Whackamatt Allies -vs- dawgoneit Axis

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Dutch
                    Dutch loses 0 PUs for violating Central Americas neutrality.
                    Dutch loses 0 PUs for violating E.Mexicos neutrality.
                1 Tank moved from Colombia to E.Mexico
                      Dutch take Central America from Neutral
                      Dutch take E.Mexico from Neutral

    Purchase Units - Dutch
                Dutch buy 1 Factory; Remaining resources: 9 PUs;

    Combat - Dutch

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Factory placed in Suriname

    Turn Complete - Dutch
                Dutch collect 22 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    triplea_42430_Dut3.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Finns
                1 Infantry moved from Lapland to Oulu
                3 Infantrys moved from Tampere to Oulu
                1 Infantry moved from Kotka to Oulu
                1 Elite and 4 Infantrys moved from Helsinki to Tampere
                1 Tank moved from Helsinki to Oulu

    Purchase Units - Finns
                Finns buy 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Non Combat Move - Finns

    Place Units - Finns
                1 Elite, 4 Infantrys and 1 Tank placed in Helsinki

    Turn Complete - Finns
                Finns collect 16 PUs; end with 16 PUs

    triplea_42430_Fin3.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Romanians
                1 Infantry moved from E.Romania to Odessa
                      Romanians take Odessa from Russians
                1 Tank moved from Vinnytsia to Kiev
                1 Fighter moved from E.Romania to Kiev
                1 Tank moved from Bucharest to Vinnytsia
                2 Infantrys moved from E.Romania to Vinnytsia
                1 Elite and 2 Infantrys moved from Bucharest to E.Romania

    Purchase Units - Romanians
                Romanians buy 1 Factory; Remaining resources: 1 PUs;

    Combat - Romanians
                Battle in Kiev
                    Romanians attack with 1 Fighter and 1 Tank
                    Russians defend with 1 Infantry
                        Romanians roll dice for 1 Fighter and 1 Tank in Kiev, round 2 :  0/2 hits
                        Russians roll dice for 1 Infantry in Kiev, round 2 :  1/1 hits
                        1 Fighter owned by the Romanians lost in Kiev
                        Romanians roll dice for 1 Tank in Kiev, round 3 :  0/1 hits
                        Russians roll dice for 1 Infantry in Kiev, round 3 :  0/1 hits
                        Romanians roll dice for 1 Tank in Kiev, round 4 :  1/1 hits
                        Russians roll dice for 1 Infantry in Kiev, round 4 :  0/1 hits
                        1 Infantry owned by the Russians lost in Kiev
                    Romanians win, taking Kiev from Russians with 1 Tank remaining. Battle score for attacker is -6
                    Casualties for Romanians: 1 Fighter
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Romanians

    Place Units - Romanians
                1 Factory placed in Vinnytsia

    Turn Complete - Romanians
                Romanians collect 20 PUs; end with 21 PUs

    triplea_42430_Rom3.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Thai
                1 Infantry moved from S.Thailand to N.Thailand
                      Thai take N.Thailand from French
                1 Infantry moved from S.Thailand to Burma
                      Thai take Burma from British
                2 Transports moved from 110 Sea Zone to 105 Sea Zone
                2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
                2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
                1 Fighter moved from Bangkok to Banjarmasin

    Purchase Units - Thai
                Thai buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Java
                    Thai attack with 2 Artillerys and 2 Infantrys
                    British defend with 1 Artillery and 1 Infantry; Anzac defend with 4 Infantrys
                        Thai roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 :  2/4 hits
                        Dutch roll dice for 1 Artillery and 5 Infantrys in Java, round 2 :  3/6 hits
                        1 Infantry owned by the Anzac, 2 Infantrys owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Java
                        Thai roll dice for 1 Artillery in Java, round 3 :  1/1 hits
                        Dutch roll dice for 1 Artillery and 3 Infantrys in Java, round 3 :  3/4 hits
                        1 Infantry owned by the Anzac and 1 Artillery owned by the Thai lost in Java
                    Dutch win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -6
                    Casualties for British: 1 Infantry
                    Casualties for Anzac: 2 Infantrys
                    Casualties for Thai: 2 Artillerys and 2 Infantrys

    Non Combat Move - Thai
                1 Infantry and 1 Tank moved from Bangkok to S.Thailand
                2 Tanks moved from S.Thailand to N.Thailand

    Place Units - Thai
                2 Elites and 4 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 17 PUs; end with 17 PUs

    triplea_42430_Tha3.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Americans
                1 Destroyer and 2 Submarines moved from 91 Sea Zone to 96 Sea Zone
                1 Artillery and 1 Infantry moved from Jaluit to Kwajalein
                      Americans take Kwajalein from Yamamoto
                1 Destroyer and 1 Submarine moved from 97 Sea Zone to 96 Sea Zone
                1 Transport moved from 96 Sea Zone to 88 Sea Zone
                1 Artillery and 1 Infantry moved from Midway to 88 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 96 Sea Zone
                1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein
                1 Transport moved from 97 Sea Zone to 91 Sea Zone
                1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 97 Sea Zone
                1 Artillery and 1 Infantry moved from 97 Sea Zone to Midway
                2 Bombers and 1 Fighter moved from Colombia to Bolivia
                1 Infantry moved from Oahu to Pearl Harbor
                1 Infantry moved from Colombia to Amazon
                2 Infantrys and 4 Tanks moved from Northeast USA to 7 Sea Zone
                1 Artillery, 1 Elite and 1 Tank moved from Northeast USA to 7 Sea Zone
                4 Infantrys moved from Northeast USA to 7 Sea Zone
                1 Artillery, 4 B.Transports, 1 Elite, 6 Infantrys and 5 Tanks moved from 7 Sea Zone to 9 Sea Zone
                1 Artillery, 1 Elite, 6 Infantrys and 5 Tanks moved from 9 Sea Zone to Iceland
                1 Tank moved from Iceland to 10 Sea Zone
                1 Tank and 1 Transport moved from 10 Sea Zone to 16 Sea Zone
                1 Tank moved from 16 Sea Zone to Azores
                2 Elites, 5 Infantrys and 1 Marine moved from Washington to 13 Sea Zone
                4 Infantrys moved from Washington to 13 Sea Zone
                3 Infantrys moved from Washington to Northeast USA
                6 Infantrys moved from South Central USA to Northeast USA
                1 Infantry moved from North Central USA to South Central USA
                3 B.Transports, 1 Destroyer, 2 Elites, 9 Infantrys and 1 Marine moved from 13 Sea Zone to 8 Sea Zone

    Purchase Units - Americans
                Americans buy 1 Adv.Fighter, 4 Artillerys, 6 B.Transports, 1 Destroyer, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Bolivia
                    Americans attack with 2 Bombers and 1 Fighter
                    Neutral defend with 3 Infantrys
                        Americans roll dice for 2 Bombers and 1 Fighter in Bolivia, round 2 : 0/3 hits, 1.67 expected hits
                        Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                        1 Fighter owned by the Americans and 1 Bomber owned by the Americans lost in Bolivia
                        Americans roll dice for 1 Bomber in Bolivia, round 3 : 1/1 hits, 0.67 expected hits
                        Neutral roll dice for 3 Infantrys in Bolivia, round 3 : 1/3 hits, 1.00 expected hits
                        1 Bomber owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia
                    Neutral win with 2 Infantrys remaining. Battle score for attacker is -34
                    Casualties for Americans: 2 Bombers and 1 Fighter
                    Casualties for Neutral: 1 Infantry
                Battle in Azores
                    Americans attack with 1 Tank
                    Neutral defend with 1 Infantry
                        Americans roll dice for 1 Tank in Azores, round 2 : 0/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Tank in Azores, round 3 : 1/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Azores
                    Americans loses 0 PUs for violating Azoress neutrality.
                    Americans win, taking Azores from Neutral with 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Americans

