L17 G40 BM CMF Simon33 (L) vs AetV (X) Game II

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 26 Sea Zone
                1 battleship moved from 22 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Philippines
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 4 infantry, 1 marine and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers and 1 cruiser remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Casualties for Japanese: 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
                Battle in Yunnan
                    Japanese attack with 5 fighters and 3 tactical_bombers
                    Chinese defend with 8 infantry
                    Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Chinese: 8 infantry
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                4 fighters and 3 tactical_bombers moved from Yunnan to Hunan
                1 infantry moved from Anhwe to Hunan
                2 artilleries moved from Anhwe to Hunan
                2 infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Kweichow
                1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Manchuria to Korea
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 fighter and 2 tactical_bombers moved from Japan to 26 Sea Zone
                1 fighter moved from Caroline Islands to 26 Sea Zone
                1 bomber moved from Philippines to Formosa
                2 fighters moved from Japan to Korea
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 submarines placed in 6 Sea Zone
                1 artillery, 4 infantry and 1 marine placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs

    triplea_39665_Jap2.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
                1 bomber and 2 fighters moved from Eastern United States to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 4 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer and 5 fighters
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers

    triplea_39665_Ame2.tsvg

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    2 hits. OOL?

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    Sink CV.

    Need a Report for round two, so please post a file for the next round.
    I sure then know exactly what Ool I will hand out. :-)

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
                1 bomber and 2 fighters moved from Eastern United States to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 4 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer and 5 fighters
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
                    Units damaged: 2 carriers owned by the Americans

    triplea_39665_Ame2.tsvg

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    Max D. Please.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
                1 bomber and 2 fighters moved from Eastern United States to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 4 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer and 5 fighters
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
                        Americans roll dice for 1 bomber, 2 carriers, 1 destroyer and 5 fighters in 26 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 2 carriers owned by the Americans
                        1 carrier owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber, 2 carriers, 1 destroyer and 5 fighters in 26 Sea Zone, round 3 :  6/7 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 :  4/7 hits
                        1 cruiser owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 4 :  3/4 hits
                        Japanese roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 4 :  1/2 hits
                        1 bomber owned by the Americans, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 48
                    Casualties for Americans: 1 bomber, 1 carrier and 3 fighters
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers

    Non Combat Move - Americans
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery placed in Central United States
                2 fighters placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Kweichow

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 battleship and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
                1 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria
                1 fighter moved from India to Siam
                1 tactical_bomber moved from Burma to Siam
                1 fighter moved from India to Siam
                1 infantry moved from Shan State to Siam
                2 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 99 Sea Zone
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 99 Sea Zone, round 3 :  1/3 hits
                        Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Casualties for British: 1 cruiser
                Battle in Siam
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 :  4/10 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 2 :  3/10 hits
                        1 mech_infantry owned by the Italians, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 3 :  1/7 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Alexandria, round 3 :  4/6 hits
                        1 fighter owned by the British, 1 armour owned by the British, 2 artilleries owned by the British and 1 artillery owned by the Italians lost in Alexandria
                    retreated to Alexandria
                    Italians win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -16
                    Casualties for British: 1 armour, 2 artilleries, 1 fighter and 3 infantry
                    Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 marine moved from India to 39 Sea Zone
                1 cruiser and 1 marine moved from 39 Sea Zone to 44 Sea Zone
                1 marine moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Siam to Yunnan
                2 infantry moved from India to Burma
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to Tunisia
                2 fighters moved from United Kingdom to Iceland
                1 artillery and 1 infantry moved from Ontario to Central United States
                1 armour moved from Quebec to Central United States
                1 infantry moved from Quebec to Eastern United States

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 26 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    triplea_39665_UK_2.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - Italians
                1 infantry moved from Albania to Greece
                2 armour moved from Yugoslavia to Greece
                1 bomber moved from Southern Italy to Greece
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour, 1 bomber and 1 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 2 :  1/4 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 armour and 1 bomber in Greece, round 3 :  2/3 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 3 :  2/3 hits
                        2 infantry owned by the Neutral_Allies and 2 armour owned by the Italians lost in Greece
                    retreated to Greece
                    Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 armour and 1 infantry
                    Casualties for Neutral_Allies: 3 infantry
                Battle in Belgian Congo
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Belgian Congo, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Belgian Congo
                        Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 :  2/3 hits
                        British roll dice for 1 infantry in Belgian Congo, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    French defend with 1 cruiser; British defend with 1 transport
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French lost in 92 Sea Zone
                        1 transport owned by the British lost in 92 Sea Zone
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 19
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 bomber moved from Greece to Southern Italy
                1 armour moved from Alexandria to Tobruk
                1 infantry moved from British Somaliland to Ethiopia
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs

    triplea_39665_Ita2.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 aaGun moved from Queensland to Northern Territory
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from Java to India
                1 fighter moved from Sumatra to India
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 submarine
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 4 :  2/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
                    French win with 1 cruiser remaining. Battle score for attacker is -2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - French
                1 fighter moved from Algeria to Egypt
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French

    triplea_39665_Fre2.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 aaGun moved from Queensland to Northern Territory
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from Java to India
                1 fighter moved from Sumatra to India
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 submarine
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 4 :  2/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
                    French win with 1 cruiser remaining. Battle score for attacker is -2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - French
                1 fighter moved from Algeria to Egypt
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
                EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 1 infantry
                EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39665_Fre2.tsvg

  • 19 17 16

    2nd file if it isn’t too late to take Sudan.

  • 22 21 20 19 18 17 16

    @simon33:

    2nd file if it isn’t too late to take Sudan.

    You are fine.

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                1 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                2 fighters and 2 tactical_bombers moved from Alexandria to 99 Sea Zone
                1 infantry moved from Bulgaria to Greece
                3 infantry moved from Bulgaria to Greece
                3 bombers moved from Eastern Poland to Russia
                1 bomber moved from Western Germany to Greece

    Purchase Units - Germans
                Germans buy 1 airfield, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Greece
                    Germans attack with 1 bomber and 4 infantry
                    Neutral_Allies defend with 1 infantry
                    Germans win, taking Greece from Neutral_Allies with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in 99 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    French defend with 1 destroyer; British defend with 1 battleship and 1 destroyer
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 battleship and 1 destroyer

    triplea_39665_Ger3.tsvg

  • 22 21 20 19 18 17 16

    Interceptors in Moscow?

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                1 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                2 fighters and 2 tactical_bombers moved from Alexandria to 99 Sea Zone
                1 infantry moved from Bulgaria to Greece
                3 infantry moved from Bulgaria to Greece
                3 bombers moved from Eastern Poland to Russia
                1 bomber moved from Western Germany to Greece

    Purchase Units - Germans
                Germans buy 1 airfield, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Greece
                    Germans attack with 1 bomber and 4 infantry
                    Neutral_Allies defend with 1 infantry
                        Germans roll dice for 1 bomber and 4 infantry in Greece, round 2 :  1/5 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in 99 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    French defend with 1 destroyer; British defend with 1 battleship and 1 destroyer
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 battleship and 2 destroyers in 99 Sea Zone, round 2 :  0/3 hits
                        1 battleship owned by the British, 1 destroyer owned by the French and 1 destroyer owned by the British lost in 99 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 battleship and 1 destroyer
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                        Attackers Fire,  :  0/3 hits
                        Defenders Fire,  :  1/2 hits
                        1 bomber owned by the Germans lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 artillery and 7 infantry moved from Karelia to Novgorod
                1 infantry moved from Baltic States to Novgorod
                2 artilleries and 9 infantry moved from Baltic States to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Norway
                12 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 armour moved from Bulgaria to Bessarabia
                1 bomber moved from Greece to Western Ukraine
                2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Iraq
                2 bombers moved from Russia to Western Ukraine

    Place Units - Germans
                1 transport placed in 113 Sea Zone
                1 airfield placed in Norway
                2 fighters placed in Ukraine
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_39665_Ger3.tsvg

  • 22 21 20 19 18 17 16

    @aequitas:

    Interceptors in Moscow?

    I assumed you do.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                3 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 armour moved from Bryansk to Russia
                2 fighters moved from Russia to Rostov
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 32 PUs;
                Russians buy 3 fighters; Remaining resources: 2 PUs;

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Rostov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 3 infantry and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from Rostov to Russia
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Vologda to Russia
                2 aaGuns and 8 infantry moved from Archangel to Vologda
                EDIT: 1 infantry moved from Shan State to Yunnan
                2 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Tsagaan Olom to Kansu

    Place Units - Russians
                3 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 31 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_39665_Rus3.tsvg

  • 19 17 16

    Forgot to move the Anzac inf up from Shan State. Trust that’s ok.

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Combat Move - Japanese
                1 bomber moved from Japan to 30 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 bomber moved from Formosa to 44 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 fighter moved from Hunan to Kiangsi
                1 infantry moved from Korea to Manchuria
                2 fighters moved from Korea to Manchuria
                1 artillery and 1 marine moved from Japan to 6 Sea Zone
                1 artillery, 1 marine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 marine moved from 20 Sea Zone to Kwangtung
                2 artilleries and 1 infantry moved from Hunan to Kiangsi

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese

    triplea_39665_Jap3.tsvg

  • 22 21 20 19 18 17 16

    Scramble sz26?

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