like you said, let’s change it up!
G40League Oysteillo Allies vs Karl7 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
2 artilleries and 1 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 31 Sea Zone to 33 Sea Zone
2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 31 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 3 infantry
Italians defend with 3 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 4 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Brazil
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
4 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Gibraltar to Egypt
5 fighters moved from Eastern United States to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
6 fighters placed in Eastern United States
1 artillery and 7 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 artillery and 4 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to ShensiPlace Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Syria to VolgogradCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
1 bomber moved from Volgograd to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 armour and 5 mech_infantrys moved from Syria to Northwest Persia
1 armour and 4 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to IraqPlace Units - British
1 bomber placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
2 artilleries and 1 infantry placed in Iraq
1 armour and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,1,4,3,4,6,3,3,3,2,6,6,5,6,6,6,6,5
UK_Pacific collect 15 PUs (2 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to VolgogradCombat - Italians
Non Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Volgograd
4 infantry moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to LibyaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,1,2,6
Italians collect 13 PUs (7 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 10 PUs;Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
ANZAC take Caucasus from ItaliansCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs -
france?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
1 destroyer moved from 71 Sea Zone to 75 Sea ZoneCombat - French
Battle in 75 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
1 fighter moved from Iraq to Northwest PersiaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 fighter
EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode -
one sec
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one sec
french dudes
I think two french dudes are on 1 US tranny. If you disagree let me know. I want one french inf from London on second US tranny, basically 3 french dudes in the lake on 2 US trannies. This is what I want, I have no idea if this is what triple A is doing or not
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and both anzac and french planes in NW persia if not
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Normandy Bordeaux
3 tactical_bombers moved from Rostov to CaucasusCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Germans win, taking Caucasus from ANZAC with 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Southern Italy
3 tactical_bombers moved from Caucasus to Volgograd
4 mech_infantrys moved from Rostov to Volgograd
1 aaGun and 1 infantry moved from Tambov to Volgograd
2 infantry moved from Samara to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 aaGun and 3 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
4 armour moved from Russia to Rostov
1 mech_infantry moved from Nenetsia to Russia
3 mech_infantrys moved from Novgorod to Bryansk
3 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Western Germany to 113 Sea Zone
2 bombers moved from Holland Belgium to Western Germany
2 bombers and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 artilleries and 2 infantry moved from France to Southern France
2 armour moved from Western Germany to France
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to FinlandPlace Units - Germans
3 armour placed in Volgograd
Germans undo move 1.
1 artillery and 2 infantry placed in Volgograd
3 armour placed in Western Ukraine
3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in France
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 56 PUs (8 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 19 infantry moved from Kansu to TsinghaiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kiangsu to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 artilleries, 12 infantry and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Urals to Kansu
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 carrier and 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese winJapanese win with 1 carrier remaining with 2 bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 20 Sea Zone to Japan
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Timguska to Kansu
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from 43 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
1 infantry and 1 mech_infantry placed in Manchuria
2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Japanese collect 53 PUs (7 lost to blockades); end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 8 fighters and 1 tactical_bomber
Germans defend with 1 infantry
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
5 fighters moved from Gibraltar to Egypt
1 bomber moved from Brazil to Gibraltar
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
5 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
3 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 6 infantry moved from Shensi to Hopei
2 infantry moved from Kweichow to Hopei
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Northwest Persia to Volgograd
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from Algeria to Tunisia
British take Tunisia from Italians
3 fighters moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Greece
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Greece from Italians, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
4 infantry moved from West India to Eastern Persia
4 infantry moved from India to Burma
3 infantry moved from India to West India
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Union of South Africa to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
1 factory_minor placed in Persia
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
British collect 44 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery and 2 infantry moved from Libya to Tunisia
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to RostovCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery
Italians win, taking Tunisia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Caucasus from British with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 43 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 75 Sea Zone to 39 Sea ZoneTurn Complete - French
-
i edited my british battleship at caroline. clearly I forgot to move it last night. I hope it is ok