    Place Units - Americans
                3 B.Transports placed in 7 Sea Zone
                1 Destroyer and 1 Submarine placed in 91 Sea Zone
                1 Adv.Fighter placed in Pearl Harbor
                3 B.Transports placed in 13 Sea Zone
                4 Artillerys and 4 Infantrys placed in Washington

    Turn Complete - Americans
                Americans collect 90 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    Neutral : 0.33
        Americans : -1.33

    triplea_42430_Ame3.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Germans
                Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
                Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
                Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
                Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
                Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
                Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
                Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
                Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
                Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
                Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
                Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
                Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
                Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
                Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
                Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
                2 Infantrys moved from Burgundy to Languedoc
                1 Mech.Inf moved from Paris to Aquitaine
                      Germans take Aquitaine from French
                1 Mech.Inf moved from Paris to Brittany
                      Germans take Brittany from French
                1 Mech.Inf moved from Paris to Normandy
                      Germans take Normandy from French
                1 Mech.Inf moved from Paris to Picardy
                3 Tanks moved from Paris to Picardy
                2 Tanks moved from Paris to Languedoc
                1 Bomber moved from Rhine to 22 Sea Zone
                1 Submarine moved from 24 Sea Zone to 22 Sea Zone
                1 Infantry moved from East Prussia to Lithuania
                      Germans take Lithuania from Russians
                1 Infantry moved from Brest to Minsk
                      Germans take Minsk from Russians
                1 Artillery, 3 Fighters, 2 Infantrys, 2 Stukas and 3 Tanks moved from Vinnytsia to Donetsk
                2 Infantrys moved from Rhine to Netherlands
                1 Artillery, 2 Infantrys and 1 Tank moved from Hamburg to Netherlands
                3 Infantrys moved from Brest to Vinnytsia
                2 ArmoredCars and 2 Tanks moved from Warsaw to Vinnytsia
                7 Infantrys moved from East Prussia to Lithuania
                3 Infantrys moved from Danzig to East Prussia
                2 Artillerys and 5 Infantrys moved from Krakow to Vinnytsia
                1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Bohemia to Krakow
                1 ArmoredCar moved from Krakow to Vinnytsia
                5 Infantrys moved from Berlin to Brandenburg
                2 Tanks moved from Paris to Picardy
                8 Tanks moved from Paris to Languedoc
                2 Tanks moved from Andalusia to Gibraltar
                1 Artillery, 1 Infantry and 1 Tank moved from E.Morocco to 41 Sea Zone
                1 Elite moved from E.Morocco to 41 Sea Zone
                1 ArmoredCar moved from E.Morocco to Mauritania
                      Germans take W.Morocco from French
                      Germans take Mauritania from French
                1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 41 Sea Zone to Gibraltar
                1 Battleship, 2 Destroyers and 3 Transports moved from 24 Sea Zone to 22 Sea Zone
                1 Cruiser moved from 23 Sea Zone to 22 Sea Zone
                1 T.Boat moved from 24 Sea Zone to 23 Sea Zone

    Purchase Units - Germans
                Germans buy 6 ArmoredCars, 4 Artillerys, 4 Destroyers, 1 HeavyTank, 27 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Picardy
                    Germans attack with 1 Mech.Inf and 5 Tanks
                    French defend with 1 Bunker
                        Germans roll dice for 1 Mech.Inf and 5 Tanks in Picardy, round 2 :  3/6 hits
                        French roll dice for 1 Bunker in Picardy, round 2 :  1/1 hits
                        1 Bunker owned by the French and 1 Mech.Inf owned by the Germans lost in Picardy
                    Germans win, taking Picardy from French with 5 Tanks remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Mech.Inf
                    Casualties for French: 1 Bunker
                Battle in Languedoc
                    Germans attack with 2 Infantrys and 10 Tanks
                    French defend with 1 Infantry
                        Germans roll dice for 2 Infantrys and 10 Tanks in Languedoc, round 2 :  7/12 hits
                        French roll dice for 1 Infantry in Languedoc, round 2 :  0/1 hits
                        1 Infantry owned by the French lost in Languedoc
                    Germans win, taking Languedoc from French with 2 Infantrys and 10 Tanks remaining. Battle score for attacker is 2
                    Casualties for French: 1 Infantry
                Battle in 22 Sea Zone
                    Germans attack with 1 Battleship, 1 Bomber, 1 Cruiser, 2 Destroyers, 1 Submarine and 3 Transports
                    British defend with 1 Submarine
                        Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 Submarine in 22 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Germans
                        Germans roll dice for 1 Battleship, 1 Bomber, 1 Cruiser, 2 Destroyers and 3 Transports in 22 Sea Zone, round 2 :  3/5 hits
                        1 Submarine owned by the British lost in 22 Sea Zone
                    Germans win with 1 Battleship, 1 Bomber, 1 Cruiser, 2 Destroyers, 1 Submarine and 3 Transports remaining. Battle score for attacker is 7
                    Casualties for British: 1 Submarine
                Battle in Donetsk
                    Germans attack with 1 Artillery, 3 Fighters, 2 Infantrys, 2 Stukas and 3 Tanks
                    Russians defend with 7 Infantrys and 1 Tank
                        Germans roll dice for 1 Artillery, 3 Fighters, 2 Infantrys, 2 Stukas and 3 Tanks in Donetsk, round 2 :  4/11 hits
                        Russians roll dice for 7 Infantrys and 1 Tank in Donetsk, round 2 :  3/8 hits
                        4 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Donetsk
                        Germans roll dice for 3 Fighters, 2 Stukas and 3 Tanks in Donetsk, round 3 :  5/8 hits
                        Russians roll dice for 3 Infantrys and 1 Tank in Donetsk, round 3 :  2/4 hits
                        2 Fighters owned by the Germans, 3 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Donetsk
                    Germans win, taking Donetsk from Russians with 1 Fighter, 2 Stukas and 3 Tanks remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 Artillery, 2 Fighters and 2 Infantrys
                    Casualties for Russians: 7 Infantrys and 1 Tank
                Battle in Gibraltar
                    Germans attack with 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks
                    British defend with 1 Bunker, 1 Fighter and 2 Infantrys
                        Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks in Gibraltar, round 2 :  3/6 hits
                    Units damaged: 1 Bunker owned by the British
                        British roll dice for 1 Bunker, 1 Fighter and 2 Infantrys in Gibraltar, round 2 :  2/4 hits
                        1 Elite owned by the Germans, 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Gibraltar
                        Germans roll dice for 1 Artillery and 3 Tanks in Gibraltar, round 3 :  2/4 hits
                        British roll dice for 1 Bunker and 1 Fighter in Gibraltar, round 3 :  1/2 hits
                        1 Fighter owned by the British, 1 Bunker owned by the British and 1 Artillery owned by the Germans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 3 Tanks remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
                    Casualties for British: 1 Bunker, 1 Fighter and 2 Infantrys
                Battle in Netherlands
                    Germans attack with 1 Artillery, 4 Infantrys and 1 Tank
                    Neutral defend with 1 Artillery and 3 Infantrys
                        Germans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Netherlands, round 2 :  3/6 hits
                        Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 :  2/4 hits
                        2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands
                        Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Netherlands, round 3 :  1/4 hits
                        Neutral roll dice for 1 Artillery in Netherlands, round 3 :  0/1 hits
                        1 Artillery owned by the Neutral lost in Netherlands
                    Germans loses 0 PUs for violating Netherlandss neutrality.
                    Germans win, taking Netherlands from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 Infantrys
                    Casualties for Neutral: 1 Artillery and 3 Infantrys

