@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
4 fighters and 1 tactical_bomber moved from India to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 3 armour and 1 artillery
Russians roll dice for 4 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits
Germans roll dice for 3 armour and 1 artillery in Northwest Persia, round 2 : 0/4 hits
1 artillery owned by the Germans lost in Northwest Persia
Russians roll dice for 4 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 3/5 hits
Germans roll dice for 3 armour in Northwest Persia, round 3 : 2/3 hits
2 fighters owned by the Russians and 3 armour owned by the Germans lost in Northwest Persia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour and 1 artillery
Casualties for Russians: 2 fightersNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Northwest Persia to IraqTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 bomber and 1 fighter moved from Burma to 39 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from 1 Sea Zone to British Columbia
1 artillery moved from Alaska to British Columbia
3 fighters and 3 tactical_bombers moved from 10 Sea Zone to British Columbia
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in British Columbia
Japanese attack with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 2 armour
Japanese roll dice for 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in British Columbia, round 2 : 7/11 hits, 5,17 expected hits
British roll dice for 2 armour in British Columbia, round 2 : 2/2 hits, 1,00 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 3 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 2 carriers, 3 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 2 carriers, 3 fighters and 2 tactical_bombers in 39 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits
British roll dice for 1 battleship and 1 cruiser in 39 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
1 cruiser owned by the British and 1 battleship owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for French: 1 destroyer
Casualties for British: 1 battleship and 1 cruiser
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 armour moved from French Indo China to Shan State
3 armour moved from Shan State to Burma
1 infantry moved from Sikang to Kazakhstan
2 armour moved from Kazakhstan to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry and 3 mech_infantrys moved from Anhwe to Hunan
1 infantry moved from Hunan to Anhwe
3 armour, 3 infantry and 3 mech_infantrys moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
3 armour and 2 mech_infantrys moved from Yunnan to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 39 Sea Zone to Burma
1 bomber moved from 39 Sea Zone to Burma
1 carrier and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone
1 transport moved from 10 Sea Zone to 8 Sea Zone
3 transports moved from 1 Sea Zone to 7 Sea Zone
2 fighters moved from British Columbia to 10 Sea Zone
2 tactical_bombers moved from British Columbia to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from British Columbia to Alaska
1 destroyer moved from 89 Sea Zone to 10 Sea ZonePlace Units - Japanese
1 factory_minor and 1 harbour placed in Alaska
6 armour, 1 artillery and 3 infantry placed in Japan
Japanese undo move 2.
2 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
3 submarines placed in 36 Sea Zone
3 armour placed in Kiangsu
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 106 PUsCombat Hit Differential Summary :
British : -1,67
ANZAC : 0,67
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 armour moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Japanese
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to British Columbia
1 armour, 1 artillery and 1 infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in Central America
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Americans roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win, taking Central America from Japanese with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 1 Sea Zone, round 2 : 0/1 hits
2 transports owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in British Columbia
Americans attack with 2 armour, 2 artilleries and 3 infantry
Japanese defend with 3 artilleries
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in British Columbia, round 2 : 0/7 hits
Japanese roll dice for 3 artilleries in British Columbia, round 2 : 2/3 hits
2 infantry owned by the Americans lost in British Columbia
Americans roll dice for 2 armour, 2 artilleries and 1 infantry in British Columbia, round 3 : 3/5 hits
Japanese roll dice for 3 artilleries in British Columbia, round 3 : 1/3 hits
3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Japanese: 3 artilleries
Battle in Gibraltar
Americans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 3 infantry
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Mexico to Western United States
1 artillery and 7 infantry moved from Alexandria to Egypt
1 fighter moved from 1 Sea Zone to Western United StatesPlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 6 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,4,6,4,1,1,4,4,6,3,4,1,2,6,4,2,1,5,1,5,1
Americans collect 36 PUs (12 lost to blockades); end with 36 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 46 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 armour moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Japanese
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to British Columbia
1 armour, 1 artillery and 1 infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in Central America
