighter, 2 Infantrys and 1 Mot.Inf
                    Russians defend with 1 Artillery and 2 Infantrys
                        Finns roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Mot.Inf in Oulu, round 2 : 1/5 hits, 1.17 expected hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Oulu, round 2 : 0/3 hits, 1.00 expected hits
                        1 Infantry owned by the Russians lost in Oulu
                        Finns roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Mot.Inf in Oulu, round 3 : 2/5 hits, 1.17 expected hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Oulu, round 3 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Oulu
                    Finns win, taking Oulu from Russians with 1 Elite, 1 Fighter, 2 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 Artillery and 2 Infantrys

    Non Combat Move - Finns
                1 Infantry moved from Helsinki to Tampere
                1 Fighter moved from Oulu to Helsinki

    Place Units - Finns
                2 Artillerys, 1 Elite and 1 Infantry placed in Helsinki

    Turn Complete - Finns
                Finns collect 13 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Finns : 0.67
        Russians : -1.67

    triplea_42388_Fin6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Romanians
                2 Artillerys and 1 Elite moved from E.Romania to Odessa
                1 Elite moved from E.Romania to Odessa
                2 Artillerys and 2 Elites moved from Bucharest to E.Romania
                2 Artillerys and 2 Elites moved from Odessa to Vinnytsia

    Purchase Units - Romanians
                Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 2 PUs;

    Non Combat Move - Romanians

    Place Units - Romanians
                2 Artillerys and 2 Elites placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 13 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    triplea_42388_Rom6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Purchase Units - Thai
                Thai buy 4 Artillerys, 1 Bunker and 2 Infantrys; Remaining resources: 2 PUs;

    Place Units - Thai
                4 Artillerys, 1 Bunker and 2 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 21 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_42388_Tha6.tsvg

  • '20 '18 '17 '15

    The struggle is real and epic!  What a fun game!


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Americans
                1 Infantry moved from French Sudan to Mauritania
                      French take Mauritania from Italians
                1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
                2 Cruisers moved from 36 Sea Zone to 35 Sea Zone
                3 Tanks moved from Bahia to 35 Sea Zone
                1 Tank moved from Salvador to 35 Sea Zone
                1 Infantry moved from Salvador to 35 Sea Zone
                2 Infantrys moved from Bahia to 35 Sea Zone
                2 B.Transports, 2 Cruisers, 1 Destroyer, 3 Infantrys, 1 Submarine and 4 Tanks moved from 35 Sea Zone to 36 Sea Zone
                1 Infantry moved from Amazon to Bahia
                2 ArmoredCars and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
                2 ArmoredCars, 1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
                2 ArmoredCars and 2 Infantrys moved from 32 Sea Zone to Bahia
                1 Transport moved from 32 Sea Zone to 26 Sea Zone
                2 ArmoredCars moved from South Central USA to 25 Sea Zone
                1 Artillery moved from Hispaniola to 25 Sea Zone
                2 Infantrys moved from Hispaniola to 26 Sea Zone
                2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
                2 ArmoredCars and 1 Artillery moved from 25 Sea Zone to Cuba
                2 Infantrys moved from 32 Sea Zone to Bahia
                1 Artillery and 1 Infantry moved from Kwajalein to 103 Sea Zone
                2 Adv.Fighters moved from Pearl Harbor to 103 Sea Zone
                1 Fighter moved from Pearl Harbor to 103 Sea Zone
                1 Artillery and 1 Infantry moved from 103 Sea Zone to Rongelap
                1 Cruiser moved from 96 Sea Zone to 88 Sea Zone
                1 Infantry moved from Midway to 88 Sea Zone
                1 Infantry moved from 88 Sea Zone to Wake
                      Americans take Wake from Yamamoto
                1 Destroyer moved from 103 Sea Zone to 88 Sea Zone
                1 Submarine moved from 96 Sea Zone to 88 Sea Zone
                1 B.Transport moved from 103 Sea Zone to 88 Sea Zone
                1 Bomber moved from West Papua to 94 Sea Zone
                1 Bomber moved from Malaya to 101 Sea Zone
                1 Fighter moved from San Francisco to Pearl Harbor
                1 Tank moved from 36 Sea Zone to Liberia
                2 Infantrys and 2 Tanks moved from 36 Sea Zone to French Sudan
                1 Infantry and 1 Tank moved from 36 Sea Zone to Liberia

