turn complete
18L axis-dominion (+3) vs karl8 (allies) bm3
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thought hard about stacking 6… you would have won, but I was hoping I could get good reduction… alas, if it went to odd, you’d still have 14ish units left…
also, the BatCalc is pretty bad at sea battles I find… if the first round goes bad for you, then you’ll get crushed way out of proportion
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from British
1 mech_infantry moved from Caucasus to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 aaGun and 3 infantry moved from Denmark to Western Germany
1 aaGun, 1 armour and 2 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
3 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
3 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,6,5,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -1.33
Americans : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 3 submarines moved from 6 Sea Zone to 22 Sea Zone
ANZAC take 17 Sea Zone from Japanese
ANZAC take 22 Sea Zone from Japanese
2 fighters moved from Korea to MarianasCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 22 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 22 Sea Zone: 2 aaGuns and 1 transport
EDIT: Adding units owned by Americans to 22 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Marianas: 1 aaGun
EDIT: Turning off Edit ModeCombat Move - French
2 infantry moved from Libya to Tobruk
1 fighter moved from Gibraltar to EgyptNon Combat Move - French
Turn Complete - French
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Egypt went really bad, despite 94% odds.
GG
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Egypt went really bad, despite 94% odds.
GG
I thought I had the odds there… oops…
GG
Up for another? Switch sides? I’d take axis for +6?
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Oh, I see, you had your planes in Italy too… ha ha… missed that.
Dumb luck saves my dumb ass!
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I guess that’s revenge for my failed sealion against you last time! :lol:
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thanks for the offer, but I’m going to pass for now. whenever I get diced that bad, it’s usually a sign from my higher self that I’m playing too much and need to slow down or take a break. so I’m going to wrap up my existing games and start ramping back down. I’ve got a lot of them cooking right now.
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thanks for the offer, but I’m going to pass for now. whenever I get diced that bad, it’s usually a sign from my higher self that I’m playing too much and need to slow down or take a break. so I’m going to wrap up my existing games and start ramping back down. I’ve got a lot of them cooking right now.
understood, hit me up when you are ramping up again. You know I am always ready to get beaten!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 3 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
13 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 fighters and 4 tactical_bombers moved from Southern Italy to Egypt
4 bombers moved from Romania to Egypt
1 mech_infantry moved from Persia to Syria
Germans take Syria from French
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Egypt
Germans attack with 14 armour, 4 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers
British defend with 11 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 2 tactical_bombers; French defend with 1 fighter and 2 infantry; ANZAC defend with 2 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 14 armour, 4 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers in Egypt, round 2 : 14/41 hits, 16.17 expected hits
British roll dice for 12 armour, 4 artilleries, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 20/36 hits, 15.33 expected hits
2 infantry owned by the ANZAC, 3 armour owned by the Germans, 3 infantry owned by the Americans, 2 infantry owned by the French, 17 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Egypt
Germans roll dice for 11 armour, 4 bombers, 2 fighters and 4 tactical_bombers in Egypt, round 3 : 9/21 hits, 11.83 expected hits
British roll dice for 12 armour, 4 artilleries, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 12/22 hits, 10.67 expected hits
1 fighter owned by the Germans, 11 armour owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 3 artilleries owned by the British, 3 armour owned by the British and 1 mech_infantry owned by the Americans lost in Egypt
Germans roll dice for 4 bombers, 1 fighter and 4 tactical_bombers in Egypt, round 4 : 4/9 hits, 5.33 expected hits
British roll dice for 8 armour, 3 fighters and 2 tactical_bombers in Egypt, round 4 : 12/13 hits, 7.00 expected hits
1 fighter owned by the Germans, 4 bombers owned by the Germans, 4 tactical_bombers owned by the Germans and 4 armour owned by the British lost in Egypt
British win with 4 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -154
Casualties for Germans: 14 armour, 4 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 7 armour, 3 artilleries and 7 infantry
Casualties for French: 2 infantryCombat Hit Differential Summary :
Germans : -6.33
British : 11.00 -
posted for the record
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wow: British : 11.00
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wow, sick dice. What odds did the Germans have?
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Calc said 90+ for Germany
However looking at the rolls and the casualty profiles I can see how with just a tip of the dice the battle can go sideways, which it did
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But that being said I did get lucky
But I think the allies need luck or at least set themselves up for defensive opportunities that can cut their way





