AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)


  • thats pretty good. except id allow German rockets and jet planes tech after the late war, and also give Germans about 4-6 SS Panzerkorps which can be allocated (built) at the rate of only one per turn after a specific turn (attack at 5 defend at 4-5, cost 8). Perhaps the Soviets can also have 6 shock armies (same values) getting 2 in late 41, 2 in spring 42, and 2 more in fall 1942.

    also soviet Siberian army rules like this:

    Siberian Army:
    Historically, the Russian position in the fall of 1941 was critical. German forces were approaching Moscow, encircling Leningrad, and generally overrunning and destroying all remaining European Soviet military power. The Russians however had an ace up their sleeve in the form of their Asian armies. These tough Siberian units had been held in Asia to guard against any aggressive moves by the Japanese. However, Russian intelligence confirmed that the Japanese had made the decision to attack the US and avoid conflict with Russia. This allowed Russia to transfer these formidable forces west. These units arrived in the Moscow area just as the German forces were appearing on the outskirts of Moscow. These forces, along with the Russian winter, finally stopped the Nazi advance.

    At the beginning of the third Russian turn, the Russian player rolls a die. The result determines the size and composition of the Siberian reinforcements.

    Die Roll: Siberian Reinforcements:
    1 8 x inf, 4 x tank, 4 x arty, 1 x fighter
    2 8 x inf, 3 x tank, 4 x arty
    3 7 x inf, 3 x tank, 3 x arty
    4 7 x inf, 3 x arty
    5 6 x inf, 2 x arty
    6 6 x inf

    The resulting reinforcements are immediately placed in Moscow. If Moscow has been captured, the reinforcements are placed in any original Russian territory still under Russian control.


  • Thats a pretty big force. (Siberian army NA)


  • It does not show up until late 1941, so when you got the piece density at that level, i think the impact would just be enough to help the soviets stay afloat for 1-2 more turns or turn the tide just a bit.


  • That sounds like pretty cool stuff, but I don’t want to add any new units to the game. The object of this scenario is to provide an interesting 1939 scenario for beginners/casual gamers. I don’t want to make it too technical or anything like that.


  • oh come on…SS panzers and Shock troops can have the same value so its one unit and no more than 6 total can be built on one side.

    The rule is a one liner at best:

    “The Germans and Soviet player can build one elite armor unit at the rate of one per turn costing 8 IPC and attacks and defends at 5”


  • I know you guys want to just the use the same map as Axis and Allies Europe.  But perhaps the game could be better if it was just a really big map of Europe.  Here is what I mean:
    1. Just have Europe and North Africa on the Map.  USA enters like in Axis and Allies D-Day, via a force chart.
    2. With just having Europe it shoud be easy to have a bunch of towns and zones.  In fact you could just give the towns IPC values and make the other zones in between worthless to stimulate trench warfare.
    3. Perhaps the map is hexagons at the front lines only.  A mix of hexagons and zones/cities.

    Kind of not want you are exactly trying to do.  But starting with a different map could solve a lot of the problems that already exist from using a pre existing one.


  • I think the game works well enough without either of these exotic additions. But, this does sound like a good idea for another scenario.


  • @Nuclear:

    I know you guys want to just the use the same map as Axis and Allies Europe.  But perhaps the game could be better if it was just a really big map of Europe.  Here is what I mean:
    1. Just have Europe and North Africa on the Map.  USA enters like in Axis and Allies D-Day, via a force chart.
    2. With just having Europe it shoud be easy to have a bunch of towns and zones.  In fact you could just give the towns IPC values and make the other zones in between worthless to stimulate trench warfare.
    3. Perhaps the map is hexagons at the front lines only.  A mix of hexagons and zones/cities.

    Kind of not want you are exactly trying to do.  But starting with a different map could solve a lot of the problems that already exist from using a pre existing one.

    That would be perty sweet.


  • @Nuclear:

    I know you guys want to just the use the same map as Axis and Allies Europe.  But perhaps the game could be better if it was just a really big map of Europe.  Here is what I mean:
    1. Just have Europe and North Africa on the Map.  USA enters like in Axis and Allies D-Day, via a force chart.
    2. With just having Europe it shoud be easy to have a bunch of towns and zones.  In fact you could just give the towns IPC values and make the other zones in between worthless to stimulate trench warfare.
    3. Perhaps the map is hexagons at the front lines only.  A mix of hexagons and zones/cities.

    Kind of not want you are exactly trying to do.  But starting with a different map could solve a lot of the problems that already exist from using a pre existing one.

    I agree. I am working on a hex based game that mixes BOTB and AAE using this map.
    It’s SPI’s European Theater of Operations. Like many I think here, you want something more advanced than A&A but, you also want it not to be too complicated and also use the great plastic troops! It might be better if you could make your own specific map for a project like this but, I don’t have the money to print off a huge map of my design. ETO can be found for fairly cheap and can be easily converted to my game. I will be posting pictures and rules for this map soon.

    [attachment deleted by admin]

  • Customizer

    Can the USSR invade neutrals?

    Remember that they invaded Finland, Estonia, Latvia, Lithuania, Poland and Romania before the Germans attacked them, not to mention various border skirmishes with Japan.

    They should also be sending Germany IPCs while still at peace with them; this is historical and gives Germany a needed boost before the big expansions gave them a large income base.  Without the security AND material income from the Hitler-Stalin pact the Germans could scarcely have embarked on their campaigns of conquest.


  • @Flashman:

    Can the USSR invade neutrals?

    Remember that they invaded Finland, Estonia, Latvia, Lithuania, Poland and Romania before the Germans attacked them, not to mention various border skirmishes with Japan.

    They should also be sending Germany IPCs while still at peace with them; this is historical and gives Germany a needed boost before the big expansions gave them a large income base.  Without the security AND material income from the Hitler-Stalin pact the Germans could scarcely have embarked on their campaigns of conquest.

    they can invade nuetrals and SU is only collecting half of its income.


  • This is a great scenario and very realistic at the same time.  It was long though so if you want to play it be prepared to play 6 years worth of fighting.  I like it though.  Many of the issues I had with this scenario have been taken care of. ( Italian navy etc) but the alliance structure should be alter to this
    bitian and france are at war with germany.
    Paris falls: Italy enters the war and 1 british destroyer is placed in the us convoy section.
    Britian Falls: ussr enters the war (ussr defend on a -1 for all units before it enters the war)
    us enters the war when  2 capitals are attacked.( note don’t have to be taken. this is because the us entered around the same time as the battle of Moscow)


  • I agree with a lot of what Cyan is saying. The game was fun and different than the average A&A Europe game. I do have to point out that this wouldn’t be a very good 4 player game. If you are the Allies the most you should have is two people because it wouldn’t be very much fun if you played russia at the beginning because you are not at war for awhile. One person should play the U.K. and the other should play France, Russia, and US. The UK is always in the action and between playing the rest of the powers you shouldn’t be bored. When we played I was all the allies so I always had my hands full. There are some weird scenerios that come up when you play Russia. As Russia, once you build up your power you are trying to get in the war by forcing the Axis to attack you.(At least thats what happen with our game) I think instead of Russia not joining the war until attacked there maybe should be a time limit. Like so many rounds if you have not attacked Russia can attack you. Also, it is definitley cool to have Italy as a second Axis power. Watch out on the Russian Front for the one, two, punch that you don’t get in having just one Axis power. Still fun and very playable.


  • :lol: Those one, two attakes must have sucked for you!  :lol:

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