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Whackamatt Axis -vs- dawgoneit Aallies Game #5
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
2 Infantrys moved from Odessa to Donetsk
1 Adv.Fighter moved from Bucharest to Donetsk
1 Infantry moved from Crimea to Donetsk
2 Artillerys and 3 Infantrys moved from E.Romania to Odessa
3 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Bunker, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Romanians
1 AAGun moved from Vinnytsia to DonetskPlace Units - Romanians
1 Bunker placed in Donetsk
1 Fighter and 2 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
3 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 1 Transport moved from 32 Sea Zone to 26 Sea Zone
1 Transport moved from 26 Sea Zone to 25 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 7 Infantrys, 1 T.Boat and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
7 Infantrys moved from 32 Sea Zone to Bahia
1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone
2 Adv.Fighters, 1 Artillery, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Infantry, 2 Submarines and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
2 Tanks moved from Zhigansk to Ayan
1 Artillery and 3 Infantrys moved from Kolyma to Zhigansk
1 Infantry moved from Ulithi to Woleai
Americans take Woleai from Yamamoto
1 Bomber moved from West Papua to 108 Sea Zone
1 S.Bomber moved from Pearl Harbor to 108 Sea Zone
1 L.Fighter moved from Pearl Harbor to 108 Sea Zone
1 Adv.Fighter moved from Nauru to 108 Sea Zone
1 S.Bomber moved from 108 Sea Zone to Peleliu
1 Infantry moved from Nauru to 104 Sea Zone
1 Cruiser and 1 Infantry moved from 104 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Truk
Americans take Truk from Yamamoto
2 Infantrys moved from South Central USA to 25 Sea Zone
2 Infantrys moved from 25 Sea Zone to Venezuela
1 Infantry moved from South Central USA to South Atlantic USAPurchase Units - Americans
Americans buy 1 Adv.Fighter, 1 Battleship, 1 Destroyer, 1 Fighter, 2 Infantrys, 1 S.Bomber, 1 S.Submarine, 2 Submarines and 1 Transport; Remaining resources: 1 PUs;Combat - Americans
Battle in 108 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber and 1 L.Fighter
Hisaichi defend with 1 S.Submarine
Americans roll dice for 1 Adv.Fighter, 1 Bomber and 1 L.Fighter in 108 Sea Zone, round 2 : 1/3 hits
1 S.Submarine owned by the Hisaichi lost in 108 Sea Zone
Americans win with 1 Adv.Fighter, 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 S.Submarine
Battle in Bahia
Americans attack with 7 Infantrys
Neutral defend with 1 Tank
Americans roll dice for 7 Infantrys in Bahia, round 2 : 1/7 hits
Neutral roll dice for 1 Tank in Bahia, round 2 : 0/1 hits
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 7 Infantrys remaining. Battle score for attacker is 5
Casualties for Neutral: 1 Tank
Battle in Ayan
Americans attack with 2 Tanks
Hisaichi defend with 3 ArmoredCars
Americans roll dice for 2 Tanks in Ayan, round 2 : 2/2 hits
Hisaichi roll dice for 3 ArmoredCars in Ayan, round 2 : 0/3 hits
2 ArmoredCars owned by the Hisaichi lost in Ayan
Americans roll dice for 2 Tanks in Ayan, round 3 : 1/2 hits
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 3 : 0/1 hits
1 ArmoredCar owned by the Hisaichi lost in Ayan
Americans win, taking Ayan from Hisaichi with 2 Tanks remaining. Battle score for attacker is 12
Casualties for Hisaichi: 3 ArmoredCars
Battle in Peleliu
Americans attack with 1 S.Bomber
Hisaichi defend with 1 Bomber
Americans roll dice for 1 S.Bomber in Peleliu, round 2 : 1/1 hits
Yamamoto roll dice for 1 Bomber in Peleliu, round 2 : 0/1 hits
1 Bomber owned by the Hisaichi lost in Peleliu
Americans win with 1 S.Bomber remaining. Battle score for attacker is 14
Casualties for Hisaichi: 1 Bomber
Battle in 72 Sea Zone
Americans attack with 2 Adv.Fighters, 1 Artillery, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Infantry, 2 Submarines and 3 Transports
Hisaichi defend with 2 Submarines and 1 T.Boat
Americans roll dice for 2 Submarines in 72 Sea Zone, round 2 : 0/2 hits
Hisaichi roll dice for 2 Submarines in 72 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 2 Adv.Fighters, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers and 3 Transports in 72 Sea Zone, round 2 : 5/10 hits
Hisaichi roll dice for 1 T.Boat in 72 Sea Zone, round 2 : 0/1 hits
1 T.Boat owned by the Hisaichi and 2 Submarines owned by the Hisaichi lost in 72 Sea Zone
Americans win with 2 Adv.Fighters, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Submarines and 3 Transports remaining. Battle score for attacker is 20
Casualties for Hisaichi: 2 Submarines and 1 T.BoatNon Combat Move - Americans
1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
6 ArmoredCars moved from Yukon to Alaska
1 Adv.Fighter, 1 Bomber and 1 L.Fighter moved from 108 Sea Zone to Hollandia
1 S.Bomber moved from Peleliu to Hollandia
1 Infantry moved from Oahu to Pearl HarborPlace Units - Americans
1 Battleship, 1 S.Submarine and 1 Submarine placed in 71 Sea Zone
1 Destroyer, 1 Submarine and 1 Transport placed in 26 Sea Zone
Americans undo move 2.
1 Destroyer and 1 Transport placed in 26 Sea Zone
1 Submarine placed in 26 Sea Zone
2 Infantrys placed in South Atlantic USA
1 Adv.Fighter, 1 Fighter and 1 S.Bomber placed in Pearl HarborTurn Complete - Americans
Americans collect 103 PUs; end with 104 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
3 Mech.Infs moved from Brest to Kursk
1 Fighter and 2 Stukas moved from Donetsk to Kursk
1 Infantry moved from Minsk to Latvia
Germans take Latvia from Russians
1 Infantry moved from Minsk to Novgorod
Germans take Novgorod from Russians
3 Artillerys and 3 Infantrys moved from Minsk to Kursk
1 Artillery and 1 Elite moved from Brest to East Prussia
4 Infantrys moved from Rhine to Netherlands
3 ArmoredCars moved from Belgium to Netherlands
1 Battleship, 3 Cruisers, 6 Destroyers, 1 T.Boat and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
6 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
8 Infantrys moved from 23 Sea Zone to Stockholm
2 Destroyers and 6 Submarines moved from 41 Sea Zone to 34 Sea Zone
1 Destroyer and 1 Submarine moved from 43 Sea Zone to 41 Sea Zone
1 Destroyer and 2 Transports moved from 45 Sea Zone to 41 Sea Zone
1 Tank moved from N.Tunisia to N.Algeria
Germans take N.Algeria from French
1 Tank moved from N.Algeria to N.Tunisia
3 Mech.Infs moved from Istanbul to Odessa
2 Tanks moved from Istanbul to E.Romania
2 Infantrys moved from Normandy to Picardy
1 Infantry moved from Normandy to Picardy
2 Infantrys moved from Picardy to Belgium
1 ArmoredCar moved from Paris to Normandy
1 ArmoredCar moved from Paris to Picardy
1 Mech.Inf moved from Paris to NetherlandsPurchase Units - Germans
Germans buy 6 Artillerys, 1 Bunker, 2 Destroyers, 5 Elites, 1 Factory, 10 Infantrys, 1 JetFighter, 1 Stuka and 2 Submarines; Remaining resources: 1 PUs;Combat - Germans
Battle in Stockholm
Germans attack with 8 Infantrys
Neutral defend with 1 Bunker
Germans roll dice for 1 Battleship and 3 Cruisers in Stockholm, round 2 : 0/4 hits
Germans roll dice for 8 Infantrys in Stockholm, round 2 : 2/8 hits
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits
1 Bunker owned by the Neutral lost in Stockholm
Germans loses 0 PUs for violating Stockholms neutrality.
