scramble decision
gl & hf
I should be able to clear everything in W.IND regardless of the R fgt’s and take IND which means the allies/Chinese would have to liberate Kiangsu, CHI 7 inf & fgt vs Jpn 5inf & 6 fgt…a miracle in other words, otherwise that is the game. I have asked Gamerman for a ruling on the Russia Airbase repair same turn and bonus. Perhaps I need to remember that the game does this incorrectly?!?!? That is all I need as I can’t keep the rules straight as it is! Let’s see what Gman says. This has been a good game, I have enjoyed it despite my mistakes.
lets wait for that, capital mistake to give up london… Always a major screw up from my side. If I would have done that differently I think allies were in pretty good shape
no answer yet from Gamerman……
well Gman and Simon, whom I asked as well got back to me and it is a flaw or problem with the game, Simon thinks because it is a “combat first” mode that this is the issue. Last time I use combat first. So you can fly your fgt’s to W.Ind and my SBR attack on the AB was as you implied, stupid….
I would have never sent those three bombers on that suicide mission. With that said, I don’t think this matters at this juncture unless I get completely diced on my next Jpn turn…
Perhaps you would be agreeable to give me back those three bombers, land them in Persia and you can add an art to Moscow? Sorry about this.
I will wait for your response before attacking with JPN…
Ofcourse, Just edit it
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 0
EDIT: Adding units owned by Germans to Iraq: 3 bombers
EDIT: Turning off Edit Mode
3 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Japan to Kiangsi
1 fighter moved from Japan to Jehol
1 mech_infantry moved from Buyant-Uhaa to Jehol
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 artilleries and 1 marine moved from Burma to 38 Sea Zone
2 artilleries, 1 marine and 2 transports moved from 38 Sea Zone to 79 Sea Zone
2 artilleries and 1 marine moved from 79 Sea Zone to West India
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 38 Sea Zone to 79 Sea Zone
3 bombers moved from Shan State to India
2 fighters moved from 38 Sea Zone to India
1 fighter moved from Shan State to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber, 5 fighters and 4 tactical_bombers moved from Shan State to West India
1 bomber moved from Shan State to West India
Purchase Units - Japanese
Japanese buy 6 fighters, 3 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Scramble into z54?
OOL in W.IND? I assume you will want to keep ARM last?
no scramble max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 0
EDIT: Adding units owned by Germans to Iraq: 3 bombers
EDIT: Turning off Edit Mode
3 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Japan to Kiangsi
1 fighter moved from Japan to Jehol
1 mech_infantry moved from Buyant-Uhaa to Jehol
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 artilleries and 1 marine moved from Burma to 38 Sea Zone
2 artilleries, 1 marine and 2 transports moved from 38 Sea Zone to 79 Sea Zone
2 artilleries and 1 marine moved from 79 Sea Zone to West India
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 38 Sea Zone to 79 Sea Zone
3 bombers moved from Shan State to India
2 fighters moved from 38 Sea Zone to India
1 fighter moved from Shan State to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber, 5 fighters and 4 tactical_bombers moved from Shan State to West India
1 bomber moved from Shan State to West India
Purchase Units - Japanese
Japanese buy 6 fighters, 3 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Central America
Battle in West India
Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 1 marine and 5 tactical_bombers
British defend with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber; Russians defend with 2 fighters
Japanese roll dice for 1 battleship and 1 cruiser in West India, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 1 marine and 5 tactical_bombers in West India, round 2 : 8/17 hits
UK_Pacific roll dice for 1 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber in West India, round 2 : 4/11 hits
2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 fighters owned by the Japanese, 1 fighter owned by the British, 2 fighters owned by the Russians and 1 armour owned by the British lost in West India
Japanese roll dice for 2 bombers, 5 fighters, 1 marine and 5 tactical_bombers in West India, round 3 : 3/13 hits
UK_Pacific roll dice for 2 fighters in West India, round 3 : 1/2 hits
2 fighters owned by the British and 1 tactical_bomber owned by the Japanese lost in West India
Japanese win, taking Central America from Americans, taking West India from UK_Pacific with 2 bombers, 5 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 fighters
Casualties for Japanese: 2 artilleries, 2 fighters and 1 tactical_bomber
Battle in India
Japanese attack with 2 artilleries, 3 bombers, 2 fighters and 2 infantry
British defend with 3 armour and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries, 3 bombers, 2 fighters and 2 infantry in India, round 2 : 7/9 hits
UK_Pacific roll dice for 3 armour and 2 infantry in India, round 2 : 0/5 hits
3 armour owned by the British and 2 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for British: 3 armour and 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
French defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits
French roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French and 1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsi to Kiangsu
1 fighter moved from Jehol to Kiangsu
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
3 fighters and 2 tactical_bombers moved from West India to Eastern Persia
1 fighter moved from West India to Burma
1 tactical_bomber moved from West India to Burma
3 bombers moved from India to Shan State
2 bombers moved from West India to Iraq
