0% for April

18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Central America
                1 armour moved from Eastern United States to Southeast Mexico
                      Americans take Southeast Mexico from Japanese
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to British Columbia
                1 armour, 1 artillery and 1 infantry moved from Western United States to British Columbia

    Combat - Americans
                Battle in Central America
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                        Americans roll dice for 2 fighters in 104 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                    Americans win, taking Central America from Japanese with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in 1 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 1 Sea Zone, round 2 :  0/1 hits
                        2 transports owned by the Japanese lost in 1 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in British Columbia
                    Americans attack with 2 armour, 2 artilleries and 3 infantry
                    Japanese defend with 3 artilleries
                        Americans roll dice for 2 armour, 2 artilleries and 3 infantry in British Columbia, round 2 :  0/7 hits
                        Japanese roll dice for 3 artilleries in British Columbia, round 2 :  2/3 hits
                        2 infantry owned by the Americans lost in British Columbia
                        Americans roll dice for 2 armour, 2 artilleries and 1 infantry in British Columbia, round 3 :  3/5 hits
                        Japanese roll dice for 3 artilleries in British Columbia, round 3 :  1/3 hits
                        3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Americans: 3 infantry
                    Casualties for Japanese: 3 artilleries
                Battle in Gibraltar
                    Americans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 harbour and 3 infantry
                        Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 :  3/4 hits
                        Italians roll dice for 3 infantry in Gibraltar, round 2 :  2/3 hits
                        2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Mexico to Western United States
                1 artillery and 7 infantry moved from Alexandria to Egypt
                1 fighter moved from 1 Sea Zone to Western United States

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 armour, 1 artillery and 6 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,4,6,4,1,1,4,4,6,3,4,1,2,6,4,2,1,5,1,5,1
                Americans collect 36 PUs (12 lost to blockades); end with 36 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 46 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_42263_Ame14.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Central America
                1 armour moved from Eastern United States to Southeast Mexico
                      Americans take Southeast Mexico from Japanese
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to British Columbia
                1 armour, 1 artillery and 1 infantry moved from Western United States to British Columbia

    Combat - Americans
                Battle in Central America
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                        Americans roll dice for 2 fighters in 104 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                    Americans win, taking Central America from Japanese with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in 1 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 1 Sea Zone, round 2 :  0/1 hits
                        2 transports owned by the Japanese lost in 1 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in British Columbia
                    Americans attack with 2 armour, 2 artilleries and 3 infantry
                    Japanese defend with 3 artilleries
                        Americans roll dice for 2 armour, 2 artilleries and 3 infantry in British Columbia, round 2 :  0/7 hits
                        Japanese roll dice for 3 artilleries in British Columbia, round 2 :  2/3 hits
                        2 infantry owned by the Americans lost in British Columbia
                        Americans roll dice for 2 armour, 2 artilleries and 1 infantry in British Columbia, round 3 :  3/5 hits
                        Japanese roll dice for 3 artilleries in British Columbia, round 3 :  1/3 hits
                        3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Americans: 3 infantry
                    Casualties for Japanese: 3 artilleries
                Battle in Gibraltar
                    Americans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 harbour and 3 infantry
                        Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 :  3/4 hits
                        Italians roll dice for 3 infantry in Gibraltar, round 2 :  2/3 hits
                        2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Mexico to Western United States
                1 artillery and 7 infantry moved from Alexandria to Egypt
                1 fighter moved from 1 Sea Zone to Western United States

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 armour, 1 artillery and 6 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,4,6,4,1,1,4,4,6,3,4,1,2,6,4,2,1,5,1,5,1
                Americans collect 36 PUs (12 lost to blockades); end with 36 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 46 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                2 mech_infantrys moved from Turkmenistan to Kazakhstan
                1 fighter moved from India to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                        British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kazakhstan to Turkmenistan
                3 armour moved from Egypt to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from Tobruk to Libya
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Iraq
                British undo move 1.
                1 armour and 2 infantry placed in Iraq
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,3,2,4,5
                British collect 33 PUs (5 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,3,5,1,4,3,6,4,4
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
                Some Units in India change ownership: 1 artillery

    triplea_42263_UK_14.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Italians
                Italians repair damage of 2x factory_major; Remaining resources: 28 PUs;
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                4 fighters moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 bombers moved from Southern Italy to Libya

