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    • Imperious Leader

      Re: Field Marshal Games Pieces Project Discussion thread
      Other Axis & Allies Variants • • Imperious Leader

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      D

      @wittmann:

      Knp: I agree.

      Ditto here!  I hope this really can be a fresh start this year for FMG, for sure, and I too wish I had a boatload of money I could invest.  I did make a modest little order to show my support, though, and to express tangibly that “no hard feelings” on my part.  Just remember, we can forgive a lot, but if you don’t tell us what’s going on for months at a time, we don’t know if we should even risk making orders for “in stock” items, as we might fear the company’s going out of business and can’t fulfill them.  So please, please keep us posted… And just as important, is not more so, keep in touch with Coach!  And please coordinate with him more closely in the future when you’re ready to roll out more new products… (…last I checked we were headed for a situation where we were going to have 3 different companies doing a Tiger I and none doing a Panzer IV, for instance…)

    • G

      AAG40 FAQ
      Axis & Allies Global 1940 • • gamerman01

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      Jennifer

      @Uncrustable:

      Seeing as its 2 different rulesets and 2 different setups, isnt 2 different FAQs needed?

      Combining them doesnt seem to serve any purpose, if im playing the origional G40 and i have a question, then i post here. If im playing 2nd edition i ask my questions in the 2nd edition FAQ.

      Or I could just have different sections with questions from original, alpha, alpha 2, alpha 3 and second edition.  In theory.    Although, to be honest, I’d just have 2nd edition and leave a pointer to a thread with answers for the other versions.

    • G

      Post League Game Results Here
      League • • gamerman01

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      Karl7

      @artofwar1947

      AndrewAAgamer over Karl7 (Allies) in G40 OBB.

      https://www.axisandallies.org/forums/topic/39731/l23-oob-andrewaagamer-x-vs-karl7-l-58/115?page=5

      Tough fight!

    • Imperious Leader

      Global 2nd edition Q+A ( AAG40.2)
      Axis & Allies Global 1940 • • Imperious Leader

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      @krieghund

      I appreciate the conversation and answer, and look forward to further discussions, questions, and someday–a game with you.

    • C

      Global 1940 Wittman and Private Panic vs Credulous and Elrood
      Team Games • • Credulous

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      Elrood

      Yes please!!!

    • T

      11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
      League • • Tyzoq

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      boldfresh

      remember this one is not a league result.  well our games 1 and 2 have been pretty good but i think we are almost evenly matched…  looking forward to game 3

    • Black_Elk

      G40 Redesign (currently taking suggestions)
      House Rules • global 1940 • • Black_Elk

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      B

      Change Log:

      2.72 6/24/22
      Fix Chinese “Harbour 12” error when controlling Kwangtung.

      2.71 1/28/22 Fix all “figher_LR” Units to work correctly when “longRangeAir” and “jetPower” Tech activated. Fix “battelship and carrier hull” Units to work correctly.

      Works on 2.5 stable but not prerelease

      Edit
      Does work on prerelease but updated Game Notes do not

    • ?

      12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
      League • • ColomaChuck

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      G

      Yeah, I’m evil incarnate

    • trulpen

      L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
      League • • trulpen

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      trulpen

      @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

      then if u play a few games against me, i ll take it. and u ll see its not so easy taking it back, nor taking berlin with russia :P:

      That would be so fun! 🙂

    • Axisplaya

      Axisplaya (Axis) vs Wheatbear(Allies) G40-A3
      Play Boardgames • • Axisplaya

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      wheatbeer

      Heheh, why is this thread being used?  :lol:

    • P

      C V C 2
      Play Boardgames • • pr0c3ss

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      P

      TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

      Game History

      Round :8

      Purchase Units - Italians
                  Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Italians
                  2 infantry moved from Northern Italy to Southern France
                  1 artillery moved from Northern Italy to Southern France
                  1 armour moved from Northern Italy to Southern France
                  1 armour moved from Northern Italy to Greater Southern Germany

      Combat - Italians
                  Battle in Greater Southern Germany
                      Italians attack with 1 armour
                      Russians defend with 1 artillery
                          Italians roll dice for 1 armour in Greater Southern Germany, round 1 :  0/1 hits
                          Russians roll dice for 1 artillery in Greater Southern Germany, round 1 :  1/1 hits
                          1 armour owned by the Italians lost in Greater Southern Germany
                      Russians win with 1 artillery remaining. Battle score for attacker is -6
                      Casualties for Italians: 1 armour
                  Battle in Southern France
                      Italians attack with 1 armour, 1 artillery and 2 infantry
                      Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 :  3/4 hits
                          Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                          1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                      Italians win, taking Southern France from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 artillery and 1 infantry

      Non Combat Move - Italians

      Place Units - Italians
                  1 artillery and 2 infantry placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,6,2
                  Italians collect 10 PUs (2 lost to blockades); end with 11 PUs total

    • Maxiheimer

      Maxi VS David
      Play Boardgames • • Maxiheimer

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      M

      @Maxiheimer haha, for fedt - så du at Italienerne tog en chance? De brugte begge deres bombers + 2 inf på at forsøge at tage Bryansk (sgu da godt jeg lod 3 stå). Vi er tilbage i Atlanten 😄

    • trulpen

      L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
      League • • trulpen

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      trulpen

      It’s a lot more difficult to attack certain areas in P2V, due to the scramble-possibility from carriers and land. But I enjoy it. Makes the game more spicy as well.

