@The_Good_Captain allies-4-edited.tsvg
should be good now
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
Dutch loses 0 PUs for violating Central Americas neutrality.
Dutch loses 0 PUs for violating E.Mexicos neutrality.
1 Tank moved from Colombia to E.Mexico
Dutch take Central America from Neutral
Dutch take E.Mexico from Neutral
Purchase Units - Dutch
Dutch buy 1 Factory; Remaining resources: 9 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
1 Factory placed in Suriname
Turn Complete - Dutch
Dutch collect 22 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
1 Infantry moved from Lapland to Oulu
3 Infantrys moved from Tampere to Oulu
1 Infantry moved from Kotka to Oulu
1 Elite and 4 Infantrys moved from Helsinki to Tampere
1 Tank moved from Helsinki to Oulu
Purchase Units - Finns
Finns buy 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
1 Elite, 4 Infantrys and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
1 Infantry moved from E.Romania to Odessa
Romanians take Odessa from Russians
1 Tank moved from Vinnytsia to Kiev
1 Fighter moved from E.Romania to Kiev
1 Tank moved from Bucharest to Vinnytsia
2 Infantrys moved from E.Romania to Vinnytsia
1 Elite and 2 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Factory; Remaining resources: 1 PUs;
Combat - Romanians
Battle in Kiev
Romanians attack with 1 Fighter and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 1 Tank in Kiev, round 2 : 0/2 hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits
1 Fighter owned by the Romanians lost in Kiev
Romanians roll dice for 1 Tank in Kiev, round 3 : 0/1 hits
Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits
Romanians roll dice for 1 Tank in Kiev, round 4 : 1/1 hits
Russians roll dice for 1 Infantry in Kiev, round 4 : 0/1 hits
1 Infantry owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Tank remaining. Battle score for attacker is -6
Casualties for Romanians: 1 Fighter
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
Place Units - Romanians
1 Factory placed in Vinnytsia
Turn Complete - Romanians
Romanians collect 20 PUs; end with 21 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Infantry moved from S.Thailand to N.Thailand
Thai take N.Thailand from French
1 Infantry moved from S.Thailand to Burma
Thai take Burma from British
2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
1 Fighter moved from Bangkok to Banjarmasin
Purchase Units - Thai
Thai buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Java
Thai attack with 2 Artillerys and 2 Infantrys
British defend with 1 Artillery and 1 Infantry; Anzac defend with 4 Infantrys
Thai roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits
Dutch roll dice for 1 Artillery and 5 Infantrys in Java, round 2 : 3/6 hits
1 Infantry owned by the Anzac, 2 Infantrys owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Java
Thai roll dice for 1 Artillery in Java, round 3 : 1/1 hits
Dutch roll dice for 1 Artillery and 3 Infantrys in Java, round 3 : 3/4 hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Thai lost in Java
Dutch win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -6
Casualties for British: 1 Infantry
Casualties for Anzac: 2 Infantrys
Casualties for Thai: 2 Artillerys and 2 Infantrys
Non Combat Move - Thai
1 Infantry and 1 Tank moved from Bangkok to S.Thailand
2 Tanks moved from S.Thailand to N.Thailand
Place Units - Thai
2 Elites and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
1 Destroyer and 2 Submarines moved from 91 Sea Zone to 96 Sea Zone
1 Artillery and 1 Infantry moved from Jaluit to Kwajalein
Americans take Kwajalein from Yamamoto
1 Destroyer and 1 Submarine moved from 97 Sea Zone to 96 Sea Zone
1 Transport moved from 96 Sea Zone to 88 Sea Zone
1 Artillery and 1 Infantry moved from Midway to 88 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 96 Sea Zone
1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein
1 Transport moved from 97 Sea Zone to 91 Sea Zone
1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 97 Sea Zone
1 Artillery and 1 Infantry moved from 97 Sea Zone to Midway
2 Bombers and 1 Fighter moved from Colombia to Bolivia
1 Infantry moved from Oahu to Pearl Harbor
1 Infantry moved from Colombia to Amazon
2 Infantrys and 4 Tanks moved from Northeast USA to 7 Sea Zone
1 Artillery, 1 Elite and 1 Tank moved from Northeast USA to 7 Sea Zone
4 Infantrys moved from Northeast USA to 7 Sea Zone
1 Artillery, 4 B.Transports, 1 Elite, 6 Infantrys and 5 Tanks moved from 7 Sea Zone to 9 Sea Zone
1 Artillery, 1 Elite, 6 Infantrys and 5 Tanks moved from 9 Sea Zone to Iceland
1 Tank moved from Iceland to 10 Sea Zone
1 Tank and 1 Transport moved from 10 Sea Zone to 16 Sea Zone
1 Tank moved from 16 Sea Zone to Azores
2 Elites, 5 Infantrys and 1 Marine moved from Washington to 13 Sea Zone
4 Infantrys moved from Washington to 13 Sea Zone
3 Infantrys moved from Washington to Northeast USA
6 Infantrys moved from South Central USA to Northeast USA
1 Infantry moved from North Central USA to South Central USA
3 B.Transports, 1 Destroyer, 2 Elites, 9 Infantrys and 1 Marine moved from 13 Sea Zone to 8 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 4 Artillerys, 6 B.Transports, 1 Destroyer, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Bolivia
Americans attack with 2 Bombers and 1 Fighter
Neutral defend with 3 Infantrys
Americans roll dice for 2 Bombers and 1 Fighter in Bolivia, round 2 : 0/3 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
1 Fighter owned by the Americans and 1 Bomber owned by the Americans lost in Bolivia
Americans roll dice for 1 Bomber in Bolivia, round 3 : 1/1 hits, 0.67 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 3 : 1/3 hits, 1.00 expected hits
1 Bomber owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia
Neutral win with 2 Infantrys remaining. Battle score for attacker is -34
Casualties for Americans: 2 Bombers and 1 Fighter
Casualties for Neutral: 1 Infantry
Battle in Azores
Americans attack with 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Tank in Azores, round 2 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Tank in Azores, round 3 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Azores
Americans loses 0 PUs for violating Azoress neutrality.