    Purchase Units - Americans
                Americans buy 2 ArmoredCars, 1 Battleship, 1 Cruiser, 1 Destroyer, 8 Infantrys, 1 S.Bomber, 1 S.Submarine, 1 Submarine and 1 Transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 101 Sea Zone
                    Americans attack with 1 Bomber
                    Hisaichi defend with 1 Transport
                        Americans roll dice for 1 Bomber in 101 Sea Zone, round 2 :  1/1 hits
                        Hisaichi roll dice for 1 Transport in 101 Sea Zone, round 2 :  1/1 hits
                        1 Bomber owned by the Americans and 1 Transport owned by the Hisaichi lost in 101 Sea Zone
                    Hisaichi win with no units remaining. Battle score for attacker is -8
                    Casualties for Hisaichi: 1 Transport
                    Casualties for Americans: 1 Bomber
                Battle in 94 Sea Zone
                    Americans attack with 1 Bomber
                    Hisaichi defend with 1 Transport
                        Americans roll dice for 1 Bomber in 94 Sea Zone, round 2 :  1/1 hits
                        Hisaichi roll dice for 1 Transport in 94 Sea Zone, round 2 :  0/1 hits
                        1 Transport owned by the Hisaichi lost in 94 Sea Zone
                    Americans win with 1 Bomber remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Transport
                Battle in Rongelap
                    Americans attack with 1 Artillery and 1 Infantry
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 1 Artillery and 1 Infantry in Rongelap, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Rongelap, round 2 :  1/1 hits
                        1 Infantry owned by the Americans lost in Rongelap
                        Americans roll dice for 1 Artillery in Rongelap, round 3 :  1/1 hits
                        Yamamoto roll dice for 1 Infantry in Rongelap, round 3 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Rongelap
                    Americans win, taking Rongelap from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Infantry
                Battle in Liberia
                    Americans attack with 1 Infantry and 2 Tanks
                    Neutral defend with 1 Infantry
                        Americans roll dice for 2 Cruisers in Liberia, round 2 :  2/2 hits
                        1 Infantry owned by the Neutral lost in Liberia
                    Americans loses 0 PUs for violating Liberias neutrality.
                    Americans win, taking Liberia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Cuba
                    Americans attack with 2 ArmoredCars and 1 Artillery
                    Neutral defend with 1 Infantry
                        Americans roll dice for 2 ArmoredCars and 1 Artillery in Cuba, round 2 :  1/3 hits
                        Neutral roll dice for 1 Infantry in Cuba, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Cuba
                    Americans loses 0 PUs for violating Cubas neutrality.
                    Americans win, taking Cuba from Neutral with 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Americans
                1 Bomber moved from 94 Sea Zone to West Papua

    Place Units - Americans
                1 Battleship and 1 Transport placed in 71 Sea Zone
                1 Infantry placed in Alaska
                1 S.Submarine placed in 98 Sea Zone
                1 Infantry and 1 S.Bomber placed in Pearl Harbor
                1 Destroyer and 1 Submarine placed in 35 Sea Zone
                2 ArmoredCars placed in Colombia
                3 Infantrys placed in South Atlantic USA
                3 Infantrys placed in South Central USA
                1 Cruiser placed in 13 Sea Zone
                Americans undo move 5.
                Americans undo move 8.
                1 Cruiser and 1 Destroyer placed in 35 Sea Zone
                1 Submarine placed in 13 Sea Zone

    Turn Complete - Americans
                Americans collect 104 PUs; end with 104 PUs

    triplea_42388_Ame6.tsvg


  • @Whackamatt:

    The struggle is real and epic!  What a fun game!

    i here ya.
    stressful fer sure

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Germans
                1 ArmoredCar moved from Danzig to Latvia
                      Germans take Latvia from Russians
                1 Elite moved from East Prussia to Lithuania
                1 ArmoredCar moved from Danzig to Lithuania
                1 ArmoredCar moved from Brest to Minsk
                2 Infantrys moved from Brest to Minsk
                2 Stukas moved from Kiev to Minsk
                1 Tank moved from Oslo to Finnmark
                1 Artillery and 1 Infantry moved from Upper Norrland to Finnmark
                1 Elite, 1 HeavyTank and 5 Infantrys moved from Upper Norrland to Lapland
                3 Artillerys, 2 Elites and 5 Infantrys moved from Brest to Kiev
                4 Infantrys moved from Vinnytsia to Donetsk
                1 Tank moved from Brest to Donetsk
                2 Tanks moved from Brest to Donetsk
                1 Artillery and 1 Elite moved from Kiev to Donetsk
                1 Infantry moved from Hamburg to 22 Sea Zone
                1 Artillery and 1 Infantry moved from Netherlands to 22 Sea Zone
                1 Artillery and 2 Infantrys moved from 22 Sea Zone to Oslo
                2 Infantrys moved from Normandy to Picardy
                1 Tank moved from Aquitaine to Normandy

    Purchase Units - Germans
                Germans buy 7 HeavyTanks, 3 Infantrys, 7 Mech.Infs and 3 Submarines; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Minsk
                    Germans attack with 1 ArmoredCar, 2 Infantrys and 2 Stukas
                    Russians defend with 3 Infantrys
                        Germans roll dice for 1 ArmoredCar, 2 Infantrys and 2 Stukas in Minsk, round 2 : 3/5 hits, 2.00 expected hits
                        Russians roll dice for 3 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                        1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Germans win, taking Minsk from Russians with 1 Infantry and 2 Stukas remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 ArmoredCar and 1 Infantry
                    Casualties for Russians: 3 Infantrys
                Battle in Lithuania
                    Germans attack with 1 ArmoredCar and 1 Elite
                    Russians defend with 1 ArmoredCar
                        Germans roll dice for 1 ArmoredCar and 1 Elite in Lithuania, round 2 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 ArmoredCar in Lithuania, round 2 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Russians lost in Lithuania
                    Germans win, taking Lithuania from Russians with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 ArmoredCar
                Battle in Lapland
                    Germans attack with 1 Elite, 1 HeavyTank and 5 Infantrys
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 Elite, 1 HeavyTank and 5 Infantrys in Lapland, round 2 : 0/7 hits, 1.83 expected hits
                        Russians roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans lost in Lapland
                        Germans roll dice for 1 Elite, 1 HeavyTank and 4 Infantrys in Lapland, round 3 : 1/6 hits, 1.67 expected hits
                        Russians roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Lapland
                    Germans win, taking Lapland from Russians with 1 Elite, 1 HeavyTank and 4 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Donetsk
                    Germans attack with 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks
                    Russians defend with 1 Artillery, 1 Elite and 5 Infantrys
                        Germans roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks in Donetsk, round 2 : 2/9 hits, 3.00 expected hits
                        Russians roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Donetsk, round 2 : 2/7 hits, 2.33 expected hits
                        2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Donetsk
                        Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 3 Tanks in Donetsk, round 3 : 3/7 hits, 2.67 expected hits
                        Russians roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Donetsk, round 3 : 1/5 hits, 1.67 expected hits
                        3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                        Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks in Donetsk, round 4 : 4/6 hits, 2.50 expected hits
                        Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
                        1 Elite owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                    Germans win, taking Donetsk from Russians with 1 Artillery, 1 Elite and 3 Tanks remaining. Battle score for attacker is 9
                    Casualties for Germans: 4 Infantrys
                    Casualties for Russians: 1 Artillery, 1 Elite and 5 Infantrys
                Battle in Finnmark
                    Germans attack with 1 Artillery, 1 Infantry and 1 Tank
                    Neutral defend with 1 Infantry
                        Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Finnmark, round 2 : 2/3 hits, 1.17 expected hits
                        Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Finnmark
                    Germans loses 0 PUs for violating Finnmarks neutrality.
                    Germans win, taking Finnmark from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Germans
                1 ArmoredCar moved from Normandy to Picardy
                1 Tank moved from Picardy to Netherlands
                4 ArmoredCars and 1 Tank moved from Bohemia to Brest
                3 Infantrys moved from Krakow to Vinnytsia
                4 Infantrys moved from Warsaw to Brest
                2 Stukas moved from Minsk to Kiev