    • D

      Dice Roller
      Find Online Players • • DarthMaximus

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      Panther

      @PAGAN The dice roller has not yet been implemented. It is on @djensen 's todo-list.

    • G

      League General Discussion Thread
      League • • gamerman01

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      G

      I’ll sit back and see if there’s any discussion.

    • regularkid

      G40 Balance Mod - Feedback Thread
      Other Axis & Allies Variants • • regularkid

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      Adam514

      @farmboy said in G40 Balance Mod - Feedback Thread:

      The rules say this:

      “Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.” (this is from page 36 of the Europe rule book)

      If you go to page 15 it restricts the movement of neutral powers so that they cannot enter the territory of other powers (friendly or otherwise) until they are at war.

      So soviet units must stay inside the Soviet Union on the pacific map (which includes Burma and India) until they are at war with Japan.

      I’m fairly certain that this was not changed for BM, but others can confirm.

      Precisely, same in BM.

    • JDOW

      Find League Opponents Thread
      League • • JDOW

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      M

      @booper will play if you do not already have a game. borysowiczmike@gmail.com or chat and should get you up and playing.

    • G

      11L Game3 '41 Boldfresh (10) v. Gamerman01(x) no tech
      League • • gamerman01

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      G

      I’m sorry to anyone who’s read any of the unsavory posts in this thread.  Since we can’t edit or delete them, there they are.  Look at it this way - it’s just bad ol’ human nature on display.  Uncensored, and uncut.  :lol:

      I’d ask a mod to clean it up, but with 100 pages I don’t think I’ll do that.

    • R

      HBG - Axis & Allies Parts/Accessories and Custom Piece Sets Store!
      Marketplace • • reloader-1

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      LHoffman

      HBG asking for feedback on new GW1936 pieces. Looks like a general set which will have units that apply to the Axis, Allies and neutrals.
      HBG Facebook Post

      From the link:

      ***Which pieces would you like to see in a Generic Mold for Global War 1936? It would be similar to last mold, unique piece done in all major colors.
      ie.
      1-Battlecruiser (Scharnhorst) GERMANY
      1-Heavy Battleship (Montana) USA
      1-Heavy Carrier (Malta) UK
      2-Jet (F-86) USA
      2-Attack Transport (Haskell Class) USA
      2-Torpedo Bomber (Devastator) USA
      1-Heavy Bomber (B-29) USA
      1-Hybrid BB/CV (Ise) JAPAN
      1-Coastal Defense Ship (Norge) Norway
      1-Airship (ZRS-4) USA
      1-Recon/Seaplane Aircraft (PBY) USA
      2-Colonial Infantry (French)
      2-Heavy Artillery (M1931 203mm) Russia
      1-Advanced Submarine (Nautilus) USA

      Please list your ideas and needs for GW1936.***

    • Martin

      Nothing to see here - Martin / Harry testing
      Play Boardgames • • Martin

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      E

      Okay, danke mache ich.

    • P

      C v C
      Play Boardgames • • pr0c3ss

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      P

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry and 1 transport moved from 68 Sea Zone to 87 Sea Zone
                  1 infantry moved from 87 Sea Zone to French West Africa

      Combat - ANZAC
                  Battle in French West Africa

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 armour and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 7 PUs; end with 7 PUs total

    • Jennifer

      2015 League Post Game Results Here
      League • • Jennifer

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      G

      Karl7 over giallo(allies)

      http://www.axisandallies.org/forums/index.php?topic=36999.150

    • trulpen

      Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
      Play Boardgames • • trulpen

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      C

      Hey this was such a great idea that two games have been created as a spin off: a balanced mod and an oob. Please feel free to search for ABH vs Crockett tutor game and give me some advice about bid placement!

    • boldfresh

      XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
      Tournaments • • boldfresh

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      JDOW

      @Boldfresh:

      problem is, i don’t know a much better strategy to come at japan than we employed.  i know it could be better, but i don’t know if it could be ENOUGH better to reach a tipping point in the pacific early enough.    just some thoughts, please feel free to enlighten me.

      I of course am far away from having an answer on that but as we discussed yesterday I was wondering if a KFJ could be faster and more painful for Japan if directed from Caroline Islands with constantly threatening sz6 but also harass the money islands. This could imo also give Anzac more chances to have an impact.
      However the sz6 containment of course gave the option to get the Russians into play which was also annoying, but maybe not annoying enough than losing the money islands, who knows^^

      Plus: In case Japan goes a lot of air and not so much fleet, more subs could be an answer.
      But as usual the devil lies in the detail and any approach stands and falls by the execution.

      We did not even discuss yet the fall of India and if that was inevitable and how the game would have gone with India in the game for longer.

    • Jennifer

      2013 G40 League Post Game Results Here - Thread
      League • • Jennifer

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      G

      Please post this again in the 2014 league thread, and then I will record it

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