TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 9 Movement Reset - AlliedFighters AlliedFighters collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
36551-classic-round-06-ger.tsvg
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter moved from East Europe to East Mediteranean Sea Zone
5 infantry moved from Germany to West Europe
9 armour and 13 infantry moved from East Europe to Ukraine S.S.R.
Combat - Germans
Battle in East Mediteranean Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans roll dice for 1 fighter in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 transport in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the British lost in East Mediteranean Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Ukraine S.S.R.
Germans attack with 9 armour and 13 infantry
Russians defend with 3 infantry
Germans roll dice for 9 armour and 13 infantry in Ukraine S.S.R., round 2 : 13/22 hits, 6,67 expected hits
Russians roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 9 armour and 13 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in West Europe
Germans attack with 5 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 5 infantry in West Europe, round 2 : 0/5 hits, 0,83 expected hits
British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 5 infantry in West Europe, round 3 : 3/5 hits, 0,83 expected hits
British roll dice for 1 infantry in West Europe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in West Europe
Germans win, taking West Europe from British with 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Mediteranean Sea Zone to South Europe
2 armour moved from Germany to Ukraine S.S.R.
Place Units - Germans
1 infantry placed in South Europe
1 fighter and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : 8,17
British regular : -0,83
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
6 infantry moved from United Kingdom to North Sea Zone
6 infantry moved from North Sea Zone to West Europe
1 fighter moved from North Sea Zone to West Europe
1 fighter moved from United Kingdom to West Europe
1 fighter moved from Karelia S.S.R. to West Europe
1 bomber and 1 fighter moved from Persia to India
2 armour moved from Persia to India
Combat - British
Battle in West Europe
British attack with 3 fighters and 6 infantry
Germans defend with 1 aaGun and 5 infantry
Germans roll AA dice in West Europe : 0/3 hits, 0,50 expected hits
British roll dice for 3 fighters and 6 infantry in West Europe, round 2 : 3/9 hits, 2,50 expected hits
Germans roll dice for 5 infantry in West Europe, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe
British roll dice for 3 fighters and 5 infantry in West Europe, round 3 : 2/8 hits, 2,33 expected hits
Germans roll dice for 2 infantry in West Europe, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in West Europe
British win, taking West Europe from Germans with 3 fighters and 5 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Germans: 5 infantry
Battle in India
British attack with 2 armour, 1 bomber and 1 fighter
Japanese defend with 2 infantry
British roll dice for 2 armour, 1 bomber and 1 fighter in India, round 2 : 4/4 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from India to Sinkiang
2 infantry moved from Syria Jordan to Persia
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
2 fighters moved from West Europe to Karelia S.S.R.
1 fighter moved from West Europe to North Sea Zone
1 bomber moved from India to Persia
Place Units - British
1 transport placed in Red Sea Zone
1 armour placed in Anglo Sudan Egypt
2 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans AA : -0,50
Germans regular : -1,33
British regular : 2,00
36551-classic-round-06-jap.tsvg
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Yakut S.S.R.
1 bomber moved from Manchuria to Philippines Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone
2 infantry moved from Philippines Sea Zone to Philippines
1 infantry moved from French Indo China to India
2 armour moved from Kwangtung to India
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 infantry in Yakut S.S.R., round 5 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 6 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 7 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 8 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 9 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 9 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 10 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 10 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Philippines Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
Japanese roll dice for 1 bomber and 1 transport in Philippines Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 transport in Philippines Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Americans lost in Philippines Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 infantry
Americans defend with 1 armour
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 armour in Philippines, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Philippines, round 4 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 armour in Philippines, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Philippines, round 5 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 armour in Philippines, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Philippines, round 6 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 armour in Philippines, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Philippines, round 7 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 armour in Philippines, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 infantry in Philippines, round 8 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 armour in Philippines, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 9 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 armour in Philippines, round 9 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 10 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 armour in Philippines, round 10 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 11 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 armour in Philippines, round 11 : 0/1 hits, 0,33 expected hits
1 armour owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in India
Japanese attack with 2 armour and 1 infantry
British defend with 2 armour
Japanese roll dice for 2 armour and 1 infantry in India, round 2 : 0/3 hits, 1,17 expected hits
British roll dice for 2 armour in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 2 armour in India, round 3 : 0/2 hits, 0,67 expected hits
1 armour owned by the British lost in India
Japanese roll dice for 2 armour in India, round 4 : 2/2 hits, 1,00 expected hits
British roll dice for 1 armour in India, round 4 : 0/1 hits, 0,33 expected hits
1 armour owned by the British lost in India
Japanese win, taking India from British with 2 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour
Non Combat Move - Japanese
1 infantry moved from Kwangtung to Manchuria
1 bomber moved from Philippines Sea Zone to Kwangtung
Place Units - Japanese
3 infantry placed in French Indo China
1 armour and 1 infantry placed in Kwangtung
1 bomber placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -2,50
Japanese regular : -3,50
Russians regular : -1,00
British regular : -0,67
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from East Indies to Philippines Sea Zone
1 armour moved from Caucasus to India
Combat - Americans
Battle in Philippines Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans roll dice for 1 bomber in Philippines Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 transport in Philippines Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 bomber owned by the Americans lost in Philippines Sea Zone
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 transport
Battle in India
Americans attack with 1 armour
Japanese defend with 2 armour
Americans roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 armour in India, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 armour in India, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in India
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - Americans
4 infantry moved from East US to East US Sea Zone
4 infantry and 2 transports moved from East US Sea Zone to North Sea Zone
4 infantry moved from North Sea Zone to West Europe
1 fighter moved from North Sea Zone to West Europe
Place Units - Americans
1 submarine and 1 transport placed in West US Sea Zone
1 infantry placed in West US
2 fighters placed in West US
Turn Complete - Americans
Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 0,50
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia S.S.R. to East Europe
2 fighters moved from Karelia S.S.R. to East Europe
1 armour moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Soviet Far East to Manchuria
1 infantry moved from Sinkiang to China
Americans take China from Japanese
1 armour moved from Sinkiang to Kwangtung
Combat - Russians
Battle in Manchuria
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Russians lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour
Battle in Kwangtung
Russians attack with 1 armour
Japanese defend with 1 armour, 1 bomber, 1 factory and 1 infantry
Russians roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits
1 armour owned by the Russians lost in Kwangtung
Japanese win with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour
Battle in East Europe
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in East Europe, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in East Europe
Russians win, taking East Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from East Europe to Karelia S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 aaGun moved from Novosibirsk to Yakut S.S.R.
2 armour moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Russia to Novosibirsk
Place Units - Russians
2 armour and 2 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0,83
Germans regular : -0,33
Russians regular : -0,33
Haha, ich dachte, ich könnte mein Trauma besiegen, habe es aber verkackt. Herzlichen Glückwunsch - ich gebe auf. Die Alliierten sind wirtschaftlich viel zu stark.
Von Beginn an hatte ich nicht den Funken einer Chance, Karelien zu erobern. Und in dieser Version hat man so wenig Geld, und alles ist so teuer. Deutschland hätte es sich nie leisten können, mit neuen Transportern nach Afrika überzusetzen, um dort Punkte zu sammeln.
Ich hatte von Anfang an auf die billige Infanterie gesetzt. Vielleicht war das doch ein Fehler.
Noch ein Trauma :blush:
Meiner Erinnerung nach haben die Achsen doch auch ca. 50 % der Spiele gewonnen oder ?
Das D keine Flotte hat ist doch normal und in Karelien hatten wir doch oft Massen an inf.
Du hast viel für Afrika geopfert und Frankreich schlecht verteidigt und warst schwach mit Japan :blush:
@elche :middle_finger:
:rolling_on_the_floor_laughing:
Gute Morgen Harry,
Anbei schicke ich Dir Die Spielanleitung für Fortress America (deutsch) sowie einen Link zum YouTube Erklärvideo. Es wäre schön, wenn wir beide die Regeln vor meinem Besuch angesehen hätten. Eine Partie sollte nur 3-4 Stunden dauern und Spaß machen.
LG Martin
Okay, danke mache ich.