@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
18L axis-dominion (+3) vs karl8 (allies) bm3
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honestly tho, all that maneuvering got you some convoys perhaps, but how many dds did you lose in the process?
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While I agree that sz6 convoying is partly overrated combined with green korea and disrupting naval buys in sz6 it has its merits.
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I’m just glad I scared that German bomber away! :lol:
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I’m just glad I scared that German bomber away! :lol:
haha, nah he wasn’t needed anymore. Japan decided to get intimate :wink:
and he was needed elsewhere anyway
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This game is going to be a test of my grand Allied theory….

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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from India to French Indo China
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
3 fighters moved from Korea to 18 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
6 fighters moved from 6 Sea Zone to MarianasCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Marianas
Americans attack with 6 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 1 marine
Americans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Marianas, round 2 : 1/8 hits
Japanese roll dice for 1 infantry and 1 marine in Marianas, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Americans roll dice for 6 fighters and 1 mech_infantry in Marianas, round 3 : 5/7 hits
Japanese roll dice for 1 marine in Marianas, round 3 : 1/1 hits
1 marine owned by the Japanese and 1 fighter owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry and 1 marine
Battle in Holland Belgium
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Iwo Jima
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 18 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter, 6 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 18 Sea Zone to Caroline Islands
1 fighter moved from 18 Sea Zone to 22 Sea Zone
5 fighters moved from Marianas to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from French Indo China to India
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Midway
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 carrier and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Holland Belgium to United Kingdom
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
4 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 4 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
3 armour moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 aaGuns, 3 artilleries and 22 infantry moved from Burma to Shan State
1 aaGun and 7 infantry moved from India to Burma
5 armour and 2 mech_infantrys moved from West India to Burma
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Caroline Islands: 2 fighters
EDIT: Adding units owned by Americans to Wake Island: 2 fighters
EDIT: Turning off Edit Mode
3 armour placed in Egypt
1 armour and 1 fighter placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
British undo move 2.
1 fighter placed in United Kingdom
1 armour placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from Algeria: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
hey, sorry for all the edits, didn’t see you were set up for strike on 110… :-P
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thought hard about stacking 6… you would have won, but I was hoping I could get good reduction… alas, if it went to odd, you’d still have 14ish units left…
also, the BatCalc is pretty bad at sea battles I find… if the first round goes bad for you, then you’ll get crushed way out of proportion
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from British
1 mech_infantry moved from Caucasus to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 aaGun and 3 infantry moved from Denmark to Western Germany
1 aaGun, 1 armour and 2 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
3 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
3 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,6,5,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -1.33
Americans : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 3 submarines moved from 6 Sea Zone to 22 Sea Zone
ANZAC take 17 Sea Zone from Japanese
ANZAC take 22 Sea Zone from Japanese
2 fighters moved from Korea to MarianasCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 22 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 22 Sea Zone: 2 aaGuns and 1 transport
EDIT: Adding units owned by Americans to 22 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Marianas: 1 aaGun
EDIT: Turning off Edit ModeCombat Move - French
2 infantry moved from Libya to Tobruk
1 fighter moved from Gibraltar to EgyptNon Combat Move - French
Turn Complete - French
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Egypt went really bad, despite 94% odds.
GG
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Egypt went really bad, despite 94% odds.
GG
I thought I had the odds there… oops…
GG
Up for another? Switch sides? I’d take axis for +6?
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Oh, I see, you had your planes in Italy too… ha ha… missed that.
Dumb luck saves my dumb ass!
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I guess that’s revenge for my failed sealion against you last time! :lol:
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thanks for the offer, but I’m going to pass for now. whenever I get diced that bad, it’s usually a sign from my higher self that I’m playing too much and need to slow down or take a break. so I’m going to wrap up my existing games and start ramping back down. I’ve got a lot of them cooking right now.
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thanks for the offer, but I’m going to pass for now. whenever I get diced that bad, it’s usually a sign from my higher self that I’m playing too much and need to slow down or take a break. so I’m going to wrap up my existing games and start ramping back down. I’ve got a lot of them cooking right now.
understood, hit me up when you are ramping up again. You know I am always ready to get beaten!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 3 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
13 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 fighters and 4 tactical_bombers moved from Southern Italy to Egypt
4 bombers moved from Romania to Egypt
1 mech_infantry moved from Persia to Syria
Germans take Syria from French
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Egypt
Germans attack with 14 armour, 4 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers
British defend with 11 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 2 tactical_bombers; French defend with 1 fighter and 2 infantry; ANZAC defend with 2 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 14 armour, 4 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers in Egypt, round 2 : 14/41 hits, 16.17 expected hits
British roll dice for 12 armour, 4 artilleries, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 20/36 hits, 15.33 expected hits
2 infantry owned by the ANZAC, 3 armour owned by the Germans, 3 infantry owned by the Americans, 2 infantry owned by the French, 17 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Egypt
Germans roll dice for 11 armour, 4 bombers, 2 fighters and 4 tactical_bombers in Egypt, round 3 : 9/21 hits, 11.83 expected hits
British roll dice for 12 armour, 4 artilleries, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 12/22 hits, 10.67 expected hits
1 fighter owned by the Germans, 11 armour owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 3 artilleries owned by the British, 3 armour owned by the British and 1 mech_infantry owned by the Americans lost in Egypt
Germans roll dice for 4 bombers, 1 fighter and 4 tactical_bombers in Egypt, round 4 : 4/9 hits, 5.33 expected hits
British roll dice for 8 armour, 3 fighters and 2 tactical_bombers in Egypt, round 4 : 12/13 hits, 7.00 expected hits
1 fighter owned by the Germans, 4 bombers owned by the Germans, 4 tactical_bombers owned by the Germans and 4 armour owned by the British lost in Egypt
British win with 4 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -154
Casualties for Germans: 14 armour, 4 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 7 armour, 3 artilleries and 7 infantry
Casualties for French: 2 infantryCombat Hit Differential Summary :
Germans : -6.33
British : 11.00 -
posted for the record
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wow: British : 11.00