    Place Units - Germans
                3 HeavyTanks placed in Kiev
                3 Submarines placed in 22 Sea Zone
                2 Infantrys placed in Normandy
                1 Infantry placed in Netherlands
                4 HeavyTanks placed in Vinnytsia
                3 Mech.Infs placed in Krakow
                4 Mech.Infs placed in Warsaw

    Turn Complete - Germans
                Germans collect 124 PUs; end with 125 PUs

    Combat Hit Differential Summary :

    Germans : 0.50
        Neutral : -0.33
        Russians : 0.50

    triplea_42388_Ger7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Russians
                1 Artillery and 5 Infantrys moved from Rostov to Donetsk
                1 Artillery and 2 Infantrys moved from Kursk to Minsk
                1 Bomber moved from Leningrad to Donetsk
                1 ArmoredCar and 1 Tank moved from Moscow to Kursk
                1 Infantry moved from S.Karelia to N.Karelia
                      Russians take N.Karelia from Finns
                4 Infantrys moved from Arkhangelsk to 6 Sea Zone
                2 Infantrys moved from S.Karelia to Vyborg
                1 ArmoredCar moved from Leningrad to Vyborg
                2 Infantrys moved from Leningrad to Latvia
                1 Artillery moved from Leningrad to Latvia
                6 Infantrys moved from Erzurum to Adana
                1 ArmoredCar, 3 Infantrys and 3 Tanks moved from W.Iran to Adana
                2 Artillerys and 1 Infantry moved from E.Iran to W.Iran
                1 Infantry moved from Uzbekistan to 126 Sea Zone
                2 Infantrys moved from Astrakhan to Georgia
                1 Infantry moved from 126 Sea Zone to Astrakhan
                1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
                2 Infantrys moved from Georgia to 54 Sea Zone
                2 Infantrys moved from 54 Sea Zone to Donetsk
                1 Infantry moved from Georgia to Rostov
                1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
                2 Infantrys moved from Tashkent to Uzbekistan
                10 Infantrys moved from Novosibirsk to Krasnoyarsk
                1 Infantry moved from Evenkia to Olyokminsk
                      Russians take Olyokminsk from Yamamoto
                2 Adv.Fighters, 2 Fighters and 5 Infantrys moved from Yeniseysk to Krasnoyarsk
                1 Infantry moved from Bratsk to Krasnoyarsk
                1 ArmoredCar moved from Sibirsky to Bratsk
                2 HeavyTanks and 1 Tank moved from Sibirsky to Krasnoyarsk
                1 Infantry moved from Khatanga to Zhigansk
                1 Artillery and 3 Infantrys moved from Sibirsky to Khatanga
                6 Infantrys moved from Sibirsky to Evenkia
                5 Infantrys moved from Sverdlovsk to Novosibirsk
                13 Infantrys moved from Yaroslavl to Kursk
                4 Infantrys moved from 6 Sea Zone to N.Karelia