    Non Combat Move - Germans
                1 Fighter and 2 Stukas moved from Donetsk to Vinnytsia
                1 Bomber moved from 22 Sea Zone to Hamburg

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Donetsk: 2 Tanks
                EDIT: Adding units owned by Germans to Vinnytsia: 2 Fighters
                EDIT: Turning off Edit Mode
                4 Destroyers placed in 22 Sea Zone
                8 Infantrys placed in Paris
                2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
                1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank placed in Bohemia
                2 ArmoredCars placed in Hamburg
                1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Rhine
                2 Artillerys and 1 Infantry placed in Bavaria
                14 Infantrys placed in Berlin

    Turn Complete - Germans
                Germans collect 120 PUs; end with 120 PUs

    triplea_42430_Ger4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Russians
                1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
                1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
                8 Infantrys moved from Rostov to Donetsk
                1 Artillery, 3 Infantrys and 7 Tanks moved from Kursk to Donetsk
                2 Infantrys moved from Tula to Kursk
                10 Infantrys moved from Yaroslavl to Kursk
                10 Infantrys moved from Moscow to Yaroslavl
                4 Infantrys moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                2 Mot.Infs moved from Arkhangelsk to Minsk
                2 Fighters moved from Leningrad to Minsk
                1 Bomber moved from Leningrad to Minsk
                2 ArmoredCars moved from Arkhangelsk to Novgorod
                7 Infantrys moved from Estonia to Latvia
                      Russians take Latvia from Germans
                9 Infantrys moved from Leningrad to Latvia
                1 Infantry moved from S.Karelia to Vyborg
                1 Adv.Fighter moved from Leningrad to Vyborg
                1 Infantry moved from S.Karelia to Vyborg
                2 Artillerys and 2 Infantrys moved from Semipalatinsk to Khobdo
                1 Infantry and 2 Tanks moved from Irkutsk to S.Buryat Mongolia
                1 Artillery and 3 Infantrys moved from Olyokminsk to Yakutsk
                1 Fighter and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                2 Artillerys, 1 Elite and 3 Infantrys moved from Evenkia to Olyokminsk
                2 Artillerys, 1 Elite and 3 Infantrys moved from Sibirsky to Evenkia

    Purchase Units - Russians
                Russians buy 4 Artillerys, 1 Bunker, 35 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Yakutsk
                    Russians attack with 1 Artillery and 3 Infantrys
                    Hisaichi defend with 1 ArmoredCar
                        Russians roll dice for 1 Artillery and 3 Infantrys in Yakutsk, round 2 : 1/4 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 1/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Yakutsk
                    Russians win, taking Yakutsk from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Donetsk
                    Russians attack with 2 Artillerys, 12 Infantrys and 7 Tanks
                    Germans defend with 1 Tank
                        Russians roll dice for 2 Artillerys, 12 Infantrys and 7 Tanks in Donetsk, round 2 : 7/21 hits, 6.50 expected hits
                        Germans roll dice for 1 Tank in Donetsk, round 2 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Germans lost in Donetsk
                    Russians win, taking Donetsk from Germans with 2 Artillerys, 12 Infantrys and 7 Tanks remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 Tank
                Battle in Vyborg
                    Russians attack with 1 Adv.Fighter and 2 Infantrys
                    Finns defend with 1 Infantry
                        Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.83 expected hits
                        Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.83 expected hits
                        Finns roll dice for 1 Infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Vyborg
                        Russians roll dice for 1 Adv.Fighter and 1 Infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
                        Finns roll dice for 1 Infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                    Russians win with 1 Adv.Fighter remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 Infantrys
                    Casualties for Finns: 1 Infantry
                Battle in N.Buryat Mongolia
                    Russians attack with 1 Fighter and 2 Infantrys
                    Hisaichi defend with 1 ArmoredCar
                        Russians roll dice for 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 2 : 0/3 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits
                        Russians roll dice for 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 3 : 1/3 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Hisaichi lost in N.Buryat Mongolia
                    Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in S.Buryat Mongolia
                    Russians attack with 1 Infantry and 2 Tanks
                    Hisaichi defend with 2 Infantrys
                        Russians roll dice for 1 Infantry and 2 Tanks in S.Buryat Mongolia, round 2 : 1/3 hits, 1.17 expected hits
                        Hisaichi roll dice for 2 Infantrys in S.Buryat Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                        Russians roll dice for 2 Tanks in S.Buryat Mongolia, round 3 : 1/2 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                    Russians win, taking S.Buryat Mongolia from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                    Casualties for Hisaichi: 2 Infantrys
                Battle in Minsk
                    Russians attack with 1 Bomber, 2 Fighters and 2 Mot.Infs
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Bomber, 2 Fighters and 2 Mot.Infs in Minsk, round 2 : 2/5 hits, 1.67 expected hits
                        Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans lost in Minsk
                    Russians win, taking Minsk from Germans with 1 Bomber, 2 Fighters and 2 Mot.Infs remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry

    Non Combat Move - Russians
                1 AAGun moved from Rostov to Donetsk
                1 AAGun moved from Yaroslavl to Kursk
                1 Adv.Fighter moved from Vyborg to Leningrad
                1 Fighter moved from Minsk to Leningrad
                1 Fighter moved from Minsk to Kursk
                1 Bomber moved from Minsk to Leningrad
                1 AAGun moved from Chimkent to Kuybyshev
                1 AAGun moved from Sverdlovsk to Novosibirsk
                1 AAGun moved from Evenkia to Olyokminsk
                1 Fighter moved from N.Buryat Mongolia to Olyokminsk

    Place Units - Russians
                1 Bunker and 4 Infantrys placed in Leningrad
                4 Infantrys placed in Arkhangelsk
                1 Artillery and 2 Infantrys placed in Kursk
                10 Infantrys placed in Moscow
                1 Artillery and 1 Infantry placed in Rostov
                2 Infantrys placed in Tula
                5 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia
                2 Artillerys, 3 Infantrys and 1 Tank placed in Sibirsky
                1 Infantry placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 90 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    Germans : -0.83
        Hisaichi : 0.50
        Finns : 1.00
        Russians : -1.00

    triplea_42430_Rus4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Italians
                1 Tank moved from Greece to 51 Sea Zone
                1 Artillery and 1 Infantry moved from Greece to 51 Sea Zone
                1 Artillery, 1 Infantry, 1 Tank and 3 Transports moved from 51 Sea Zone to 48 Sea Zone
                2 Artillerys moved from Rome to 46 Sea Zone
                4 Infantrys moved from Rome to 46 Sea Zone
                2 Artillerys, 4 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone
                3 Infantrys moved from Campania to 48 Sea Zone
                1 Artillery, 4 Infantrys, 1 Tank and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
                1 Mech.Inf moved from Tunis to Hun
                2 ArmoredCars moved from Tunis to Tripoli
                2 Artillerys, 2 Mech.Infs and 1 Tank moved from Hun to Kufra
                3 Artillerys, 8 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh
                1 Tank moved from Orleanais to Provence
                2 Infantrys moved from Provence to Lombardy
                1 Destroyer moved from 46 Sea Zone to 42 Sea Zone
                1 Infantry moved from N.Tunisia to S.Tunisia
                1 Fighter moved from Bulgaria to Mersa Matruh
                1 Submarine moved from 55 Sea Zone to 51 Sea Zone

    Purchase Units - Italians
                Italians buy 4 ArmoredCars, 1 Destroyer, 1 Factory, 1 HeavyTank, 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;

