@tekkyy:
subs
wait a minute, you do know wolf pack has already been removed on you guys’ request (and reasoning)
so only Germany gets it currently (its now under Germany National Advantage #1) and only if you play with National Advantage
The subs are not playing under Wolf Pack rules. Just a bunch of ( up to 10 in one sea zone) bullying a fleet of 3-4 surface ships. Most of whom are rolling during PRE-Fire phase.
Even with a dice roll of 2, a group of 10 subs will get an average of 3.3 hits per attack. Now, if wolf pack rules states that NO MORE THAN 2 OR 3 SUBS FOR A NATION CAN OCCUPY THE SAME SEA ZONE AT ONE TIME, this may work. But even then, they can easily keep a enemy fleet surrounded.
The problem we are seeing is that a sub has a hit value of 2 = 33.3% hit probability at a cost of $8. An ASW has a hit value of 16.7% because it must roll a 2 TWICE, at a cost between $10 - $15. If we calculate that in hit probability per $ spent, that equals:
Subs = 4.16 hit %/$ spent; Destroyers = 1.67 hit%/$ spent; Cruisers = 1.11 hit%/$ spent. So, to be just an even match, you need to match every sub with 2.5 destroyers or 3.7 cruisers. So, you are spending $25 -$55 to guard against every $8 enemy sub.
Japan in particular and and even the UK is having the most difficulty with this.
I didn’t assume the difference between detected and non-detected subs. so, lets look at an equal example:
-
10 subs - $80 (attaking) vs. 10 destroyers = $100
-
10 ASW detect rolls = at 33% probability = 3.3 subs detected.
-
6.7 subs fire during pre-combat = 6.7 x 33.3% = 2.2 hits (these are not detected untill next round)
-
3.3 subs fire during main combat = 1.1 hits
-
7.8 Destroyers fire main round = 2.6 hits (3.3 subs detected (-) 2.6 hits = 0.5 left
End of round one. 2.6 subs hit vs. 3.3 destroyers hit. OK, evens it out a little more, if large fleets of subs and ASW were realistic. Subs still have the advantage, especially if they submerge after 1st round.
@tekkyy:
naval air
well according to the wording of “Naval Combat Sequence”
in main round, all relevant things fires (attacker before defender) and “hits are allocated on remove casualties”
you don’t have to roll some ASW dice, assign some ASW hits, roll some air dice, assign some air hits, roll some naval dice, assign some more hits…
Tekkyy: Not sure what you meant here. Are you saying that all air combat is resolved first just like land combat. Can the ships fire anti-air at same time or only after air combat is resolved. In the Combat Sequence list, air combat is not even mentioned.