aebd6753-f516-4504-b5b8-afe6d66f9ca5-triplea_42140_1USA.tsvg
Whackamatt (Axis) vs dawgoneit (Allies) Combo 4b??
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
1 Infantry moved from Assam to Yunnan
1 ArmoredCar moved from Yunnan to Burma
1 Infantry moved from Assam to Burma
1 Fighter moved from Malaya to 110 Sea Zone
2 Mech.Infs moved from Angola to Darfur
2 Artillerys, 1 Infantry and 2 Tanks moved from Nubia to Darfur
1 Mech.Inf moved from Cairo to Darfur
1 Fighter moved from French Sudan to French Equatorial Africa
4 Tanks moved from French Sudan to Darfur
1 Fighter moved from French Equatorial Africa to Darfur
1 Artillery and 1 Infantry moved from French Sudan to Mauritania
3 Fighters moved from French Sudan to Darfur
2 Artillerys and 6 Infantrys moved from Lower Egypt to Mersa Matruh
2 ArmoredCars moved from Cairo to Mersa Matruh
1 Fighter moved from Vancouver to Alaska
1 Infantry moved from 103 Sea Zone to Eniwetok
British take Eniwetok from Yamamoto
1 Infantry moved from 103 Sea Zone to EniwetokPurchase Units - British
British buy 8 ArmoredCars, 4 Artillerys, 3 Destroyers, 9 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Darfur
British attack with 2 Artillerys, 4 Fighters, 1 Infantry, 3 Mech.Infs and 6 Tanks
Italians defend with 6 Artillerys, 3 Elites and 5 Infantrys
British roll dice for 2 Artillerys, 4 Fighters, 1 Infantry, 3 Mech.Infs and 6 Tanks in Darfur, round 2 : 5/16 hits
Italians roll dice for 6 Artillerys, 3 Elites and 5 Infantrys in Darfur, round 2 : 6/14 hits
5 Infantrys owned by the Italians, 2 Artillerys owned by the British, 1 Infantry owned by the British and 3 Mech.Infs owned by the British lost in Darfur
British roll dice for 4 Fighters and 6 Tanks in Darfur, round 3 : 5/10 hits
Italians roll dice for 6 Artillerys and 3 Elites in Darfur, round 3 : 4/9 hits
3 Elites owned by the Italians, 2 Fighters owned by the British, 2 Tanks owned by the British and 2 Artillerys owned by the Italians lost in Darfur
British roll dice for 2 Fighters and 4 Tanks in Darfur, round 4 : 4/6 hits
Italians roll dice for 4 Artillerys in Darfur, round 4 : 0/4 hits
4 Artillerys owned by the Italians lost in Darfur
British win, taking Darfur from Italians with 2 Fighters and 4 Tanks remaining. Battle score for attacker is -11
Casualties for British: 2 Artillerys, 2 Fighters, 1 Infantry, 3 Mech.Infs and 2 Tanks
Casualties for Italians: 6 Artillerys, 3 Elites and 5 Infantrys
Battle in Burma
British attack with 1 ArmoredCar and 1 Infantry
Thai defend with 1 Artillery
British roll dice for 1 ArmoredCar and 1 Infantry in Burma, round 2 : 0/2 hits
Thai roll dice for 1 Artillery in Burma, round 2 : 0/1 hits
British roll dice for 1 ArmoredCar and 1 Infantry in Burma, round 3 : 1/2 hits
Thai roll dice for 1 Artillery in Burma, round 3 : 0/1 hits
1 Artillery owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Thai: 1 Artillery
Battle in Mersa Matruh
British attack with 2 ArmoredCars, 2 Artillerys and 6 Infantrys
Italians defend with 2 Artillerys, 1 Elite and 3 Infantrys
British roll dice for 2 ArmoredCars, 2 Artillerys and 6 Infantrys in Mersa Matruh, round 2 : 2/10 hits
Germans roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Mersa Matruh, round 2 : 4/6 hits
2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Mersa Matruh
British roll dice for 2 ArmoredCars, 2 Artillerys and 2 Infantrys in Mersa Matruh, round 3 : 0/6 hits
Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Mersa Matruh, round 3 : 1/4 hits
1 Infantry owned by the British lost in Mersa Matruh
British roll dice for 2 ArmoredCars, 2 Artillerys and 1 Infantry in Mersa Matruh, round 4 : 1/5 hits
Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Mersa Matruh, round 4 : 3/4 hits
2 ArmoredCars owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
British roll dice for 2 Artillerys in Mersa Matruh, round 5 : 1/2 hits
Germans roll dice for 2 Artillerys and 1 Elite in Mersa Matruh, round 5 : 1/3 hits
1 Elite owned by the Italians and 1 Artillery owned by the British lost in Mersa Matruh
British roll dice for 1 Artillery in Mersa Matruh, round 6 : 0/1 hits
Germans roll dice for 2 Artillerys in Mersa Matruh, round 6 : 0/2 hits
British roll dice for 1 Artillery in Mersa Matruh, round 7 : 0/1 hits
Germans roll dice for 2 Artillerys in Mersa Matruh, round 7 : 1/2 hits
1 Artillery owned by the British lost in Mersa Matruh
Germans win with 2 Artillerys remaining. Battle score for attacker is -19
Casualties for British: 2 ArmoredCars, 2 Artillerys and 6 Infantrys
Casualties for Italians: 1 Elite and 3 Infantrys
Battle in 110 Sea Zone
British attack with 1 Fighter
Yamamoto defend with 1 Destroyer
British roll dice for 1 Fighter in 110 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Fighter in 110 Sea Zone, round 3 : 0/1 hits
Yamamoto roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 Fighter in 110 Sea Zone, round 4 : 1/1 hits
Yamamoto roll dice for 1 Destroyer in 110 Sea Zone, round 4 : 1/1 hits
1 Fighter owned by the British and 1 Destroyer owned by the Yamamoto lost in 110 Sea Zone
Yamamoto win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 Fighter
Casualties for Yamamoto: 1 Destroyer
Battle in Mauritania
British attack with 1 Artillery and 1 Infantry
Italians defend with 1 Elite and 1 Tank
British roll dice for 1 Artillery and 1 Infantry in Mauritania, round 2 : 2/2 hits
Italians roll dice for 1 Elite and 1 Tank in Mauritania, round 2 : 2/2 hits
1 Elite owned by the Italians, 1 Tank owned by the Italians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Mauritania
Italians win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Italians: 1 Elite and 1 TankNon Combat Move - British
2 Fighters moved from Darfur to Lower Egypt
3 Artillerys and 6 Infantrys moved from Cairo to Lower Egypt
2 Artillerys and 1 Infantry moved from Iraq to Palestine