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 1 HeavyTank, 32 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vyborg
                    Russians attack with 1 ArmoredCar and 2 Infantrys
                    Finns defend with 1 Infantry
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Vyborg, round 2 :  0/3 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 2 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Vyborg, round 3 :  0/3 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 3 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Vyborg, round 4 :  1/3 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 4 :  1/1 hits
                        1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                    Russians win, taking Vyborg from Finns with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Finns: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Latvia
                    Russians attack with 1 Artillery and 2 Infantrys
                    Germans defend with 1 ArmoredCar
                        Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 :  0/3 hits
                        Germans roll dice for 1 ArmoredCar in Latvia, round 2 :  1/1 hits
                        1 Infantry owned by the Russians lost in Latvia
                        Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 :  2/2 hits
                        Germans roll dice for 1 ArmoredCar in Latvia, round 3 :  1/1 hits
                        1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Latvia
                    Russians win, taking Latvia from Germans with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 ArmoredCar
                    Casualties for Russians: 2 Infantrys
                Battle in Minsk
                    Russians attack with 1 Artillery and 2 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 :  1/3 hits
                        Germans roll dice for 1 Infantry in Minsk, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Minsk
                    Russians win, taking Minsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Donetsk
                    Russians attack with 1 Artillery, 1 Bomber and 7 Infantrys
                    Germans defend with 1 Artillery, 1 Elite and 3 Tanks
                        Russians roll dice for 1 Artillery, 1 Bomber and 7 Infantrys in Donetsk, round 2 :  0/9 hits
                        Germans roll dice for 1 Artillery, 1 Elite and 3 Tanks in Donetsk, round 2 :  2/5 hits
                        2 Infantrys owned by the Russians lost in Donetsk
                        Russians roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Donetsk, round 3 :  1/7 hits
                        Germans roll dice for 1 Artillery, 1 Elite and 3 Tanks in Donetsk, round 3 :  3/5 hits
                        3 Infantrys owned by the Russians and 1 Elite owned by the Germans lost in Donetsk
                        Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Donetsk, round 4 :  2/4 hits
                        Germans roll dice for 1 Artillery and 3 Tanks in Donetsk, round 4 :  2/4 hits
                        2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 1 Tank owned by the Germans lost in Donetsk
                        Russians roll dice for 1 Artillery and 1 Bomber in Donetsk, round 5 :  1/2 hits
                        Germans roll dice for 2 Tanks in Donetsk, round 5 :  0/2 hits
                        1 Tank owned by the Germans lost in Donetsk
                        Russians roll dice for 1 Artillery and 1 Bomber in Donetsk, round 6 :  1/2 hits
                        Germans roll dice for 1 Tank in Donetsk, round 6 :  0/1 hits
                        1 Tank owned by the Germans lost in Donetsk
                    Russians win, taking Donetsk from Germans with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 Artillery, 1 Elite and 3 Tanks
                    Casualties for Russians: 7 Infantrys
                Battle in Adana
                    Russians attack with 1 ArmoredCar, 9 Infantrys and 3 Tanks
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Russians roll dice for 1 ArmoredCar, 9 Infantrys and 3 Tanks in Adana, round 2 :  3/13 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 :  1/3 hits
                        1 Infantry owned by the Russians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
                    Russians loses 0 PUs for violating Adanas neutrality.
                    Russians win, taking Adana from Neutral with 1 ArmoredCar, 8 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Russians
                1 Bomber moved from Donetsk to Rostov
                7 Infantrys moved from Moscow to Yaroslavl
                2 HeavyTanks and 1 Tank moved from Leningrad to N.Karelia

    Place Units - Russians
                1 ArmoredCar, 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Sibirsky
                2 Infantrys placed in Tashkent
                3 Infantrys placed in W.Iran
                3 Infantrys placed in Georgia
                1 Artillery and 4 Infantrys placed in Stalingrad
                5 Infantrys placed in Sverdlovsk
                1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank placed in Leningrad
                Russians undo move 1.
                1 Artillery, 1 Elite, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Sibirsky
                1 ArmoredCar, 1 Elite and 2 Infantrys placed in Arkhangelsk
                10 Infantrys placed in Moscow

    Turn Complete - Russians
                Russians collect 99 PUs; end with 99 PUs

    triplea_42388_Rus7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Italians
                1 Infantry moved from Kufra to New Valley
                1 Artillery moved from Mersa Matruh to New Valley
                1 Artillery moved from Mersa Matruh to Kufra
                1 Infantry moved from Greece to 51 Sea Zone
                1 Infantry moved from 51 Sea Zone to Mersa Matruh
                2 Artillerys moved from Crete to 51 Sea Zone
                3 Infantrys moved from Greece to 51 Sea Zone
                2 Artillerys moved from 51 Sea Zone to Tobruk
                1 Infantry moved from 51 Sea Zone to Tobruk
                1 Infantry moved from 51 Sea Zone to Tobruk
                1 Infantry moved from 51 Sea Zone to Tobruk
                2 Infantrys moved from Rome to 46 Sea Zone
                2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
                2 Infantrys moved from 51 Sea Zone to Tobruk
                2 Artillerys, 1 Elite and 1 Infantry moved from E.Morocco to 41 Sea Zone
                2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
                2 Artillerys, 1 Elite and 1 Infantry moved from 31 Sea Zone to Rio de Oro
                3 Infantrys moved from E.Morocco to 41 Sea Zone
                3 Infantrys, 1 S.Submarine and 1 Transport moved from 41 Sea Zone to 31 Sea Zone
                3 Infantrys moved from 31 Sea Zone to Canarians
                1 Elite, 2 Infantrys and 2 Tanks moved from W.Morocco to Mauritania
                3 Infantrys moved from E.Morocco to W.Morocco
                1 Bomber moved from W.Morocco to Canarians
                2 Fighters moved from W.Morocco to Rio de Oro
                1 Battleship, 2 Destroyers and 1 Submarine moved from 41 Sea Zone to 31 Sea Zone
                1 Destroyer moved from 31 Sea Zone to 34 Sea Zone
                1 Artillery moved from N.Algeria to E.Morocco
                3 Infantrys moved from Tunis to S.Tunisia
                1 Infantry and 1 Tank moved from Bulgaria to Greece

    Purchase Units - Italians
                Italians buy 3 Bunkers, 1 Factory and 17 Infantrys; Remaining resources: 8 PUs;