Germans win, taking Stockholm from Neutral with 8 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Netherlands
Germans attack with 3 ArmoredCars, 4 Infantrys and 1 Mech.Inf
British defend with 5 Infantrys
Germans roll dice for 3 ArmoredCars, 4 Infantrys and 1 Mech.Inf in Netherlands, round 2 : 2/8 hits
British roll dice for 5 Infantrys in Netherlands, round 2 : 2/5 hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
Germans roll dice for 3 ArmoredCars, 2 Infantrys and 1 Mech.Inf in Netherlands, round 3 : 2/6 hits
British roll dice for 3 Infantrys in Netherlands, round 3 : 1/3 hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 ArmoredCars, 2 Infantrys and 1 Mech.Inf in Netherlands, round 4 : 1/5 hits
British roll dice for 1 Infantry in Netherlands, round 4 : 0/1 hits
1 Infantry owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 2 ArmoredCars, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Germans: 1 ArmoredCar and 2 Infantrys
Casualties for British: 5 Infantrys
Battle in East Prussia
Germans attack with 1 Artillery and 1 Elite
Russians defend with 1 ArmoredCar
Germans roll dice for 1 Artillery and 1 Elite in East Prussia, round 2 : 0/2 hits
Russians roll dice for 1 ArmoredCar in East Prussia, round 2 : 0/1 hits
Germans roll dice for 1 Artillery and 1 Elite in East Prussia, round 3 : 1/2 hits
Russians roll dice for 1 ArmoredCar in East Prussia, round 3 : 0/1 hits
1 ArmoredCar owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in Kursk
Germans attack with 3 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 2 Stukas
Russians defend with 11 Infantrys
Germans roll dice for 3 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 2 Stukas in Kursk, round 2 : 2/12 hits
Russians roll dice for 11 Infantrys in Kursk, round 2 : 4/11 hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 3 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 2 Artillerys, 1 Fighter, 3 Mech.Infs and 2 Stukas in Kursk, round 3 : 5/8 hits
Russians roll dice for 9 Infantrys in Kursk, round 3 : 5/9 hits
5 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 3 Mech.Infs owned by the Germans lost in Kursk
Germans roll dice for 1 Fighter and 2 Stukas in Kursk, round 4 : 3/3 hits
Russians roll dice for 4 Infantrys in Kursk, round 4 : 3/4 hits
1 Fighter owned by the Germans, 3 Infantrys owned by the Russians and 2 Stukas owned by the Germans lost in Kursk
Russians win with 1 Infantry remaining. Battle score for attacker is -40
Casualties for Germans: 3 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 2 Stukas
Casualties for Russians: 10 Infantrys
Battle in 34 Sea Zone
Germans attack with 2 Destroyers and 6 Submarines
Americans defend with 5 Destroyers
Germans roll dice for 6 Submarines in 34 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 5 Destroyers in 34 Sea Zone, round 2 : 2/5 hits
1 Destroyer owned by the Americans and 2 Submarines owned by the Germans lost in 34 Sea Zone
Germans roll dice for 4 Submarines in 34 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 4 Destroyers in 34 Sea Zone, round 3 : 1/4 hits
1 Submarine owned by the Germans lost in 34 Sea Zone
Germans roll dice for 3 Submarines in 34 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 4 Destroyers in 34 Sea Zone, round 4 : 3/4 hits
2 Destroyers owned by the Americans and 3 Submarines owned by the Germans lost in 34 Sea Zone
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 2 Destroyers in 34 Sea Zone, round 5 : 0/2 hits
1 Destroyer owned by the Americans lost in 34 Sea Zone
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 6 : 1/2 hits
Americans roll dice for 1 Destroyer in 34 Sea Zone, round 6 : 0/1 hits
1 Destroyer owned by the Americans lost in 34 Sea Zone
Germans win with 2 Destroyers remaining. Battle score for attacker is -2
Casualties for Germans: 6 Submarines
Casualties for Americans: 5 DestroyersNon Combat Move - Germans
1 HeavyTank moved from Bavaria to Krakow
2 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia
1 AAGun, 2 Artillerys, 1 Elite and 3 Infantrys moved from Brest to Kiev
1 AAGun, 1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
1 Artillery, 2 Elites and 2 Infantrys moved from Bohemia to Krakow
2 Infantrys moved from Bavaria to Bohemia
1 Tank moved from Picardy to NetherlandsPlace Units - Germans
1 Bunker and 1 Factory placed in Kiev
2 Destroyers and 2 Submarines placed in 43 Sea Zone
3 Infantrys placed in Normandy
4 Infantrys placed in Rhine
2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw
2 Artillerys, 2 Elites and 1 Infantry placed in Bohemia
1 Artillery, 1 Elite and 1 Infantry placed in Danzig
Germans undo move 6.