2 ArmoredCars moved from S.Saudi Arabia to Palestine
1 Artillery and 1 Infantry moved from N.Saudi Arabia to Palestine
2 Cruisers, 1 Submarine and 3 Transports moved from 57 Sea Zone to 63 Sea Zone
2 Mech.Infs moved from Cape Town to Belgian Congo
2 Infantrys moved from Angola to Belgian Congo
3 Tanks moved from Northern Ireland to Manchester
2 Infantrys moved from Northern Ireland to Scotland
1 Bomber moved from Wales to Manchester
1 Artillery and 7 Infantrys moved from Bihar to Assam
1 Artillery and 4 Infantrys moved from Hyderabad to Calcutta
3 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Rajputana to HyderabadPlace Units - British
6 Infantrys placed in Malaya
3 Destroyers placed in 21 Sea Zone
2 Mech.Infs placed in Cape Town
2 ArmoredCars placed in S.Saudi Arabia
1 Artillery and 1 Infantry placed in N.Saudi Arabia
2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank placed in Cairo
4 ArmoredCars and 1 Tank placed in Delhi
1 Artillery and 1 Infantry placed in MadrasTurn Complete - British
British collect 107 PUs; end with 107 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
2 Infantrys moved from Malaya to S.Thailand
3 Adv.Fighters and 1 Fighter moved from Malaya to S.ThailandPurchase Units - Anzac
Anzac buy 1 Carrier, 1 Destroyer, 1 Infantry and 2 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in S.Thailand
Anzac attack with 3 Adv.Fighters, 1 Fighter and 2 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 3 Adv.Fighters, 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 1/6 hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits
1 Infantry owned by the Thai lost in S.Thailand
Anzac win, taking S.Thailand from Thai with 3 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 InfantryNon Combat Move - Anzac
1 Fighter moved from S.Thailand to Malaya
2 Adv.Fighters moved from S.Thailand to Malaya
1 Adv.Fighter moved from S.Thailand to Malaya
2 Adv.Fighters moved from Broome to 67 Sea Zone
1 Fighter moved from Broome to Malaya
6 Infantrys moved from Northern Territory to Western Australia
1 Infantry moved from South Australia to Western Australia
4 Infantrys moved from Townsville to Northern Territory
1 Infantry moved from Canberra to New South WalesPlace Units - Anzac
1 Carrier and 2 Transports placed in 67 Sea Zone
1 Destroyer placed in 113 Sea Zone
1 Infantry placed in TownsvilleTurn Complete - Anzac
Anzac collect 38 PUs; end with 38 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
2 Mech.Infs moved from Suriname to N.Chile
3 Mech.Infs and 1 Tank moved from Bolivia to N.Chile
1 Tank moved from Suriname to BoliviaPurchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 1 PUs;Combat - Dutch
Battle in N.Chile
Dutch attack with 5 Mech.Infs and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 5 Mech.Infs and 1 Tank in N.Chile, round 2 : 2/6 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits
1 Mech.Inf owned by the Dutch and 2 Infantrys owned by the Neutral lost in N.Chile
Dutch roll dice for 4 Mech.Infs and 1 Tank in N.Chile, round 3 : 2/5 hits
Neutral roll dice for 1 Artillery in N.Chile, round 3 : 1/1 hits
1 Mech.Inf owned by the Dutch and 1 Artillery owned by the Neutral lost in N.Chile
Dutch loses 0 PUs for violating N.Chiles neutrality.
Dutch win, taking N.Chile from Neutral with 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is -4
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for Dutch: 2 Mech.InfsNon Combat Move - Dutch
Place Units - Dutch
2 ArmoredCars and 1 Tank placed in SurinameTurn Complete - Dutch
Dutch collect 15 PUs; end with 16 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Elite moved from Tampere to Oulu
2 Infantrys moved from Kotka to Oulu
1 Mot.Inf moved from Vyborg to N.Karelia
Finns take N.Karelia from Russians
1 Mot.Inf moved from N.Karelia to Oulu
1 Fighter moved from Helsinki to Oulu
1 Infantry moved from Kotka to Vyborg
1 Elite and 2 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;Combat - Finns
Battle in Oulu
Finns attack with 1 Elite, 1 Fighter, 2 Infantrys and 1 Mot.Inf
Russians defend with 1 Artillery and 2 Infantrys
Finns roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Mot.Inf in Oulu, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Oulu, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Oulu
Finns roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Mot.Inf in Oulu, round 3 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Oulu, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 1 Elite, 1 Fighter, 2 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 8
Casualties for Russians: 1 Artillery and 2 InfantrysNon Combat Move - Finns
1 Infantry moved from Helsinki to Tampere
1 Fighter moved from Oulu to HelsinkiPlace Units - Finns
2 Artillerys, 1 Elite and 1 Infantry placed in HelsinkiTurn Complete - Finns
Finns collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Finns : 0.67
Russians : -1.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
2 Artillerys and 1 Elite moved from E.Romania to Odessa
1 Elite moved from E.Romania to Odessa
2 Artillerys and 2 Elites moved from Bucharest to E.Romania
2 Artillerys and 2 Elites moved from Odessa to VinnytsiaPurchase Units - Romanians
Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 2 PUs;Non Combat Move - Romanians
Place Units - Romanians
2 Artillerys and 2 Elites placed in BucharestTurn Complete - Romanians
Romanians collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Thai
Thai buy 4 Artillerys, 1 Bunker and 2 Infantrys; Remaining resources: 2 PUs;Place Units - Thai
4 Artillerys, 1 Bunker and 2 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 21 PUs; end with 23 PUsCombat Hit Differential Summary :
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The struggle is real and epic! What a fun game!