    Non Combat Move - Italians

    Place Units - Italians
                1 Destroyer placed in 46 Sea Zone
                2 ArmoredCars and 1 HeavyTank placed in Hun
                2 ArmoredCars and 1 Mech.Inf placed in Tunis
                1 Infantry placed in Tunis
                1 Factory placed in Greece
                4 Infantrys placed in Rome

    Turn Complete - Italians
                Italians collect 58 PUs; end with 58 PUs

    triplea_42430_Ita4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - French
                2 Infantrys moved from French Equatorial Africa to Darfur
                1 Infantry moved from Kordofan to Darfur
                1 Infantry moved from Amazon to Venezuela
                1 Artillery and 1 Infantry moved from Iceland to 9 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 9 Sea Zone to 19 Sea Zone
                1 Destroyer moved from 9 Sea Zone to 19 Sea Zone
                1 Artillery and 1 Infantry moved from 19 Sea Zone to Aquitaine
                2 Infantrys moved from Keewatin to Canadian Prairies

    Purchase Units - French
                French buy 3 Bunkers and 2 Tanks; Remaining resources: 3 PUs;

    Combat - French
                Battle in Venezuela
                    French attack with 1 Infantry
                    Neutral defend with 1 Infantry
                        French roll dice for 1 Infantry in Venezuela, round 2 : 0/1 hits, 0.17 expected hits
                        Neutral roll dice for 1 Infantry in Venezuela, round 2 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 Infantry in Venezuela, round 3 : 0/1 hits, 0.17 expected hits
                        Neutral roll dice for 1 Infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 Infantry in Venezuela, round 4 : 0/1 hits, 0.17 expected hits
                        Neutral roll dice for 1 Infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 Infantry in Venezuela, round 5 : 0/1 hits, 0.17 expected hits
                        Neutral roll dice for 1 Infantry in Venezuela, round 5 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 Infantry in Venezuela, round 6 : 0/1 hits, 0.17 expected hits
                        Neutral roll dice for 1 Infantry in Venezuela, round 6 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 Infantry in Venezuela, round 7 : 1/1 hits, 0.17 expected hits
                        Neutral roll dice for 1 Infantry in Venezuela, round 7 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Venezuela
                    French loses 0 PUs for violating Venezuelas neutrality.
                    French win, taking Venezuela from Neutral with 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Aquitaine
                    French attack with 1 Artillery and 1 Infantry
                    Germans defend with 1 Mech.Inf
                        French roll dice for 1 Artillery and 1 Infantry in Aquitaine, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 Mech.Inf in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 Artillery and 1 Infantry in Aquitaine, round 3 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 Mech.Inf in Aquitaine, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the French lost in Aquitaine
                        French roll dice for 1 Artillery in Aquitaine, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 Mech.Inf in Aquitaine, round 4 : 1/1 hits, 0.33 expected hits
                        1 Artillery owned by the French lost in Aquitaine
                    Germans win with 1 Mech.Inf remaining. Battle score for attacker is -6
                    Casualties for French: 1 Artillery and 1 Infantry

    Non Combat Move - French

    Place Units - French
                1 Bunker and 2 Tanks placed in Syria
                1 Bunker placed in French Sudan
                1 Bunker placed in French Equatorial Africa

    Turn Complete - French
                French collect 15 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Neutral : -2.00
        French : -1.67

    triplea_42430_Fre4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Yamamoto
                1 ArmoredCar moved from Ayan to Kolyma
                      Yamamoto take Okhotsk from Russians
                      Yamamoto take Kolyma from Russians
                1 ArmoredCar moved from Ayan to Zhigansk
                      Yamamoto take Zhigansk from Russians
                2 Artillerys moved from Ayan to Chita
                1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
                1 Infantry moved from Paramushir to 75 Sea Zone
                1 Infantry moved from Iturup to 75 Sea Zone
                1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 85 Sea Zone
                1 Artillery moved from Tokyo to 85 Sea Zone
                1 Artillery, 1 B.Transport and 2 Infantrys moved from 85 Sea Zone to 75 Sea Zone
                1 Artillery and 2 Infantrys moved from 75 Sea Zone to Okhotsk
                3 ArmoredCars and 1 Infantry moved from Tokyo to 84 Sea Zone
                3 ArmoredCars, 1 B.Transport and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
                3 ArmoredCars and 1 Infantry moved from 75 Sea Zone to Okhotsk
                1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
                1 Artillery, 1 Infantry and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
                1 ArmoredCar and 1 Infantry moved from Celebes to 111 Sea Zone
                1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
                1 ArmoredCar moved from Samar to 93 Sea Zone
                1 ArmoredCar and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
                1 ArmoredCar moved from 111 Sea Zone to Lombok
                      Yamamoto take Lombok from Dutch
                1 ArmoredCar, 1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java
                1 Adv.Fighter moved from 110 Sea Zone to Java
                1 Transport moved from 110 Sea Zone to 111 Sea Zone
                1 Tank moved from Panay to 111 Sea Zone
                1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
                1 Tank moved from 110 Sea Zone to Java
                1 Artillery and 1 Infantry moved from N.French Indochina to Yunnan
                1 Artillery and 1 Infantry moved from Kweichow to Yunnan
                1 Tank moved from S.French Indochina to Yunnan
                1 Mech.Inf moved from Kwangsi to Yunnan
                1 ArmoredCar and 1 Tank moved from Kwangsi to Yunnan
                1 Bomber moved from Hong Kong to Java
                1 Transport moved from 92 Sea Zone to 84 Sea Zone
                2 Infantrys moved from Kyushu to 84 Sea Zone
                2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Okhotsk
                1 Destroyer moved from 85 Sea Zone to 75 Sea Zone
                1 Submarine moved from 85 Sea Zone to 102 Sea Zone
                1 Battleship, 1 Destroyer and 1 Submarine moved from 107 Sea Zone to 102 Sea Zone
                1 Tank moved from Ponape to 102 Sea Zone
                1 Infantry moved from Truk to 102 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 102 Sea Zone to 107 Sea Zone
                1 Infantry and 1 Tank moved from 107 Sea Zone to Jilolo

    Purchase Units - Yamamoto
                Yamamoto buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 1 Factory, 5 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Yunnan
                    Yamamoto attack with 1 ArmoredCar, 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 2 Tanks
                    British defend with 3 Infantrys
                        Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 2 Tanks in Yunnan, round 2 :  3/8 hits
                        Chinese roll dice for 3 Infantrys in Yunnan, round 2 :  1/3 hits
                        1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in Yunnan
                    Yamamoto win, taking Yunnan from Chinese with 1 ArmoredCar, 2 Artillerys, 1 Infantry, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for British: 3 Infantrys
                    Casualties for Yamamoto: 1 Infantry
                Battle in Jilolo
                    Yamamoto attack with 1 Infantry and 1 Tank
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 1 Infantry and 1 Tank in Jilolo, round 2 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Jilolo, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Infantry and 1 Tank in Jilolo, round 3 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Jilolo, round 3 :  1/1 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Jilolo
                    Yamamoto win, taking Jilolo from Dutch with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Dutch: 1 Infantry
                Battle in Java
                    Yamamoto attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank
                    British defend with 1 Artillery; Anzac defend with 2 Infantrys
                        Yamamoto roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Java, round 2 :  2/7 hits
                        Dutch roll dice for 1 Artillery and 2 Infantrys in Java, round 2 :  1/3 hits
                        2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                        Yamamoto roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Java, round 3 :  0/6 hits
                        Dutch roll dice for 1 Artillery in Java, round 3 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Java
                        Yamamoto roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber and 1 Tank in Java, round 4 :  2/5 hits
                        Dutch roll dice for 1 Artillery in Java, round 4 :  0/1 hits
                        1 Artillery owned by the British lost in Java
                    Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for British: 1 Artillery
                    Casualties for Yamamoto: 2 Infantrys
                    Casualties for Anzac: 2 Infantrys

