@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul you want action, you’ll get action ;-)
Turn complete!
:O
Let s rock and roll xD
Woah, weird. I’ll post a message in the league discussion thread to see if anyone knows how this happens.
What version of triple a are you using? that difference might also explain it.
1.9
Mine is the 1.9009687. I’m not sure if you mean that too since there are a few 1.9s. Posted a message in the league thread so maybe someone there has an idea.
1.9
I think you should upgrade your Triple-A. There have been a couple of bugs with the calculator. There is no way that this battle should be >80%. I get 56% on build 8281, which I think is about right. 35% on build 9687. Looks like there’s a bug which has been reintroduced in the most recent build.
Actually, maybe 35% is about right! Just put in something similar into the website calculator
Thanks Simon. I think 35% is probably close to the right odds. It was just strange to have two calculators giving such different numbers.
I have 7398, I will upgrade
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
21 artilleries moved from Russia to Tambov
32 infantry moved from Russia to Tambov
2 armour and 2 infantry moved from Russia to Tambov
5 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 mech_infantrys moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 armour, 21 artilleries, 44 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour, 21 artilleries, 44 infantry and 2 mech_infantrys in Tambov, round 2 : 23/69 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 21 artilleries, 43 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Tambov
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
2 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 marine, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Shantung to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Kweichow
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 bombers moved from French Indo China to Burma
2 fighters moved from Hunan to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 8/12 hits, 6.50 expected hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from French Indo China to 33 Sea Zone
3 carriers, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour moved from Anhwe to Yunnan
1 infantry moved from Shantung to Anhwe
1 artillery, 1 infantry and 1 marine moved from Manchuria to 19 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 battleship moved from 38 Sea Zone to 36 Sea Zone
2 carriers moved from 38 Sea Zone to 36 Sea Zone
1 destroyer and 1 transport moved from 38 Sea Zone to 36 Sea Zone
4 fighters moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
1 tactical_bomber moved from Burma to Yunnan
2 bombers moved from Burma to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery, 1 infantry and 1 marine placed in French Indo China
2 artilleries and 1 infantry placed in Queensland
2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -1.00
UK_Pacific : 0.00
Japanese : 1.00
I need some more time, important round
No problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 89 Sea Zone to 101 Sea Zone
4 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 bomber moved from Suriname to French Guiana
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 1 cruiser moved from 26 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from French Guiana to Eastern United States
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 fighters placed in Western United States
1 carrier placed in 10 Sea Zone
2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
changed 2 inf for a sub
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 89 Sea Zone to 101 Sea Zone
4 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 bomber moved from Suriname to French Guiana
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 1 cruiser moved from 26 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from French Guiana to Eastern United States
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 fighters placed in Western United States
1 carrier placed in 10 Sea Zone
2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to Greece
1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
Combat - British
Battle in Greece
British attack with 1 bomber
Italians defend with 1 bomber
British roll dice for 1 bomber in Greece, round 2 : 1/1 hits
Italians roll dice for 1 bomber in Greece, round 2 : 0/1 hits
1 bomber owned by the Italians lost in Greece
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 fighters moved from Burma to India
1 bomber moved from Greece to Syria
2 artilleries moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
3 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour moved from Tobruk to Egypt
3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Syria to Egypt
1 fighter and 2 tactical_bombers moved from Persia to India
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 artillery and 2 infantry placed in Persia
3 armour placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 cruisers moved from 92 Sea Zone to 95 Sea Zone
2 marines moved from Northern Italy to 95 Sea Zone
2 cruisers and 2 marines moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Tobruk
1 marine moved from 96 Sea Zone to Libya
Combat - Italians
Battle in Tobruk
Battle in Libya
Non Combat Move - Italians
1 battleship and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
3 transports moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Southern Italy to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 cruisers moved from 92 Sea Zone to 95 Sea Zone
2 marines moved from Northern Italy to 95 Sea Zone
2 cruisers and 2 marines moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Tobruk
1 marine moved from 96 Sea Zone to Libya
Combat - Italians
Battle in Tobruk
Battle in Libya
Non Combat Move - Italians
1 battleship and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
3 transports moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Southern Italy to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 battleship
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
reposted with an NCM edit
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - French