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    ampdrive

    @ampdrive

    Been playing historical games since 1970.Despite glitches,1998 hasbro cd hooked me on A&A

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    Location vancouver canada Age 65

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    Best posts made by ampdrive

    • RE: [Global 1940] Island Bombardment

      I don’t agree.An amphibious assault is a concentrated attack on a section of coastline chosen by the attacker.Naval gunfire can be directed at defending forces near the coast.An airbase can easily be far inland,and naval bases are usually well protected by shore guns and mines.

      posted in House Rules
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      ampdrive
    • RE: Japanese Response to KJF

      Of course you may have already done a J1 DOW and now are facing KJF.I’d keep buying land units and back up the navy close to asian ABs and NBs

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: Kamikaze in Classic 3rd Edition

      So I’ve just been playing my old 98 hasbro CD game with kamakazi on.Many will recall that the CD was very glitchy,so a number of patches became available to download .I run it with a patch from A&AWC installed about 2010.Selecting the kamakazi option does NOT mean you can try to crash your planes into selected targets.lt simply allows any player to use all of their fighter movement on their combat move.100% the fighter will be lost before the end of your turn…hence the name kamakazi.It can still be lost to AA guns,or combat loss before literally running out of gas.
      On the CD software the 1st fighters to go into battle are the 1st lost.This is important to know because,after the combat is resolved and a number of fighters remain to land ,it’s best to have the ones with most movement left.To test ,on J1 I attacked India with 2 inf 1 fgt from FIC plus 1 fgt(a kami) from philipines,making sure ,using the computer mouse ,to bring the kami in 1st.Therefore when I chose a fgt as 1 of my 2 casualties,the kami died and I was left with a fgt with 3 spaces of ncm available

      posted in Axis & Allies Classic
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      ampdrive
    • RE: [Global 1940] One rule to balance it?

      @simon33 I really like Crocketts France 1st idea.Always seems to me that it’s too easy for germany to kill szs110+111+106? as well as taking Paris.Historically,Germany needed the luftwaffe to defeat France.In early june1940 France had just replaced their top commander and was not yet at war with Italy.
      I would suggest Frances 1st turn be restricted to non-combat.For their 19ipcs ,I place a TT in sz 93 to start plus 12ipc to spend on units.Keep in mind,not being at war with Italy ,France can pass through or park in szs95,96,97.

      posted in House Rules
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      ampdrive
    • RE: Sealion

      There is a name,(Scotch broth or something)for this sealion method.So some drawbacks may include,
      #1 your transport fleet is vunerable in sz 111 after dropping off the 1st wave in scotland.
      #2 If allies park a surface warship in sz 112 on non-combat,you can,t load your 2nd wave .I’m assuming your troops are coming from West germ or Norway…Maybe Italian air can deal with this .
      #3 USA gets one more turn to build more units to destroy your fleet after you take london.BTW remember to take Eire from scotland .It takes away a possible landing spot.
      Good luck and watch out for the USSR.

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: Kamikaze in Classic 3rd Edition

      #1 Let us assume that the enemy doesn’t score any hits against a kamikaze plane. Is that plane automatically destroyed then? At what time of the game then - during or at the the end of the Conduct Combat Phase or later during Noncombat Move or even later?
      It’s destroyed at the end of noncombat.You need to use any remaining movement.If you’re like me,you may click done for NCM and the software will direct you to all the air units you have’nt landed.The planes flash.If any plane is unable to land it tells you eg"a plane ran out of fuel and was lost in the Java sea"
      #2 If its possible you can land on a carrier,but you can choose not to.
      #3 Having kamis activated does’nt require you to choose them as combat phase losses.I sent a tank and a kami fgt from west europe to egypt vrs 1 inf.Hit the inf but took 1 casualty.Software allowed me to take the tank as my casualty.Of course the plane ran out of fuel over Egypt and was also lost after NCM.
      cheers

      posted in Axis & Allies Classic
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      ampdrive
    • RE: Goose's Axis & Allies 1940 House Rules Thread

      @hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
      3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.

      posted in House Rules
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      ampdrive
    • RE: Transport to hostile sz then land units in friendly territory

      @genken Since sz 35 is not hostile,you would transport your troops to Egypt on your non-combat move(NCM).Keep in mind you need to own BOTH Egypt and Transjordan at the beginning of your turn to move your navy through suez canal.If the battle in sz15 goes badly and you retreat to sz 34,you can still have the transport join your fleet in sz34 and unload troops to Egypt from there as a NCM.

      posted in Axis & Allies Spring 1942 Edition
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      ampdrive
    • RE: The Algeria Snake