    Non Combat Move - Yamamoto
                1 Bomber moved from Java to Banjarmasin
                1 Adv.Fighter moved from Java to 110 Sea Zone

    Place Units - Yamamoto
                3 Destroyers and 1 S.Submarine placed in 107 Sea Zone
                2 ArmoredCars and 1 Tank placed in Kwangsi
                1 Factory placed in Chubu
                2 Artillerys and 5 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 86 PUs; end with 86 PUs

    triplea_42430_Yam4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Chinese
                1 Elite moved from Lanchow to Szechwan
                      Chinese take Szechwan from Hisaichi
                1 Infantry and 1 Tank moved from Suiyuan to Chahar
                1 Infantry moved from Shensi to Shansi
                1 Artillery moved from Shensi to Shansi
                1 Tank moved from Suiyuan to Hupeh
                1 Infantry moved from Shensi to Hupeh
                2 Artillerys and 2 Infantrys moved from E.Sinkiang to W.Qinghai
                4 ArmoredCars moved from Urumqi to W.Qinghai
                1 Infantry moved from South Gobi to Suiyuan
                2 ArmoredCars and 1 Tank moved from W.Tibet to E.Tibet
                1 Fighter moved from E.Qinghai to E.Tibet
                2 Mech.Infs moved from Hsining to Suiyuan
                2 ArmoredCars and 2 Tanks moved from Hsining to Lanchow
                1 Elite moved from E.Qinghai to Sikang
                2 Artillerys, 2 Elites and 1 Marine moved from E.Qinghai to Lanchow

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Marine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 1 Artillery and 1 Infantry
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Hisaichi lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Hupeh
                    Chinese attack with 1 Infantry and 1 Tank
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Chahar
                    Chinese attack with 1 Infantry and 1 Tank
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Hisaichi lost in Chahar
                    Chinese win, taking Chahar from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in E.Tibet
                    Chinese attack with 2 ArmoredCars, 1 Fighter and 1 Tank
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in E.Tibet, round 2 : 1/4 hits, 1.50 expected hits
                        Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral lost in E.Tibet
                        Chinese roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in E.Tibet, round 3 : 2/4 hits, 1.50 expected hits
                        Neutral roll dice for 1 Infantry in E.Tibet, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in E.Tibet
                    Chinese loses 0 PUs for violating E.Tibets neutrality.
                    Chinese win, taking E.Tibet from Neutral with 2 ArmoredCars, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 Infantrys

    Non Combat Move - Chinese
                1 Fighter moved from E.Tibet to Lanchow
                1 AAGun moved from South Gobi to Suiyuan
                1 AAGun moved from Shensi to Lanchow

    Place Units - Chinese
                2 ArmoredCars, 1 Fighter and 1 Tank placed in Urumqi
                2 Artillerys, 1 Elite and 1 Marine placed in Hsining

    Turn Complete - Chinese
                Chinese collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Neutral : -1.00
        Hisaichi : 0.17
        Chinese : 0.33

    triplea_42430_Chi4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Hisaichi
                2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
                2 ArmoredCars, 2 Artillerys, 2 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
                1 Transport moved from 110 Sea Zone to 92 Sea Zone
                1 Artillery and 1 Tank moved from East And South Borneo to 110 Sea Zone
                1 Artillery moved from Banjarmasin to 110 Sea Zone
                3 Infantrys moved from Banjarmasin to 110 Sea Zone
                1 Destroyer and 1 Submarine moved from 85 Sea Zone to 102 Sea Zone
                2 ArmoredCars, 4 Artillerys, 5 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
                1 Fighter moved from 110 Sea Zone to Sumatra
                1 Tank moved from Heilungchiang to Chita
                1 Infantry moved from Hunan to Hupeh
                1 Tank moved from Kweichow to Hupeh
                2 Infantrys moved from N.French Indochina to Kweichow
                2 Artillerys moved from Anhwei to Shansi
                1 ArmoredCar moved from Peking to Shansi
                1 Artillery, 1 Infantry and 1 Tank moved from Peking to Chahar
                1 Artillery, 3 Infantrys and 1 Marine moved from Heilungchiang to Chita
                7 Infantrys moved from Kirin to Heilungchiang
                2 Mech.Infs moved from Changchun to Chita
                1 Artillery moved from Changchun to Kirin
                2 Infantrys moved from Kiangsi to Hunan
                2 Infantrys moved from Kwangtung to Hunan
                1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
                1 ArmoredCar moved from Changchun to 84 Sea Zone
                1 ArmoredCar moved from 84 Sea Zone to Shanghai
                3 ArmoredCars moved from Changchun to Heilungchiang
                1 ArmoredCar moved from Changchun to Liaoning

    Purchase Units - Hisaichi
                Hisaichi buy 4 ArmoredCars, 4 Artillerys, 15 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Hupeh
                    Hisaichi attack with 1 Infantry and 1 Tank
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 :  0/2 hits
                        Chinese roll dice for 1 Tank in Hupeh, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 3 :  0/2 hits
                        Chinese roll dice for 1 Tank in Hupeh, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 4 :  2/2 hits
                        Chinese roll dice for 1 Tank in Hupeh, round 4 :  0/1 hits
                        1 Tank owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 Tank
                Battle in Sumatra
                    Hisaichi attack with 2 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank
                    British defend with 1 AAGun and 1 Fighter; Anzac defend with 1 Artillery and 3 Infantrys; Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
                        AA fire in Sumatra :  0/1 hits
                        Hisaichi roll dice for 1 Battleship in Sumatra, round 2 :  1/1 hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Sumatra, round 2 :  3/13 hits
                        Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Fighter and 5 Infantrys in Sumatra, round 2 :  2/10 hits
                        1 Infantry owned by the Anzac, 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Sumatra
                        Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Sumatra, round 3 :  5/11 hits
                        Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Fighter and 2 Infantrys in Sumatra, round 3 :  2/7 hits
                        1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 2 Artillerys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Sumatra
                        Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Sumatra, round 4 :  5/9 hits
                        Dutch roll dice for 1 Bunker and 1 Fighter in Sumatra, round 4 :  2/2 hits
                        1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the British, 1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra
                    Hisaichi win, taking Sumatra from Dutch with 1 ArmoredCar, 4 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 22
                    Casualties for Hisaichi: 1 ArmoredCar and 5 Infantrys
                    Casualties for British: 1 Fighter
                    Casualties for Anzac: 1 Artillery and 3 Infantrys
                    Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys
                Battle in Chahar
                    Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                    Chinese defend with 1 Infantry and 1 Tank
                        Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 :  1/2 hits
                        1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                    Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry and 1 Tank
                Battle in Shansi
                    Hisaichi attack with 1 ArmoredCar and 2 Artillerys
                    Chinese defend with 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Shansi, round 2 :  0/3 hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shansi
                        Hisaichi roll dice for 2 Artillerys in Shansi, round 3 :  0/2 hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 :  1/2 hits
                        1 Artillery owned by the Hisaichi lost in Shansi
                    1 Artillery retreated to Shantung
                    Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -8
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery

    Non Combat Move - Hisaichi
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 Fighter moved from Sumatra to 110 Sea Zone
                2 Fighters moved from Chita to Peking
                1 Fighter moved from Peking to Anhwei

