Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. oldsalty
    • Profile
    • Following 0
    • Followers 0
    • Topics 28
    • Posts 146
    • Best 0
    • Groups 0

    oldsalty

    @oldsalty

    0
    Reputation
    72
    Profile views
    146
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Location Houston TX Age 22

    oldsalty Unfollow Follow

    Latest posts made by oldsalty

    • RE: AARHE: Builds at captured factories.

      Tekkyy:

      think its not resource but technology
      you can setup the technology it’ll just cost you
      hence we have variable Industrial Complex cost

      OK.  Cost of the IC is not an issue.  Understand when IC costs vary between $5 - $15.    Does that also mean than if the factory is in China or Middle East, for example, in a Country with 3 IPC where they can produce 4 x 3 = $12 of units that they could build 1 ftr and 1 tank?

      They may have the resources and technology, but I agrue they would not have the skilled labor to do this (then).  I am not aware that either the Allies or Axis built planes or tanks, etc in 3rd world countries.

      Or am I getting too anal here and sacrificing game play for realism?  Just looking for a clarification of the intent of the game, not trying to change any rules.

      posted in House Rules
      oldsalty
      oldsalty
    • RE: AARHE: Builds at captured factories.

      A captured or friendly factory has no bearing on production, but it does have bearing on costs of infantry to produce ( more)
      Otherwise its the same rule.

      I thought that infantry was only built in VCs, not at factories.  So the factory would have no impact on infantry costs, only location of VC.

      posted in House Rules
      oldsalty
      oldsalty
    • AARHE: Builds at captured factories.

      Are there any restrictions as to what can be built at a captured factory other than the standard rules for all factories?

      1.  For example, Germany takes Caucasus with its factory intact.  Can Germany now start making 4 IPC x $4 = $16 of units, including planes and tanks.  Or is it limited only to mechanized and artillary like factories in 3rd world countries?

      2.  We’ve taken the position based on several discussions in this forum, that factories in Asia, S America, Africa, India and China, including Japan’s starting factory in Manchukuo is limited to mechanized and artillery due to resources and technology.  Nations are required to transport or maneuver their big stuff in.  Everyone Agree?

      posted in House Rules
      oldsalty
      oldsalty
    • RE: AARHE Problematic Rules

      Thanks Tekkyy

      posted in House Rules
      oldsalty
      oldsalty
    • RE: AARHE Problematic Rules

      Tekkyy:

      I have a mental block with this naval air combat.  Understand your logic and sequence.  No problem.  But do air combat units only fire one round per cycle.  It appears that is the correct sequence.

      posted in House Rules
      oldsalty
      oldsalty
    • RE: AARHE Problematic Rules

      Tekkyy:

      naval air
      in naval combat air units do not fire first
      they always fire in main round

      Does that include air dogfights?  If so, do the planes in the dogfight only have one dice roll each per combat cycle rather than than rolling until one side has air superiority as in land combat?

      Seems strange that an air combat would be resolved in total before main round in land combat but not naval.

      Good stuff on the subs.  Helps alot.

      IL & Tekkyy:  If you need the PDF copied into a Work document.  Send it to me.

      posted in House Rules
      oldsalty
      oldsalty
    • RE: AARHE Problematic Rules

      @tekkyy:

      naval air
      well according to the wording of “Naval Combat Sequence”
      in main round, all relevant things fires (attacker before defender) and “hits are allocated on remove casualties”

      you don’t have to roll some ASW dice, assign some ASW hits, roll some air dice, assign some air hits, roll some naval dice, assign some more hits…

      Tekkyy: Not sure what you meant here.  Are you saying that all air combat is resolved first just like land combat.  Can the ships fire anti-air at same time or only after air combat is resolved.  In the Combat Sequence list, air combat is not even mentioned.

      posted in House Rules
      oldsalty
      oldsalty
    • RE: AARHE Attacker Retreat

      No way am I opening that can of worms again!!!  🙂

      I am very happy as is, just wanted a clarification.

      posted in House Rules
      oldsalty
      oldsalty
    • RE: AARHE Problematic Rules

      Bierwagen:

      What’s up dude!  Haven’t heard from you lately.  Finally finished custom painting my Old Glory infantry (not a bad job and the painting really brought out more detail than I thought it would),my mechanized infantry and mobile artillery.  Sorry to hear that your group gave up on AARHE.  We are really getting into it.

      I can see Germany’s sub advantage but what about the USA’s after it gets $70 per turn?  The US is a bigger problem than Germany for us.

      I really believe how this is going to shake out for us is what IL has discussed in AA50, which seams more realistic and playable.  Subs will be limited to transports and damaged surface ships.  They can choose their target.

      posted in House Rules
      oldsalty
      oldsalty
    • RE: AARHE Problematic Rules

      @tekkyy:

      subs
      wait a minute, you do know wolf pack has already been removed on you guys’ request (and reasoning)
      so only Germany gets it currently (its now under Germany National Advantage #1) and only if you play with National Advantage

      The subs are not playing under Wolf Pack rules.  Just a bunch of ( up to 10 in one sea zone) bullying a fleet of 3-4 surface ships.  Most of whom are rolling during PRE-Fire phase.

      Even with a dice roll of 2, a group of 10 subs will get an average of 3.3 hits per attack.  Now, if wolf pack rules states that NO MORE THAN 2 OR 3 SUBS FOR A NATION CAN OCCUPY THE SAME SEA ZONE AT ONE TIME, this may work.  But even then, they can easily keep a enemy fleet surrounded.

      The problem we are seeing is that a sub has a hit value of 2 = 33.3% hit probability at a cost of $8.  An ASW has a hit value of 16.7% because it must roll a 2 TWICE, at a cost between $10 - $15.  If we calculate that in hit probability per $ spent, that equals:

      Subs = 4.16 hit %/$ spent;  Destroyers =  1.67 hit%/$ spent; Cruisers =  1.11 hit%/$ spent.  So, to be just an even match, you need to match every sub with 2.5 destroyers or 3.7 cruisers.  So, you are spending $25 -$55 to guard against every $8 enemy sub.

      Japan in particular and and even the UK is having the most difficulty with this.

      I didn’t assume the difference between detected and non-detected subs.  so, lets look at an equal example:

      • 10 subs - $80 (attaking) vs. 10 destroyers = $100

      • 10 ASW detect rolls = at 33% probability = 3.3 subs detected.

      • 6.7 subs fire during pre-combat = 6.7 x 33.3% = 2.2 hits (these are not detected untill next round)

      • 3.3 subs fire during main combat =  1.1 hits

      • 7.8 Destroyers fire main round = 2.6 hits (3.3 subs detected (-) 2.6 hits = 0.5 left

      End of round one.  2.6 subs hit vs. 3.3 destroyers hit.  OK, evens it out a little more, if large fleets of subs and ASW were realistic.  Subs still have the advantage, especially if they submerge after 1st round.

      @tekkyy:

      naval air

      well according to the wording of “Naval Combat Sequence”
      in main round, all relevant things fires (attacker before defender) and “hits are allocated on remove casualties”

      you don’t have to roll some ASW dice, assign some ASW hits, roll some air dice, assign some air hits, roll some naval dice, assign some more hits…

      Tekkyy: Not sure what you meant here.  Are you saying that all air combat is resolved first just like land combat.  Can the ships fire anti-air at same time or only after air combat is resolved.  In the Combat Sequence list, air combat is not even mentioned.

      posted in House Rules
      oldsalty
      oldsalty