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    • G

      Post League Game Results Here

      League
      • • • gamerman01
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      B

      cwglee51 (L+44) over BobbaRossa (X). Sea Lion gone very awry.

      https://www.axisandallies.org/forums/topic/42130/l25-g40-oob-cwglee51-l-44-v-bobbarossa-x/34

    • Imperious LeaderI

      Re: Field Marshal Games Pieces Project Discussion thread

      Other Axis & Allies Variants
      • • • Imperious Leader
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      D

      @wittmann:

      Knp: I agree.

      Ditto here!  I hope this really can be a fresh start this year for FMG, for sure, and I too wish I had a boatload of money I could invest.  I did make a modest little order to show my support, though, and to express tangibly that “no hard feelings” on my part.  Just remember, we can forgive a lot, but if you don’t tell us what’s going on for months at a time, we don’t know if we should even risk making orders for “in stock” items, as we might fear the company’s going out of business and can’t fulfill them.  So please, please keep us posted… And just as important, is not more so, keep in touch with Coach!  And please coordinate with him more closely in the future when you’re ready to roll out more new products… (…last I checked we were headed for a situation where we were going to have 3 different companies doing a Tiger I and none doing a Panzer IV, for instance…)

    • G

      AAG40 FAQ

      Axis & Allies Global 1940
      • • • gamerman01
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      JenniferJ

      @Uncrustable:

      Seeing as its 2 different rulesets and 2 different setups, isnt 2 different FAQs needed?

      Combining them doesnt seem to serve any purpose, if im playing the origional G40 and i have a question, then i post here. If im playing 2nd edition i ask my questions in the 2nd edition FAQ.

      Or I could just have different sections with questions from original, alpha, alpha 2, alpha 3 and second edition.  In theory.    Although, to be honest, I’d just have 2nd edition and leave a pointer to a thread with answers for the other versions.

    • Imperious LeaderI

      Global 2nd edition Q+A ( AAG40.2)

      Axis & Allies Global 1940
      • • • Imperious Leader
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      PantherP

      @PvtUltima said in Global 2nd edition Q+A ( AAG40.2):

      Is the number of physical pieces also the limitation of the maximum number of allowed pieces?

      No.

      See rulebook, page 7:

      Plastic Chips
      Use the chips to save space in overcrowded territories and sea zones. Gray chips represent 1 combat unit each, green chips represent 3 units each, and red chips represent 5 units each. For example, if you wanted to place 10 infantry on a space, you would stack up 1 red chip, 1 green chip, 1 gray chip, and 1 infantry unit on top. The number of stacks is not limited by the number of plastic pieces available. (If you don’t have enough pieces to top off all your stacks, use any identifying item, such as a piece of paper with the unit type written on it.)

      Welcome to the forum :-)

    • G

      League General Discussion Thread

      League
      • • • gamerman01
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      G

      That’s a good playlist, have fun!! You will definitely learn a lot

    • C

      Global 1940 Wittman and Private Panic vs Credulous and Elrood

      Team Games
      • • • Credulous
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      ElroodE

      Yes please!!!

    • JDOWJ

      Find League Opponents Thread

      League
      • • • JDOW
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      A

      Hello! I’m looking for a second playtester for my new WW2v3 Deluxe map, available for download through the server. The scenario starts in October 1941 (one turn after Barbarossa) and mostly follows the WW2v3 ruleset, although there are cheaper ships, minor factories, new national objectives, and a few more territories added in key regions. Stucifer is very kindly playing the Allies against me in an ongoing game. Anyone want to start a second game as the Axis, so I can try out the Allies?

      If you want more info on the map, you can check out this post: https://www.axisandallies.org/forums/topic/39680/aa50-anniversary-modular-map-overlays-splitting-australia-the-balkans-and-sea-zones-adding-cairo-malaya-singapore-rio-cape-town-recruitment-centers-and-tons-more/55

      31b1ef56-a076-4bfb-be52-f9f66bd00d45-image.png

    • T

      11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1

      League
      • • • Tyzoq
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      boldfreshB

      remember this one is not a league result.  well our games 1 and 2 have been pretty good but i think we are almost evenly matched…  looking forward to game 3

    • Black_ElkB

      G40 Redesign (currently taking suggestions)

      House Rules
      • global 1940 • • Black_Elk
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      B

      Update to 2.74

      Change Log:

      2.74 12/6/23
      Fix “fighter_LR” Tech Units not showing up. They no longer work with Technology but still need a tech image, otherwise they throw a error.

      Game Notes for 2.6 prerelease are now located under the Help tab.

    • ?