    Place Units - Hisaichi
                2 Artillerys and 2 Infantrys placed in Banjarmasin
                2 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Hong Kong
                1 Artillery, 1 Infantry and 1 Tank placed in Peking
                3 Infantrys placed in Chita
                2 ArmoredCars and 1 Infantry placed in Heilungchiang
                7 Infantrys placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 67 PUs; end with 67 PUs

    triplea_42430_His4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - British
                2 Tanks moved from W.Iran to Syria
                1 Artillery and 1 Infantry moved from W.Iran to Iraq
                3 Infantrys moved from Italian East Africa to 57 Sea Zone
                3 Infantrys moved from 57 Sea Zone to Lower Egypt
                1 Infantry moved from Equatoria to Darfur
                1 Infantry moved from Darfur to New Valley
                1 Infantry moved from New Valley to Lower Egypt
                2 ArmoredCars moved from Cape Town to Rhodesia
                2 ArmoredCars moved from Rhodesia to Equatoria
                1 Infantry moved from Kenya to Equatoria
                5 Infantrys moved from Cairo to Lower Egypt
                4 Infantrys moved from Bihar to Assam
                5 Tanks moved from Delhi to Assam
                1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
                1 Artillery and 1 Infantry moved from 57 Sea Zone to Lower Egypt
                1 Transport moved from 66 Sea Zone to 64 Sea Zone
                2 Infantrys moved from Mysore to 64 Sea Zone
                2 Infantrys and 1 Transport moved from 64 Sea Zone to 65 Sea Zone
                2 Infantrys moved from 65 Sea Zone to Malaya
                      British take Malaya from Thai
                3 Destroyers, 3 Submarines and 1 Transport moved from 66 Sea Zone to 65 Sea Zone
                2 Destroyers moved from 60 Sea Zone to 65 Sea Zone
                1 Transport moved from 57 Sea Zone to 63 Sea Zone
                1 Artillery and 1 Infantry moved from Madras to Mysore
                1 Infantry moved from Madras to Hyderabad
                1 Transport moved from 57 Sea Zone to 58 Sea Zone
                1 Tank moved from South Central USA to Central America
                1 Destroyer and 1 Transport moved from 96 Sea Zone to 104 Sea Zone
                1 Infantry moved from Tarawa to 104 Sea Zone
                1 Infantry moved from Nauru to 104 Sea Zone
                1 Destroyer, 2 Infantrys and 1 Transport moved from 104 Sea Zone to 103 Sea Zone
                2 Infantrys moved from 103 Sea Zone to Rongelap

    Purchase Units - British
                British buy 2 Bunkers, 2 Carriers, 5 Infantrys, 2 Submarines and 6 Tanks; Remaining resources: 1 PUs;

    Combat - British
                Battle in Rongelap
                    British attack with 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        British roll dice for 2 Infantrys in Rongelap, round 2 : 1/2 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto lost in Rongelap
                    British win, taking Rongelap from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - British
                1 Fighter moved from Scotland to 21 Sea Zone
                3 Fighters moved from Dover to 21 Sea Zone

    Place Units - British
                2 Carriers and 2 Submarines placed in 21 Sea Zone
                1 Bunker and 6 Tanks placed in Cairo
                1 Bunker placed in Lower Egypt
                3 Infantrys placed in Italian East Africa
                2 Infantrys placed in Madras
                Turning on Edit Mode
                EDIT: Removing units owned by British from Lower Egypt: 4 Infantrys
                EDIT: Adding units owned by British to Cairo: 4 Infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 97 PUs; end with 98 PUs

    Combat Hit Differential Summary :

    British : 0.67
        Yamamoto : -0.33

    triplea_42430_Bri4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Anzac
                1 Carrier, 3 Destroyers, 2 Submarines and 2 Transports moved from 66 Sea Zone to 67 Sea Zone
                2 Tanks moved from Broome to 67 Sea Zone
                2 Infantrys moved from Northern Territory to 67 Sea Zone
                1 Tank moved from 67 Sea Zone to Lombok
                1 Tank moved from 67 Sea Zone to Java
                1 Infantry moved from 67 Sea Zone to Lombok
                1 Infantry moved from 67 Sea Zone to Java
                1 Adv.Fighter and 1 Fighter moved from Broome to Java
                1 Adv.Fighter and 1 Fighter moved from Broome to Lombok
                1 Infantry moved from Canberra to New South Wales
                1 Destroyer moved from 122 Sea Zone to 67 Sea Zone
                3 Infantrys moved from Port Moresby to West Papua
                1 Infantry moved from West Papua to Merauke
                3 Infantrys moved from Townsville to Northern Territory

    Purchase Units - Anzac
                Anzac buy 2 Artillerys, 1 Cruiser, 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Java
                    Anzac attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
                    Yamamoto defend with 1 ArmoredCar, 1 Artillery and 1 Tank
                        Anzac roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits
                        Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Java, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Anzac lost in Java
                        Anzac roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Java, round 3 : 0/3 hits, 1.33 expected hits
                        Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Java, round 3 : 2/3 hits, 1.00 expected hits
                        1 Tank owned by the Anzac and 1 Fighter owned by the Anzac lost in Java
                        Anzac roll dice for 1 Adv.Fighter in Java, round 4 : 1/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Java, round 4 : 1/3 hits, 1.00 expected hits
                    1 Adv.Fighter owned by the Anzac and 1 ArmoredCar owned by the Yamamoto lost in Java
                    Yamamoto win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -21
                    Casualties for Anzac: 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
                    Casualties for Yamamoto: 1 ArmoredCar
                Battle in Lombok
                    Anzac attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
                    Yamamoto defend with 1 ArmoredCar
                        Anzac roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Lombok, round 2 : 1/4 hits, 1.50 expected hits
                        Yamamoto roll dice for 1 ArmoredCar in Lombok, round 2 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Yamamoto lost in Lombok
                    Anzac win, taking Lombok from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 ArmoredCar

    Non Combat Move - Anzac
                1 Adv.Fighter moved from Lombok to 67 Sea Zone
                1 Fighter moved from Lombok to 67 Sea Zone

    Place Units - Anzac
                1 Cruiser and 1 Transport placed in 67 Sea Zone
                1 Artillery placed in Broome
                1 Artillery, 1 Elite and 4 Infantrys placed in Canberra
                Anzac undo move 3.
                1 Artillery and 1 Elite placed in Canberra
                3 Infantrys placed in Townsville
                1 Infantry placed in Canberra

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Yamamoto : 0.83
        Anzac : -2.83

    triplea_42430_Anz4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Dutch
                1 Tank moved from E.Mexico to Colombia
                1 Infantry moved from Amazon to Colombia
                1 Infantry moved from Soembawa to Lombok

    Purchase Units - Dutch
                Dutch buy 2 ArmoredCars, 2 Bunkers and 1 Tank; Remaining resources: 7 PUs;

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Bunker placed in Lombok
                1 Bunker placed in Timor
                2 ArmoredCars and 1 Tank placed in Suriname

    Turn Complete - Dutch
                Dutch collect 17 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_42430_Dut4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Finns
                4 Infantrys moved from Tampere to Oulu
                1 Elite moved from Tampere to Oulu
                1 Tank moved from Helsinki to Oulu
                1 Elite and 4 Infantrys moved from Helsinki to Tampere
                1 Infantry moved from N.Karelia to Oulu

    Purchase Units - Finns
                Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Finns

    Place Units - Finns
                2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 16 PUs; end with 16 PUs

    triplea_42430_Fin4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Romanians
                1 Tank moved from Kiev to Vinnytsia
                1 Infantry moved from Vinnytsia to Kiev
                1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia

    Purchase Units - Romanians
                Romanians buy 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Non Combat Move - Romanians

    Place Units - Romanians
                2 Artillerys, 1 Elite and 1 Tank placed in Vinnytsia
                3 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 20 PUs; end with 20 PUs

    triplea_42430_Rom4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Thai
                2 Elites and 4 Infantrys moved from Bangkok to Malaya
                1 Infantry and 2 Tanks moved from N.Thailand to Yunnan