Americans win, taking Azores from Neutral with 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
Place Units - Americans
3 B.Transports placed in 7 Sea Zone
1 Destroyer and 1 Submarine placed in 91 Sea Zone
1 Adv.Fighter placed in Pearl Harbor
3 B.Transports placed in 13 Sea Zone
4 Artillerys and 4 Infantrys placed in Washington
Turn Complete - Americans
Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Americans : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
2 Infantrys moved from Burgundy to Languedoc
1 Mech.Inf moved from Paris to Aquitaine
Germans take Aquitaine from French
1 Mech.Inf moved from Paris to Brittany
Germans take Brittany from French
1 Mech.Inf moved from Paris to Normandy
Germans take Normandy from French
1 Mech.Inf moved from Paris to Picardy
3 Tanks moved from Paris to Picardy
2 Tanks moved from Paris to Languedoc
1 Bomber moved from Rhine to 22 Sea Zone
1 Submarine moved from 24 Sea Zone to 22 Sea Zone
1 Infantry moved from East Prussia to Lithuania
Germans take Lithuania from Russians
1 Infantry moved from Brest to Minsk
Germans take Minsk from Russians
1 Artillery, 3 Fighters, 2 Infantrys, 2 Stukas and 3 Tanks moved from Vinnytsia to Donetsk
2 Infantrys moved from Rhine to Netherlands
1 Artillery, 2 Infantrys and 1 Tank moved from Hamburg to Netherlands
3 Infantrys moved from Brest to Vinnytsia
2 ArmoredCars and 2 Tanks moved from Warsaw to Vinnytsia
7 Infantrys moved from East Prussia to Lithuania
3 Infantrys moved from Danzig to East Prussia
2 Artillerys and 5 Infantrys moved from Krakow to Vinnytsia
1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Bohemia to Krakow
1 ArmoredCar moved from Krakow to Vinnytsia
5 Infantrys moved from Berlin to Brandenburg
2 Tanks moved from Paris to Picardy
8 Tanks moved from Paris to Languedoc
2 Tanks moved from Andalusia to Gibraltar
1 Artillery, 1 Infantry and 1 Tank moved from E.Morocco to 41 Sea Zone
1 Elite moved from E.Morocco to 41 Sea Zone
1 ArmoredCar moved from E.Morocco to Mauritania
Germans take W.Morocco from French
Germans take Mauritania from French
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 41 Sea Zone to Gibraltar
1 Battleship, 2 Destroyers and 3 Transports moved from 24 Sea Zone to 22 Sea Zone
1 Cruiser moved from 23 Sea Zone to 22 Sea Zone
1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
Purchase Units - Germans
Germans buy 6 ArmoredCars, 4 Artillerys, 4 Destroyers, 1 HeavyTank, 27 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Picardy
Germans attack with 1 Mech.Inf and 5 Tanks
French defend with 1 Bunker
Germans roll dice for 1 Mech.Inf and 5 Tanks in Picardy, round 2 : 3/6 hits
French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits
1 Bunker owned by the French and 1 Mech.Inf owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 5 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 Mech.Inf
Casualties for French: 1 Bunker
Battle in Languedoc
Germans attack with 2 Infantrys and 10 Tanks
French defend with 1 Infantry
Germans roll dice for 2 Infantrys and 10 Tanks in Languedoc, round 2 : 7/12 hits
French roll dice for 1 Infantry in Languedoc, round 2 : 0/1 hits
1 Infantry owned by the French lost in Languedoc
Germans win, taking Languedoc from French with 2 Infantrys and 10 Tanks remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in 22 Sea Zone
Germans attack with 1 Battleship, 1 Bomber, 1 Cruiser, 2 Destroyers, 1 Submarine and 3 Transports
British defend with 1 Submarine
Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Germans
Germans roll dice for 1 Battleship, 1 Bomber, 1 Cruiser, 2 Destroyers and 3 Transports in 22 Sea Zone, round 2 : 3/5 hits
1 Submarine owned by the British lost in 22 Sea Zone
Germans win with 1 Battleship, 1 Bomber, 1 Cruiser, 2 Destroyers, 1 Submarine and 3 Transports remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Donetsk
Germans attack with 1 Artillery, 3 Fighters, 2 Infantrys, 2 Stukas and 3 Tanks
Russians defend with 7 Infantrys and 1 Tank
Germans roll dice for 1 Artillery, 3 Fighters, 2 Infantrys, 2 Stukas and 3 Tanks in Donetsk, round 2 : 4/11 hits
Russians roll dice for 7 Infantrys and 1 Tank in Donetsk, round 2 : 3/8 hits
4 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Donetsk
Germans roll dice for 3 Fighters, 2 Stukas and 3 Tanks in Donetsk, round 3 : 5/8 hits
Russians roll dice for 3 Infantrys and 1 Tank in Donetsk, round 3 : 2/4 hits
2 Fighters owned by the Germans, 3 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 1 Fighter, 2 Stukas and 3 Tanks remaining. Battle score for attacker is -5
Casualties for Germans: 1 Artillery, 2 Fighters and 2 Infantrys
Casualties for Russians: 7 Infantrys and 1 Tank
Battle in Gibraltar
Germans attack with 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks
British defend with 1 Bunker, 1 Fighter and 2 Infantrys
Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks in Gibraltar, round 2 : 3/6 hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker, 1 Fighter and 2 Infantrys in Gibraltar, round 2 : 2/4 hits
1 Elite owned by the Germans, 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Gibraltar
Germans roll dice for 1 Artillery and 3 Tanks in Gibraltar, round 3 : 2/4 hits
British roll dice for 1 Bunker and 1 Fighter in Gibraltar, round 3 : 1/2 hits
1 Fighter owned by the British, 1 Bunker owned by the British and 1 Artillery owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 Tanks remaining. Battle score for attacker is 9
Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
Casualties for British: 1 Bunker, 1 Fighter and 2 Infantrys
Battle in Netherlands
Germans attack with 1 Artillery, 4 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Netherlands, round 2 : 3/6 hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits
2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands
Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Netherlands, round 3 : 1/4 hits
Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits
1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 3 Infantrys
Non Combat Move - Germans
1 Fighter and 2 Stukas moved from Donetsk to Vinnytsia
1 Bomber moved from 22 Sea Zone to Hamburg
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Donetsk: 2 Tanks
EDIT: Adding units owned by Germans to Vinnytsia: 2 Fighters
EDIT: Turning off Edit Mode
4 Destroyers placed in 22 Sea Zone
8 Infantrys placed in Paris
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank placed in Bohemia
2 ArmoredCars placed in Hamburg
1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Rhine
2 Artillerys and 1 Infantry placed in Bavaria
14 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 120 PUs; end with 120 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
8 Infantrys moved from Rostov to Donetsk
1 Artillery, 3 Infantrys and 7 Tanks moved from Kursk to Donetsk
2 Infantrys moved from Tula to Kursk
10 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
