@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40League Oysteillo Allies vs Karl7 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 3 armour, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo China
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Chahar to Kweichow
2 artilleries and 3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Anhwe to Kweichow
1 tactical_bomber moved from Kwangsi to French Indo China
8 armour, 1 artillery, 14 infantry and 6 mech_infantrys moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery moved from Borneo to 43 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 11 armour, 1 artillery, 14 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 11 armour, 1 artillery, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from French Indo China to Kwangsi
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 battleship and 1 carrier moved from 35 Sea Zone to 44 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
4 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
1 infantry moved from Siberia to Amur
1 tactical_bomber moved from Kweichow to Kwangsi
1 aaGun moved from Shensi to KweichowPlace Units - Japanese
3 armour placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
still thight?
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KIll!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Northwest Persia to Volgograd
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from JapaneseCombat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 armour, 1 artillery and 3 infantry moved from Western United States to British Columbia
1 submarine moved from 30 Sea Zone to 12 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 4 Sea Zone to 1 Sea Zone
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Egypt to India
2 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 infantry placed in Normandy Bordeaux
2 submarines placed in 110 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 artilleries, 1 fighter and 10 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 5 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
AA fire in Kweichow : 0/1 hits
Chinese roll dice for 5 artilleries, 1 fighter and 10 infantry in Kweichow, round 2 : 6/16 hits
Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Kweichow, round 2 : 6/10 hits
4 infantry owned by the Japanese, 6 infantry owned by the Chinese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 4/10 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Kweichow, round 3 : 2/5 hits
2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese and 5 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is 13
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries, 4 infantry and 3 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
2 bombers moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 bombers, 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 bombers, 3 fighters and 2 infantry in Caucasus, round 2 : 4/7 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
2 bombers moved from Caucasus to Northwest Persia
7 armour, 3 artilleries and 4 mech_infantrys moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 4 infantry moved from India to Burma
3 infantry moved from West India to India
1 bomber moved from Burma to India
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Burma
1 tactical_bomber moved from India to BurmaPlace Units - British
1 transport placed in 110 Sea Zone
1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
3 armour placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Tunisia to Libya
2 infantry moved from Rostov to VolgogradPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry and 1 tactical_bomber placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 80 PUs;
Germans buy 3 armour, 2 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
3 tactical_bombers moved from Volgograd to Caucasus
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Holland Belgium
3 bombers moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/9 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 0/6 hits
British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 infantry and 3 tactical_bombers in Caucasus, round 3 : 2/5 hits
British roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Romania to Western Germany
3 mech_infantrys moved from Rostov to Volgograd
3 tactical_bombers moved from Caucasus to Volgograd
6 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Western Ukraine to Tambov
1 tactical_bomber moved from Western Germany to Germany
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Volgograd
Germans undo move 1.
2 artilleries and 1 infantry placed in Volgograd
3 armour placed in Russia
3 mech_infantrys placed in Western Ukraine
6 mech_infantrys placed in Romania
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 mech_infantry
EDIT: Adding units owned by Germans to Romania: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
4 fighters and 4 tactical_bombers moved from 43 Sea Zone to Borneo
1 infantry moved from Yunnan to Shan State
1 bomber moved from Kwangsi to India
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Yunnan to Shan State
1 bomber and 2 tactical_bombers moved from Kwangsi to Shan State
11 armour, 1 artillery, 10 infantry and 6 mech_infantrys moved from Yunnan to Szechwan
1 armour moved from Kweichow to Szechwan
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in Borneo, round 2 : 5/9 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 12 armour, 1 artillery, 10 infantry and 6 mech_infantrys
Chinese defend with 5 artilleries, 1 fighter and 4 infantry
Japanese roll dice for 12 armour, 1 artillery, 10 infantry and 6 mech_infantrys in Szechwan, round 2 : 9/29 hits
Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Szechwan, round 2 : 1/10 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Szechwan
Japanese roll dice for 12 armour, 1 artillery, 9 infantry and 6 mech_infantrys in Szechwan, round 3 : 8/28 hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 12 armour, 1 artillery, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 36
Casualties for Chinese: 5 artilleries, 1 fighter and 4 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
3 armour moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from 20 Sea Zone to Kwangtung
4 tactical_bombers moved from Borneo to 43 Sea Zone
4 fighters moved from Borneo to 43 Sea Zone
1 bomber and 2 tactical_bombers moved from Shan State to Kwangsi
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs -
kill?
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coming up in not very long
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 bomber moved from India to Kwangtung
1 bomber moved from Northwest Persia to Volgograd
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/9 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 submarines moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 3 infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 4 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
1 aaGun moved from Siberia to Soviet Far East
1 mech_infantry moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from Siberia to Sakha
1 carrier, 1 destroyer and 2 submarines moved from 1 Sea Zone to 4 Sea Zone
2 fighters moved from 1 Sea Zone to 4 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
1 fighter moved from Queensland to Wake Island
1 fighter moved from Queensland to Wake Island
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Western United States to Soviet Far East
7 fighters moved from Northwest Persia to Caucasus
1 bomber moved from Volgograd to Caucasus
1 bomber moved from Kwangtung to Burma
1 fighter moved from Northwest Persia to Caucasus
1 submarine moved from 12 Sea Zone to 30 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Western United States
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 bomber moved from Yunnan to Caucasus
17 armour, 10 artilleries, 2 bombers, 3 fighters, 20 infantry and 20 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 armour moved from Egypt to Iraq
1 artillery and 7 infantry moved from India to Burma
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea ZonePlace Units - British
1 factory_minor placed in Caucasus
2 artilleries and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 39 Sea Zone to 36 Sea ZoneTurn Complete - French