    Purchase Units - Thai
                Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Malaya
                    Thai attack with 2 Elites and 4 Infantrys
                    British defend with 1 AAGun and 2 Infantrys
                        Thai roll dice for 2 Elites and 4 Infantrys in Malaya, round 2 :  1/6 hits
                        British roll dice for 2 Infantrys in Malaya, round 2 :  1/2 hits
                        1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya
                        Thai roll dice for 2 Elites and 3 Infantrys in Malaya, round 3 :  0/5 hits
                        British roll dice for 1 Infantry in Malaya, round 3 :  0/1 hits
                        Thai roll dice for 2 Elites and 3 Infantrys in Malaya, round 4 :  1/5 hits
                        British roll dice for 1 Infantry in Malaya, round 4 :  0/1 hits
                        1 Infantry owned by the British lost in Malaya
                    Thai win, taking Malaya from British with 2 Elites and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 2 Infantrys
                    Casualties for Thai: 1 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                4 Infantrys, 1 Marine and 1 Tank placed in Bangkok

    Turn Complete - Thai
                Thai collect 17 PUs; end with 17 PUs

    triplea_42430_Tha4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Americans
                2 Artillerys and 2 Infantrys moved from Kwajalein to 96 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
                1 Artillery and 1 Infantry moved from 103 Sea Zone to Kusaie
                1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
                1 Artillery and 1 Infantry moved from 103 Sea Zone to Eniwetok
                1 Fighter moved from 96 Sea Zone to Eniwetok
                1 Fighter moved from 96 Sea Zone to Kusaie
                1 Elite and 2 Tanks moved from Iceland to 9 Sea Zone
                1 Infantry and 2 Tanks moved from Iceland to 9 Sea Zone
                1 Artillery, 1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
                4 Infantrys moved from Iceland to 9 Sea Zone
                1 Tank moved from Azores to 16 Sea Zone
                1 Artillery, 4 B.Transports, 1 Elite, 6 Infantrys and 5 Tanks moved from 9 Sea Zone to 19 Sea Zone
                1 Tank and 1 Transport moved from 16 Sea Zone to 19 Sea Zone
                1 Artillery, 1 Elite, 6 Infantrys and 6 Tanks moved from 19 Sea Zone to Galicia
                3 B.Transports, 2 Elites, 9 Infantrys and 1 Marine moved from 8 Sea Zone to 10 Sea Zone
                2 Elites, 9 Infantrys and 1 Marine moved from 10 Sea Zone to Dublin
                1 Destroyer moved from 8 Sea Zone to 10 Sea Zone
                12 Infantrys moved from Northeast USA to 7 Sea Zone
                3 B.Transports and 12 Infantrys moved from 7 Sea Zone to 9 Sea Zone
                12 Infantrys moved from 9 Sea Zone to Iceland
                2 Artillerys and 1 Infantry moved from Washington to 13 Sea Zone
                2 Artillerys and 1 Infantry moved from Washington to 13 Sea Zone
                2 Infantrys moved from Northeast USA to 13 Sea Zone
                2 Infantrys moved from Washington to 13 Sea Zone
                4 Artillerys, 3 B.Transports and 6 Infantrys moved from 13 Sea Zone to 8 Sea Zone
                1 Infantry moved from South Central USA to Northeast USA

    Purchase Units - Americans
                Americans buy 2 B.Transports, 1 Cruiser, 1 Destroyer, 1 Factory, 1 Fighter, 8 Infantrys and 2 Submarines; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Eniwetok
                    Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Eniwetok, round 2 : 1/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Eniwetok
                    Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 Infantry
                    Casualties for Yamamoto: 1 Infantry
                Battle in Galicia
                    Americans attack with 1 Artillery, 1 Elite, 6 Infantrys and 6 Tanks
                    Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys
                        Americans roll dice for 1 Artillery, 1 Elite, 6 Infantrys and 6 Tanks in Galicia, round 2 : 6/14 hits, 4.83 expected hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 1/5 hits, 2.00 expected hits
                        1 Bunker owned by the Neutral, 1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Galicia
                        Americans roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 6 Tanks in Galicia, round 3 : 6/13 hits, 4.67 expected hits
                        Neutral roll dice for 1 Bunker in Galicia, round 3 : 1/1 hits, 0.50 expected hits
                        1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Galicia
                    Americans loses 0 PUs for violating Galicias neutrality.
                    Americans win, taking Galicia from Neutral with 1 Artillery, 1 Elite, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 Infantrys
                    Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys
                Battle in Kusaie
                    Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kusaie, round 2 : 1/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kusaie
                    Americans win, taking Kusaie from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 Infantry
                    Casualties for Yamamoto: 1 Infantry
                Battle in Dublin
                    Americans attack with 2 Elites, 9 Infantrys and 1 Marine
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Americans roll dice for 2 Elites, 9 Infantrys and 1 Marine in Dublin, round 2 : 3/12 hits, 2.67 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
                    Americans loses 0 PUs for violating Dublins neutrality.
                    Americans win, taking Dublin from Neutral with 2 Elites, 8 Infantrys and 1 Marine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Infantry
                    Casualties for Neutral: 1 Artillery and 2 Infantrys

    Non Combat Move - Americans
                2 Carriers, 5 Destroyers and 3 Submarines moved from 96 Sea Zone to 103 Sea Zone
                1 Artillery moved from Midway to 97 Sea Zone
                1 Infantry moved from Johnston to 97 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 97 Sea Zone to 103 Sea Zone
                1 Artillery and 1 Infantry moved from 103 Sea Zone to Kwajalein
                1 Fighter moved from Kusaie to 103 Sea Zone
                1 Fighter moved from Eniwetok to 103 Sea Zone
                1 Destroyer and 1 Submarine moved from 91 Sea Zone to 97 Sea Zone
                1 Adv.Fighter moved from Pearl Harbor to 103 Sea Zone

    Place Units - Americans
                1 Cruiser and 2 Submarines placed in 91 Sea Zone
                1 Fighter placed in San Francisco
                1 Factory placed in Iceland
                2 B.Transports and 1 Destroyer placed in 7 Sea Zone
                8 Infantrys placed in Washington

    Turn Complete - Americans
                Americans collect 95 PUs; end with 96 PUs

    Combat Hit Differential Summary :