    Combat - Italians
                Battle in Canarians
                    Italians attack with 1 Bomber and 3 Infantrys
                    Neutral defend with 1 Infantry
                        Italians roll dice for 1 Bomber and 3 Infantrys in Canarians, round 2 : 1/4 hits, 1.17 expected hits
                        Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Canarians
                    Italians loses 0 PUs for violating Canarianss neutrality.
                    Italians win, taking Canarians from Neutral with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Mauritania
                    Italians attack with 1 Elite, 2 Infantrys and 2 Tanks
                    Americans defend with 1 Infantry
                        Italians roll dice for 1 Elite, 2 Infantrys and 2 Tanks in Mauritania, round 2 : 4/5 hits, 1.67 expected hits
                        French roll dice for 1 Infantry in Mauritania, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Mauritania
                    Italians win, taking Mauritania from French with 1 Elite, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 Infantry
                    Casualties for Americans: 1 Infantry
                Battle in New Valley
                    Italians attack with 1 Artillery and 1 Infantry
                    French defend with 1 Infantry
                        Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 2 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 3 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 4 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 Infantry in New Valley, round 4 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 5 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 Infantry in New Valley, round 5 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians lost in New Valley
                        Italians roll dice for 1 Artillery in New Valley, round 6 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 Infantry in New Valley, round 6 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Artillery in New Valley, round 7 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 Infantry in New Valley, round 7 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the French and 1 Artillery owned by the Italians lost in New Valley
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 Artillery and 1 Infantry
                    Casualties for French: 1 Infantry
                Battle in Rio de Oro
                    Italians attack with 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry
                    Neutral defend with 3 Infantrys
                        Italians roll dice for 1 Battleship in Rio de Oro, round 2 : 1/1 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral lost in Rio de Oro
                        Italians roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry in Rio de Oro, round 2 : 3/6 hits, 2.17 expected hits
                        Neutral roll dice for 2 Infantrys in Rio de Oro, round 2 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Neutral lost in Rio de Oro
                    Italians loses 0 PUs for violating Rio de Oros neutrality.
                    Italians win, taking Rio de Oro from Neutral with 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 Infantrys

    Non Combat Move - Italians
                3 Tanks moved from Hun to Kufra
                2 Fighters moved from Rio de Oro to W.Morocco
                1 Bomber moved from Canarians to W.Morocco

    Place Units - Italians
                1 Bunker and 2 Infantrys placed in Kufra
                1 Bunker placed in Tobruk
                1 Bunker and 1 Factory placed in W.Morocco
                4 Infantrys placed in E.Morocco
                3 Infantrys placed in Hun
                4 Infantrys placed in Tunis
                4 Infantrys placed in Greece

    Turn Complete - Italians
                Italians collect 76 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Neutral : -1.00
        Italians : 1.00
        British : 0.00
        French : 0.67

    triplea_42388_Ita7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - French
                1 Submarine moved from 57 Sea Zone to 56 Sea Zone
                1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone
                4 Infantrys and 5 Tanks moved from French Equatorial Africa to Darfur
                2 Tanks moved from Lower Egypt to Darfur

    Purchase Units - French
                French buy 2 Elites, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - French
                Battle in 56 Sea Zone
                    French attack with 1 Adv.Fighter and 1 Submarine
                    Germans defend with 1 Destroyer; Italians defend with 1 Destroyer
                        French roll dice for 1 Submarine in 56 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 Adv.Fighter in 56 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 2 Destroyers in 56 Sea Zone, round 2 :  1/2 hits
                        1 Destroyer owned by the Germans and 1 Submarine owned by the French lost in 56 Sea Zone
                        French roll dice for 1 Adv.Fighter in 56 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 Destroyer in 56 Sea Zone, round 3 :  0/1 hits
                        1 Destroyer owned by the Italians lost in 56 Sea Zone
                    French win with 1 Adv.Fighter remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 Destroyer
                    Casualties for Italians: 1 Destroyer
                    Casualties for French: 1 Submarine

    Non Combat Move - French
                1 Adv.Fighter moved from 56 Sea Zone to Darfur

    Place Units - French
                2 Elites and 1 Tank placed in French Equatorial Africa
                2 Infantrys placed in Syria

    Turn Complete - French
                French collect 15 PUs; end with 15 PUs

    triplea_42388_Fre7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Yamamoto
                5 Infantrys moved from N.Buryat Mongolia to Irkutsk
                2 Infantrys moved from Chita to N.Buryat Mongolia
                1 Tank moved from S.Buryat Mongolia to Irkutsk
                1 ArmoredCar moved from Okhotsk to Kolyma
                      Yamamoto take Kolyma from Russians
                1 Mech.Inf moved from Okhotsk to Kolyma
                2 Battleships, 1 Destroyer and 1 Transport moved from 93 Sea Zone to 67 Sea Zone
                2 S.Bombers moved from N.Buryat Mongolia to 67 Sea Zone
                2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
                5 Transports moved from 75 Sea Zone to 85 Sea Zone
                5 Infantrys moved from Tokyo to 85 Sea Zone
                2 Infantrys moved from Chubu to 85 Sea Zone
                1 Infantry moved from Tokyo to 85 Sea Zone
                2 Infantrys moved from Tokyo to 85 Sea Zone
                10 Infantrys and 5 Transports moved from 85 Sea Zone to 75 Sea Zone
                10 Infantrys moved from 75 Sea Zone to Koryakia
                1 Adv.Fighter moved from 75 Sea Zone to Koryakia
                1 Mech.Inf moved from Okhotsk to Koryakia
                2 Infantrys moved from Ayan to Yakutsk
                2 Infantrys moved from Ayan to Okhotsk
                1 ArmoredCar and 1 Mech.Inf moved from Kolyma to Koryakia
                2 Fighters moved from 85 Sea Zone to Koryakia
                1 Tank moved from Irkutsk to Olyokminsk
                1 ArmoredCar moved from Okhotsk to Koryakia