4 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
2 Mot.Infs moved from Arkhangelsk to Minsk
2 Fighters moved from Leningrad to Minsk
1 Bomber moved from Leningrad to Minsk
2 ArmoredCars moved from Arkhangelsk to Novgorod
7 Infantrys moved from Estonia to Latvia
Russians take Latvia from Germans
9 Infantrys moved from Leningrad to Latvia
1 Infantry moved from S.Karelia to Vyborg
1 Adv.Fighter moved from Leningrad to Vyborg
1 Infantry moved from S.Karelia to Vyborg
2 Artillerys and 2 Infantrys moved from Semipalatinsk to Khobdo
1 Infantry and 2 Tanks moved from Irkutsk to S.Buryat Mongolia
1 Artillery and 3 Infantrys moved from Olyokminsk to Yakutsk
1 Fighter and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
2 Artillerys, 1 Elite and 3 Infantrys moved from Evenkia to Olyokminsk
2 Artillerys, 1 Elite and 3 Infantrys moved from Sibirsky to Evenkia
Purchase Units - Russians
Russians buy 4 Artillerys, 1 Bunker, 35 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Yakutsk
Russians attack with 1 Artillery and 3 Infantrys
Hisaichi defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 3 Infantrys in Yakutsk, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Yakutsk
Russians win, taking Yakutsk from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar
Battle in Donetsk
Russians attack with 2 Artillerys, 12 Infantrys and 7 Tanks
Germans defend with 1 Tank
Russians roll dice for 2 Artillerys, 12 Infantrys and 7 Tanks in Donetsk, round 2 : 7/21 hits, 6.50 expected hits
Germans roll dice for 1 Tank in Donetsk, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 2 Artillerys, 12 Infantrys and 7 Tanks remaining. Battle score for attacker is 5
Casualties for Germans: 1 Tank
Battle in Vyborg
Russians attack with 1 Adv.Fighter and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.83 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.83 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 Adv.Fighter and 1 Infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
Russians win with 1 Adv.Fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 Infantrys
Casualties for Finns: 1 Infantry
Battle in N.Buryat Mongolia
Russians attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 ArmoredCar
Russians roll dice for 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 3 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in N.Buryat Mongolia
Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in S.Buryat Mongolia
Russians attack with 1 Infantry and 2 Tanks
Hisaichi defend with 2 Infantrys
Russians roll dice for 1 Infantry and 2 Tanks in S.Buryat Mongolia, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in S.Buryat Mongolia, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
Russians roll dice for 2 Tanks in S.Buryat Mongolia, round 3 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
Russians win, taking S.Buryat Mongolia from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 2 Infantrys
Battle in Minsk
Russians attack with 1 Bomber, 2 Fighters and 2 Mot.Infs
Germans defend with 1 Infantry
Russians roll dice for 1 Bomber, 2 Fighters and 2 Mot.Infs in Minsk, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Bomber, 2 Fighters and 2 Mot.Infs remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
1 AAGun moved from Rostov to Donetsk
1 AAGun moved from Yaroslavl to Kursk
1 Adv.Fighter moved from Vyborg to Leningrad
1 Fighter moved from Minsk to Leningrad
1 Fighter moved from Minsk to Kursk
1 Bomber moved from Minsk to Leningrad
1 AAGun moved from Chimkent to Kuybyshev
1 AAGun moved from Sverdlovsk to Novosibirsk
1 AAGun moved from Evenkia to Olyokminsk
1 Fighter moved from N.Buryat Mongolia to Olyokminsk
Place Units - Russians
1 Bunker and 4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
1 Artillery and 2 Infantrys placed in Kursk
10 Infantrys placed in Moscow
1 Artillery and 1 Infantry placed in Rostov
2 Infantrys placed in Tula
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
2 Artillerys, 3 Infantrys and 1 Tank placed in Sibirsky
1 Infantry placed in Sverdlovsk
Turn Complete - Russians
Russians collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.83
Hisaichi : 0.50
Finns : 1.00
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 Tank moved from Greece to 51 Sea Zone
1 Artillery and 1 Infantry moved from Greece to 51 Sea Zone
1 Artillery, 1 Infantry, 1 Tank and 3 Transports moved from 51 Sea Zone to 48 Sea Zone
2 Artillerys moved from Rome to 46 Sea Zone
4 Infantrys moved from Rome to 46 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone
3 Infantrys moved from Campania to 48 Sea Zone
1 Artillery, 4 Infantrys, 1 Tank and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
1 Mech.Inf moved from Tunis to Hun
2 ArmoredCars moved from Tunis to Tripoli
2 Artillerys, 2 Mech.Infs and 1 Tank moved from Hun to Kufra
3 Artillerys, 8 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh
1 Tank moved from Orleanais to Provence
2 Infantrys moved from Provence to Lombardy
1 Destroyer moved from 46 Sea Zone to 42 Sea Zone
1 Infantry moved from N.Tunisia to S.Tunisia
1 Fighter moved from Bulgaria to Mersa Matruh
1 Submarine moved from 55 Sea Zone to 51 Sea Zone
Purchase Units - Italians
Italians buy 4 ArmoredCars, 1 Destroyer, 1 Factory, 1 HeavyTank, 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Non Combat Move - Italians
Place Units - Italians
1 Destroyer placed in 46 Sea Zone
2 ArmoredCars and 1 HeavyTank placed in Hun
2 ArmoredCars and 1 Mech.Inf placed in Tunis
1 Infantry placed in Tunis
1 Factory placed in Greece
4 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 58 PUs; end with 58 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
2 Infantrys moved from French Equatorial Africa to Darfur
1 Infantry moved from Kordofan to Darfur
1 Infantry moved from Amazon to Venezuela
1 Artillery and 1 Infantry moved from Iceland to 9 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 9 Sea Zone to 19 Sea Zone
1 Destroyer moved from 9 Sea Zone to 19 Sea Zone
1 Artillery and 1 Infantry moved from 19 Sea Zone to Aquitaine
2 Infantrys moved from Keewatin to Canadian Prairies
Purchase Units - French
French buy 3 Bunkers and 2 Tanks; Remaining resources: 3 PUs;
Combat - French
Battle in Venezuela
French attack with 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Infantry in Venezuela, round 2 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in Venezuela, round 3 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in Venezuela, round 4 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in Venezuela, round 5 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in Venezuela, round 6 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 6 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in Venezuela, round 7 : 1/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 7 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Venezuela
French loses 0 PUs for violating Venezuelas neutrality.
French win, taking Venezuela from Neutral with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Aquitaine
French attack with 1 Artillery and 1 Infantry
Germans defend with 1 Mech.Inf
French roll dice for 1 Artillery and 1 Infantry in Aquitaine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Mech.Inf in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery and 1 Infantry in Aquitaine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Mech.Inf in Aquitaine, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Aquitaine
French roll dice for 1 Artillery in Aquitaine, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Mech.Inf in Aquitaine, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the French lost in Aquitaine
Germans win with 1 Mech.Inf remaining. Battle score for attacker is -6
Casualties for French: 1 Artillery and 1 Infantry
Non Combat Move - French
Place Units - French
1 Bunker and 2 Tanks placed in Syria
1 Bunker placed in French Sudan
1 Bunker placed in French Equatorial Africa
Turn Complete - French
French collect 15 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1.00
Neutral : -2.00
French : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 ArmoredCar moved from Ayan to Kolyma
Yamamoto take Okhotsk from Russians
Yamamoto take Kolyma from Russians
1 ArmoredCar moved from Ayan to Zhigansk
Yamamoto take Zhigansk from Russians
2 Artillerys moved from Ayan to Chita
1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Paramushir to 75 Sea Zone
1 Infantry moved from Iturup to 75 Sea Zone
1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 85 Sea Zone
1 Artillery moved from Tokyo to 85 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 85 Sea Zone to 75 Sea Zone
1 Artillery and 2 Infantrys moved from 75 Sea Zone to Okhotsk
3 ArmoredCars and 1 Infantry moved from Tokyo to 84 Sea Zone
3 ArmoredCars, 1 B.Transport and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
3 ArmoredCars and 1 Infantry moved from 75 Sea Zone to Okhotsk
1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
1 Artillery, 1 Infantry and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
1 ArmoredCar and 1 Infantry moved from Celebes to 111 Sea Zone
1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
1 ArmoredCar moved from Samar to 93 Sea Zone
1 ArmoredCar and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
1 ArmoredCar moved from 111 Sea Zone to Lombok
Yamamoto take Lombok from Dutch
1 ArmoredCar, 1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java
1 Adv.Fighter moved from 110 Sea Zone to Java
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Tank moved from Panay to 111 Sea Zone
1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
1 Tank moved from 110 Sea Zone to Java
1 Artillery and 1 Infantry moved from N.French Indochina to Yunnan
1 Artillery and 1 Infantry moved from Kweichow to Yunnan
1 Tank moved from S.French Indochina to Yunnan
1 Mech.Inf moved from Kwangsi to Yunnan
1 ArmoredCar and 1 Tank moved from Kwangsi to Yunnan
1 Bomber moved from Hong Kong to Java
1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from Kyushu to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
2 Infantrys moved from 75 Sea Zone to Okhotsk
1 Destroyer moved from 85 Sea Zone to 75 Sea Zone
1 Submarine moved from 85 Sea Zone to 102 Sea Zone
1 Battleship, 1 Destroyer and 1 Submarine moved from 107 Sea Zone to 102 Sea Zone
1 Tank moved from Ponape to 102 Sea Zone
1 Infantry moved from Truk to 102 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 102 Sea Zone to 107 Sea Zone
1 Infantry and 1 Tank moved from 107 Sea Zone to Jilolo
Purchase Units - Yamamoto
Yamamoto buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 1 Factory, 5 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Yunnan
Yamamoto attack with 1 ArmoredCar, 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 2 Tanks
British defend with 3 Infantrys
Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 2 Tanks in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 3 Infantrys in Yunnan, round 2 : 1/3 hits
1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in Yunnan
Yamamoto win, taking Yunnan from Chinese with 1 ArmoredCar, 2 Artillerys, 1 Infantry, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4
Casualties for British: 3 Infantrys
Casualties for Yamamoto: 1 Infantry
Battle in Jilolo
Yamamoto attack with 1 Infantry and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Jilolo, round 2 : 0/2 hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Jilolo, round 3 : 1/2 hits
Dutch roll dice for 1 Infantry in Jilolo, round 3 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in Java
Yamamoto attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank
British defend with 1 Artillery; Anzac defend with 2 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Java, round 2 : 2/7 hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 1/3 hits
2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
Yamamoto roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Java, round 3 : 0/6 hits
Dutch roll dice for 1 Artillery in Java, round 3 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Java
Yamamoto roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber and 1 Tank in Java, round 4 : 2/5 hits
Dutch roll dice for 1 Artillery in Java, round 4 : 0/1 hits
1 Artillery owned by the British lost in Java
Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 2 Infantrys
Non Combat Move - Yamamoto
1 Bomber moved from Java to Banjarmasin
1 Adv.Fighter moved from Java to 110 Sea Zone
Place Units - Yamamoto
3 Destroyers and 1 S.Submarine placed in 107 Sea Zone
2 ArmoredCars and 1 Tank placed in Kwangsi
1 Factory placed in Chubu
2 Artillerys and 5 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 86 PUs; end with 86 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Elite moved from Lanchow to Szechwan
Chinese take Szechwan from Hisaichi
1 Infantry and 1 Tank moved from Suiyuan to Chahar
1 Infantry moved from Shensi to Shansi
1 Artillery moved from Shensi to Shansi
1 Tank moved from Suiyuan to Hupeh
1 Infantry moved from Shensi to Hupeh
2 Artillerys and 2 Infantrys moved from E.Sinkiang to W.Qinghai
4 ArmoredCars moved from Urumqi to W.Qinghai
1 Infantry moved from South Gobi to Suiyuan
2 ArmoredCars and 1 Tank moved from W.Tibet to E.Tibet
1 Fighter moved from E.Qinghai to E.Tibet
2 Mech.Infs moved from Hsining to Suiyuan
2 ArmoredCars and 2 Tanks moved from Hsining to Lanchow
1 Elite moved from E.Qinghai to Sikang
2 Artillerys, 2 Elites and 1 Marine moved from E.Qinghai to Lanchow
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Hupeh
Chinese attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Chahar
Chinese attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in E.Tibet
Chinese attack with 2 ArmoredCars, 1 Fighter and 1 Tank
Neutral defend with 2 Infantrys
Chinese roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in E.Tibet, round 2 : 1/4 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in E.Tibet
Chinese roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in E.Tibet, round 3 : 2/4 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in E.Tibet, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in E.Tibet
Chinese loses 0 PUs for violating E.Tibets neutrality.