      @cornwallis A guess it would be considered an axis counter strategy to “Gibastion”.Italy uses it’s fleet,2 loaded trannies,some air,plus bombards,to take Algeria on its 1st turn.
      If all goes as planned ,Germany can hit sz 92 with all its air units G2.This gives Germany a legal spot to land fighters and tacs. It helps if Italy deals with the french in sz 93 too,so they don’t join up with the UK in sz 92.
      Hope that explains it a bit.I just don’t know where the “SNAKE” name comes from.

      posted in Axis & Allies Global 1940
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      ampdrive
    • Poll.Russia wants to leave Baltic Sea

      OK,so you are Germany and not yet at war with Russia.
      It’s Rd 1 or 2.
      Russia asks you to allow it’s fleet through Danish straights. Do you say yes or no and why or why not?
      IMO, I say let them out.I want control of the baltic .If Russia wants to risk its airforce to get my navy,I’m ok with that.

      posted in Axis & Allies Global 1940
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      ampdrive

    Latest posts made by ampdrive

    • RE: Goose's Axis & Allies 1940 House Rules Thread

      @hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
      3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.

      posted in House Rules
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      ampdrive
    • RE: Poll.Russia wants to leave Baltic Sea

      Disclaimer.It’s not really a poll because I did’nt set this up for tabulating votes.I just want to hear ideas about the pros and cons,from German and Russian sides,of the starting Russian navy coming out of the Baltic sea zones.

      posted in Axis & Allies Global 1940
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      ampdrive
    • Poll.Russia wants to leave Baltic Sea

      OK,so you are Germany and not yet at war with Russia.
      It’s Rd 1 or 2.
      Russia asks you to allow it’s fleet through Danish straights. Do you say yes or no and why or why not?
      IMO, I say let them out.I want control of the baltic .If Russia wants to risk its airforce to get my navy,I’m ok with that.

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: The Algeria Snake

      @cornwallis A guess it would be considered an axis counter strategy to “Gibastion”.Italy uses it’s fleet,2 loaded trannies,some air,plus bombards,to take Algeria on its 1st turn.
      If all goes as planned ,Germany can hit sz 92 with all its air units G2.This gives Germany a legal spot to land fighters and tacs. It helps if Italy deals with the french in sz 93 too,so they don’t join up with the UK in sz 92.
      Hope that explains it a bit.I just don’t know where the “SNAKE” name comes from.

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: Question regarding Allies' African Victory Condition

      @newzealandnich Good to know he mentioned it.He created the ruleset so it’s his final call.I’ll have to watch the youtube video to satisfy my curiouscity.

      posted in Young Grasshopper
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      ampdrive
    • RE: Question regarding Allies' African Victory Condition

      @newzealandnich It seems to be a bit debatable.Worldatlas.com and others list Madagascar as a country of africa.Like Japan is part of asia etc.
      I love YGs tournament rules.I’m certain he considers malta,cypris and transjordon as non-africa territory for the sake of UKEurope bonuses.
      IMO I don’t think the allies should recieve something as important as an Africa VICTORY token if axis controls Madagascar.

      posted in Young Grasshopper
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      ampdrive
    • RE: Strategic bombing raids and heavy bombers

      And that folks is why they were named “Flying Fortress”

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: Strategic bombing raids and heavy bombers

      Interesting Question.I never play with tech,but reading the rules as printed,I would have to say Yes.
      pg 41"When attacking,whether in a battle or a strategic bombing raid,roll 2 dice for each bomber and select the best result"
      Pg 17 bombers and escorts are referred to as “attackers” in an air battle that precedes a strategic bombing raid.
      What I learned here is heavy bombers defend the same as regular bombers.This may get clarified by Krieg or Panther.

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: A&A 1940 Global National Objective Card Deck

      @always-wanderer Looks nice but I hate to be the bearer of bad news.I think there is mistakes with Italys bonuses for Iraq and the 2 persias.They should be 2 ipcs for each(not 5 ipcs)

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: Sealion

      @superbattleshipyamato My impression is if you send 32-36 land units at london plus air you ought to take london fairly easily.This will likely leave you thin on land units on your east front.You had better build a carrier or airbase in normandy G4{make sure some fighters survive sealion attack} to ptotect yout trannies.
      So putting on my USSR hat,I see your G2 buy,I gear up to attack you and/or get aggressive with Japan.I’m guessing I could be hittig poland R4 with about 35inf/art+12 tanks/mech +air.I’m almost tempted to buy a navy to threaten everything in the baltic with transports.
      What do you have Japan do with it’s massive fleet for 3 rounds?I don’t think you want them bringing the USA into the war early.Maybe you are hitting soviets hard in siberia.Not many ipcs in that.

      posted in Axis & Allies Global 1940
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      ampdrive