@simon33 nvm. I see the actual game now.
18L axis-dominion (+6) vs oysteilo (allies) bm3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Caucasus to Western Ukraine
1 fighter moved from Caucasus to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Caucasus
3 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Caucasus to Iraq
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
5 mech_infantrys moved from Eastern Poland to Novgorod
2 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,4,6,3,5,3,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Italians collect 5 PUs (12 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians : -0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to Java
3 fighters moved from Queensland to JavaCombat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 armour, 5 fighters and 1 infantry
Japanese defend with 1 armour and 1 marine
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 armour, 5 fighters and 1 infantry in Java, round 2 : 3/7 hits, 3,17 expected hits
Japanese roll dice for 1 armour and 1 marine in Java, round 2 : 0/2 hits, 0,83 expected hits
1 marine owned by the Japanese and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 1 marineNon Combat Move - ANZAC
5 fighters moved from Java to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 aaGuns moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 factory_minor, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Caucasus to Tambov
1 artillery and 2 infantry moved from Volgograd to Tambov
1 fighter moved from Caucasus to Tambov
1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Western Germany to Tambov
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Holland Belgium
Germans attack with 3 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking 106 Sea Zone from Russians, taking Holland Belgium from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Tambov, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
8 armour and 8 mech_infantrys moved from Iraq to Trans-Jordan
6 armour and 6 mech_infantrys moved from Persia to Trans-Jordan
9 mech_infantrys moved from Caucasus to Iraq
3 fighters moved from Holland Belgium to Southern Italy
1 bomber moved from Tambov to Romania
1 bomber moved from Tambov to Volgograd
2 fighters moved from Rostov to Iraq
3 tactical_bombers moved from Rostov to Iraq
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter moved from Tambov to Volgograd
1 tactical_bomber moved from Belarus to Northwest Persia
4 armour moved from Volgograd to Northwest Persia
6 mech_infantrys moved from Volgograd to Northwest Persia
2 armour moved from Samara to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Sikang
7 artilleries moved from Samara to Volgograd
8 infantry moved from Samara to Volgograd
1 aaGun moved from Samara to Volgograd
2 armour moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
5 mech_infantrys moved from Archangel to Vyborg
3 artilleries moved from Germany to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
2 artilleries moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Germany to Romania
1 armour moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 106 Sea Zone to 121 Sea ZonePlace Units - Germans
1 factory_minor placed in Iraq
1 fighter placed in Western Germany
1 fighter placed in Novgorod
3 armour placed in Volgograd
2 infantry placed in Novgorod
3 artilleries and 3 infantry placed in Germany
3 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Germans undo move 7.
1 mech_infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 3.
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4,3,3,5,5,6,1
Germans collect 66 PUs (6 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 0.33
British : -0.67
Russians : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 factory_minor, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Caucasus to Tambov
1 artillery and 2 infantry moved from Volgograd to Tambov
1 fighter moved from Caucasus to Tambov
1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Western Germany to Tambov
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Holland Belgium
Germans attack with 3 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking 106 Sea Zone from Russians, taking Holland Belgium from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Tambov, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
8 armour and 8 mech_infantrys moved from Iraq to Trans-Jordan
6 armour and 6 mech_infantrys moved from Persia to Trans-Jordan
9 mech_infantrys moved from Caucasus to Iraq
3 fighters moved from Holland Belgium to Southern Italy
1 bomber moved from Tambov to Romania
1 bomber moved from Tambov to Volgograd
2 fighters moved from Rostov to Iraq
3 tactical_bombers moved from Rostov to Iraq
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter moved from Tambov to Volgograd
1 tactical_bomber moved from Belarus to Northwest Persia
4 armour moved from Volgograd to Northwest Persia
6 mech_infantrys moved from Volgograd to Northwest Persia
2 armour moved from Samara to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Sikang
7 artilleries moved from Samara to Volgograd
8 infantry moved from Samara to Volgograd
1 aaGun moved from Samara to Volgograd
2 armour moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
5 mech_infantrys moved from Archangel to Vyborg
3 artilleries moved from Germany to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
2 artilleries moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Germany to Romania
1 armour moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 106 Sea Zone to 121 Sea ZonePlace Units - Germans
1 factory_minor placed in Iraq
1 fighter placed in Western Germany
1 fighter placed in Novgorod
3 armour placed in Volgograd
2 infantry placed in Novgorod
3 artilleries and 3 infantry placed in Germany
3 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Germans undo move 7.
1 mech_infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 3.
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4,3,3,5,5,6,1
Germans collect 66 PUs (6 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 4 armour and 6 mech_infantrys
EDIT: Removing units owned by Germans from Northwest Persia: 4 armour and 6 mech_infantrys
EDIT: Removing units owned by Germans from Northwest Persia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 infantry
EDIT: Adding units owned by Germans to Kazakhstan: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
British : -0.67
Russians : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 3 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Samara
1 infantry moved from Yunnan to Shan State
Russians take Shan State from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 3/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 3 infantry in Rostov, round 3 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 aaGun, 1 artillery and 3 infantry moved from Smolensk to Russia
2 aaGuns, 2 armour, 2 artilleries, 25 infantry, 1 marine and 3 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : 6,00
Italians : 0,33
Russians : -2,17 -
all right, I am posting your win now. i am done with this game
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Rematch? Are you willing to give me axis +6?
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Rematch? Are you willing to give me axis +6?
ok good game. sure go for it
Cool, you don’t think it is premature?