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
1 Infantry moved from French Sudan to Mauritania
French take Mauritania from Italians
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
2 Cruisers moved from 36 Sea Zone to 35 Sea Zone
3 Tanks moved from Bahia to 35 Sea Zone
1 Tank moved from Salvador to 35 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
2 Infantrys moved from Bahia to 35 Sea Zone
2 B.Transports, 2 Cruisers, 1 Destroyer, 3 Infantrys, 1 Submarine and 4 Tanks moved from 35 Sea Zone to 36 Sea Zone
1 Infantry moved from Amazon to Bahia
2 ArmoredCars and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
2 ArmoredCars, 1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
2 ArmoredCars and 2 Infantrys moved from 32 Sea Zone to Bahia
1 Transport moved from 32 Sea Zone to 26 Sea Zone
2 ArmoredCars moved from South Central USA to 25 Sea Zone
1 Artillery moved from Hispaniola to 25 Sea Zone
2 Infantrys moved from Hispaniola to 26 Sea Zone
2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
2 ArmoredCars and 1 Artillery moved from 25 Sea Zone to Cuba
2 Infantrys moved from 32 Sea Zone to Bahia
1 Artillery and 1 Infantry moved from Kwajalein to 103 Sea Zone
2 Adv.Fighters moved from Pearl Harbor to 103 Sea Zone
1 Fighter moved from Pearl Harbor to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to Rongelap
1 Cruiser moved from 96 Sea Zone to 88 Sea Zone
1 Infantry moved from Midway to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
Americans take Wake from Yamamoto
1 Destroyer moved from 103 Sea Zone to 88 Sea Zone
1 Submarine moved from 96 Sea Zone to 88 Sea Zone
1 B.Transport moved from 103 Sea Zone to 88 Sea Zone
1 Bomber moved from West Papua to 94 Sea Zone
1 Bomber moved from Malaya to 101 Sea Zone
1 Fighter moved from San Francisco to Pearl Harbor
1 Tank moved from 36 Sea Zone to Liberia
2 Infantrys and 2 Tanks moved from 36 Sea Zone to French Sudan
1 Infantry and 1 Tank moved from 36 Sea Zone to LiberiaPurchase Units - Americans
Americans buy 2 ArmoredCars, 1 Battleship, 1 Cruiser, 1 Destroyer, 8 Infantrys, 1 S.Bomber, 1 S.Submarine, 1 Submarine and 1 Transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 101 Sea Zone
Americans attack with 1 Bomber
Hisaichi defend with 1 Transport
Americans roll dice for 1 Bomber in 101 Sea Zone, round 2 : 1/1 hits
Hisaichi roll dice for 1 Transport in 101 Sea Zone, round 2 : 1/1 hits
1 Bomber owned by the Americans and 1 Transport owned by the Hisaichi lost in 101 Sea Zone
Hisaichi win with no units remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 Transport
Casualties for Americans: 1 Bomber
Battle in 94 Sea Zone
Americans attack with 1 Bomber
Hisaichi defend with 1 Transport
Americans roll dice for 1 Bomber in 94 Sea Zone, round 2 : 1/1 hits
Hisaichi roll dice for 1 Transport in 94 Sea Zone, round 2 : 0/1 hits
1 Transport owned by the Hisaichi lost in 94 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Transport
Battle in Rongelap
Americans attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery and 1 Infantry in Rongelap, round 2 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits
1 Infantry owned by the Americans lost in Rongelap
Americans roll dice for 1 Artillery in Rongelap, round 3 : 1/1 hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Rongelap
Americans win, taking Rongelap from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Liberia
Americans attack with 1 Infantry and 2 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 2 Cruisers in Liberia, round 2 : 2/2 hits
1 Infantry owned by the Neutral lost in Liberia
Americans loses 0 PUs for violating Liberias neutrality.
Americans win, taking Liberia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Cuba
Americans attack with 2 ArmoredCars and 1 Artillery
Neutral defend with 1 Infantry
Americans roll dice for 2 ArmoredCars and 1 Artillery in Cuba, round 2 : 1/3 hits
Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Cuba
Americans loses 0 PUs for violating Cubas neutrality.
Americans win, taking Cuba from Neutral with 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Americans
1 Bomber moved from 94 Sea Zone to West PapuaPlace Units - Americans
1 Battleship and 1 Transport placed in 71 Sea Zone
1 Infantry placed in Alaska
1 S.Submarine placed in 98 Sea Zone
1 Infantry and 1 S.Bomber placed in Pearl Harbor
1 Destroyer and 1 Submarine placed in 35 Sea Zone
2 ArmoredCars placed in Colombia
3 Infantrys placed in South Atlantic USA
3 Infantrys placed in South Central USA
1 Cruiser placed in 13 Sea Zone
Americans undo move 5.
Americans undo move 8.
