thats pretty good. except id allow German rockets and jet planes tech after the late war, and also give Germans about 4-6 SS Panzerkorps which can be allocated (built) at the rate of only one per turn after a specific turn (attack at 5 defend at 4-5, cost 8). Perhaps the Soviets can also have 6 shock armies (same values) getting 2 in late 41, 2 in spring 42, and 2 more in fall 1942.
also soviet Siberian army rules like this:
Siberian Army:
Historically, the Russian position in the fall of 1941 was critical. German forces were approaching Moscow, encircling Leningrad, and generally overrunning and destroying all remaining European Soviet military power. The Russians however had an ace up their sleeve in the form of their Asian armies. These tough Siberian units had been held in Asia to guard against any aggressive moves by the Japanese. However, Russian intelligence confirmed that the Japanese had made the decision to attack the US and avoid conflict with Russia. This allowed Russia to transfer these formidable forces west. These units arrived in the Moscow area just as the German forces were appearing on the outskirts of Moscow. These forces, along with the Russian winter, finally stopped the Nazi advance.
At the beginning of the third Russian turn, the Russian player rolls a die. The result determines the size and composition of the Siberian reinforcements.
Die Roll: Siberian Reinforcements:
1 8 x inf, 4 x tank, 4 x arty, 1 x fighter
2 8 x inf, 3 x tank, 4 x arty
3 7 x inf, 3 x tank, 3 x arty
4 7 x inf, 3 x arty
5 6 x inf, 2 x arty
6 6 x inf
The resulting reinforcements are immediately placed in Moscow. If Moscow has been captured, the reinforcements are placed in any original Russian territory still under Russian control.