Chinese win, taking E.Tibet from Neutral with 2 ArmoredCars, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Non Combat Move - Chinese
1 Fighter moved from E.Tibet to Lanchow
1 AAGun moved from South Gobi to Suiyuan
1 AAGun moved from Shensi to Lanchow
Place Units - Chinese
2 ArmoredCars, 1 Fighter and 1 Tank placed in Urumqi
2 Artillerys, 1 Elite and 1 Marine placed in Hsining
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Hisaichi : 0.17
Chinese : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
2 ArmoredCars, 2 Artillerys, 2 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Transport moved from 110 Sea Zone to 92 Sea Zone
1 Artillery and 1 Tank moved from East And South Borneo to 110 Sea Zone
1 Artillery moved from Banjarmasin to 110 Sea Zone
3 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 85 Sea Zone to 102 Sea Zone
2 ArmoredCars, 4 Artillerys, 5 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
1 Fighter moved from 110 Sea Zone to Sumatra
1 Tank moved from Heilungchiang to Chita
1 Infantry moved from Hunan to Hupeh
1 Tank moved from Kweichow to Hupeh
2 Infantrys moved from N.French Indochina to Kweichow
2 Artillerys moved from Anhwei to Shansi
1 ArmoredCar moved from Peking to Shansi
1 Artillery, 1 Infantry and 1 Tank moved from Peking to Chahar
1 Artillery, 3 Infantrys and 1 Marine moved from Heilungchiang to Chita
7 Infantrys moved from Kirin to Heilungchiang
2 Mech.Infs moved from Changchun to Chita
1 Artillery moved from Changchun to Kirin
2 Infantrys moved from Kiangsi to Hunan
2 Infantrys moved from Kwangtung to Hunan
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 ArmoredCar moved from Changchun to 84 Sea Zone
1 ArmoredCar moved from 84 Sea Zone to Shanghai
3 ArmoredCars moved from Changchun to Heilungchiang
1 ArmoredCar moved from Changchun to Liaoning
Purchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 4 Artillerys, 15 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits
Chinese roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 3 : 0/2 hits
Chinese roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 4 : 2/2 hits
Chinese roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits
1 Tank owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in Sumatra
Hisaichi attack with 2 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank
British defend with 1 AAGun and 1 Fighter; Anzac defend with 1 Artillery and 3 Infantrys; Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
AA fire in Sumatra : 0/1 hits
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Sumatra, round 2 : 3/13 hits
Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Fighter and 5 Infantrys in Sumatra, round 2 : 2/10 hits
1 Infantry owned by the Anzac, 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Sumatra, round 3 : 5/11 hits
Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Fighter and 2 Infantrys in Sumatra, round 3 : 2/7 hits
1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 2 Artillerys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Sumatra, round 4 : 5/9 hits
Dutch roll dice for 1 Bunker and 1 Fighter in Sumatra, round 4 : 2/2 hits
1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the British, 1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra
Hisaichi win, taking Sumatra from Dutch with 1 ArmoredCar, 4 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 22
Casualties for Hisaichi: 1 ArmoredCar and 5 Infantrys
Casualties for British: 1 Fighter
Casualties for Anzac: 1 Artillery and 3 Infantrys
Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys
Battle in Chahar
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 1/2 hits
1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in Shansi
Hisaichi attack with 1 ArmoredCar and 2 Artillerys
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Shansi, round 2 : 0/3 hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 2 Artillerys in Shansi, round 3 : 0/2 hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits
1 Artillery owned by the Hisaichi lost in Shansi
1 Artillery retreated to Shantung
Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery
Non Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Fighter moved from Sumatra to 110 Sea Zone
2 Fighters moved from Chita to Peking
1 Fighter moved from Peking to Anhwei
Place Units - Hisaichi
2 Artillerys and 2 Infantrys placed in Banjarmasin
2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Hong Kong
1 Artillery, 1 Infantry and 1 Tank placed in Peking
3 Infantrys placed in Chita
2 ArmoredCars and 1 Infantry placed in Heilungchiang
7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
2 Tanks moved from W.Iran to Syria
1 Artillery and 1 Infantry moved from W.Iran to Iraq
3 Infantrys moved from Italian East Africa to 57 Sea Zone
3 Infantrys moved from 57 Sea Zone to Lower Egypt
1 Infantry moved from Equatoria to Darfur
1 Infantry moved from Darfur to New Valley
1 Infantry moved from New Valley to Lower Egypt
2 ArmoredCars moved from Cape Town to Rhodesia
2 ArmoredCars moved from Rhodesia to Equatoria
1 Infantry moved from Kenya to Equatoria
5 Infantrys moved from Cairo to Lower Egypt
4 Infantrys moved from Bihar to Assam
5 Tanks moved from Delhi to Assam
1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
1 Artillery and 1 Infantry moved from 57 Sea Zone to Lower Egypt
1 Transport moved from 66 Sea Zone to 64 Sea Zone
2 Infantrys moved from Mysore to 64 Sea Zone
2 Infantrys and 1 Transport moved from 64 Sea Zone to 65 Sea Zone
2 Infantrys moved from 65 Sea Zone to Malaya
British take Malaya from Thai
3 Destroyers, 3 Submarines and 1 Transport moved from 66 Sea Zone to 65 Sea Zone
2 Destroyers moved from 60 Sea Zone to 65 Sea Zone
1 Transport moved from 57 Sea Zone to 63 Sea Zone
1 Artillery and 1 Infantry moved from Madras to Mysore
1 Infantry moved from Madras to Hyderabad
1 Transport moved from 57 Sea Zone to 58 Sea Zone
1 Tank moved from South Central USA to Central America
1 Destroyer and 1 Transport moved from 96 Sea Zone to 104 Sea Zone
1 Infantry moved from Tarawa to 104 Sea Zone
1 Infantry moved from Nauru to 104 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 104 Sea Zone to 103 Sea Zone
2 Infantrys moved from 103 Sea Zone to Rongelap
Purchase Units - British
British buy 2 Bunkers, 2 Carriers, 5 Infantrys, 2 Submarines and 6 Tanks; Remaining resources: 1 PUs;
Combat - British
Battle in Rongelap
British attack with 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 2 Infantrys in Rongelap, round 2 : 1/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Rongelap
British win, taking Rongelap from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
1 Fighter moved from Scotland to 21 Sea Zone
3 Fighters moved from Dover to 21 Sea Zone
Place Units - British
2 Carriers and 2 Submarines placed in 21 Sea Zone
1 Bunker and 6 Tanks placed in Cairo
1 Bunker placed in Lower Egypt
3 Infantrys placed in Italian East Africa
2 Infantrys placed in Madras
Turning on Edit Mode
EDIT: Removing units owned by British from Lower Egypt: 4 Infantrys
EDIT: Adding units owned by British to Cairo: 4 Infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 97 PUs; end with 98 PUs
Combat Hit Differential Summary :
British : 0.67
Yamamoto : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Carrier, 3 Destroyers, 2 Submarines and 2 Transports moved from 66 Sea Zone to 67 Sea Zone
2 Tanks moved from Broome to 67 Sea Zone
2 Infantrys moved from Northern Territory to 67 Sea Zone
1 Tank moved from 67 Sea Zone to Lombok
1 Tank moved from 67 Sea Zone to Java
1 Infantry moved from 67 Sea Zone to Lombok
1 Infantry moved from 67 Sea Zone to Java
1 Adv.Fighter and 1 Fighter moved from Broome to Java
1 Adv.Fighter and 1 Fighter moved from Broome to Lombok
1 Infantry moved from Canberra to New South Wales
1 Destroyer moved from 122 Sea Zone to 67 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
1 Infantry moved from West Papua to Merauke
3 Infantrys moved from Townsville to Northern Territory
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Cruiser, 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
Yamamoto defend with 1 ArmoredCar, 1 Artillery and 1 Tank
Anzac roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Java, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Java, round 3 : 0/3 hits, 1.33 expected hits
Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Java, round 3 : 2/3 hits, 1.00 expected hits
1 Tank owned by the Anzac and 1 Fighter owned by the Anzac lost in Java
Anzac roll dice for 1 Adv.Fighter in Java, round 4 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Java, round 4 : 1/3 hits, 1.00 expected hits
1 Adv.Fighter owned by the Anzac and 1 ArmoredCar owned by the Yamamoto lost in Java
Yamamoto win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -21
Casualties for Anzac: 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
Casualties for Yamamoto: 1 ArmoredCar
Battle in Lombok
Anzac attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
Yamamoto defend with 1 ArmoredCar
Anzac roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Lombok, round 2 : 1/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 ArmoredCar in Lombok, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Yamamoto lost in Lombok
Anzac win, taking Lombok from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArmoredCar
Non Combat Move - Anzac
1 Adv.Fighter moved from Lombok to 67 Sea Zone
1 Fighter moved from Lombok to 67 Sea Zone
Place Units - Anzac
1 Cruiser and 1 Transport placed in 67 Sea Zone
1 Artillery placed in Broome
1 Artillery, 1 Elite and 4 Infantrys placed in Canberra
Anzac undo move 3.