1 Cruiser and 1 Destroyer placed in 35 Sea Zone
1 Submarine placed in 13 Sea ZoneTurn Complete - Americans
Americans collect 104 PUs; end with 104 PUs -
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
1 ArmoredCar moved from Danzig to Latvia
Germans take Latvia from Russians
1 Elite moved from East Prussia to Lithuania
1 ArmoredCar moved from Danzig to Lithuania
1 ArmoredCar moved from Brest to Minsk
2 Infantrys moved from Brest to Minsk
2 Stukas moved from Kiev to Minsk
1 Tank moved from Oslo to Finnmark
1 Artillery and 1 Infantry moved from Upper Norrland to Finnmark
1 Elite, 1 HeavyTank and 5 Infantrys moved from Upper Norrland to Lapland
3 Artillerys, 2 Elites and 5 Infantrys moved from Brest to Kiev
4 Infantrys moved from Vinnytsia to Donetsk
1 Tank moved from Brest to Donetsk
2 Tanks moved from Brest to Donetsk
1 Artillery and 1 Elite moved from Kiev to Donetsk
1 Infantry moved from Hamburg to 22 Sea Zone
1 Artillery and 1 Infantry moved from Netherlands to 22 Sea Zone
1 Artillery and 2 Infantrys moved from 22 Sea Zone to Oslo
2 Infantrys moved from Normandy to Picardy
1 Tank moved from Aquitaine to NormandyPurchase Units - Germans
Germans buy 7 HeavyTanks, 3 Infantrys, 7 Mech.Infs and 3 Submarines; Remaining resources: 1 PUs;Combat - Germans
Battle in Minsk
Germans attack with 1 ArmoredCar, 2 Infantrys and 2 Stukas
Russians defend with 3 Infantrys
Germans roll dice for 1 ArmoredCar, 2 Infantrys and 2 Stukas in Minsk, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 3 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Germans win, taking Minsk from Russians with 1 Infantry and 2 Stukas remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar and 1 Infantry
Casualties for Russians: 3 Infantrys
Battle in Lithuania
Germans attack with 1 ArmoredCar and 1 Elite
Russians defend with 1 ArmoredCar
Germans roll dice for 1 ArmoredCar and 1 Elite in Lithuania, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 ArmoredCar in Lithuania, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Russians lost in Lithuania
Germans win, taking Lithuania from Russians with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in Lapland
Germans attack with 1 Elite, 1 HeavyTank and 5 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Elite, 1 HeavyTank and 5 Infantrys in Lapland, round 2 : 0/7 hits, 1.83 expected hits
Russians roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Lapland
Germans roll dice for 1 Elite, 1 HeavyTank and 4 Infantrys in Lapland, round 3 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lapland
Germans win, taking Lapland from Russians with 1 Elite, 1 HeavyTank and 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Donetsk
Germans attack with 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks
Russians defend with 1 Artillery, 1 Elite and 5 Infantrys
Germans roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks in Donetsk, round 2 : 2/9 hits, 3.00 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Donetsk, round 2 : 2/7 hits, 2.33 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Donetsk
Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 3 Tanks in Donetsk, round 3 : 3/7 hits, 2.67 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Donetsk, round 3 : 1/5 hits, 1.67 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks in Donetsk, round 4 : 4/6 hits, 2.50 expected hits
Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Germans win, taking Donetsk from Russians with 1 Artillery, 1 Elite and 3 Tanks remaining. Battle score for attacker is 9
Casualties for Germans: 4 Infantrys
Casualties for Russians: 1 Artillery, 1 Elite and 5 Infantrys
Battle in Finnmark
Germans attack with 1 Artillery, 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Finnmark, round 2 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Finnmark
Germans loses 0 PUs for violating Finnmarks neutrality.
Germans win, taking Finnmark from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Germans
1 ArmoredCar moved from Normandy to Picardy
1 Tank moved from Picardy to Netherlands
4 ArmoredCars and 1 Tank moved from Bohemia to Brest
3 Infantrys moved from Krakow to Vinnytsia
4 Infantrys moved from Warsaw to Brest
2 Stukas moved from Minsk to KievPlace Units - Germans
3 HeavyTanks placed in Kiev
3 Submarines placed in 22 Sea Zone
2 Infantrys placed in Normandy
1 Infantry placed in Netherlands
4 HeavyTanks placed in Vinnytsia
3 Mech.Infs placed in Krakow
4 Mech.Infs placed in WarsawTurn Complete - Germans
Germans collect 124 PUs; end with 125 PUsCombat Hit Differential Summary :
Germans : 0.50
Neutral : -0.33
Russians : 0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Artillery and 5 Infantrys moved from Rostov to Donetsk
1 Artillery and 2 Infantrys moved from Kursk to Minsk
1 Bomber moved from Leningrad to Donetsk
1 ArmoredCar and 1 Tank moved from Moscow to Kursk
1 Infantry moved from S.Karelia to N.Karelia
Russians take N.Karelia from Finns
4 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Infantrys moved from S.Karelia to Vyborg
1 ArmoredCar moved from Leningrad to Vyborg
2 Infantrys moved from Leningrad to Latvia
1 Artillery moved from Leningrad to Latvia
6 Infantrys moved from Erzurum to Adana
1 ArmoredCar, 3 Infantrys and 3 Tanks moved from W.Iran to Adana
2 Artillerys and 1 Infantry moved from E.Iran to W.Iran
1 Infantry moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from Astrakhan to Georgia
1 Infantry moved from 126 Sea Zone to Astrakhan
1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Infantry moved from Georgia to Rostov
1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Tashkent to Uzbekistan
10 Infantrys moved from Novosibirsk to Krasnoyarsk
1 Infantry moved from Evenkia to Olyokminsk
Russians take Olyokminsk from Yamamoto
2 Adv.Fighters, 2 Fighters and 5 Infantrys moved from Yeniseysk to Krasnoyarsk
1 Infantry moved from Bratsk to Krasnoyarsk
1 ArmoredCar moved from Sibirsky to Bratsk
2 HeavyTanks and 1 Tank moved from Sibirsky to Krasnoyarsk
1 Infantry moved from Khatanga to Zhigansk
1 Artillery and 3 Infantrys moved from Sibirsky to Khatanga
6 Infantrys moved from Sibirsky to Evenkia
5 Infantrys moved from Sverdlovsk to Novosibirsk
13 Infantrys moved from Yaroslavl to Kursk
4 Infantrys moved from 6 Sea Zone to N.KareliaPurchase Units - Russians
Russians buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 1 HeavyTank, 32 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Vyborg
Russians attack with 1 ArmoredCar and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Vyborg, round 2 : 0/3 hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Vyborg, round 3 : 0/3 hits
Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Vyborg, round 4 : 1/3 hits
Finns roll dice for 1 Infantry in Vyborg, round 4 : 1/1 hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