    Purchase Units - Yamamoto
                Yamamoto buy 1 AAGun, 2 Bunkers, 1 Destroyer, 1 Elite, 10 Infantrys and 1 S.Bomber; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Olyokminsk
                    Yamamoto attack with 2 Infantrys and 1 Tank
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 2 Infantrys and 1 Tank in Olyokminsk, round 2 : 3/3 hits, 0.83 expected hits
                        Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Olyokminsk
                    Yamamoto win, taking Olyokminsk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in 67 Sea Zone
                    Yamamoto attack with 2 Battleships, 1 Destroyer, 2 S.Bombers and 1 Transport
                    Anzac defend with 2 Adv.Fighters, 1 Carrier and 2 Transports
                        Yamamoto roll dice for 2 Battleships, 1 Destroyer, 2 S.Bombers and 1 Transport in 67 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                        Anzac roll dice for 2 Adv.Fighters, 1 Carrier and 2 Transports in 67 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits
                    Units damaged: 2 Battleships owned by the Yamamoto
                        2 Transports owned by the Anzac, 1 Carrier owned by the Anzac, 1 Destroyer owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 67 Sea Zone
                        Yamamoto roll dice for 2 Battleships and 2 S.Bombers in 67 Sea Zone, round 3 : 3/4 hits, 3.00 expected hits
                        Anzac roll dice for 2 Adv.Fighters in 67 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                        1 Battleship owned by the Yamamoto and 2 Adv.Fighters owned by the Anzac lost in 67 Sea Zone
                    Yamamoto win with 1 Battleship and 2 S.Bombers remaining. Battle score for attacker is 12
                    Casualties for Yamamoto: 1 Battleship, 1 Destroyer and 1 Transport
                    Casualties for Anzac: 2 Adv.Fighters, 1 Carrier and 2 Transports
                Battle in Koryakia
                    Yamamoto attack with 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 10 Infantrys and 2 Mech.Infs
                    British defend with 1 Fighter and 4 Infantrys; Americans defend with 1 Artillery and 7 Infantrys
                        Yamamoto roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 10 Infantrys and 2 Mech.Infs in Koryakia, round 2 : 3/17 hits, 4.50 expected hits
                        Russians roll dice for 1 Artillery, 1 Fighter and 11 Infantrys in Koryakia, round 2 : 5/13 hits, 4.50 expected hits
                        5 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Infantrys owned by the British lost in Koryakia
                        Yamamoto roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 5 Infantrys and 2 Mech.Infs in Koryakia, round 3 : 5/12 hits, 3.67 expected hits
                        Russians roll dice for 1 Artillery, 1 Fighter and 8 Infantrys in Koryakia, round 3 : 4/10 hits, 3.50 expected hits
                        4 Infantrys owned by the Yamamoto, 3 Infantrys owned by the Americans and 2 Infantrys owned by the British lost in Koryakia
                        Yamamoto roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 1 Infantry and 2 Mech.Infs in Koryakia, round 4 : 1/8 hits, 2.83 expected hits
                        Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Koryakia, round 4 : 3/5 hits, 1.83 expected hits
                        1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 2 ArmoredCars owned by the Yamamoto lost in Koryakia
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 2 Mech.Infs in Koryakia, round 5 : 1/5 hits, 1.83 expected hits
                        Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Koryakia, round 5 : 0/4 hits, 1.50 expected hits
                        1 Infantry owned by the Americans lost in Koryakia
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 2 Mech.Infs in Koryakia, round 6 : 2/5 hits, 1.83 expected hits
                        Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Koryakia, round 6 : 1/3 hits, 1.17 expected hits
                        1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 1 Mech.Inf owned by the Yamamoto lost in Koryakia
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 1 Mech.Inf in Koryakia, round 7 : 0/4 hits, 1.50 expected hits
                        Russians roll dice for 1 Fighter in Koryakia, round 7 : 0/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 1 Mech.Inf in Koryakia, round 8 : 1/4 hits, 1.50 expected hits
                        Russians roll dice for 1 Fighter in Koryakia, round 8 : 0/1 hits, 0.50 expected hits
                        1 Fighter owned by the British lost in Koryakia
                    Yamamoto win, taking Koryakia from Russians with 1 Adv.Fighter, 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 2 ArmoredCars, 10 Infantrys and 1 Mech.Inf
                    Casualties for Americans: 1 Artillery and 7 Infantrys
                    Casualties for British: 1 Fighter and 4 Infantrys

    Non Combat Move - Yamamoto
                1 Adv.Fighter and 1 Fighter moved from Koryakia to 75 Sea Zone
                1 Fighter moved from Koryakia to 85 Sea Zone
                1 Submarine moved from 75 Sea Zone to 85 Sea Zone
                1 AAGun moved from N.Buryat Mongolia to Irkutsk
                2 S.Bombers moved from 67 Sea Zone to Mindanao

    Place Units - Yamamoto
                1 AAGun, 1 Bunker and 1 Elite placed in N.Buryat Mongolia
                1 Bunker placed in Irkutsk
                8 Infantrys placed in Tokyo
                2 Infantrys and 1 S.Bomber placed in Chubu
                1 Destroyer placed in 85 Sea Zone

    Turn Complete - Yamamoto
                Yamamoto collect 66 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    Yamamoto : -2.83
        Anzac : 1.50
        Russians : -0.83

    triplea_42388_Yam7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Chinese
                2 Artillerys and 3 Infantrys moved from South Gobi to Gobi Altai
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                1 Infantry moved from Hupeh to Hunan
                      Chinese take Hunan from Hisaichi
                1 Infantry moved from Shensi to Hupeh
                1 Infantry and 1 Marine moved from Lanchow to Shensi
                4 Infantrys and 1 Marine moved from E.Qinghai to Gobi Altai
                3 Adv.Fighters moved from Shensi to Gobi Altai
                1 Tank moved from Suiyuan to Gobi Altai
                2 Tanks moved from Hsining to Gobi Altai
                2 ArmoredCars moved from Hsining to Gobi Altai
                2 Infantrys moved from Hsining to E.Qinghai
                2 Infantrys moved from Ningsia to Shensi
                4 Infantrys moved from Urumqi to E.Sinkiang

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Hsining
                1 Artillery and 3 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 32 PUs; end with 32 PUs

    triplea_42388_Chi7.tsvg


  • do you want to play a 1914 game?