3 Artillerys, 2 Elites and 1 Infantry placed in Hamburg
1 Elite, 1 JetFighter and 1 Stuka placed in Bavaria
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belgium: 2 Tanks
EDIT: Adding units owned by Germans to Hamburg: 2 Tanks
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 129 PUs; end with 130 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
1 Infantry moved from Smolensk to Minsk
Russians take Minsk from Germans
4 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Lapland
Russians take Lapland from Finns
1 Infantry moved from 6 Sea Zone to Murmansk
Russians take Murmansk from Finns
1 Infantry moved from 6 Sea Zone to Lapland
1 Infantry moved from 6 Sea Zone to Murmansk
2 ArmoredCars moved from Leningrad to Vyborg
1 ArmoredCar moved from Leningrad to Latvia
1 ArmoredCar moved from Leningrad to Novgorod
1 Tank moved from Leningrad to Estonia
Russians take Estonia from Germans
1 Tank moved from Estonia to Latvia
1 Tank moved from Leningrad to Novgorod
3 Infantrys moved from Tula to Kursk
3 Artillerys, 1 Elite and 7 Infantrys moved from Rostov to Donetsk
1 Infantry moved from Kursk to Donetsk
1 Fighter moved from Moscow to Donetsk
4 Infantrys moved from Yaroslavl to Kursk
1 ArmoredCar moved from Moscow to Kursk
1 HeavyTank moved from Moscow to Kursk
3 Infantrys moved from Moscow to Yaroslavl
4 Infantrys moved from Moscow to Tula
5 Infantrys moved from Stalingrad to Rostov
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Georgia to 54 Sea Zone
1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Infantry moved from 53 Sea Zone to Bulgaria
Russians take Bulgaria from Romanians
1 Infantry moved from Astrakhan to Georgia
1 Artillery and 3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Kirov to Vologda
1 Mech.Inf moved from N.Buryat Mongolia to Ayan
1 Mech.Inf moved from Ayan to Khabarovsk
Russians take Khabarovsk from Hisaichi
1 Mech.Inf moved from Khabarovsk to Kirin
Russians take Kirin from Hisaichi
1 Mech.Inf moved from N.Buryat Mongolia to Vladivostok
Russians take Vladivostok from Hisaichi
2 ArmoredCars and 1 Mech.Inf moved from N.Buryat Mongolia to Heilungchiang
1 Bomber moved from Olyokminsk to Heilungchiang
1 Artillery moved from S.Buryat Mongolia to N.Buryat Mongolia
1 Infantry moved from N.Buryat Mongolia to S.Buryat MongoliaPurchase Units - Russians
Russians buy 2 ArmoredCars, 1 Bunker, 3 HeavyTanks, 16 Infantrys, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Vyborg
Russians attack with 2 ArmoredCars
Finns defend with 1 Infantry
Russians roll dice for 2 ArmoredCars in Vyborg, round 2 : 0/2 hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits
Russians roll dice for 2 ArmoredCars in Vyborg, round 3 : 0/2 hits
Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits
Russians roll dice for 2 ArmoredCars in Vyborg, round 4 : 1/2 hits
Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Novgorod
Russians attack with 1 ArmoredCar and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 1 Tank in Novgorod, round 2 : 0/2 hits
Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 1 Tank in Novgorod, round 3 : 0/2 hits
Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 1 Tank in Novgorod, round 4 : 1/2 hits
Germans roll dice for 1 Infantry in Novgorod, round 4 : 0/1 hits
1 Infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Latvia
Russians attack with 1 ArmoredCar and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 1 Tank in Latvia, round 2 : 1/2 hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Donetsk
Russians attack with 3 Artillerys, 1 Elite, 1 Fighter and 8 Infantrys
Romanians defend with 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 6 Infantrys and 1 Tank
AA fire in Donetsk : 0/1 hits
Russians roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 8 Infantrys in Donetsk, round 2 : 4/13 hits
Units damaged: 1 Bunker owned by the Romanians
Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 6 Infantrys and 1 Tank in Donetsk, round 2 : 4/11 hits
4 Infantrys owned by the Russians and 3 Infantrys owned by the Romanians lost in Donetsk
Russians roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 4 Infantrys in Donetsk, round 3 : 1/9 hits
Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Tank in Donetsk, round 3 : 2/8 hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Russians roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 4 : 3/7 hits
Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 2 Infantrys and 1 Tank in Donetsk, round 4 : 3/7 hits
1 Elite owned by the Russians, 2 Infantrys owned by the Russians, 1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk
Russians roll dice for 3 Artillerys and 1 Fighter in Donetsk, round 5 : 1/4 hits
Romanians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bunker and 1 Tank in Donetsk, round 5 : 1/4 hits
1 Artillery owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk
Russians roll dice for 2 Artillerys and 1 Fighter in Donetsk, round 6 : 0/3 hits
Romanians roll dice for 1 Adv.Fighter, 1 Bunker and 1 Tank in Donetsk, round 6 : 2/3 hits
2 Artillerys owned by the Russians lost in Donetsk
retreated to Donetsk
Romanians win with 1 Adv.Fighter, 1 Bunker and 1 Tank remaining. Battle score for attacker is -11
Casualties for Romanians: 2 Artillerys and 6 Infantrys
Casualties for Russians: 3 Artillerys, 1 Elite and 8 Infantrys
Battle in Heilungchiang
Russians attack with 2 ArmoredCars, 1 Bomber and 1 Mech.Inf
Hisaichi defend with 3 ArmoredCars and 1 Infantry
Russians roll dice for 2 ArmoredCars, 1 Bomber and 1 Mech.Inf in Heilungchiang, round 2 : 2/4 hits
Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Heilungchiang, round 2 : 2/4 hits
2 ArmoredCars owned by the Hisaichi and 2 ArmoredCars owned by the Russians lost in Heilungchiang
Russians roll dice for 1 Bomber and 1 Mech.Inf in Heilungchiang, round 3 : 1/2 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Heilungchiang, round 3 : 0/2 hits
1 ArmoredCar owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 1 Bomber and 1 Mech.Inf in Heilungchiang, round 4 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 4 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Hisaichi: 3 ArmoredCars and 1 Infantry
Casualties for Russians: 2 ArmoredCarsNon Combat Move - Russians
1 Bomber moved from Heilungchiang to N.Buryat Mongolia
1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 1 HeavyTank, 1 Infantry and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 1 Infantry moved from Evenkia to Olyokminsk
1 ArmoredCar, 3 Infantrys, 1 Mech.Inf and 1 Tank moved from Sibirsky to Evenkia
1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Evenkia to Olyokminsk
1 Mech.Inf moved from Olyokminsk to N.Buryat Mongolia
1 Fighter moved from Donetsk to KurskPlace Units - Russians
1 Bunker placed in N.Buryat Mongolia
1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank placed in Leningrad
1 HeavyTank, 2 Infantrys and 1 Tank placed in Arkhangelsk
1 ArmoredCar, 1 HeavyTank, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Sibirsky
10 Infantrys placed in Moscow
1 Infantry placed in StalingradTurn Complete - Russians
Russians collect 104 PUs; end with 104 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
2 Transports moved from 47 Sea Zone to 46 Sea Zone
4 Infantrys moved from Campania to 46 Sea Zone
4 Artillerys, 5 Elites and 5 Infantrys moved from Tunis to S.Tunisia
2 Infantrys moved from Sicily to 47 Sea Zone
3 Cruisers and 2 Infantrys moved from 47 Sea Zone to 48 Sea Zone
1 Infantry moved from 48 Sea Zone to Tripoli
1 Infantry moved from 48 Sea Zone to El Agheila
3 Destroyers, 4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
4 Infantrys moved from 48 Sea Zone to Tobruk