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Americans roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win, taking Central America from Japanese with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 1 Sea Zone, round 2 : 0/1 hits
2 transports owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in British Columbia
Americans attack with 2 armour, 2 artilleries and 3 infantry
Japanese defend with 3 artilleries
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in British Columbia, round 2 : 0/7 hits
Japanese roll dice for 3 artilleries in British Columbia, round 2 : 2/3 hits
2 infantry owned by the Americans lost in British Columbia
Americans roll dice for 2 armour, 2 artilleries and 1 infantry in British Columbia, round 3 : 3/5 hits
Japanese roll dice for 3 artilleries in British Columbia, round 3 : 1/3 hits
3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Japanese: 3 artilleries
Battle in Gibraltar
Americans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 3 infantry
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Mexico to Western United States
1 artillery and 7 infantry moved from Alexandria to Egypt
1 fighter moved from 1 Sea Zone to Western United StatesPlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 6 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,4,6,4,1,1,4,4,6,3,4,1,2,6,4,2,1,5,1,5,1
Americans collect 36 PUs (12 lost to blockades); end with 36 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 46 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 fighter moved from India to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Turkmenistan
3 armour moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Tobruk to Libya
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Iraq
British undo move 1.
1 armour and 2 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,3,2,4,5
British collect 33 PUs (5 lost to blockades); end with 33 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,3,5,1,4,3,6,4,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 28 PUs;
Italians buy 2 artilleries and 4 infantry; Remaining resources: 8 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Libya
2 bombers moved from Southern Italy to LibyaCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 4 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 3 artilleries and 1 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 4 fighters and 3 infantry in Gibraltar, round 2 : 2/8 hits, 3,00 expected hits
British roll dice for 3 artilleries and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 4 fighters and 2 infantry in Gibraltar, round 3 : 5/7 hits, 2,83 expected hits
British roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for Americans: 3 artilleries and 1 infantry
Battle in Libya
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Libya, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
2 transports moved from 92 Sea Zone to 95 Sea Zone
4 fighters moved from Gibraltar to 92 Sea Zone
2 bombers moved from Libya to Southern ItalyPlace Units - Italians
1 artillery and 4 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 0,50
British : 0,00
Americans : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 carrier, 4 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from France to 104 Sea Zone
3 fighters moved from Western Germany to United Kingdom
4 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
5 armour and 2 mech_infantrys moved from Rostov to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
37 armour and 1 mech_infantry moved from Rostov to Northwest Persia
8 armour and 6 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Kazakhstan
Germans attack with 6 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 6 armour and 2 mech_infantrys in Kazakhstan, round 2 : 4/8 hits, 3,33 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 45 armour and 7 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 45 armour and 7 mech_infantrys in Northwest Persia, round 2 : 26/52 hits, 23,67 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 45 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 1 armour, 1 artillery, 1 bomber, 7 fighters and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters and 2 infantry in United Kingdom, round 2 : 6/12 hits, 5,50 expected hits
British roll dice for 1 artillery and 6 infantry in United Kingdom, round 2 : 2/7 hits, 2,33 expected hits
2 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 7 fighters in United Kingdom, round 3 : 3/10 hits, 5,00 expected hits
British roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in United Kingdom
Germans destroys 33PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 1 bomber and 7 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 6 infantryNon Combat Move - Germans
6 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from 104 Sea Zone to Western Germany
6 aaGuns moved from Eastern Poland to Poland
1 artillery moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Rostov to Caucasus
3 bombers moved from Caucasus to Western Germany
1 infantry moved from Nenetsia to ArchangelPlace Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
2 destroyers placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Germany
3 armour placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans : 2,17
British : -0,33
Americans : -0,33 -
OK. Uncle. you win.
All ready posted your win.
welcome back.
another? -
Sure why not. Do you want Axis or Allies?
-
same bid? i’ll take the axis
-
Okay, you’ll have Axis+6.
[email protected] you can set it up -
Have you set it up already? Didn’t see it