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Hisaichi
                1 Elite, 6 Infantrys and 3 Marines moved from S.French Indochina to S.Thailand
                4 Infantrys moved from Chahar to Suiyuan
                      Hisaichi take Suiyuan from Chinese
                2 Infantrys moved from Anhwei to Hupeh
                1 Infantry moved from Shansi to Hupeh
                4 Infantrys moved from Shantung to Shansi
                2 Marines moved from Kwangtung to 92 Sea Zone
                1 B.Transport and 2 Marines moved from 92 Sea Zone to 106 Sea Zone
                1 Infantry moved from West Borneo to 106 Sea Zone
                1 Infantry moved from British Borneo to 106 Sea Zone
                1 B.Transport, 2 Infantrys and 2 Marines moved from 106 Sea Zone to 105 Sea Zone
                2 Infantrys and 2 Marines moved from 105 Sea Zone to S.Thailand
                2 Elites and 1 Infantry moved from Hong Kong to 92 Sea Zone
                1 B.Transport, 2 Elites and 1 Infantry moved from 92 Sea Zone to 106 Sea Zone
                1 Elite moved from Palawan to 106 Sea Zone
                1 B.Transport, 3 Elites and 1 Infantry moved from 106 Sea Zone to 105 Sea Zone
                3 Elites and 1 Infantry moved from 105 Sea Zone to S.Thailand
                1 Infantry and 1 Marine moved from N.French Indochina to Yunnan
                1 ArmoredCar moved from Kwangsi to Kweichow
                1 Infantry moved from N.French Indochina to Kweichow
                1 Infantry moved from N.French Indochina to Hunan
                1 Artillery and 3 Elites moved from Banjarmasin to West Borneo
                2 Infantrys moved from Hong Kong to 92 Sea Zone
                2 Infantrys and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
                2 Infantrys moved from 105 Sea Zone to S.Thailand
                1 Fighter moved from 92 Sea Zone to Hunan
                1 Fighter moved from 92 Sea Zone to Kweichow
                1 ArmoredCar moved from Anhwei to Hupeh
                1 ArmoredCar moved from Kwangsi to Hunan
                4 Infantrys moved from Davao to Mindanao
                1 Destroyer moved from 93 Sea Zone to 105 Sea Zone
                1 Carrier moved from 92 Sea Zone to 105 Sea Zone
                3 Destroyers moved from 92 Sea Zone to 105 Sea Zone
                1 Artillery and 4 Infantrys moved from Peking to Chahar
                1 Artillery and 3 Infantrys moved from Changchun to 84 Sea Zone
                1 Transport moved from 92 Sea Zone to 84 Sea Zone
                1 Artillery and 3 Infantrys moved from 84 Sea Zone to Shantung
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Shantung
                1 Transport moved from 92 Sea Zone to 105 Sea Zone
                1 S.Submarine moved from 92 Sea Zone to 84 Sea Zone
                1 Infantry moved from Changchun to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Shantung
                3 ArmoredCars moved from Kwangsi to N.Thailand

    Purchase Units - Hisaichi
                Hisaichi buy 6 ArmoredCars, 12 Infantrys and 7 Marines; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Kweichow
                    Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Kweichow
                        Hisaichi roll dice for 1 ArmoredCar and 1 Fighter in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Chinese lost in Kweichow
                    Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in S.Thailand
                    Hisaichi attack with 4 Elites, 11 Infantrys and 5 Marines
                    Anzac defend with 2 Infantrys
                        Hisaichi roll dice for 4 Elites, 11 Infantrys and 5 Marines in S.Thailand, round 2 : 6/20 hits, 5.67 expected hits
                        Anzac roll dice for 2 Infantrys in S.Thailand, round 2 : 2/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in S.Thailand
                    Hisaichi win, taking S.Thailand from Anzac with 4 Elites, 9 Infantrys and 5 Marines remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 2 Infantrys
                    Casualties for Anzac: 2 Infantrys
                Battle in Yunnan
                    Hisaichi attack with 1 Infantry and 1 Marine
                    British defend with 1 Infantry
                        Hisaichi roll dice for 1 Infantry and 1 Marine in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in Yunnan
                    Hisaichi win, taking Yunnan from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Hunan
                    Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 Infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
                    Hisaichi win, taking Hunan from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Infantry
                Battle in Hupeh
                    Hisaichi attack with 1 ArmoredCar and 3 Infantrys
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Hupeh, round 2 : 0/4 hits, 0.83 expected hits
                        Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Hupeh
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Hupeh, round 3 : 0/3 hits, 0.67 expected hits
                        Chinese roll dice for 1 Infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Hupeh
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 4 : 1/2 hits, 0.50 expected hits
                        Chinese roll dice for 1 Infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 2 Infantrys
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Hisaichi
                1 Fighter moved from Kweichow to N.Thailand
                1 Fighter moved from Hunan to N.Thailand
                1 AAGun moved from Panay to Mindanao

    Place Units - Hisaichi
                4 Marines placed in Banjarmasin
                3 Marines placed in Manila
                8 Infantrys placed in Changchun
                4 Infantrys placed in Davao
                6 ArmoredCars placed in Hong Kong