1 Artillery moved from Greece to Bulgaria
1 Tank moved from Palestine to Iraq
Italians take Iraq from British
1 Tank moved from Iraq to Syria
1 Mech.Inf moved from Cairo to Kufra
Italians take Mersa Matruh from British
Italians take Kufra from British
3 Infantrys moved from Lower Egypt to New Valley
3 Infantrys moved from Lower Egypt to Nubia
2 Mech.Infs moved from Cairo to Syria
1 Elite and 3 Tanks moved from Palestine to Syria
1 Tank moved from Palestine to Nubia
1 Tank moved from Palestine to New Valley
3 Infantrys moved from Cairo to Lower EgyptPurchase Units - Italians
Italians buy 1 HeavyTank, 10 Infantrys, 2 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in 48 Sea Zone
Italians attack with 3 Cruisers, 3 Destroyers and 2 Transports
French defend with 1 Submarine
French roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 Cruisers, 3 Destroyers and 2 Transports in 48 Sea Zone, round 2 : 2/6 hits
1 Submarine owned by the French lost in 48 Sea Zone
Italians win with 3 Cruisers, 3 Destroyers and 2 Transports remaining. Battle score for attacker is 7
Casualties for French: 1 Submarine
Battle in Nubia
Italians attack with 3 Infantrys and 1 Tank
French defend with 1 Infantry
Italians roll dice for 3 Infantrys and 1 Tank in Nubia, round 2 : 2/4 hits
British roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits
1 Infantry owned by the French lost in Nubia
Italians win, taking Nubia from British with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in New Valley
Italians attack with 3 Infantrys and 1 Tank
French defend with 1 Infantry
Italians roll dice for 3 Infantrys and 1 Tank in New Valley, round 2 : 1/4 hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits
1 Infantry owned by the French lost in New Valley
Italians win, taking New Valley from British with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in El Agheila
Battle in Tripoli
Battle in Bulgaria
Italians attack with 1 Artillery
Russians defend with 1 Infantry
Italians roll dice for 1 Artillery in Bulgaria, round 2 : 0/1 hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits
1 Artillery owned by the Italians lost in Bulgaria
Russians win, taking El Agheila from British, taking Tripoli from British with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 Artillery
Battle in Syria
Italians attack with 1 Elite, 2 Mech.Infs and 4 Tanks
British defend with 1 Tank; French defend with 1 AAGun, 1 Factory and 4 Infantrys
Italians roll dice for 1 Elite, 2 Mech.Infs and 4 Tanks in Syria, round 2 : 5/7 hits
French roll dice for 4 Infantrys and 1 Tank in Syria, round 2 : 3/5 hits
1 Elite owned by the Italians, 1 Tank owned by the British, 4 Infantrys owned by the French and 2 Mech.Infs owned by the Italians lost in Syria
Italians win, taking Syria from French with 4 Tanks remaining. Battle score for attacker is -2
Casualties for Italians: 1 Elite and 2 Mech.Infs
Casualties for British: 1 Tank
Casualties for French: 4 Infantrys
Battle in Tobruk
Italians attack with 4 Infantrys
British defend with 1 Infantry
Italians roll dice for 4 Infantrys in Tobruk, round 2 : 0/4 hits
British roll dice for 1 Infantry in Tobruk, round 2 : 1/1 hits
1 Infantry owned by the Italians lost in Tobruk
Italians roll dice for 3 Infantrys in Tobruk, round 3 : 0/3 hits
British roll dice for 1 Infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 3 Infantrys in Tobruk, round 4 : 1/3 hits
British roll dice for 1 Infantry in Tobruk, round 4 : 0/1 hits
1 Infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 InfantryNon Combat Move - Italians
Place Units - Italians
1 S.Submarine placed in 46 Sea Zone
1 HeavyTank, 4 Infantrys and 1 Mech.Inf placed in Cairo
3 Infantrys and 1 Mech.Inf placed in Tunis
3 Infantrys placed in RomeTurn Complete - Italians
Italians collect 55 PUs; end with 55 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
1 Infantry moved from E.Morocco to N.Algeria
French take N.Algeria from Germans
1 Artillery and 1 Infantry moved from S.Algeria to N.Tunisia
1 Tank moved from French Equatorial Africa to Italian East Africa
2 Adv.Fighters moved from French Equatorial Africa to Italian East AfricaPurchase Units - French
French buy 1 Elite, 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in N.Tunisia
French attack with 1 Artillery and 1 Infantry
Germans defend with 1 Tank
French roll dice for 1 Artillery and 1 Infantry in N.Tunisia, round 2 : 0/2 hits
Germans roll dice for 1 Tank in N.Tunisia, round 2 : 0/1 hits
French roll dice for 1 Artillery and 1 Infantry in N.Tunisia, round 3 : 0/2 hits
Germans roll dice for 1 Tank in N.Tunisia, round 3 : 1/1 hits
1 Infantry owned by the French lost in N.Tunisia
French roll dice for 1 Artillery in N.Tunisia, round 4 : 0/1 hits
Germans roll dice for 1 Tank in N.Tunisia, round 4 : 0/1 hits
French roll dice for 1 Artillery in N.Tunisia, round 5 : 0/1 hits
Germans roll dice for 1 Tank in N.Tunisia, round 5 : 0/1 hits
French roll dice for 1 Artillery in N.Tunisia, round 6 : 0/1 hits
Germans roll dice for 1 Tank in N.Tunisia, round 6 : 0/1 hits
French roll dice for 1 Artillery in N.Tunisia, round 7 : 1/1 hits
Germans roll dice for 1 Tank in N.Tunisia, round 7 : 1/1 hits
1 Artillery owned by the French and 1 Tank owned by the Germans lost in N.Tunisia
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 Tank
Casualties for French: 1 Artillery and 1 InfantryNon Combat Move - French
1 Infantry moved from E.Morocco to S.AlgeriaPlace Units - French
3 Tanks placed in French Equatorial Africa
1 Elite and 3 Infantrys placed in E.MoroccoTurn Complete - French
French collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters moved from 110 Sea Zone to 106 Sea Zone
1 Infantry moved from Manila to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Yamamoto take Palawan from Americans
1 Infantry and 1 Tank moved from S.French Indochina to N.Thailand
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Kirin
1 Battleship moved from 85 Sea Zone to 84 Sea Zone
1 Infantry moved from Tokyo to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Guadalcanal
2 Destroyers moved from 85 Sea Zone to 75 Sea Zone
2 Carriers moved from 85 Sea Zone to 84 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 1 Bunker, 1 Cruiser, 2 Destroyers, 1 Elite, 13 Infantrys and 2 Submarines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in N.Thailand
Yamamoto attack with 1 Infantry and 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in N.Thailand, round 2 : 1/2 hits
British roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.Thailand
Yamamoto win, taking N.Thailand from British with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in 109 Sea Zone
Yamamoto attack with 1 S.Submarine
Americans defend with 1 Cruiser
Yamamoto roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Cruiser in 109 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 1/1 hits
1 Cruiser owned by the Americans lost in 109 Sea Zone
Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 Cruiser
Battle in Kirin
Yamamoto attack with 2 Infantrys
Russians defend with 1 Mech.Inf
Yamamoto roll dice for 1 Battleship in Kirin, round 2 : 0/1 hits
Yamamoto roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Kirin
Yamamoto roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 3 : 0/1 hits
Yamamoto roll dice for 1 Infantry in Kirin, round 4 : 0/1 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 4 : 0/1 hits
Yamamoto roll dice for 1 Infantry in Kirin, round 5 : 0/1 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 5 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Kirin
Russians win with 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Yamamoto: 2 Infantrys
Battle in GuadalcanalNon Combat Move - Yamamoto