1 Artillery and 1 Elite placed in Canberra
3 Infantrys placed in Townsville
1 Infantry placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : 0.83
Anzac : -2.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Tank moved from E.Mexico to Colombia
1 Infantry moved from Amazon to Colombia
1 Infantry moved from Soembawa to Lombok
Purchase Units - Dutch
Dutch buy 2 ArmoredCars, 2 Bunkers and 1 Tank; Remaining resources: 7 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Timor
2 ArmoredCars and 1 Tank placed in Suriname
Turn Complete - Dutch
Dutch collect 17 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
4 Infantrys moved from Tampere to Oulu
1 Elite moved from Tampere to Oulu
1 Tank moved from Helsinki to Oulu
1 Elite and 4 Infantrys moved from Helsinki to Tampere
1 Infantry moved from N.Karelia to Oulu
Purchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
1 Tank moved from Kiev to Vinnytsia
1 Infantry moved from Vinnytsia to Kiev
1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia
Purchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
2 Artillerys, 1 Elite and 1 Tank placed in Vinnytsia
3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 20 PUs; end with 20 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
2 Elites and 4 Infantrys moved from Bangkok to Malaya
1 Infantry and 2 Tanks moved from N.Thailand to Yunnan
Purchase Units - Thai
Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Malaya
Thai attack with 2 Elites and 4 Infantrys
British defend with 1 AAGun and 2 Infantrys
Thai roll dice for 2 Elites and 4 Infantrys in Malaya, round 2 : 1/6 hits
British roll dice for 2 Infantrys in Malaya, round 2 : 1/2 hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya
Thai roll dice for 2 Elites and 3 Infantrys in Malaya, round 3 : 0/5 hits
British roll dice for 1 Infantry in Malaya, round 3 : 0/1 hits
Thai roll dice for 2 Elites and 3 Infantrys in Malaya, round 4 : 1/5 hits
British roll dice for 1 Infantry in Malaya, round 4 : 0/1 hits
1 Infantry owned by the British lost in Malaya
Thai win, taking Malaya from British with 2 Elites and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 Infantrys
Casualties for Thai: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
4 Infantrys, 1 Marine and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
2 Artillerys and 2 Infantrys moved from Kwajalein to 96 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to Kusaie
1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to Eniwetok
1 Fighter moved from 96 Sea Zone to Eniwetok
1 Fighter moved from 96 Sea Zone to Kusaie
1 Elite and 2 Tanks moved from Iceland to 9 Sea Zone
1 Infantry and 2 Tanks moved from Iceland to 9 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
4 Infantrys moved from Iceland to 9 Sea Zone
1 Tank moved from Azores to 16 Sea Zone
1 Artillery, 4 B.Transports, 1 Elite, 6 Infantrys and 5 Tanks moved from 9 Sea Zone to 19 Sea Zone
1 Tank and 1 Transport moved from 16 Sea Zone to 19 Sea Zone
1 Artillery, 1 Elite, 6 Infantrys and 6 Tanks moved from 19 Sea Zone to Galicia
3 B.Transports, 2 Elites, 9 Infantrys and 1 Marine moved from 8 Sea Zone to 10 Sea Zone
2 Elites, 9 Infantrys and 1 Marine moved from 10 Sea Zone to Dublin
1 Destroyer moved from 8 Sea Zone to 10 Sea Zone
12 Infantrys moved from Northeast USA to 7 Sea Zone
3 B.Transports and 12 Infantrys moved from 7 Sea Zone to 9 Sea Zone
12 Infantrys moved from 9 Sea Zone to Iceland
2 Artillerys and 1 Infantry moved from Washington to 13 Sea Zone
2 Artillerys and 1 Infantry moved from Washington to 13 Sea Zone
2 Infantrys moved from Northeast USA to 13 Sea Zone
2 Infantrys moved from Washington to 13 Sea Zone
4 Artillerys, 3 B.Transports and 6 Infantrys moved from 13 Sea Zone to 8 Sea Zone
1 Infantry moved from South Central USA to Northeast USA
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Cruiser, 1 Destroyer, 1 Factory, 1 Fighter, 8 Infantrys and 2 Submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Eniwetok
Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Eniwetok, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Eniwetok
Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Galicia
Americans attack with 1 Artillery, 1 Elite, 6 Infantrys and 6 Tanks
Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys
Americans roll dice for 1 Artillery, 1 Elite, 6 Infantrys and 6 Tanks in Galicia, round 2 : 6/14 hits, 4.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 1/5 hits, 2.00 expected hits
1 Bunker owned by the Neutral, 1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Galicia
Americans roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 6 Tanks in Galicia, round 3 : 6/13 hits, 4.67 expected hits
Neutral roll dice for 1 Bunker in Galicia, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Galicia
Americans loses 0 PUs for violating Galicias neutrality.
Americans win, taking Galicia from Neutral with 1 Artillery, 1 Elite, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 16
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys
Battle in Kusaie
Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kusaie, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kusaie
Americans win, taking Kusaie from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Dublin
Americans attack with 2 Elites, 9 Infantrys and 1 Marine
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 2 Elites, 9 Infantrys and 1 Marine in Dublin, round 2 : 3/12 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
Americans loses 0 PUs for violating Dublins neutrality.
Americans win, taking Dublin from Neutral with 2 Elites, 8 Infantrys and 1 Marine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Americans
2 Carriers, 5 Destroyers and 3 Submarines moved from 96 Sea Zone to 103 Sea Zone
1 Artillery moved from Midway to 97 Sea Zone
1 Infantry moved from Johnston to 97 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 97 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to Kwajalein
1 Fighter moved from Kusaie to 103 Sea Zone
1 Fighter moved from Eniwetok to 103 Sea Zone
1 Destroyer and 1 Submarine moved from 91 Sea Zone to 97 Sea Zone
1 Adv.Fighter moved from Pearl Harbor to 103 Sea Zone
Place Units - Americans
1 Cruiser and 2 Submarines placed in 91 Sea Zone
1 Fighter placed in San Francisco
1 Factory placed in Iceland
2 B.Transports and 1 Destroyer placed in 7 Sea Zone
8 Infantrys placed in Washington
Turn Complete - Americans
Americans collect 95 PUs; end with 96 PUs
Combat Hit Differential Summary :
Neutral : -0.50
Yamamoto : 1.33
Americans : 2.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 unit repaired.