    Turn Complete - Hisaichi
                Hisaichi collect 81 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.33
        Anzac : 1.33
        Chinese : 1.00

    triplea_42388_His7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - British
                2 Infantrys moved from Lower Egypt to Mersa Matruh
                2 Fighters moved from Lower Egypt to Mersa Matruh
                3 Transports moved from 63 Sea Zone to 60 Sea Zone
                1 Artillery and 2 Infantrys moved from Assam to Yunnan
                1 ArmoredCar moved from Burma to Assam
                1 Infantry moved from Burma to Assam
                1 Artillery and 4 Infantrys moved from Calcutta to Assam
                4 ArmoredCars and 1 Tank moved from Delhi to Assam
                1 Artillery moved from Madras to 60 Sea Zone
                1 Infantry moved from Madras to 60 Sea Zone
                4 Infantrys moved from Hyderabad to 60 Sea Zone
                1 Artillery and 5 Infantrys moved from 60 Sea Zone to Assam
                1 Cruiser and 1 Submarine moved from 63 Sea Zone to 67 Sea Zone
                1 Cruiser moved from 63 Sea Zone to 60 Sea Zone
                1 Infantry moved from Hyderabad to 60 Sea Zone
                1 Infantry moved from 60 Sea Zone to Assam
                2 Infantrys and 2 Mech.Infs moved from Belgian Congo to French Equatorial Africa
                2 Mech.Infs moved from French Equatorial Africa to Darfur
                2 Mech.Infs moved from Cape Town to Belgian Congo
                1 Infantry moved from Lower Egypt to New Valley
                1 Bomber moved from Manchester to Leningrad
                1 Infantry moved from Amazon to 32 Sea Zone
                2 ArmoredCars, 3 Artillerys and 2 Infantrys moved from Palestine to Lower Egypt
                1 Tank moved from Cairo to Lower Egypt
                2 Infantrys moved from Cairo to Lower Egypt
                2 ArmoredCars moved from Cairo to Lower Egypt
                2 Artillerys moved from Cairo to Lower Egypt
                1 Infantry moved from Cairo to Lower Egypt
                2 ArmoredCars moved from S.Saudi Arabia to N.Saudi Arabia
                1 Fighter moved from Alaska to Koryakia

    Purchase Units - British
                British buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 13 Infantrys, 7 Mech.Infs, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;

    Combat - British
                Battle in Yunnan
                    British attack with 1 Artillery and 2 Infantrys
                    Hisaichi defend with 1 Infantry and 1 Marine
                        British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 :  2/3 hits
                        Hisaichi roll dice for 1 Infantry and 1 Marine in Yunnan, round 2 :  0/2 hits
                        1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Yunnan
                    British win, taking Yunnan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Infantry and 1 Marine
                Battle in Mersa Matruh
                    British attack with 2 Fighters and 2 Infantrys
                    Italians defend with 1 Infantry
                        British roll dice for 2 Fighters and 2 Infantrys in Mersa Matruh, round 2 :  2/4 hits
                        Germans roll dice for 1 Infantry in Mersa Matruh, round 2 :  1/1 hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                    British win, taking Mersa Matruh from Germans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Italians: 1 Infantry
                Battle in Koryakia
                    British attack with 1 Fighter
                    Yamamoto defend with 1 Mech.Inf
                        British roll dice for 1 Fighter in Koryakia, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Mech.Inf in Koryakia, round 2 :  0/1 hits
                        British roll dice for 1 Fighter in Koryakia, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Mech.Inf in Koryakia, round 3 :  0/1 hits
                        British roll dice for 1 Fighter in Koryakia, round 4 :  0/1 hits
                        Yamamoto roll dice for 1 Mech.Inf in Koryakia, round 4 :  1/1 hits
                        1 Fighter owned by the British lost in Koryakia
                    Yamamoto win with 1 Mech.Inf remaining. Battle score for attacker is -8
                    Casualties for British: 1 Fighter
                Battle in 67 Sea Zone
                    British attack with 1 Cruiser and 1 Submarine
                    Yamamoto defend with 1 Battleship
                        British roll dice for 1 Submarine in 67 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 Cruiser in 67 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Battleship in 67 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 Submarine in 67 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 Cruiser in 67 Sea Zone, round 3 :  1/1 hits
                        Yamamoto roll dice for 1 Battleship in 67 Sea Zone, round 3 :  1/1 hits
                        1 Submarine owned by the British and 1 Battleship owned by the Yamamoto lost in 67 Sea Zone
                    British win with 1 Cruiser remaining. Battle score for attacker is 13
                    Casualties for British: 1 Submarine
                    Casualties for Yamamoto: 1 Battleship

    Non Combat Move - British
                2 Fighters moved from Mersa Matruh to Lower Egypt
                2 Fighters moved from Lower Egypt to Cairo

    Place Units - British
                6 Infantrys placed in Malaya
                5 Mech.Infs placed in Delhi
                2 ArmoredCars placed in S.Saudi Arabia
                1 Artillery and 1 Infantry placed in N.Saudi Arabia
                2 Mech.Infs placed in Cape Town
                1 Artillery and 2 Infantrys placed in Cairo
                4 Infantrys placed in Madras
                1 Destroyer, 1 S.Submarine and 1 Submarine placed in 21 Sea Zone

    Turn Complete - British
                British collect 108 PUs; end with 108 PUs

    triplea_42388_Bri7.tsvg


  • TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Anzac
                3 Adv.Fighters and 2 Fighters moved from Malaya to 105 Sea Zone

    Purchase Units - Anzac
                Anzac buy 1 Battleship and 3 Transports; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in 105 Sea Zone
                    Anzac attack with 3 Adv.Fighters and 2 Fighters
                    Hisaichi defend with 2 B.Transports, 1 Carrier, 4 Destroyers and 2 Transports
                        Anzac roll dice for 3 Adv.Fighters and 2 Fighters in 105 Sea Zone, round 2 :  3/5 hits

    triplea_42388_Anz7.tsvg


  • 3 hits in sz105.
    ool please

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