Russians win, taking Vyborg from Finns with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Latvia
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 0/3 hits
Germans roll dice for 1 ArmoredCar in Latvia, round 2 : 1/1 hits
1 Infantry owned by the Russians lost in Latvia
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 2/2 hits
Germans roll dice for 1 ArmoredCar in Latvia, round 3 : 1/1 hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 2 Infantrys
Battle in Minsk
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Donetsk
Russians attack with 1 Artillery, 1 Bomber and 7 Infantrys
Germans defend with 1 Artillery, 1 Elite and 3 Tanks
Russians roll dice for 1 Artillery, 1 Bomber and 7 Infantrys in Donetsk, round 2 : 0/9 hits
Germans roll dice for 1 Artillery, 1 Elite and 3 Tanks in Donetsk, round 2 : 2/5 hits
2 Infantrys owned by the Russians lost in Donetsk
Russians roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Donetsk, round 3 : 1/7 hits
Germans roll dice for 1 Artillery, 1 Elite and 3 Tanks in Donetsk, round 3 : 3/5 hits
3 Infantrys owned by the Russians and 1 Elite owned by the Germans lost in Donetsk
Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Donetsk, round 4 : 2/4 hits
Germans roll dice for 1 Artillery and 3 Tanks in Donetsk, round 4 : 2/4 hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 1 Tank owned by the Germans lost in Donetsk
Russians roll dice for 1 Artillery and 1 Bomber in Donetsk, round 5 : 1/2 hits
Germans roll dice for 2 Tanks in Donetsk, round 5 : 0/2 hits
1 Tank owned by the Germans lost in Donetsk
Russians roll dice for 1 Artillery and 1 Bomber in Donetsk, round 6 : 1/2 hits
Germans roll dice for 1 Tank in Donetsk, round 6 : 0/1 hits
1 Tank owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 Artillery, 1 Elite and 3 Tanks
Casualties for Russians: 7 Infantrys
Battle in Adana
Russians attack with 1 ArmoredCar, 9 Infantrys and 3 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Russians roll dice for 1 ArmoredCar, 9 Infantrys and 3 Tanks in Adana, round 2 : 3/13 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/3 hits
1 Infantry owned by the Russians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
Russians loses 0 PUs for violating Adanas neutrality.
Russians win, taking Adana from Neutral with 1 ArmoredCar, 8 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for Russians: 1 InfantryNon Combat Move - Russians
1 Bomber moved from Donetsk to Rostov
7 Infantrys moved from Moscow to Yaroslavl
2 HeavyTanks and 1 Tank moved from Leningrad to N.KareliaPlace Units - Russians
1 ArmoredCar, 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Sibirsky
2 Infantrys placed in Tashkent
3 Infantrys placed in W.Iran
3 Infantrys placed in Georgia
1 Artillery and 4 Infantrys placed in Stalingrad
5 Infantrys placed in Sverdlovsk
1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank placed in Leningrad
Russians undo move 1.
1 Artillery, 1 Elite, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Sibirsky
1 ArmoredCar, 1 Elite and 2 Infantrys placed in Arkhangelsk
10 Infantrys placed in MoscowTurn Complete - Russians
Russians collect 99 PUs; end with 99 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
1 Infantry moved from Kufra to New Valley
1 Artillery moved from Mersa Matruh to New Valley
1 Artillery moved from Mersa Matruh to Kufra
1 Infantry moved from Greece to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Mersa Matruh
2 Artillerys moved from Crete to 51 Sea Zone
3 Infantrys moved from Greece to 51 Sea Zone
2 Artillerys moved from 51 Sea Zone to Tobruk
1 Infantry moved from 51 Sea Zone to Tobruk
1 Infantry moved from 51 Sea Zone to Tobruk
1 Infantry moved from 51 Sea Zone to Tobruk
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Tobruk
2 Artillerys, 1 Elite and 1 Infantry moved from E.Morocco to 41 Sea Zone
2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from 31 Sea Zone to Rio de Oro
3 Infantrys moved from E.Morocco to 41 Sea Zone
3 Infantrys, 1 S.Submarine and 1 Transport moved from 41 Sea Zone to 31 Sea Zone
3 Infantrys moved from 31 Sea Zone to Canarians
1 Elite, 2 Infantrys and 2 Tanks moved from W.Morocco to Mauritania
3 Infantrys moved from E.Morocco to W.Morocco
1 Bomber moved from W.Morocco to Canarians
2 Fighters moved from W.Morocco to Rio de Oro
1 Battleship, 2 Destroyers and 1 Submarine moved from 41 Sea Zone to 31 Sea Zone
1 Destroyer moved from 31 Sea Zone to 34 Sea Zone
1 Artillery moved from N.Algeria to E.Morocco
3 Infantrys moved from Tunis to S.Tunisia
1 Infantry and 1 Tank moved from Bulgaria to GreecePurchase Units - Italians
Italians buy 3 Bunkers, 1 Factory and 17 Infantrys; Remaining resources: 8 PUs;Combat - Italians
Battle in Canarians
Italians attack with 1 Bomber and 3 Infantrys
Neutral defend with 1 Infantry
Italians roll dice for 1 Bomber and 3 Infantrys in Canarians, round 2 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
Italians loses 0 PUs for violating Canarianss neutrality.
Italians win, taking Canarians from Neutral with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Mauritania
Italians attack with 1 Elite, 2 Infantrys and 2 Tanks
Americans defend with 1 Infantry
Italians roll dice for 1 Elite, 2 Infantrys and 2 Tanks in Mauritania, round 2 : 4/5 hits, 1.67 expected hits
French roll dice for 1 Infantry in Mauritania, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Mauritania
Italians win, taking Mauritania from French with 1 Elite, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in New Valley
Italians attack with 1 Artillery and 1 Infantry
French defend with 1 Infantry
Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in New Valley, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in New Valley, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in New Valley
Italians roll dice for 1 Artillery in New Valley, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in New Valley, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Artillery in New Valley, round 7 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in New Valley, round 7 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French and 1 Artillery owned by the Italians lost in New Valley
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 Artillery and 1 Infantry
Casualties for French: 1 Infantry
Battle in Rio de Oro
Italians attack with 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry
Neutral defend with 3 Infantrys
Italians roll dice for 1 Battleship in Rio de Oro, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Rio de Oro
Italians roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry in Rio de Oro, round 2 : 3/6 hits, 2.17 expected hits
Neutral roll dice for 2 Infantrys in Rio de Oro, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Rio de Oro
Italians loses 0 PUs for violating Rio de Oros neutrality.