2 ArmoredCars moved from Vinnytsia to Minsk
2 Infantrys moved from Lithuania to Minsk
3 Fighters and 2 Stukas moved from Vinnytsia to Latvia
6 Infantrys moved from Lithuania to Latvia
3 Infantrys moved from East Prussia to Latvia
1 ArmoredCar moved from Hamburg to 23 Sea Zone
1 ArmoredCar and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 ArmoredCar moved from 24 Sea Zone to Leningrad
3 Artillerys moved from Oslo to 22 Sea Zone
1 Elite moved from Oslo to 22 Sea Zone
1 ArmoredCar moved from Hamburg to 22 Sea Zone
2 Infantrys moved from Netherlands to 22 Sea Zone
1 ArmoredCar, 3 Artillerys, 1 Cruiser, 1 Elite, 2 Infantrys and 3 Transports moved from 22 Sea Zone to 24 Sea Zone
1 ArmoredCar, 3 Artillerys, 1 Elite and 2 Infantrys moved from 24 Sea Zone to Leningrad
1 Bomber moved from Hamburg to Leningrad
1 Battleship moved from 22 Sea Zone to 24 Sea Zone
5 Destroyers and 1 Submarine moved from 22 Sea Zone to 23 Sea Zone
1 ArmoredCar, 1 Artillery and 2 Infantrys moved from Rhine to Hamburg
1 Artillery and 1 Tank moved from Netherlands to Hamburg
5 Tanks moved from Picardy to Belgium
4 Infantrys moved from Paris to Normandy
1 Mech.Inf moved from Normandy to Aragon
1 Mech.Inf moved from Aquitaine to Aragon
2 Infantrys and 10 Tanks moved from Languedoc to Aragon
1 Mech.Inf moved from Brittany to Aragon
4 Infantrys moved from Paris to Orleanais
2 Artillerys and 1 Infantry moved from Bavaria to Lorraine
5 Infantrys moved from Brandenburg to Pomerania
1 ArmoredCar moved from Bohemia to Pomerania
2 Artillerys and 2 Infantrys moved from Krakow to Vinnytsia
1 Tank moved from Bohemia to Vinnytsia
1 Artillery and 2 Infantrys moved from Bohemia to Krakow
2 Artillerys and 2 Infantrys moved from E.Romania to Vinnytsia
2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to Vinnytsia
3 Tanks moved from Gibraltar to La Mancha
3 Submarines moved from 41 Sea Zone to 30 Sea Zone
2 Transports moved from 41 Sea Zone to 30 Sea Zone
1 ArmoredCar moved from Mauritania to E.Morocco
1 Infantry moved from Mersa Matruh to New Valley
1 Infantry moved from Kufra to New Valley
Purchase Units - Germans
Germans buy 1 Destroyer, 49 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Aragon
Germans attack with 2 Infantrys, 3 Mech.Infs and 10 Tanks
Neutral defend with 2 Bunkers and 3 Infantrys
Germans roll dice for 2 Infantrys, 3 Mech.Infs and 10 Tanks in Aragon, round 2 : 9/15 hits
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 1/5 hits
2 Bunkers owned by the Neutral, 1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Aragon
Germans loses 0 PUs for violating Aragons neutrality.
Germans win, taking Aragon from Neutral with 1 Infantry, 3 Mech.Infs and 10 Tanks remaining. Battle score for attacker is 16
Casualties for Germans: 1 Infantry
Casualties for Neutral: 2 Bunkers and 3 Infantrys
Battle in Leningrad
Germans attack with 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Elite and 2 Infantrys
Russians defend with 1 AAGun, 1 Adv.Fighter, 1 Bomber, 3 Bunkers, 1 Factory, 1 Fighter and 4 Infantrys
AA fire in Leningrad : 0/1 hits
Germans roll dice for 1 Battleship and 1 Cruiser in Leningrad, round 2 : 0/2 hits
Germans roll dice for 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Elite and 2 Infantrys in Leningrad, round 2 : 4/9 hits
Units damaged: 3 Bunkers owned by the Russians
Russians roll dice for 1 Adv.Fighter, 1 Bomber, 3 Bunkers, 1 Fighter and 4 Infantrys in Leningrad, round 2 : 4/10 hits
2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Germans and 1 Bomber owned by the Russians lost in Leningrad
Germans roll dice for 3 Artillerys, 1 Bomber and 1 Elite in Leningrad, round 3 : 2/5 hits
Russians roll dice for 1 Adv.Fighter, 3 Bunkers, 1 Fighter and 4 Infantrys in Leningrad, round 3 : 5/9 hits
2 Infantrys owned by the Russians, 1 Elite owned by the Germans, 3 Artillerys owned by the Germans and 1 Bomber owned by the Germans lost in Leningrad
Russians win with 1 Adv.Fighter, 3 Bunkers, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is -23
Casualties for Germans: 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Elite and 2 Infantrys
Casualties for Russians: 1 Bomber and 2 Infantrys
Battle in La Mancha
Germans attack with 3 Tanks
Neutral defend with 2 Infantrys
Germans roll dice for 3 Tanks in La Mancha, round 2 : 2/3 hits
Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits
2 Infantrys owned by the Neutral and 1 Tank owned by the Germans lost in La Mancha
Germans loses 0 PUs for violating La Manchas neutrality.
Germans win, taking La Mancha from Neutral with 2 Tanks remaining. Battle score for attacker is -1
Casualties for Germans: 1 Tank
Casualties for Neutral: 2 Infantrys
Battle in Belgium
Germans attack with 5 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 5 Tanks in Belgium, round 2 : 3/5 hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits
3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 5 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in Minsk
Germans attack with 2 ArmoredCars and 2 Infantrys
Russians defend with 2 Mot.Infs
Germans roll dice for 2 ArmoredCars and 2 Infantrys in Minsk, round 2 : 2/4 hits
Russians roll dice for 2 Mot.Infs in Minsk, round 2 : 0/2 hits
2 Mot.Infs owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 2 Mot.Infs
Battle in New Valley
Germans attack with 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 2 Infantrys in New Valley, round 2 : 0/2 hits
British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in New Valley
Germans roll dice for 1 Infantry in New Valley, round 3 : 1/1 hits
British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits
1 Infantry owned by the British lost in New Valley
Germans win, taking New Valley from British with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in Latvia
Germans attack with 3 Fighters, 9 Infantrys and 2 Stukas
Russians defend with 16 Infantrys
Germans roll dice for 3 Fighters, 9 Infantrys and 2 Stukas in Latvia, round 2 : 1/14 hits
Russians roll dice for 16 Infantrys in Latvia, round 2 : 7/16 hits
1 Infantry owned by the Russians and 7 Infantrys owned by the Germans lost in Latvia
Germans roll dice for 3 Fighters, 2 Infantrys and 2 Stukas in Latvia, round 3 : 2/7 hits
Russians roll dice for 15 Infantrys in Latvia, round 3 : 4/15 hits
2 Fighters owned by the Germans, 2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
retreated to Latvia
Russians win with 13 Infantrys remaining. Battle score for attacker is -28
Casualties for Germans: 2 Fighters and 9 Infantrys
Casualties for Russians: 3 Infantrys
Non Combat Move - Germans
1 Fighter and 2 Stukas moved from Latvia to East Prussia
Place Units - Germans
1 Destroyer and 2 Submarines placed in 23 Sea Zone
3 Infantrys placed in Hamburg
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
5 Infantrys placed in Bohemia
15 Infantrys placed in Berlin
4 Infantrys placed in Warsaw
4 Infantrys placed in E.Morocco
Turn Complete - Germans
Germans collect 122 PUs; end with 122 PUs