@simon33 Quite the dastardly plan from zee Germans
G40League Oysteillo Allies vs Karl7 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 98 Sea Zone to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
1 bomber moved from Egypt to Romania
1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Romania causes 8 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Soviet Far East
Battle in 97 Sea Zone
Americans attack with 3 bombers and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
retreated to 97 Sea Zone
Italians win, taking Soviet Far East from Japanese with 2 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 1 fighter
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 bombers and 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 bomber moved from Romania to Northwest Persia
1 bomber moved from 97 Sea Zone to Egypt
1 submarine moved from 9 Sea Zone to 4 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 aaGun and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 armour, 2 artilleries, 2 bombers and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Burma
5 artilleries and 8 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Yunnan
1 infantry placed in Szechwan
Chinese undo move 2.
1 infantry placed in Szechwan
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Szechwan
1 infantry placed in Szechwan
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Yunnan
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 5 artilleries, 1 fighter and 8 infantry
EDIT: Removing units owned by Chinese from Burma: 5 artilleries, 1 fighter and 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Romania
1 bomber moved from Northwest Persia to Ukraine
1 bomber moved from Northwest Persia to Volgograd
1 bomber moved from India to Kwangtung
1 armour moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 armour moved from Caucasus to Northwest PersiaCombat - British
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Romania causes 7 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Romania to Northwest Persia
2 aaGuns, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 bomber moved from Kwangtung to Burma
2 submarines moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Eastern Persia to West India
1 infantry moved from Iraq to Northwest Persia
4 armour and 4 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from India to Burma
3 infantry and 1 mech_infantry moved from India to Burma
1 bomber moved from Northwest Persia to Persia
4 infantry moved from Persia to Northwest PersiaPlace Units - British
3 artilleries placed in Persia
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Volgograd to Caucasus
Italians take Caucasus from British
1 armour moved from Caucasus to Volgograd
1 armour and 2 infantry moved from Ukraine to Rostov
1 armour moved from Rostov to VolgogradCombat - Italians
Battle in Holland Belgium
Italians attack with 3 infantry
Americans defend with 1 artillery
Italians win, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Northwest Persia to Caucasus
ANZAC take Caucasus from ItaliansCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
ANZAC undo move 4.
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs -
unless you are crazy with G, go ahead and do G and J back to back
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 15x factory_major; Remaining resources: 64 PUs;
Germans buy 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Greece
Germans take Greece from British
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
3 tactical_bombers moved from Volgograd to Caucasus
2 infantry moved from France to Normandy Bordeaux
5 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Caucasus
Germans attack with 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Germans win, taking Caucasus from ANZAC with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
5 bombers moved from Normandy Bordeaux to Western Germany
6 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Russia to Volgograd
3 tactical_bombers moved from Caucasus to Volgograd
1 aaGun, 12 armour, 9 artilleries and 15 mech_infantrys moved from Kazakhstan to VolgogradPlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
1 fighter placed in Romania
3 infantry placed in France
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Romania: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,1
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 3 armour, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo China
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Chahar to Kweichow
2 artilleries and 3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Anhwe to Kweichow
1 tactical_bomber moved from Kwangsi to French Indo China
8 armour, 1 artillery, 14 infantry and 6 mech_infantrys moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery moved from Borneo to 43 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 11 armour, 1 artillery, 14 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 11 armour, 1 artillery, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from French Indo China to Kwangsi
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 battleship and 1 carrier moved from 35 Sea Zone to 44 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
4 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
1 infantry moved from Siberia to Amur
1 tactical_bomber moved from Kweichow to Kwangsi
1 aaGun moved from Shensi to KweichowPlace Units - Japanese
3 armour placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
still thight?
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KIll!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Northwest Persia to Volgograd
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from JapaneseCombat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 armour, 1 artillery and 3 infantry moved from Western United States to British Columbia
1 submarine moved from 30 Sea Zone to 12 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 4 Sea Zone to 1 Sea Zone
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Egypt to India
2 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 infantry placed in Normandy Bordeaux
2 submarines placed in 110 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 artilleries, 1 fighter and 10 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 5 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
AA fire in Kweichow : 0/1 hits
Chinese roll dice for 5 artilleries, 1 fighter and 10 infantry in Kweichow, round 2 : 6/16 hits
Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Kweichow, round 2 : 6/10 hits
4 infantry owned by the Japanese, 6 infantry owned by the Chinese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 4/10 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Kweichow, round 3 : 2/5 hits
2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese and 5 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is 13
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries, 4 infantry and 3 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
2 bombers moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 bombers, 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 bombers, 3 fighters and 2 infantry in Caucasus, round 2 : 4/7 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
2 bombers moved from Caucasus to Northwest Persia
7 armour, 3 artilleries and 4 mech_infantrys moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 4 infantry moved from India to Burma
3 infantry moved from West India to India
1 bomber moved from Burma to India
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Burma
1 tactical_bomber moved from India to BurmaPlace Units - British
1 transport placed in 110 Sea Zone
1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
3 armour placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Tunisia to Libya
2 infantry moved from Rostov to VolgogradPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry and 1 tactical_bomber placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 80 PUs;
Germans buy 3 armour, 2 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
3 tactical_bombers moved from Volgograd to Caucasus
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Holland Belgium
3 bombers moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/9 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 0/6 hits
British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 infantry and 3 tactical_bombers in Caucasus, round 3 : 2/5 hits
British roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Romania to Western Germany
3 mech_infantrys moved from Rostov to Volgograd
3 tactical_bombers moved from Caucasus to Volgograd
6 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Western Ukraine to Tambov
1 tactical_bomber moved from Western Germany to Germany
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Volgograd
Germans undo move 1.
2 artilleries and 1 infantry placed in Volgograd
3 armour placed in Russia
3 mech_infantrys placed in Western Ukraine
6 mech_infantrys placed in Romania
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 mech_infantry
EDIT: Adding units owned by Germans to Romania: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
4 fighters and 4 tactical_bombers moved from 43 Sea Zone to Borneo
1 infantry moved from Yunnan to Shan State
1 bomber moved from Kwangsi to India
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Yunnan to Shan State
1 bomber and 2 tactical_bombers moved from Kwangsi to Shan State
11 armour, 1 artillery, 10 infantry and 6 mech_infantrys moved from Yunnan to Szechwan
1 armour moved from Kweichow to Szechwan
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in Borneo, round 2 : 5/9 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 12 armour, 1 artillery, 10 infantry and 6 mech_infantrys
Chinese defend with 5 artilleries, 1 fighter and 4 infantry
Japanese roll dice for 12 armour, 1 artillery, 10 infantry and 6 mech_infantrys in Szechwan, round 2 : 9/29 hits
Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Szechwan, round 2 : 1/10 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Szechwan
Japanese roll dice for 12 armour, 1 artillery, 9 infantry and 6 mech_infantrys in Szechwan, round 3 : 8/28 hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 12 armour, 1 artillery, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 36
Casualties for Chinese: 5 artilleries, 1 fighter and 4 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
3 armour moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from 20 Sea Zone to Kwangtung
4 tactical_bombers moved from Borneo to 43 Sea Zone
4 fighters moved from Borneo to 43 Sea Zone
1 bomber and 2 tactical_bombers moved from Shan State to Kwangsi
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs