0% for April

18L axis-dominion (+3) vs karl8 (allies) bm3

  • 22 20 19 18 17 16 15 14 12

    thought hard about stacking 6… you would have won, but I was hoping I could get good reduction… alas, if it went to odd, you’d still have 14ish units left…

    also, the BatCalc is pretty bad at sea battles I find… if the first round goes bad for you, then you’ll get crushed way out of proportion

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 mech_infantry moved from Caucasus to Turkmenistan
                      Italians take Turkmenistan from Russians

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Holland Belgium to Western Germany
                1 aaGun and 3 infantry moved from Denmark to Western Germany
                1 aaGun, 1 armour and 2 infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Northwest Persia to Volgograd
                3 armour moved from Northwest Persia to Trans-Jordan
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 mech_infantry moved from Normandy Bordeaux to Western Germany

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,6,5,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Italians : -1.33
        Americans : -0.67

    triplea_42082_Ita8.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser and 3 submarines moved from 6 Sea Zone to 22 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                      ANZAC take 22 Sea Zone from Japanese
                2 fighters moved from Korea to Marianas

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 22 Sea Zone: 1 battleship
                EDIT: Removing units owned by Americans from 22 Sea Zone: 2 aaGuns and 1 transport
                EDIT: Adding units owned by Americans to 22 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Marianas: 1 aaGun
                EDIT: Turning off Edit Mode

    Combat Move - French
                2 infantry moved from Libya to Tobruk
                1 fighter moved from Gibraltar to Egypt

    Non Combat Move - French

    Turn Complete - French

    triplea_42082_Fre8.tsvg

  • 25 24 22 21 20 19 18 16 15

    Egypt went really bad, despite 94% odds.

    GG

  • 22 20 19 18 17 16 15 14 12

    @axis-dominion:

    Egypt went really bad, despite 94% odds.

    GG

    I thought I had the odds there… oops…

    GG

    Up for another?  Switch sides?  I’d take axis for +6?

  • 22 20 19 18 17 16 15 14 12

    Oh, I see, you had your planes in Italy too… ha ha… missed that.

    Dumb luck saves my dumb ass!

  • 22 20 19 18 17 16 15 14 12

    I guess that’s revenge for my failed sealion against you last time!  :lol:

  • 25 24 22 21 20 19 18 16 15

    thanks for the offer, but I’m going to pass for now. whenever I get diced that bad, it’s usually a sign from my higher self that I’m playing too much and need to slow down or take a break. so I’m going to wrap up my existing games and start ramping back down. I’ve got a lot of them cooking right now.

  • 22 20 19 18 17 16 15 14 12

    @axis-dominion:

    thanks for the offer, but I’m going to pass for now. whenever I get diced that bad, it’s usually a sign from my higher self that I’m playing too much and need to slow down or take a break. so I’m going to wrap up my existing games and start ramping back down. I’ve got a lot of them cooking right now.

    understood, hit me up when you are ramping up again.  You know I am always ready to get beaten!

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 5 artilleries, 3 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                13 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                2 fighters and 4 tactical_bombers moved from Southern Italy to Egypt
                4 bombers moved from Romania to Egypt
                1 mech_infantry moved from Persia to Syria
                      Germans take Syria from French
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Egypt
                    Germans attack with 14 armour, 4 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers
                    British defend with 11 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 2 tactical_bombers; French defend with 1 fighter and 2 infantry; ANZAC defend with 2 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        Germans roll dice for 14 armour, 4 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers in Egypt, round 2 : 14/41 hits, 16.17 expected hits
                        British roll dice for 12 armour, 4 artilleries, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 20/36 hits, 15.33 expected hits
                        2 infantry owned by the ANZAC, 3 armour owned by the Germans, 3 infantry owned by the Americans, 2 infantry owned by the French, 17 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Egypt
                        Germans roll dice for 11 armour, 4 bombers, 2 fighters and 4 tactical_bombers in Egypt, round 3 : 9/21 hits, 11.83 expected hits
                        British roll dice for 12 armour, 4 artilleries, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 12/22 hits, 10.67 expected hits
                        1 fighter owned by the Germans, 11 armour owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 3 artilleries owned by the British, 3 armour owned by the British and 1 mech_infantry owned by the Americans lost in Egypt
                        Germans roll dice for 4 bombers, 1 fighter and 4 tactical_bombers in Egypt, round 4 : 4/9 hits, 5.33 expected hits
                        British roll dice for 8 armour, 3 fighters and 2 tactical_bombers in Egypt, round 4 : 12/13 hits, 7.00 expected hits
                        1 fighter owned by the Germans, 4 bombers owned by the Germans, 4 tactical_bombers owned by the Germans and 4 armour owned by the British lost in Egypt
                    British win with 4 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -154
                    Casualties for Germans: 14 armour, 4 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers
                    Casualties for ANZAC: 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for British: 7 armour, 3 artilleries and 7 infantry
                    Casualties for French: 2 infantry

    Combat Hit Differential Summary :

    Germans : -6.33
        British : 11.00

    triplea_42082_Ger9.tsvg

  • 25 24 22 21 20 19 18 16 15

    posted for the record

  • 22 20 19 18 17 16 15 14 12

    wow:  British : 11.00

  • 15 14

    wow, sick dice. What odds did the Germans have?

  • 22 20 19 18 17 16 15 14 12

    Calc said 90+ for Germany

    However looking at the rolls and the casualty profiles I can see how with just a tip of the dice the battle can go sideways, which it did

  • 22 20 19 18 17 16 15 14 12

    But that being said I did get lucky

    But I think the allies need luck or at least set themselves up for defensive opportunities that can cut their way

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