1 carrier moved from 26 Sea Zone to 49 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
1 aaGun moved from French Indo China to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
Place Units - Japanese
3 fighters placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 fighters, 3 infantry and 1 mech_infantry placed in Japan
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Chinese to Japanese
EDIT: Adding units owned by Japanese to Jehol: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,3,2,4,3,3,3,1,2,1,1,2
Japanese collect 67 PUs (1 lost to blockades); end with 67 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 5 fighters and 5 infantry
Kiangsi : 1 flag, 3 infantry
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag, 1 mech_infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 aaGun and 1 fighter
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Gilbert Islands : 1 flag
Shan State : 1 flag, 3 bombers and 1 fighter
Burma : 1 flag, 1 fighter and 1 tactical_bomber
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Britain : 1 flag
Solomon Islands : 1 flag, 1 artillery
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Johnston Island : 1 flag, 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 4 fighters, 1 harbour, 3 infantry, 2 marines and 1 tactical_bomber
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 5 carriers, 1 destroyer and 1 submarine
37 Sea Zone : 1 transport
36 Sea Zone : 1 carrier and 1 transport
Dzavhan : 1 flag
39 Sea Zone : 2 transports
19 Sea Zone : 1 destroyer and 2 transports
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
Central America : 1 flag, 1 infantry
West India : 1 flag, 1 marine
64 Sea Zone : 1 transport
Iraq : 2 bombers
Eastern Persia : 3 fighters and 2 tactical_bombers
79 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 59 / 95
Russians : 19 / 22
Japanese : 68 / 95
Americans : 48 / 69
Chinese : 7 / 13
British : 37 / 48
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
decided to lose the fgt and take jehol w/mech, probably my last bad decision of this game.
You have all a tall order retaking one of the Asian VC’s……
This has been a fun game thank you very much.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to Central America
1 fighter moved from Southeast Mexico to 64 Sea Zone
2 fighters moved from Southeast Mexico to Central America
3 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
8 bombers moved from Western United States to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 5 PUs;
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters and 1 tactical_bomber in Central America, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Central America, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Central America
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 54 Sea Zone
Americans attack with 8 bombers and 1 fighter
Japanese defend with 2 carriers, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
3 submarines owned by the Japanese Submerged
Americans roll dice for 8 bombers and 1 fighter in 54 Sea Zone, round 2 : 7/9 hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/7 hits
1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Americans roll dice for 6 bombers in 54 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 40
Casualties for Americans: 3 bombers and 1 fighter
Casualties for Japanese: 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Non Combat Move - Americans
5 bombers moved from 54 Sea Zone to Queensland
4 carriers and 7 fighters moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 7 submarines moved from 91 Sea Zone to 89 Sea Zone
4 fighters and 1 tactical_bomber moved from Central America to 10 Sea Zone
1 fighter moved from 64 Sea Zone to 29 Sea Zone
1 fighter moved from 29 Sea Zone to Line Islands
3 fighters moved from Western United States to Line Islands
1 fighter moved from 10 Sea Zone to Western United States
1 destroyer moved from 13 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 12 Sea Zone
3 submarines moved from 11 Sea Zone to 12 Sea Zone
Place Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 48 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
7 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hopei to Kiangsu
2 infantry moved from Hopei to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 fighter in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 factory_minor, 5 fighters and 5 infantry
Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 : 0/8 hits
Japanese roll dice for 5 fighters and 5 infantry in Kiangsu, round 2 : 6/10 hits
6 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 5 fighters and 5 infantry in Kiangsu, round 3 : 8/10 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 5 fighters and 4 infantry remaining. Battle score for attacker is -28
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Move - British
Purchase Units - British
British buy nothing; Remaining resources: 48 PUs;
Turn Complete - British
British collect 37 PUs; end with 85 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 88 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 91 PUs
Turn Complete - UK_Pacific
that’s it, this loss feels bad, realy gave the game away by giving uk up. stupid stupid… I’ll post it! We’ll meet again this season
that’s it, this loss feels bad, realy gave the game away by giving uk up. stupid stupid… I’ll post it! We’ll meet again this season
the same has happened to me, I lose a VC or feel really threatened in one area and I have overreacted, moving everything east or west to combat that threat and in essence, end up losing the game from the area I vacated. I am trying to have a slower more methodical approach to these threats or VC loses moving forward.
Thanks for the good game.
It’s just in my play, I move too fast. don’t look twice never play a practice round.
Thanks for the game!