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Rematch? Are you willing to give me axis +6?
ok good game. sure go for it
Cool, you don’t think it is premature?
well, you did have a pretty rough Russian turn, lost a lot of guys who later you’d need for defense, not to mention loss of position. I’d say, seems to me you’re ready to move on and start a fresh game, so in that sense it is not premature. euro axis is very strong even tho Japan is challenged. usually in this situation, Japan need only survive and be a thorn and resource drain for the allies, and maybe make some surprise moves to help support a euro win.
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I admit, it sounds tempting to me to take the position over at the USA move in which Oysteilo decided to abandon Caro.
It looked to me that the Allies had a potent position at this moment. But I admit, I sometimes tend to overestimate Allied position so I can tell that I am absolute NOT certainly that I will win from there.AD, what do you think? Would you be willing to play this position for fun for a while from there another time?
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I was referring to US7
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BTW: I just realized, Germany would NOT have an attack on Egypt or I am mistaken?
In this case I consider it definitely premature to resign. What happened during the German turn that made you think the tide turned Oysteilo?
Also, you are even in position to prepare for the turn after the next turn, so the Germans might maybe even get stuck or at least have to take a dice battle to finally to take Egypt.
I think the position would definitely be worth to fight. Japan is close to collapsing. Maybe it would already be collapsed in case you would have stayed at Caro US7.
I admit, I did not have many long games in BM yet but as long as Egypt has not fallen for good with Germany remaining strong I think the Allies should continue.
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the short version JDOW:
Germany is making 90 + and will be for a long time. I was looking into trying an combined attack on india with UK and russia with my transports and planes, but wont change anything
so I decided to defend egypt. Maybe there are som tricks I can pull to delay the suffer, but at the end of the day Germany can just build and build and build and build. I have a week moscow and potentially a strong egypt, but USA is too slow in europe to make a difference
I am happy to play this out with you jdow but this is a lost case in my opinion
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I admit, it sounds tempting to me to take the position over at the USA move in which Oysteilo decided to abandon Caro.
It looked to me that the Allies had a potent position at this moment. But I admit, I sometimes tend to overestimate Allied position so I can tell that I am absolute NOT certainly that I will win from there.AD, what do you think? Would you be willing to play this position for fun for a while from there another time?
hmm not sure I’d like to replay this yet again :) was a fun game but certainly Japan was a challenge. I’d be down for a new league game with you whenever you’re ready.
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It’s fine. Just for the record, this how I could have imagined Allies should have played US/CHI/UK 7.
key elements:
- Beginn to make pressure from 110 (as Oysteilo did bid keeping the US troops alive)
- Moving north with the US/Chinese /Russians in order to liberate Manchuria, Russian territories and Korea
- Stay at Caro to squeeze the Japanese and to force them to use blockers
- Move the fleet from sz98 towards the Indian ocean in order to sooner or later take the money islands away from Japan and to keep a threat on India
- Utilize the AA in the USA
Note, I forgot to kill the 2 Japanese TTs with the bomber so I edited the SBR back.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from 33 Sea Zone to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Anhwe to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 transport in 17 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo JimaNon Combat Move - Americans
2 fighters moved from 18 Sea Zone to 33 Sea Zone
3 fighters moved from 17 Sea Zone to 33 Sea Zone
1 carrier, 4 destroyers and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier moved from 10 Sea Zone to 30 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from French Indo China to Anhwe
1 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry and 1 marine moved from Tunisia to Libya
2 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from 110 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 tactical_bomber moved from Morocco to United Kingdom
1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 infantry placed in Western United States
5 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
3 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Anhwe
4 infantry moved from Anhwe to Jehol
6 infantry moved from Kweichow to Anhwe
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
3 infantry moved from Kweichow to AnhwePlace Units - Chinese
3 infantry placed in Anhwe
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUsPurchase Units - British
British repair damage of 1x harbour; Remaining resources: 36 PUs;
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Ethiopia to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in British Somaliland
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 infantry and 1 mech_infantry in British Somaliland, round 2 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in British Somaliland
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking British Somaliland from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caucasus
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Iraq
1 armour moved from Syria to Iraq
4 fighters and 1 tactical_bomber moved from Syria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 97 Sea Zone to Gibraltar
1 battleship, 1 carrier, 4 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Soviet Far East: 1 bomber
EDIT: Removing units owned by Americans from Anhwe: 1 bomber
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 3 infantry
EDIT: Adding units owned by Chinese to Jehol: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun and 1 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,67
British : 1,33
Italians : -0,33
Americans : -0,50
Chinese : 1,67
Japanese : 0,67
AA fire in French Indo China : : -0,17 -
It’s fine. Just for the record, this how I could have imagined Allies should have played US/CHI/UK 7.
key elements:
- Beginn to make pressure from 110 (as Oysteilo did bid keeping the US troops alive)
- Moving north with the US/Chinese /Russians in order to liberate Manchuria, Russian territories and Korea
- Stay at Caro to squeeze the Japanese and to force them to use blockers
- Move the fleet from sz98 towards the Indian ocean in order to sooner or later take the money islands away from Japan and to keep a threat on India
- Utilize the AA in the USA
Note, I forgot to kill the 2 Japanese TTs with the bomber so I edited the SBR back.
And the last key elements. Try to buy 5-6 cheap units in Egypt and SA every turn in order to make it as hard as possible to take Egypt.
This comes combined with buying transports in 110 for both, pressure on Germany and an emergency unit transfer in case Egypt gets in trouble. -
Let me look at this JDOW, maybe we can continue this for fun, you as allies and me as axis?
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yeah, y not!