Place Units - Yamamoto
1 Cruiser and 1 Destroyer placed in 106 Sea Zone
1 Destroyer and 2 Submarines placed in 84 Sea Zone
1 Bunker, 1 Elite and 4 Infantrys placed in Tokyo
1 Infantry placed in Manila
2 Infantrys placed in Mindanao
4 Infantrys placed in Davao
2 Infantrys placed in BanjarmasinTurn Complete - Yamamoto
Yamamoto collect 79 PUs; end with 79 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
2 Infantrys moved from Szechwan to Hupeh
1 ArmoredCar moved from Shensi to Hupeh
1 ArmoredCar moved from Shensi to Shansi
1 Infantry moved from Suiyuan to Shansi
1 Tank moved from Suiyuan to Shansi
1 Artillery and 1 Infantry moved from Suiyuan to Chahar
1 Tank moved from Shensi to Shansi
1 Tank moved from Shensi to Hupeh
1 Infantry and 1 Marine moved from Szechwan to Kweichow
1 Adv.Fighter and 1 Fighter moved from Shensi to Kweichow
1 Artillery moved from Szechwan to Hupeh
1 Fighter moved from Shensi to Chahar
1 Adv.Fighter moved from Shensi to ShansiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hupeh
Chinese attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry and 1 Marine
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in Hupeh, round 2 : 1/5 hits
Hisaichi roll dice for 1 Infantry and 1 Marine in Hupeh, round 2 : 0/2 hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in Hupeh, round 3 : 1/5 hits
Hisaichi roll dice for 1 Marine in Hupeh, round 3 : 0/1 hits
1 Marine owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry and 1 Marine
Battle in Chahar
Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chahar, round 2 : 0/3 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chahar, round 3 : 3/3 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 2 Tanks
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 2 Tanks in Shansi, round 2 : 5/5 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 2/2 hits
1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Battle in Kweichow
Chinese attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine in Kweichow, round 2 : 1/4 hits
Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 Adv.Fighter and 1 Fighter moved from Kweichow to Shensi
1 Fighter moved from Chahar to Shensi
1 Adv.Fighter moved from Shansi to Shensi
3 Infantrys moved from Lanchow to Shensi
1 Infantry moved from Lanchow to Shensi
2 Infantrys moved from Lanchow to Szechwan
3 Infantrys moved from E.Qinghai to Ningsia
3 Infantrys moved from E.Qinghai to Lanchow
1 Tank moved from Gobi Altai to Shensi
1 Adv.Fighter moved from Urumqi to Shensi
1 Tank moved from Urumqi to Gobi Altai
2 Infantrys moved from E.Sinkiang to Gobi Altai
2 Infantrys moved from Urumqi to E.Sinkiang
6 Infantrys moved from Hsining to E.QinghaiPlace Units - Chinese
1 Elite and 5 Infantrys placed in Hsining
1 Adv.Fighter and 3 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 Destroyers moved from 75 Sea Zone to 84 Sea Zone
1 Cruiser moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Vladivostok
9 Infantrys moved from N.French Indochina to Yunnan
2 Fighters moved from 106 Sea Zone to Yunnan
2 Infantrys moved from Hunan to Kweichow
1 Tank moved from Anhwei to Kweichow
1 Infantry moved from Kwangsi to Hunan
1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Infantry and 1 Mech.Inf moved from Changchun to 84 Sea Zone
1 Infantry and 1 Mech.Inf moved from 84 Sea Zone to Vladivostok
3 Infantrys moved from Changchun to Kirin
1 Mech.Inf moved from Changchun to Kirin
2 Infantrys moved from Hulunbuir to Heilungchiang
1 Tank moved from Hulunbuir to Heilungchiang
1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports moved from 75 Sea Zone to 84 Sea Zone
1 Mech.Inf moved from Changchun to 84 Sea Zone
1 Mech.Inf moved from 84 Sea Zone to Shanghai
1 S.Bomber moved from Hong Kong to Yunnan
2 Tanks moved from Hulunbuir to Chita
3 Infantrys moved from Hong Kong to Kwangtung
3 Infantrys moved from Hong Kong to KiangsiPurchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Elite, 15 Infantrys, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Kweichow
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry and 1 Marine
Hisaichi roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 : 1/2 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 Marine in Kweichow, round 3 : 0/1 hits
1 Marine owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry and 1 Marine
Battle in Vladivostok
Hisaichi attack with 2 Infantrys and 1 Mech.Inf
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Vladivostok, round 2 : 0/2 hits
Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Vladivostok, round 2 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Vladivostok
Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Vladivostok, round 3 : 1/2 hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 0/1 hits
1 Mech.Inf owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.Inf
Battle in Heilungchiang
Hisaichi attack with 2 Infantrys and 1 Tank
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 2 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 2 : 0/1 hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 3 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 3 : 0/1 hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 4 : 1/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 4 : 1/1 hits
1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.Inf
Battle in Yunnan
Hisaichi attack with 2 Fighters, 9 Infantrys and 1 S.Bomber
British defend with 2 Artillerys and 6 Infantrys
Hisaichi roll dice for 2 Fighters, 9 Infantrys and 1 S.Bomber in Yunnan, round 2 : 4/12 hits
Chinese roll dice for 2 Artillerys and 6 Infantrys in Yunnan, round 2 : 2/8 hits
4 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 7 Infantrys and 1 S.Bomber in Yunnan, round 3 : 0/10 hits
Chinese roll dice for 2 Artillerys and 2 Infantrys in Yunnan, round 3 : 2/4 hits
2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 5 Infantrys and 1 S.Bomber in Yunnan, round 4 : 1/8 hits
Chinese roll dice for 2 Artillerys and 2 Infantrys in Yunnan, round 4 : 2/4 hits
1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 3 Infantrys and 1 S.Bomber in Yunnan, round 5 : 2/6 hits
Chinese roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 5 : 3/3 hits
1 Artillery owned by the British, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters and 1 S.Bomber in Yunnan, round 6 : 2/3 hits
Chinese roll dice for 1 Artillery in Yunnan, round 6 : 0/1 hits
1 Artillery owned by the British lost in Yunnan
Hisaichi win with 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is 2
Casualties for Hisaichi: 9 Infantrys
Casualties for British: 2 Artillerys and 6 Infantrys
Battle in Kirin
Hisaichi attack with 3 Infantrys and 1 Mech.Inf
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Kirin, round 2 : 1/4 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 2 : 0/1 hits
1 Mech.Inf owned by the Russians lost in Kirin
Hisaichi win, taking Kirin from Russians with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Russians: 1 Mech.InfNon Combat Move - Hisaichi
2 Fighters moved from Yunnan to N.French Indochina
2 Infantrys moved from Kwangsi to N.French Indochina
1 S.Bomber moved from Yunnan to Hong Kong
1 AAGun moved from Hunan to KwangsiPlace Units - Hisaichi
1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi
1 Artillery and 2 Infantrys placed in Hulunbuir
6 Infantrys placed in Hong Kong
6 Infantrys and 1 S.Bomber placed in Changchun
1 S.Submarine placed in 84 Sea ZoneTurn Complete - Hisaichi
Hisaichi collect 57 PUs; end with 57 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
4 Infantrys moved from Dover to 20 Sea Zone
4 Infantrys moved from 20 Sea Zone to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
1 Bomber and 1 Fighter moved from Dover to Belgium
2 Infantrys moved from Wales to Manchester
1 Infantry moved from Manchester to Dover
1 Submarine moved from 20 Sea Zone to 22 Sea Zone
1 Infantry moved from E.Morocco to N.Algeria
2 Mech.Infs moved from Darfur to Italian East Africa
1 Infantry moved from French Equatorial Africa to Darfur
2 ArmoredCars moved from Rhodesia to Italian East Africa
2 Mech.Infs moved from Cape Town to Rhodesia
2 Mech.Infs moved from Rhodesia to Kenya
1 Cruiser and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
1 Infantry moved from Mysore to 59 Sea Zone
1 Cruiser, 3 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
3 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Infantry moved from Madras to Mysore
1 Submarine moved from 65 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from Malaya to 110 Sea Zone
2 Tanks moved from Bangkok to S.French Indochina
1 Infantry moved from S.Thailand to S.French Indochina
2 Artillerys, 2 Infantrys and 2 Tanks moved from S.Thailand to N.Thailand
2 Tanks moved from Malaya to N.Thailand
4 Tanks moved from Bangkok to N.Thailand
1 Infantry moved from Burma to Yunnan
4 ArmoredCars and 1 Tank moved from Assam to N.Thailand
6 Infantrys moved from Assam to Yunnan
1 Infantry moved from Bihar to Assam
3 Infantrys moved from Delhi to Bihar
2 ArmoredCars moved from Delhi to Assam
2 Artillerys and 2 Infantrys moved from Hyderabad to Bihar
4 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Okhotsk to Ayan
1 Infantry and 1 Tank moved from Attu to 71 Sea Zone
1 Destroyer, 1 Infantry, 3 Submarines, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
3 Submarines moved from 80 Sea Zone to 71 Sea Zone
1 Destroyer and 3 Submarines moved from 72 Sea Zone to 76 Sea Zone
2 Infantrys moved from Canadian Prairies to British Columbia
1 Infantry moved from Southwest USA to Northwest USAPurchase Units - British
British buy 4 ArmoredCars, 1 Factory, 34 Infantrys, 3 Submarines and 2 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in S.French Indochina
British attack with 1 Infantry and 2 Tanks
Yamamoto defend with 1 Infantry
British roll dice for 1 Infantry and 2 Tanks in S.French Indochina, round 2 : 1/3 hits
Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in S.French Indochina
British win, taking S.French Indochina from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in 110 Sea Zone
British attack with 1 Adv.Fighter and 1 Submarine
Hisaichi defend with 1 Destroyer
British roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 2 : 0/1 hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 3 : 1/1 hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 Destroyer owned by the Hisaichi lost in 110 Sea Zone
British win with 1 Adv.Fighter and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 4 Infantrys
Germans defend with 2 ArmoredCars and 2 Infantrys
British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits
1 ArmoredCar owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters and 4 Infantrys in Belgium, round 2 : 3/8 hits
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Belgium, round 2 : 0/3 hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 ArmoredCars and 2 Infantrys
Battle in N.Thailand
British attack with 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks
Yamamoto defend with 1 Tank
British roll dice for 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks in N.Thailand, round 2 : 9/17 hits
Yamamoto roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits
1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.Thailand
British win, taking N.Thailand from Yamamoto with 4 ArmoredCars, 2 Artillerys, 1 Infantry and 9 Tanks remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 TankNon Combat Move - British
1 Fighter moved from Belgium to Dover
1 Bomber and 2 Fighters moved from Belgium to 20 Sea Zone
1 Bomber moved from 20 Sea Zone to Dover
1 Adv.Fighter moved from 110 Sea Zone to MalayaPlace Units - British
1 Factory placed in Italian East Africa
3 Submarines placed in 18 Sea Zone
4 Infantrys placed in Wales
1 Infantry placed in Manchester
2 Tanks placed in Cape Town
2 ArmoredCars and 3 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 ArmoredCars and 1 Infantry placed in Vancouver
8 Infantrys placed in London
British undo move 10.
6 Infantrys placed in Malaya
6 Infantrys placed in Bangkok
6 Infantrys placed in LondonTurn Complete - British
British collect 109 PUs; end with 109 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
4 Adv.Fighters and 1 Fighter moved from Hollandia to 106 Sea Zone
2 Infantrys moved from Broome to 67 Sea Zone
2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to British Borneo
1 Infantry moved from 106 Sea Zone to West Borneo
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to East And South Borneo
Dutch take East And South Borneo from Yamamoto
1 Submarine moved from 123 Sea Zone to 115 Sea Zone
1 Artillery moved from New Ireland to 114 Sea Zone
1 Infantry moved from New Britain to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to GuadalcanalPurchase Units - Anzac
Anzac buy 6 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in 106 Sea Zone
Anzac attack with 4 Adv.Fighters, 2 Cruisers and 1 Fighter
Yamamoto defend with 1 Carrier, 2 Cruisers and 3 Destroyers
Anzac roll dice for 4 Adv.Fighters, 2 Cruisers and 1 Fighter in 106 Sea Zone, round 2 : 2/7 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 3 Destroyers in 106 Sea Zone, round 2 : 4/6 hits
1 Fighter owned by the Anzac, 2 Destroyers owned by the Yamamoto and 3 Adv.Fighters owned by the Anzac lost in 106 Sea Zone
Anzac roll dice for 1 Adv.Fighter and 2 Cruisers in 106 Sea Zone, round 3 : 0/3 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 3 : 2/4 hits
1 Cruiser owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 106 Sea Zone
1 Infantry owned by the Anzac lost in British Borneo
Anzac roll dice for 1 Cruiser in 106 Sea Zone, round 4 : 0/1 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 4 : 2/4 hits
1 Cruiser owned by the Anzac lost in 106 Sea Zone
1 Infantry owned by the Anzac lost in West Borneo
Yamamoto win with 1 Carrier, 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is -56
Casualties for Yamamoto: 2 Destroyers
Casualties for Anzac: 4 Adv.Fighters, 2 Cruisers and 1 Fighter
Battle in Guadalcanal
Anzac attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 1 Infantry in Guadalcanal, round 2 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Guadalcanal, round 2 : 1/1 hits
1 Infantry owned by the Anzac lost in Guadalcanal
Anzac roll dice for 1 Artillery in Guadalcanal, round 3 : 1/1 hits
Yamamoto roll dice for 1 Infantry in Guadalcanal, round 3 : 1/1 hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Guadalcanal
Yamamoto win with no units remaining. Battle score for attacker is -4
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery and 1 InfantryNon Combat Move - Anzac
Place Units - Anzac
3 Transports placed in 67 Sea Zone
3 Transports placed in 114 Sea ZoneTurn Complete - Anzac
Anzac collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
3 Mech.Infs moved from Suriname to Bolivia
2 Tanks moved from N.Chile to Bolivia
1 Bomber moved from Peru to BoliviaPurchase Units - Dutch
Dutch buy 3 Mech.Infs; Remaining resources: 2 PUs;Combat - Dutch
Battle in Bolivia
Dutch attack with 1 Bomber, 3 Mech.Infs and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Bomber, 3 Mech.Infs and 2 Tanks in Bolivia, round 2 : 3/6 hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits
1 Mech.Inf owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
Dutch loses 0 PUs for violating Bolivias neutrality.