Italians win, taking Rio de Oro from Neutral with 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 3 InfantrysNon Combat Move - Italians
3 Tanks moved from Hun to Kufra
2 Fighters moved from Rio de Oro to W.Morocco
1 Bomber moved from Canarians to W.MoroccoPlace Units - Italians
1 Bunker and 2 Infantrys placed in Kufra
1 Bunker placed in Tobruk
1 Bunker and 1 Factory placed in W.Morocco
4 Infantrys placed in E.Morocco
3 Infantrys placed in Hun
4 Infantrys placed in Tunis
4 Infantrys placed in GreeceTurn Complete - Italians
Italians collect 76 PUs; end with 84 PUsCombat Hit Differential Summary :
Neutral : -1.00
Italians : 1.00
British : 0.00
French : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Submarine moved from 57 Sea Zone to 56 Sea Zone
1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone
4 Infantrys and 5 Tanks moved from French Equatorial Africa to Darfur
2 Tanks moved from Lower Egypt to DarfurPurchase Units - French
French buy 2 Elites, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - French
Battle in 56 Sea Zone
French attack with 1 Adv.Fighter and 1 Submarine
Germans defend with 1 Destroyer; Italians defend with 1 Destroyer
French roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 Adv.Fighter in 56 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 Destroyers in 56 Sea Zone, round 2 : 1/2 hits
1 Destroyer owned by the Germans and 1 Submarine owned by the French lost in 56 Sea Zone
French roll dice for 1 Adv.Fighter in 56 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 Destroyer in 56 Sea Zone, round 3 : 0/1 hits
1 Destroyer owned by the Italians lost in 56 Sea Zone
French win with 1 Adv.Fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 Destroyer
Casualties for Italians: 1 Destroyer
Casualties for French: 1 SubmarineNon Combat Move - French
1 Adv.Fighter moved from 56 Sea Zone to DarfurPlace Units - French
2 Elites and 1 Tank placed in French Equatorial Africa
2 Infantrys placed in SyriaTurn Complete - French
French collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
5 Infantrys moved from N.Buryat Mongolia to Irkutsk
2 Infantrys moved from Chita to N.Buryat Mongolia
1 Tank moved from S.Buryat Mongolia to Irkutsk
1 ArmoredCar moved from Okhotsk to Kolyma
Yamamoto take Kolyma from Russians
1 Mech.Inf moved from Okhotsk to Kolyma
2 Battleships, 1 Destroyer and 1 Transport moved from 93 Sea Zone to 67 Sea Zone
2 S.Bombers moved from N.Buryat Mongolia to 67 Sea Zone
2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
5 Transports moved from 75 Sea Zone to 85 Sea Zone
5 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys moved from Chubu to 85 Sea Zone
1 Infantry moved from Tokyo to 85 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
10 Infantrys and 5 Transports moved from 85 Sea Zone to 75 Sea Zone
10 Infantrys moved from 75 Sea Zone to Koryakia
1 Adv.Fighter moved from 75 Sea Zone to Koryakia
1 Mech.Inf moved from Okhotsk to Koryakia
2 Infantrys moved from Ayan to Yakutsk
2 Infantrys moved from Ayan to Okhotsk
1 ArmoredCar and 1 Mech.Inf moved from Kolyma to Koryakia
2 Fighters moved from 85 Sea Zone to Koryakia
1 Tank moved from Irkutsk to Olyokminsk
1 ArmoredCar moved from Okhotsk to KoryakiaPurchase Units - Yamamoto
Yamamoto buy 1 AAGun, 2 Bunkers, 1 Destroyer, 1 Elite, 10 Infantrys and 1 S.Bomber; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Olyokminsk
Yamamoto attack with 2 Infantrys and 1 Tank
Russians defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys and 1 Tank in Olyokminsk, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Olyokminsk
Yamamoto win, taking Olyokminsk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in 67 Sea Zone
Yamamoto attack with 2 Battleships, 1 Destroyer, 2 S.Bombers and 1 Transport
Anzac defend with 2 Adv.Fighters, 1 Carrier and 2 Transports
Yamamoto roll dice for 2 Battleships, 1 Destroyer, 2 S.Bombers and 1 Transport in 67 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Anzac roll dice for 2 Adv.Fighters, 1 Carrier and 2 Transports in 67 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits
Units damaged: 2 Battleships owned by the Yamamoto
2 Transports owned by the Anzac, 1 Carrier owned by the Anzac, 1 Destroyer owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 67 Sea Zone
Yamamoto roll dice for 2 Battleships and 2 S.Bombers in 67 Sea Zone, round 3 : 3/4 hits, 3.00 expected hits
Anzac roll dice for 2 Adv.Fighters in 67 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 Battleship owned by the Yamamoto and 2 Adv.Fighters owned by the Anzac lost in 67 Sea Zone
Yamamoto win with 1 Battleship and 2 S.Bombers remaining. Battle score for attacker is 12
Casualties for Yamamoto: 1 Battleship, 1 Destroyer and 1 Transport
Casualties for Anzac: 2 Adv.Fighters, 1 Carrier and 2 Transports
Battle in Koryakia
Yamamoto attack with 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 10 Infantrys and 2 Mech.Infs
British defend with 1 Fighter and 4 Infantrys; Americans defend with 1 Artillery and 7 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 10 Infantrys and 2 Mech.Infs in Koryakia, round 2 : 3/17 hits, 4.50 expected hits
Russians roll dice for 1 Artillery, 1 Fighter and 11 Infantrys in Koryakia, round 2 : 5/13 hits, 4.50 expected hits
5 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Infantrys owned by the British lost in Koryakia
Yamamoto roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 5 Infantrys and 2 Mech.Infs in Koryakia, round 3 : 5/12 hits, 3.67 expected hits
Russians roll dice for 1 Artillery, 1 Fighter and 8 Infantrys in Koryakia, round 3 : 4/10 hits, 3.50 expected hits
4 Infantrys owned by the Yamamoto, 3 Infantrys owned by the Americans and 2 Infantrys owned by the British lost in Koryakia
Yamamoto roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 1 Infantry and 2 Mech.Infs in Koryakia, round 4 : 1/8 hits, 2.83 expected hits
Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Koryakia, round 4 : 3/5 hits, 1.83 expected hits
1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 2 ArmoredCars owned by the Yamamoto lost in Koryakia
Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 2 Mech.Infs in Koryakia, round 5 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Koryakia, round 5 : 0/4 hits, 1.50 expected hits
1 Infantry owned by the Americans lost in Koryakia
Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 2 Mech.Infs in Koryakia, round 6 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Koryakia, round 6 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 1 Mech.Inf owned by the Yamamoto lost in Koryakia
Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 1 Mech.Inf in Koryakia, round 7 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 Fighter in Koryakia, round 7 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 1 Mech.Inf in Koryakia, round 8 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 Fighter in Koryakia, round 8 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the British lost in Koryakia
Yamamoto win, taking Koryakia from Russians with 1 Adv.Fighter, 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Yamamoto: 2 ArmoredCars, 10 Infantrys and 1 Mech.Inf
Casualties for Americans: 1 Artillery and 7 Infantrys
Casualties for British: 1 Fighter and 4 InfantrysNon Combat Move - Yamamoto
1 Adv.Fighter and 1 Fighter moved from Koryakia to 75 Sea Zone
1 Fighter moved from Koryakia to 85 Sea Zone
1 Submarine moved from 75 Sea Zone to 85 Sea Zone
1 AAGun moved from N.Buryat Mongolia to Irkutsk
2 S.Bombers moved from 67 Sea Zone to MindanaoPlace Units - Yamamoto
1 AAGun, 1 Bunker and 1 Elite placed in N.Buryat Mongolia
1 Bunker placed in Irkutsk
8 Infantrys placed in Tokyo
2 Infantrys and 1 S.Bomber placed in Chubu
1 Destroyer placed in 85 Sea ZoneTurn Complete - Yamamoto
Yamamoto collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Yamamoto : -2.83
Anzac : 1.50
Russians : -0.83 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
2 Artillerys and 3 Infantrys moved from South Gobi to Gobi Altai
4 Infantrys moved from E.Sinkiang to Gobi Altai
1 Infantry moved from Hupeh to Hunan
Chinese take Hunan from Hisaichi
1 Infantry moved from Shensi to Hupeh
1 Infantry and 1 Marine moved from Lanchow to Shensi
4 Infantrys and 1 Marine moved from E.Qinghai to Gobi Altai
3 Adv.Fighters moved from Shensi to Gobi Altai
1 Tank moved from Suiyuan to Gobi Altai
2 Tanks moved from Hsining to Gobi Altai
2 ArmoredCars moved from Hsining to Gobi Altai
2 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from Ningsia to Shensi
4 Infantrys moved from Urumqi to E.SinkiangPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Hsining
1 Artillery and 3 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs -
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Elite, 6 Infantrys and 3 Marines moved from S.French Indochina to S.Thailand
4 Infantrys moved from Chahar to Suiyuan
Hisaichi take Suiyuan from Chinese
2 Infantrys moved from Anhwei to Hupeh
1 Infantry moved from Shansi to Hupeh
4 Infantrys moved from Shantung to Shansi
2 Marines moved from Kwangtung to 92 Sea Zone
1 B.Transport and 2 Marines moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from West Borneo to 106 Sea Zone
1 Infantry moved from British Borneo to 106 Sea Zone
1 B.Transport, 2 Infantrys and 2 Marines moved from 106 Sea Zone to 105 Sea Zone
2 Infantrys and 2 Marines moved from 105 Sea Zone to S.Thailand
2 Elites and 1 Infantry moved from Hong Kong to 92 Sea Zone
1 B.Transport, 2 Elites and 1 Infantry moved from 92 Sea Zone to 106 Sea Zone
1 Elite moved from Palawan to 106 Sea Zone
1 B.Transport, 3 Elites and 1 Infantry moved from 106 Sea Zone to 105 Sea Zone
3 Elites and 1 Infantry moved from 105 Sea Zone to S.Thailand
1 Infantry and 1 Marine moved from N.French Indochina to Yunnan
1 ArmoredCar moved from Kwangsi to Kweichow
1 Infantry moved from N.French Indochina to Kweichow
1 Infantry moved from N.French Indochina to Hunan
1 Artillery and 3 Elites moved from Banjarmasin to West Borneo
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
2 Infantrys moved from 105 Sea Zone to S.Thailand
1 Fighter moved from 92 Sea Zone to Hunan
1 Fighter moved from 92 Sea Zone to Kweichow
1 ArmoredCar moved from Anhwei to Hupeh
1 ArmoredCar moved from Kwangsi to Hunan
4 Infantrys moved from Davao to Mindanao
1 Destroyer moved from 93 Sea Zone to 105 Sea Zone
1 Carrier moved from 92 Sea Zone to 105 Sea Zone
3 Destroyers moved from 92 Sea Zone to 105 Sea Zone
1 Artillery and 4 Infantrys moved from Peking to Chahar
1 Artillery and 3 Infantrys moved from Changchun to 84 Sea Zone
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Artillery and 3 Infantrys moved from 84 Sea Zone to Shantung
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
1 Transport moved from 92 Sea Zone to 105 Sea Zone
1 S.Submarine moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
3 ArmoredCars moved from Kwangsi to N.ThailandPurchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 12 Infantrys and 7 Marines; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Kweichow
Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi roll dice for 1 ArmoredCar and 1 Fighter in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in S.Thailand
Hisaichi attack with 4 Elites, 11 Infantrys and 5 Marines
Anzac defend with 2 Infantrys
Hisaichi roll dice for 4 Elites, 11 Infantrys and 5 Marines in S.Thailand, round 2 : 6/20 hits, 5.67 expected hits
Anzac roll dice for 2 Infantrys in S.Thailand, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in S.Thailand
Hisaichi win, taking S.Thailand from Anzac with 4 Elites, 9 Infantrys and 5 Marines remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantrys
Casualties for Anzac: 2 Infantrys
Battle in Yunnan
Hisaichi attack with 1 Infantry and 1 Marine
British defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Marine in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Yunnan
Hisaichi win, taking Yunnan from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Hunan
Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in Hupeh
Hisaichi attack with 1 ArmoredCar and 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Hupeh, round 2 : 0/4 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Hupeh, round 3 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 4 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 1 InfantryNon Combat Move - Hisaichi
1 Fighter moved from Kweichow to N.Thailand
1 Fighter moved from Hunan to N.Thailand
1 AAGun moved from Panay to MindanaoPlace Units - Hisaichi
4 Marines placed in Banjarmasin
3 Marines placed in Manila
8 Infantrys placed in Changchun
4 Infantrys placed in Davao
6 ArmoredCars placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Hisaichi : -0.33
Anzac : 1.33
Chinese : 1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
2 Infantrys moved from Lower Egypt to Mersa Matruh
2 Fighters moved from Lower Egypt to Mersa Matruh
3 Transports moved from 63 Sea Zone to 60 Sea Zone
1 Artillery and 2 Infantrys moved from Assam to Yunnan
1 ArmoredCar moved from Burma to Assam
1 Infantry moved from Burma to Assam
1 Artillery and 4 Infantrys moved from Calcutta to Assam
4 ArmoredCars and 1 Tank moved from Delhi to Assam
1 Artillery moved from Madras to 60 Sea Zone
1 Infantry moved from Madras to 60 Sea Zone
4 Infantrys moved from Hyderabad to 60 Sea Zone
1 Artillery and 5 Infantrys moved from 60 Sea Zone to Assam
1 Cruiser and 1 Submarine moved from 63 Sea Zone to 67 Sea Zone
1 Cruiser moved from 63 Sea Zone to 60 Sea Zone
1 Infantry moved from Hyderabad to 60 Sea Zone
1 Infantry moved from 60 Sea Zone to Assam
2 Infantrys and 2 Mech.Infs moved from Belgian Congo to French Equatorial Africa
2 Mech.Infs moved from French Equatorial Africa to Darfur
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Infantry moved from Lower Egypt to New Valley
1 Bomber moved from Manchester to Leningrad
1 Infantry moved from Amazon to 32 Sea Zone
2 ArmoredCars, 3 Artillerys and 2 Infantrys moved from Palestine to Lower Egypt
1 Tank moved from Cairo to Lower Egypt
2 Infantrys moved from Cairo to Lower Egypt
2 ArmoredCars moved from Cairo to Lower Egypt
2 Artillerys moved from Cairo to Lower Egypt
1 Infantry moved from Cairo to Lower Egypt
2 ArmoredCars moved from S.Saudi Arabia to N.Saudi Arabia
1 Fighter moved from Alaska to KoryakiaPurchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 13 Infantrys, 7 Mech.Infs, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;Combat - British
Battle in Yunnan
British attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry and 1 Marine
British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 2/3 hits
Hisaichi roll dice for 1 Infantry and 1 Marine in Yunnan, round 2 : 0/2 hits
1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry and 1 Marine
Battle in Mersa Matruh
British attack with 2 Fighters and 2 Infantrys
Italians defend with 1 Infantry
British roll dice for 2 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 2/4 hits
Germans roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
British win, taking Mersa Matruh from Germans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Koryakia
British attack with 1 Fighter
Yamamoto defend with 1 Mech.Inf
British roll dice for 1 Fighter in Koryakia, round 2 : 0/1 hits
Yamamoto roll dice for 1 Mech.Inf in Koryakia, round 2 : 0/1 hits
British roll dice for 1 Fighter in Koryakia, round 3 : 0/1 hits
Yamamoto roll dice for 1 Mech.Inf in Koryakia, round 3 : 0/1 hits
British roll dice for 1 Fighter in Koryakia, round 4 : 0/1 hits
Yamamoto roll dice for 1 Mech.Inf in Koryakia, round 4 : 1/1 hits
1 Fighter owned by the British lost in Koryakia
Yamamoto win with 1 Mech.Inf remaining. Battle score for attacker is -8
Casualties for British: 1 Fighter
Battle in 67 Sea Zone
British attack with 1 Cruiser and 1 Submarine
Yamamoto defend with 1 Battleship
British roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Cruiser in 67 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 Battleship in 67 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Submarine in 67 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 Cruiser in 67 Sea Zone, round 3 : 1/1 hits
Yamamoto roll dice for 1 Battleship in 67 Sea Zone, round 3 : 1/1 hits
1 Submarine owned by the British and 1 Battleship owned by the Yamamoto lost in 67 Sea Zone
British win with 1 Cruiser remaining. Battle score for attacker is 13
Casualties for British: 1 Submarine
Casualties for Yamamoto: 1 BattleshipNon Combat Move - British
2 Fighters moved from Mersa Matruh to Lower Egypt
2 Fighters moved from Lower Egypt to CairoPlace Units - British
6 Infantrys placed in Malaya
5 Mech.Infs placed in Delhi
2 ArmoredCars placed in S.Saudi Arabia
1 Artillery and 1 Infantry placed in N.Saudi Arabia
2 Mech.Infs placed in Cape Town
1 Artillery and 2 Infantrys placed in Cairo
4 Infantrys placed in Madras
1 Destroyer, 1 S.Submarine and 1 Submarine placed in 21 Sea ZoneTurn Complete - British
British collect 108 PUs; end with 108 PUs -
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
3 Adv.Fighters and 2 Fighters moved from Malaya to 105 Sea ZonePurchase Units - Anzac
Anzac buy 1 Battleship and 3 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in 105 Sea Zone
Anzac attack with 3 Adv.Fighters and 2 Fighters
Hisaichi defend with 2 B.Transports, 1 Carrier, 4 Destroyers and 2 Transports
Anzac roll dice for 3 Adv.Fighters and 2 Fighters in 105 Sea Zone, round 2 : 3/5 hits -
3 hits in sz105.
ool please