      12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs

      League
      • • • ColomaChuck
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      G

      Yeah, I’m evil incarnate

    • trulpenT

      L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3

      League
      • • • trulpen
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      trulpenT

      @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

      then if u play a few games against me, i ll take it. and u ll see its not so easy taking it back, nor taking berlin with russia :P:

      That would be so fun! :)

    • AxisplayaA

      Axisplaya (Axis) vs Wheatbear(Allies) G40-A3

      Play Boardgames
      • • • Axisplaya
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      wheatbeerW

      Heheh, why is this thread being used?  :lol:

    • P

      C V C 2

      Play Boardgames
      • • • pr0c3ss
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      P

      TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

      Game History

      Round :8

      Purchase Units - Italians
                  Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Italians
                  2 infantry moved from Northern Italy to Southern France
                  1 artillery moved from Northern Italy to Southern France
                  1 armour moved from Northern Italy to Southern France
                  1 armour moved from Northern Italy to Greater Southern Germany

      Combat - Italians
                  Battle in Greater Southern Germany
                      Italians attack with 1 armour
                      Russians defend with 1 artillery
                          Italians roll dice for 1 armour in Greater Southern Germany, round 1 :  0/1 hits
                          Russians roll dice for 1 artillery in Greater Southern Germany, round 1 :  1/1 hits
                          1 armour owned by the Italians lost in Greater Southern Germany
                      Russians win with 1 artillery remaining. Battle score for attacker is -6
                      Casualties for Italians: 1 armour
                  Battle in Southern France
                      Italians attack with 1 armour, 1 artillery and 2 infantry
                      Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 :  3/4 hits
                          Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                          1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                      Italians win, taking Southern France from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 artillery and 1 infantry

      Non Combat Move - Italians

      Place Units - Italians
                  1 artillery and 2 infantry placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,6,2
                  Italians collect 10 PUs (2 lost to blockades); end with 11 PUs total

    • MaxiheimerM

      Maxi VS David

      Play Boardgames
      • • • Maxiheimer
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      M

      @Maxiheimer haha, for fedt - så du at Italienerne tog en chance? De brugte begge deres bombers + 2 inf på at forsøge at tage Bryansk (sgu da godt jeg lod 3 stå). Vi er tilbage i Atlanten :D

    • trulpenT

      L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3

      League
      • • • trulpen
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      trulpenT

      It’s a lot more difficult to attack certain areas in P2V, due to the scramble-possibility from carriers and land. But I enjoy it. Makes the game more spicy as well.

    • D

      Dice Roller

      Find Online Players
      • • • DarthMaximus
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      PantherP

      @PAGAN The dice roller has not yet been implemented. It is on @djensen 's todo-list.

    • regularkidR

      G40 Balance Mod - Feedback Thread

      Other Axis & Allies Variants
      • • • regularkid
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      S

      @Argothair said in G40 Balance Mod - Feedback Thread:

      Does anyone have a list of what’s new in BM4 vs. BM3? I missed that somehow.

      Should be in the rules thread but it just changed that bombers now cost 14IPC.

    • R

      HBG - Axis & Allies Parts/Accessories and Custom Piece Sets Store!

      Marketplace
      • • • reloader-1
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      LHoffmanL

      HBG asking for feedback on new GW1936 pieces. Looks like a general set which will have units that apply to the Axis, Allies and neutrals.
      HBG Facebook Post

      From the link:

      ***Which pieces would you like to see in a Generic Mold for Global War 1936? It would be similar to last mold, unique piece done in all major colors.
      ie.
      1-Battlecruiser (Scharnhorst) GERMANY
      1-Heavy Battleship (Montana) USA
      1-Heavy Carrier (Malta) UK
      2-Jet (F-86) USA
      2-Attack Transport (Haskell Class) USA
      2-Torpedo Bomber (Devastator) USA
      1-Heavy Bomber (B-29) USA
      1-Hybrid BB/CV (Ise) JAPAN
      1-Coastal Defense Ship (Norge) Norway
      1-Airship (ZRS-4) USA
      1-Recon/Seaplane Aircraft (PBY) USA
      2-Colonial Infantry (French)
      2-Heavy Artillery (M1931 203mm) Russia
      1-Advanced Submarine (Nautilus) USA

      Please list your ideas and needs for GW1936.***

    • MartinM

      Nothing to see here - Martin / Harry testing

      Play Boardgames
      • • • Martin
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      E

      Okay, danke mache ich.

    • P

      C v C

      Play Boardgames
      • • • pr0c3ss
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      P

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry and 1 transport moved from 68 Sea Zone to 87 Sea Zone
                  1 infantry moved from 87 Sea Zone to French West Africa

      Combat - ANZAC
                  Battle in French West Africa

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 armour and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 7 PUs; end with 7 PUs total

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