Dutch win, taking Bolivia from Neutral with 1 Bomber, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Neutral: 3 Infantrys
Casualties for Dutch: 1 Mech.InfNon Combat Move - Dutch
1 Bomber moved from Bolivia to AmazonPlace Units - Dutch
3 Mech.Infs placed in SurinameTurn Complete - Dutch
Dutch collect 24 PUs; end with 26 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from N.Karelia to S.Karelia
Finns take S.Karelia from Russians
3 Infantrys moved from Oulu to Lapland
1 Artillery and 1 Infantry moved from N.Karelia to Murmansk
1 Infantry moved from N.Karelia to Murmansk
1 Infantry moved from N.Karelia to Lapland
1 Infantry moved from N.Karelia to Murmansk
3 Infantrys moved from N.Karelia to Vyborg
4 Infantrys moved from Tampere to Oulu
2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Murmansk
Finns attack with 1 Artillery and 3 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 1 Artillery and 3 Infantrys in Murmansk, round 2 : 0/4 hits
Russians roll dice for 2 Infantrys in Murmansk, round 2 : 1/2 hits
1 Infantry owned by the Finns lost in Murmansk
Finns roll dice for 1 Artillery and 2 Infantrys in Murmansk, round 3 : 0/3 hits
Russians roll dice for 2 Infantrys in Murmansk, round 3 : 1/2 hits
1 Infantry owned by the Finns lost in Murmansk
Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 4 : 1/2 hits
Russians roll dice for 2 Infantrys in Murmansk, round 4 : 0/2 hits
1 Infantry owned by the Russians lost in Murmansk
Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 5 : 1/2 hits
Russians roll dice for 1 Infantry in Murmansk, round 5 : 0/1 hits
1 Infantry owned by the Russians lost in Murmansk
Finns win, taking Murmansk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 2 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Lapland
Finns attack with 4 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 4 Infantrys in Lapland, round 2 : 0/4 hits
Russians roll dice for 2 Infantrys in Lapland, round 2 : 1/2 hits
1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 3 Infantrys in Lapland, round 3 : 1/3 hits
Russians roll dice for 2 Infantrys in Lapland, round 3 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 2 Infantrys in Lapland, round 4 : 0/2 hits
Russians roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits
Finns roll dice for 2 Infantrys in Lapland, round 5 : 1/2 hits
Russians roll dice for 1 Infantry in Lapland, round 5 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns win, taking Lapland from Russians with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Finns: 3 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Vyborg
Finns attack with 3 Infantrys
Russians defend with 2 ArmoredCars
Finns roll dice for 3 Infantrys in Vyborg, round 2 : 1/3 hits
Russians roll dice for 2 ArmoredCars in Vyborg, round 2 : 1/2 hits
1 ArmoredCar owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
Finns roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 3 : 1/1 hits
1 Infantry owned by the Finns lost in Vyborg
Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 4 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 5 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 6 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 6 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 7 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 7 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 8 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 8 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 9 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 9 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 10 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 10 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 11 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 11 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 12 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 12 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 13 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 13 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 14 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 14 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 15 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 15 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 16 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 16 : 1/1 hits
1 Infantry owned by the Finns lost in Vyborg
Russians win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Finns: 3 Infantrys
Casualties for Russians: 1 ArmoredCarNon Combat Move - Finns
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 unit repaired.
3 Infantrys moved from E.Romania to Bulgaria
1 Fighter moved from Bucharest to Bulgaria
2 Artillerys and 3 Infantrys moved from Odessa to Donetsk
2 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs;Combat - Romanians
Battle in Bulgaria
Romanians attack with 1 Fighter and 3 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 3 Infantrys in Bulgaria, round 2 : 0/4 hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits
Romanians roll dice for 1 Fighter and 3 Infantrys in Bulgaria, round 3 : 0/4 hits
Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits
1 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 4 : 0/3 hits
Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits
Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 5 : 0/3 hits
Russians roll dice for 1 Infantry in Bulgaria, round 5 : 1/1 hits
1 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Fighter and 1 Infantry in Bulgaria, round 6 : 1/2 hits
Russians roll dice for 1 Infantry in Bulgaria, round 6 : 0/1 hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Bulgaria to DonetskPlace Units - Romanians
2 ArmoredCars and 2 Infantrys placed in Bucharest
1 Bunker placed in DonetskTurn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs -
No more Thai :cry:
I think you’re going to win this one! :-o
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Game History
Round: 9
Combat Move - Anzac
2 Artillerys moved from W.Australia to sz50
2 Infantrys moved from Derby to sz50
2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56
3 Destroyers and 1 Submarine moved from sz59 to sz60
1 Fighter moved from sz57 to sz60
2 Artillerys and 2 Infantrys moved from sz56 to Java
1 Artillery moved from W.Australia to sz50
1 S.Sub moved from sz50 to sz81
1 Infantry moved from Sarong to sz81
1 Infantry and 1 S.Sub moved from sz81 to sz59
1 Infantry moved from sz59 to Celebs
Anzac take Celebs from Thai
1 Artillery and 1 Transport moved from sz50 to sz56
1 Artillery moved from sz56 to Sumatra
Anzac take Sumatra from Hisaichi
2 Transports moved from sz56 to sz50
1 EarlyFighter moved from Darwin to sz60
1 S.Sub moved from sz37 to sz57
1 Infantry moved from Soem to sz57
1 Infantry moved from sz57 to Java
1 Artillery moved from Darwin to DerbyPurchase Units - Anzac
Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Marines and 1 S.Sub; Remaining resources: 0 PUs;Combat - Anzac
Battle in Java
Anzac attack with 2 Artillerys and 3 Infantrys
Hisaichi defend with 1 Marine, 1 Mech.Inf and 1 Tank
Anzac roll dice for 2 Artillerys and 3 Infantrys in Java, round 2 : 0/5 hits