    Neutral : -0.50
        Yamamoto : 1.33
        Americans : 2.83

    triplea_42430_Ame4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Germans
                1 unit repaired.
                2 ArmoredCars moved from Vinnytsia to Minsk
                2 Infantrys moved from Lithuania to Minsk
                3 Fighters and 2 Stukas moved from Vinnytsia to Latvia
                6 Infantrys moved from Lithuania to Latvia
                3 Infantrys moved from East Prussia to Latvia
                1 ArmoredCar moved from Hamburg to 23 Sea Zone
                1 ArmoredCar and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
                1 ArmoredCar moved from 24 Sea Zone to Leningrad
                3 Artillerys moved from Oslo to 22 Sea Zone
                1 Elite moved from Oslo to 22 Sea Zone
                1 ArmoredCar moved from Hamburg to 22 Sea Zone
                2 Infantrys moved from Netherlands to 22 Sea Zone
                1 ArmoredCar, 3 Artillerys, 1 Cruiser, 1 Elite, 2 Infantrys and 3 Transports moved from 22 Sea Zone to 24 Sea Zone
                1 ArmoredCar, 3 Artillerys, 1 Elite and 2 Infantrys moved from 24 Sea Zone to Leningrad
                1 Bomber moved from Hamburg to Leningrad
                1 Battleship moved from 22 Sea Zone to 24 Sea Zone
                5 Destroyers and 1 Submarine moved from 22 Sea Zone to 23 Sea Zone
                1 ArmoredCar, 1 Artillery and 2 Infantrys moved from Rhine to Hamburg
                1 Artillery and 1 Tank moved from Netherlands to Hamburg
                5 Tanks moved from Picardy to Belgium
                4 Infantrys moved from Paris to Normandy
                1 Mech.Inf moved from Normandy to Aragon
                1 Mech.Inf moved from Aquitaine to Aragon
                2 Infantrys and 10 Tanks moved from Languedoc to Aragon
                1 Mech.Inf moved from Brittany to Aragon
                4 Infantrys moved from Paris to Orleanais
                2 Artillerys and 1 Infantry moved from Bavaria to Lorraine
                5 Infantrys moved from Brandenburg to Pomerania
                1 ArmoredCar moved from Bohemia to Pomerania
                2 Artillerys and 2 Infantrys moved from Krakow to Vinnytsia
                1 Tank moved from Bohemia to Vinnytsia
                1 Artillery and 2 Infantrys moved from Bohemia to Krakow
                2 Artillerys and 2 Infantrys moved from E.Romania to Vinnytsia
                2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to Vinnytsia
                3 Tanks moved from Gibraltar to La Mancha
                3 Submarines moved from 41 Sea Zone to 30 Sea Zone
                2 Transports moved from 41 Sea Zone to 30 Sea Zone
                1 ArmoredCar moved from Mauritania to E.Morocco
                1 Infantry moved from Mersa Matruh to New Valley
                1 Infantry moved from Kufra to New Valley

    Purchase Units - Germans
                Germans buy 1 Destroyer, 49 Infantrys and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Aragon
                    Germans attack with 2 Infantrys, 3 Mech.Infs and 10 Tanks
                    Neutral defend with 2 Bunkers and 3 Infantrys
                        Germans roll dice for 2 Infantrys, 3 Mech.Infs and 10 Tanks in Aragon, round 2 :  9/15 hits
                        Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 :  1/5 hits
                        2 Bunkers owned by the Neutral, 1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Aragon
                    Germans loses 0 PUs for violating Aragons neutrality.
                    Germans win, taking Aragon from Neutral with 1 Infantry, 3 Mech.Infs and 10 Tanks remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 2 Bunkers and 3 Infantrys
                Battle in Leningrad
                    Germans attack with 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Elite and 2 Infantrys
                    Russians defend with 1 AAGun, 1 Adv.Fighter, 1 Bomber, 3 Bunkers, 1 Factory, 1 Fighter and 4 Infantrys
                        AA fire in Leningrad :  0/1 hits
                        Germans roll dice for 1 Battleship and 1 Cruiser in Leningrad, round 2 :  0/2 hits
                        Germans roll dice for 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Elite and 2 Infantrys in Leningrad, round 2 :  4/9 hits
                    Units damaged: 3 Bunkers owned by the Russians
                        Russians roll dice for 1 Adv.Fighter, 1 Bomber, 3 Bunkers, 1 Fighter and 4 Infantrys in Leningrad, round 2 :  4/10 hits
                        2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Germans and 1 Bomber owned by the Russians lost in Leningrad
                        Germans roll dice for 3 Artillerys, 1 Bomber and 1 Elite in Leningrad, round 3 :  2/5 hits
                        Russians roll dice for 1 Adv.Fighter, 3 Bunkers, 1 Fighter and 4 Infantrys in Leningrad, round 3 :  5/9 hits
                        2 Infantrys owned by the Russians, 1 Elite owned by the Germans, 3 Artillerys owned by the Germans and 1 Bomber owned by the Germans lost in Leningrad
                    Russians win with 1 Adv.Fighter, 3 Bunkers, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is -23
                    Casualties for Germans: 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Elite and 2 Infantrys
                    Casualties for Russians: 1 Bomber and 2 Infantrys
                Battle in La Mancha
                    Germans attack with 3 Tanks
                    Neutral defend with 2 Infantrys
                        Germans roll dice for 3 Tanks in La Mancha, round 2 :  2/3 hits
                        Neutral roll dice for 2 Infantrys in La Mancha, round 2 :  1/2 hits
                        2 Infantrys owned by the Neutral and 1 Tank owned by the Germans lost in La Mancha
                    Germans loses 0 PUs for violating La Manchas neutrality.
                    Germans win, taking La Mancha from Neutral with 2 Tanks remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 Tank
                    Casualties for Neutral: 2 Infantrys
                Battle in Belgium
                    Germans attack with 5 Tanks
                    Neutral defend with 3 Infantrys
                        Germans roll dice for 5 Tanks in Belgium, round 2 :  3/5 hits
                        Neutral roll dice for 3 Infantrys in Belgium, round 2 :  0/3 hits
                        3 Infantrys owned by the Neutral lost in Belgium
                    Germans loses 0 PUs for violating Belgiums neutrality.
                    Germans win, taking Belgium from Neutral with 5 Tanks remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 Infantrys
                Battle in Minsk
                    Germans attack with 2 ArmoredCars and 2 Infantrys
                    Russians defend with 2 Mot.Infs
                        Germans roll dice for 2 ArmoredCars and 2 Infantrys in Minsk, round 2 :  2/4 hits
                        Russians roll dice for 2 Mot.Infs in Minsk, round 2 :  0/2 hits
                    2 Mot.Infs owned by the Russians lost in Minsk
                    Germans win, taking Minsk from Russians with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 Mot.Infs
                Battle in New Valley
                    Germans attack with 2 Infantrys
                    British defend with 1 Infantry
                        Germans roll dice for 2 Infantrys in New Valley, round 2 :  0/2 hits
                        British roll dice for 1 Infantry in New Valley, round 2 :  1/1 hits
                        1 Infantry owned by the Germans lost in New Valley
                        Germans roll dice for 1 Infantry in New Valley, round 3 :  1/1 hits
                        British roll dice for 1 Infantry in New Valley, round 3 :  0/1 hits
                        1 Infantry owned by the British lost in New Valley
                    Germans win, taking New Valley from British with 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Latvia
                    Germans attack with 3 Fighters, 9 Infantrys and 2 Stukas
                    Russians defend with 16 Infantrys
                        Germans roll dice for 3 Fighters, 9 Infantrys and 2 Stukas in Latvia, round 2 :  1/14 hits
                        Russians roll dice for 16 Infantrys in Latvia, round 2 :  7/16 hits
                        1 Infantry owned by the Russians and 7 Infantrys owned by the Germans lost in Latvia
                        Germans roll dice for 3 Fighters, 2 Infantrys and 2 Stukas in Latvia, round 3 :  2/7 hits
                        Russians roll dice for 15 Infantrys in Latvia, round 3 :  4/15 hits
                        2 Fighters owned by the Germans, 2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
                    retreated to Latvia
                    Russians win with 13 Infantrys remaining. Battle score for attacker is -28
                    Casualties for Germans: 2 Fighters and 9 Infantrys
                    Casualties for Russians: 3 Infantrys

    Non Combat Move - Germans
                1 Fighter and 2 Stukas moved from Latvia to East Prussia

    Place Units - Germans
                1 Destroyer and 2 Submarines placed in 23 Sea Zone
                3 Infantrys placed in Hamburg
                3 Infantrys placed in Normandy
                8 Infantrys placed in Paris
                3 Infantrys placed in Bavaria
                4 Infantrys placed in Rhine
                5 Infantrys placed in Bohemia
                15 Infantrys placed in Berlin
                4 Infantrys placed in Warsaw
                4 Infantrys placed in E.Morocco

    Turn Complete - Germans
                Germans collect 122 PUs; end with 122 PUs

    triplea_42430_Ger5.tsvg

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