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 4 fighters and 3 infantry
                    British defend with 1 harbour; Americans defend with 3 artilleries and 1 infantry
                        Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
                        Italians roll dice for 1 artillery, 4 fighters and 3 infantry in Gibraltar, round 2 : 2/8 hits, 3,00 expected hits
                        British roll dice for 3 artilleries and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
                        1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery, 4 fighters and 2 infantry in Gibraltar, round 3 : 5/7 hits, 2,83 expected hits
                        British roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
                        2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 3 artilleries and 1 infantry
                Battle in Libya
                    Italians attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Libya, round 2 : 2/4 hits, 2,00 expected hits
                        Americans roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                4 fighters moved from Gibraltar to 92 Sea Zone
                2 bombers moved from Libya to Southern Italy

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Italians : 0,50
        British : 0,00
        Americans : 0,33

    triplea_42263_Ita14.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
                ANZAC collect 10 PUs; end with 11 PUs

    triplea_42263_ANZ14.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 1 carrier, 4 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
                2 bombers moved from France to 104 Sea Zone
                3 fighters moved from Western Germany to United Kingdom
                4 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from France to United Kingdom
                1 submarine moved from 119 Sea Zone to 104 Sea Zone
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                5 armour and 2 mech_infantrys moved from Rostov to Kazakhstan
                1 armour moved from Caucasus to Kazakhstan
                37 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                8 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 6 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 6 armour and 2 mech_infantrys in Kazakhstan, round 2 : 4/8 hits, 3,33 expected hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Northwest Persia
                    Germans attack with 45 armour and 7 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 45 armour and 7 mech_infantrys in Northwest Persia, round 2 : 26/52 hits, 23,67 expected hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 45 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in United Kingdom
                    Germans attack with 1 armour, 1 artillery, 1 bomber, 7 fighters and 2 infantry
                    British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters and 2 infantry in United Kingdom, round 2 : 6/12 hits, 5,50 expected hits
                        British roll dice for 1 artillery and 6 infantry in United Kingdom, round 2 : 2/7 hits, 2,33 expected hits
                        2 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber and 7 fighters in United Kingdom, round 3 : 3/10 hits, 5,00 expected hits
                        British roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in United Kingdom
                    Germans destroys 33PUs while taking British capital
                    Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 1 bomber and 7 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 6 infantry

    Non Combat Move - Germans
                6 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from 104 Sea Zone to Western Germany
                6 aaGuns moved from Eastern Poland to Poland
                1 artillery moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Rostov to Caucasus
                3 bombers moved from Caucasus to Western Germany
                1 infantry moved from Nenetsia to Archangel

    Place Units - Germans
                1 carrier and 2 destroyers placed in 110 Sea Zone
                2 destroyers placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Ukraine

    Turn Complete - Germans
                Germans collect 71 PUs; end with 71 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs

    Combat Hit Differential Summary :

    Germans : 2,17
        British : -0,33
        Americans : -0,33

    triplea_42263_Ger15.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    OK. Uncle. you win.
    All ready posted your win.
    welcome back.
    another?

  • 19 18

    Sure why not. Do you want Axis or Allies?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    same bid? i’ll take the axis

  • 19 18

    Okay, you’ll have Axis+6.
    [email protected] you can set it up

  • 19 18

    Have you set it up already? Didn’t see it

T-shirts, Hats, and More

Suggested Topics

  • 16
  • 9
  • 132
  • 19
  • 119
  • 123
  • 166
  • 104
Axis & Allies Boardgaming Custom Painted Miniatures

8

Online

18.1k

Users

40.9k

Topics

1.8m

Posts