Hisaichi roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Java, round 2 : 0/3 hits
Anzac roll dice for 2 Artillerys and 3 Infantrys in Java, round 3 : 1/5 hits
Hisaichi roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Java, round 3 : 1/3 hits
1 Marine owned by the Hisaichi and 1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 2 Artillerys and 2 Infantrys in Java, round 4 : 1/4 hits
Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Java, round 4 : 1/2 hits
1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in Java
Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 5 : 1/3 hits
Hisaichi roll dice for 1 Tank in Java, round 5 : 0/1 hits
1 Tank owned by the Hisaichi lost in Java
Anzac win, taking Java from Hisaichi with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Marine, 1 Mech.Inf and 1 Tank
Casualties for Anzac: 2 Infantrys
Battle in sz60
Anzac attack with 3 Destroyers, 1 EarlyFighter, 1 Fighter and 1 Submarine
Hisaichi defend with 2 Transports; Yamamoto defend with 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 3 Submarines, 1 T.Boat and 2 Transports; Thai defend with 1 Destroyer and 2 Transports
Anzac roll dice for 1 Submarine in sz60, round 2 : 0/1 hits
Yamamoto roll dice for 3 Submarines in sz60, round 2 : 0/3 hits
Anzac roll dice for 3 Destroyers, 1 EarlyFighter and 1 Fighter in sz60, round 2 : 0/5 hits
Yamamoto roll dice for 2 B.Transports, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 1 T.Boat and 6 Transports in sz60, round 2 : 4/14 hits
2 Destroyers owned by the Anzac, 1 Submarine owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in sz60
1 Destroyer retreated to sz59
Yamamoto win with 2 B.Transports, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 3 Submarines, 1 T.Boat and 6 Transports remaining. Battle score for attacker is -30
Casualties for Anzac: 2 Destroyers, 1 EarlyFighter and 1 SubmarineNon Combat Move - Anzac
1 Fighter moved from sz60 to sz57
1 Transport moved from sz50 to sz81
1 Infantry moved from Sarong to sz81
1 Infantry and 1 Transport moved from sz81 to sz50
1 Infantry moved from sz50 to SoemPlace Units - Anzac
1 S.Sub placed in sz37
1 Artillery and 2 Marines placed in W.Australia
1 EarlyFighter placed in Darwin
1 Artillery placed in DarwinTurn Complete - Anzac
Anzac collect 34 PUs; end with 34 PUs totalTerritory Summary for Anzac :
Soem : 1 flag, 1 Infantry
Bali : 1 flag
Celebs : 1 flag, 1 Infantry
Java : 1 flag, 2 Artillerys and 1 Infantry
Sumatra : 1 flag, 1 Artillery
Derby : 1 AAGun and 1 Artillery
W.Australia : 1 Artillery, 1 Factory and 2 Marines
Melbourne : 1 AAGun, 1 Bunker and 1 Factory
Fiji : 1 Infantry
Samoa : 1 Infantry
Wellington : 1 AAGun and 1 Factory
Darwin : 1 Artillery, 1 EarlyFighter and 1 Factory
New Caledonia : 2 Infantrys
sz37 : 1 S.Sub
sz56 : 3 Transports
sz57 : 1 Carrier, 1 Fighter, 1 S.Sub and 2 Transports
sz59 : 1 Destroyer and 1 S.Sub
sz50 : 3 TransportsProduction/PUs Summary :
Yamamoto : 77 / 75
Chinese : 17 / 18
Hisaichi : 56 / 62
Dutch : 8 / 0
Thai : 16 / 18
British : 48 / 48
Anzac : 34 / 34
Americans : 86 / 88
Masaharu : 39 / 40
Russians : 24 / 24 -
What? That’s weird. Dawg, make sure you start the US turn from my last post. Not sure why entek jumped in.
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Crap…. Wrong post!
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What? That’s weird. Dawg, make sure you start the US turn from my last post. Not sure why entek jumped in.
Sorry about that Whack! I just clicked on the top post assuming it would still be the one I was posting in before….
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
1 unit repaired.
1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber moved from Hollandia to 106 Sea Zone
1 S.Bomber moved from Pearl Harbor to 109 Sea Zone
2 Transports moved from 72 Sea Zone to 71 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 Tank moved from Attu to 71 Sea Zone
2 Adv.Fighters, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers and 2 Submarines moved from 72 Sea Zone to 76 Sea Zone
6 ArmoredCars moved from Alaska to 71 Sea Zone
6 ArmoredCars, 1 Battleship, 1 S.Submarine, 1 Submarine, 1 Tank and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
1 Battleship and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
1 ArmoredCar and 1 S.Submarine moved from 72 Sea Zone to 76 Sea Zone
1 ArmoredCar moved from 76 Sea Zone to Kunashir
2 Adv.Fighters moved from 76 Sea Zone to Kunashir
5 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
1 Adv.Fighter and 1 Fighter moved from Pearl Harbor to Nauru
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
1 Transport moved from 32 Sea Zone to 26 Sea Zone
1 Infantry moved from South Atlantic USA to 25 Sea Zone
1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
2 Infantrys moved from Venezuela to 26 Sea Zone
3 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone
5 Infantrys moved from 32 Sea Zone to BahiaPurchase Units - Americans
Americans buy 4 ArmoredCars, 4 Artillerys, 2 B.Transports, 2 Destroyers, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber
Yamamoto defend with 1 Carrier, 2 Cruisers and 1 Destroyer
Americans roll dice for 1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber in 106 Sea Zone, round 2 : 3/4 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 2 : 3/4 hits
1 Bomber owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 L.Fighter owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 S.Bomber in 106 Sea Zone, round 3 : 1/1 hits
Yamamoto roll dice for 1 Cruiser in 106 Sea Zone, round 3 : 0/1 hits
1 Cruiser owned by the Yamamoto lost in 106 Sea Zone
Americans win with 1 S.Bomber remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 Carrier, 2 Cruisers and 1 Destroyer
Casualties for Americans: 1 Adv.Fighter, 1 Bomber and 1 L.Fighter
Battle in Kunashir
Americans attack with 2 Adv.Fighters and 1 ArmoredCar
Yamamoto defend with 1 Artillery
Americans roll dice for 3 Battleships and 2 Cruisers in Kunashir, round 2 : 3/5 hits
1 Artillery owned by the Yamamoto lost in Kunashir
Americans win, taking Kunashir from Yamamoto with 2 Adv.Fighters and 1 ArmoredCar remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in 109 Sea Zone
Americans attack with 1 S.Bomber
Yamamoto defend with 1 S.Submarine
Americans roll dice for 1 S.Bomber in 109 Sea Zone, round 2 : 1/1 hits
1 S.Submarine owned by the Yamamoto lost in 109 Sea Zone
Americans win with 1 S.Bomber remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 S.SubmarineNon Combat Move - Americans
1 S.Bomber moved from 109 Sea Zone to Hollandia
1 S.Bomber moved from 106 Sea Zone to Hollandia
1 Artillery and 3 Infantrys moved from Zhigansk to Yakutsk
1 Tank moved from Ayan to Khabarovsk
1 Tank moved from Ayan to N.Buryat Mongolia
2 Adv.Fighters moved from Kunashir to 76 Sea ZonePlace Units - Americans
2 Destroyers and 1 Submarine placed in 26 Sea Zone
1 S.Submarine and 1 Submarine placed in 26 Sea Zone
2 B.Transports placed in 25 Sea Zone
4 ArmoredCars and 4 Artillerys placed in South Central USA
2 S.Submarines placed in 71 Sea ZoneTurn Complete - Americans
Americans collect 103 PUs; end with 103 PUs





