Scramble TJ?
b6219b67-482a-414c-b5e9-c4d7a06f626a-image.png
18L axis-dominion (+4) vs karL (allies) bm3
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Let us be quiet! The dice will rule and there is no justice from them!
KILL!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour and 4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
2 fighters and 3 tactical_bombers moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 88 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 infantry and 3 transports moved from 112 Sea Zone to 105 Sea Zone
3 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to 96 Sea Zone
1 cruiser moved from 112 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Normandy BordeauxCombat - Germans
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 88 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 3 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 4/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/8 hits, 3.17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
2 artilleries moved from Germany to Poland
1 armour moved from Holland Belgium to Germany
1 infantry moved from Yugoslavia to 97 Sea Zone
1 bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from 88 Sea Zone to Gibraltar
2 artilleries and 7 infantry moved from Yugoslavia to Romania
2 aaGuns, 1 artillery and 11 infantry moved from Slovakia Hungary to Romania
5 armour and 4 mech_infantrys moved from France to Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Western Germany
1 fighter moved from 112 Sea Zone to Southern Italy
1 carrier moved from 112 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
1 fighter moved from Normandy Bordeaux to 105 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria
2 submarines moved from 106 Sea Zone to 103 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 1.67
British : -0.50
French : 0.33
Neutral_Allies : 1.67 -
Germans buy 17 mech_infantrys; Remaining resources: 0 PUs
noooooooooo!
:mrgreen: -
don’t get weak now
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
4 armour and 1 mech_infantry moved from Ukraine to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Belarus
2 aaGuns, 1 artillery and 12 infantry moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
6 infantry moved from Novgorod to Belarus
3 infantry moved from Bessarabia to Ukraine
6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
I woke up this morning thinking, “that game against AD can’t be that bad…” And then I pulled up the map, and, uuuf, it is that bad. Let’s see how quickly you can crush me! :lol:
Kill kill kill!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Hunan
3 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 55 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from Kiangsi to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Manchuria to JeholPlace Units - Japanese
1 airfield placed in Kwangsi
1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Guam to 63 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to Western United StatesPlace Units - Americans
3 submarines placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 9 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 2 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from 92 Sea Zone to Morocco
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 41 Sea Zone to 79 Sea Zone
1 aaGun and 1 artillery moved from Burma to India
2 infantry moved from Burma to India
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
1 destroyer placed in 106 Sea Zone
2 armour and 1 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 submarine and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win, taking Cyprus from British with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Libya
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 3 : 1/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in MaltaNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 99 Sea Zone
2 infantry moved from Yugoslavia to Romania
1 armour moved from Southern France to Yugoslavia
1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern France to France
1 aaGun and 2 artilleries moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -1.67
British : -0.33
French : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Sumatra to India
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from Queensland to New Zealand
1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine and 1 transport
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 5 : 0/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 6 : 0/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 7 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 7 : 1/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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wow, this is getting crazy… the dice really have it out or me.
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wow, this is getting crazy… the dice really have it out or me.
making up for Egypt last game :lol: :lol: :lol:
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wow, this is getting crazy… the dice really have it out or me.
making up for Egypt last game :lol: :lol: :lol:
what do you think, should we just call this one? you think the allies have a chance?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from 99 Sea Zone to Crete
2 artilleries and 2 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 105 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Morocco
1 cruiser moved from 105 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Crete
Battle in Morocco
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 fighter; French defend with 2 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 2/7 hits, 3.17 expected hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 3/3 hits, 1.33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the French lost in Morocco
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 2/4 hits, 2.17 expected hits
French roll dice for 1 fighter in Morocco, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Morocco
Germans win, taking Crete from Neutral_Allies, taking Morocco from French with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for French: 2 infantry
Casualties for British: 1 fighterNon Combat Move - Germans
1 aaGun moved from Normandy Bordeaux to 105 Sea Zone
1 aaGun and 1 transport moved from 105 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Morocco
1 bomber moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone
1 carrier moved from 105 Sea Zone to 92 Sea Zone
2 fighters moved from Alexandria to Greece
2 aaGuns, 3 artilleries and 17 infantry moved from Romania to Eastern Poland
1 aaGun, 2 artilleries and 2 infantry moved from Poland to Eastern Poland
6 armour and 14 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Western Germany to Poland
3 armour moved from Greece to Romania
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Gibraltar
1 tactical_bomber moved from Alexandria to Southern Italy
1 tactical_bomber moved from Alexandria to Southern ItalyPlace Units - Germans
1 airfield placed in Greece
1 destroyer placed in 112 Sea Zone
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -1.83
French : 1.00 -
I think allies are screwed. but then, with these kinds of dice, who really knows? lmao
wow, this is getting crazy… the dice really have it out or me.
making up for Egypt last game :lol: :lol: :lol:
what do you think, should we just call this one? you think the allies have a chance?
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Ok, let’s restart. I’ll post. You can just restart new game here.
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Ok, let’s restart. I’ll post. You can just restart new game here.
you can go axis this time. +4
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and start in new thread. better
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