@cwglee51 edited anzac inf from malaya to shan
L17 G40 BM3 PP (L) vs AetV (X) game III
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@Private:
Hooray for India I say!
I thought your chances would be less than 50%. Was I right?
Yes they were.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 13 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
20 fighters and 6 tactical_bombers moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
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Ahh! I see it is the follow-up! Good one.
Kamis in sz35?
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Yes, three kamis on three CV’s please.
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Okay Kevin ….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 13 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
20 fighters and 6 tactical_bombers moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,4,3
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Philippines
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 2 fighters, 1 harbour and 3 infantry
Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 20 fighters, 1 submarine and 6 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 20 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
20 fighters and 6 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
4 infantry moved from Tsinghai to KansuCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 75 Sea Zone to 74 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from India to Eastern Persia
2 armour moved from India to Eastern Persia
1 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 2 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 74 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - British
2 battleships, 1 cruiser and 1 transport moved from 75 Sea Zone to 76 Sea Zone
1 fighter moved from Northwest Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Gibraltar to Egypt
1 fighter moved from 110 Sea Zone to GibraltarPlace Units - British
3 armour placed in Egypt
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to West India: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,1,2,4,3,5,2,2,1,6,1,5,1,4,1,6,5,1,1,2,4,1,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 75 Sea Zone to 74 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from India to Eastern Persia
2 armour moved from India to Eastern Persia
1 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 2 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 74 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - British
2 battleships, 1 cruiser and 1 transport moved from 75 Sea Zone to 76 Sea Zone
1 fighter moved from Northwest Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Gibraltar to Egypt
1 fighter moved from 110 Sea Zone to GibraltarPlace Units - British
3 armour placed in Egypt
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to West India: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,1,2,4,3,5,2,2,1,6,1,5,1,4,1,6,5,1,1,2,4,1,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
They all missed …. :cry:
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Did you use three kamis on three CV’s??
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Yes. They all missed ….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 11 PUs;Combat Move - Italians
2 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter moved from Rostov to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery and 2 infantry
retreated to Northwest Persia
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Caucasus to Volgograd
1 mech_infantry moved from Yugoslavia to France
2 mech_infantrys moved from Slovakia Hungary to Western UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,5,3,5,6,2,4,3,2,2,1
Italians collect 8 PUs (13 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 2 fighters, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 fighters and 1 infantryNon Combat Move - ANZAC
1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - French
Turn Complete - French
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Get out of my Phillipines!!! :x :x :x
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Kevin - I mucked up. Should have moved my ANZAC fleet in with the TTs. That would have precluded a scramble but allowed you some kamis. Do you want to take any kamis on the ANZAC ships?
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@aequitas:
Get out of my Phillipines!!! :x :x :x
:-P
MacArthur’s ego allowed no other course of action! :-D
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Let me take a look, will Let you know.
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If you do just roll on them here and carry on. :-)





