@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L17 G40 BM CMF Simon33 (L) vs AetV (X) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 1 PUs;Combat - Russians
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Amur, round 2 : 1/21 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Russia
2 aaGuns and 8 infantry moved from Novgorod to Archangel
1 infantry moved from Archangel to Vologda
1 fighter moved from Urals to Russia
1 armour moved from Urals to Russia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
2 aaGuns moved from Buryatia to Amur
2 infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_AlliesPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
Bummer. Forgot to buy a fighter.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 26 Sea Zone
1 battleship moved from 22 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Philippines
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPurchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 4 infantry, 1 marine and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
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Bummer. Forgot to buy a fighter.
What do you mean? Instead of an art and two Inf?
You may go and swap it if you want.Scramble in sz26?
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@aequitas:
Bummer. Forgot to buy a fighter.
What do you mean? Instead of an art and two Inf?
You may go and swap it if you want.Scramble in sz26?
Thanks. Instead of 3inf and 1PU banked.
Yes, scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 26 Sea Zone
1 battleship moved from 22 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Philippines
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPurchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 4 infantry, 1 marine and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers and 1 cruiser remaining. Battle score for attacker is 22
Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
Battle in Yunnan
Japanese attack with 5 fighters and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Hunan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Manchuria to Korea
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from Japan to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 bomber moved from Philippines to Formosa
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
2 submarines placed in 6 Sea Zone
1 artillery, 4 infantry and 1 marine placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 4 fighters and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer and 5 fighters
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers -
2 hits. OOL?
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Sink CV.
Need a Report for round two, so please post a file for the next round.
I sure then know exactly what Ool I will hand out. :-) -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 4 fighters and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer and 5 fighters
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Units damaged: 2 carriers owned by the Americans -
Max D. Please.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 4 fighters and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer and 5 fighters
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 bomber, 2 carriers, 1 destroyer and 5 fighters in 26 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/8 hits
Units damaged: 2 carriers owned by the Americans
1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 1 destroyer and 5 fighters in 26 Sea Zone, round 3 : 6/7 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 4/7 hits
1 cruiser owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Americans, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 48
Casualties for Americans: 1 bomber, 1 carrier and 3 fighters
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombersNon Combat Move - Americans
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
2 fighters placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsCombat Move - Chinese
1 fighter and 2 infantry moved from Shensi to KweichowPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPolitics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
1 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria
1 fighter moved from India to Siam
1 tactical_bomber moved from Burma to Siam
1 fighter moved from India to Siam
1 infantry moved from Shan State to Siam
2 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapanesePurchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat - British
Battle in 99 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 99 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 99 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 21
Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for British: 1 cruiser
Battle in Siam
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/10 hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 2 : 3/10 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 3 : 1/7 hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Alexandria, round 3 : 4/6 hits
1 fighter owned by the British, 1 armour owned by the British, 2 artilleries owned by the British and 1 artillery owned by the Italians lost in Alexandria
retreated to Alexandria
Italians win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for British: 1 armour, 2 artilleries, 1 fighter and 3 infantry
Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
2 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
2 fighters moved from United Kingdom to Iceland
1 artillery and 1 infantry moved from Ontario to Central United States
1 armour moved from Quebec to Central United States
1 infantry moved from Quebec to Eastern United StatesPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - Italians
1 infantry moved from Albania to Greece
2 armour moved from Yugoslavia to Greece
1 bomber moved from Southern Italy to Greece
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian CongoPurchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber and 1 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 2 : 1/4 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour and 1 bomber in Greece, round 3 : 2/3 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits
2 infantry owned by the Neutral_Allies and 2 armour owned by the Italians lost in Greece
retreated to Greece
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour and 1 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits
British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits
1 infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 2/3 hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 submarine
French defend with 1 cruiser; British defend with 1 transport
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French lost in 92 Sea Zone
1 transport owned by the British lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 19
Casualties for French: 1 cruiser
Casualties for British: 1 transportNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Bulgaria
1 bomber moved from Greece to Southern Italy
1 armour moved from Alexandria to Tobruk
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 aaGun moved from Queensland to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Java to India
1 fighter moved from Sumatra to India
1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - French
1 fighter moved from Algeria to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 aaGun moved from Queensland to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Java to India
1 fighter moved from Sumatra to India
1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - French
1 fighter moved from Algeria to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to TunisiaTurn Complete - French
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Turning off Edit Mode -
2nd file if it isn’t too late to take Sudan.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
2 fighters and 2 tactical_bombers moved from Alexandria to 99 Sea Zone
1 infantry moved from Bulgaria to Greece
3 infantry moved from Bulgaria to Greece
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Western Germany to GreecePurchase Units - Germans
Germans buy 1 airfield, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Greece
Germans attack with 1 bomber and 4 infantry
Neutral_Allies defend with 1 infantry
Germans win, taking Greece from Neutral_Allies with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 99 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 battleship and 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for French: 1 destroyer
Casualties for British: 1 battleship and 1 destroyer -
Interceptors in Moscow?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
2 fighters and 2 tactical_bombers moved from Alexandria to 99 Sea Zone
1 infantry moved from Bulgaria to Greece
3 infantry moved from Bulgaria to Greece
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Western Germany to GreecePurchase Units - Germans
Germans buy 1 airfield, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Greece
Germans attack with 1 bomber and 4 infantry
Neutral_Allies defend with 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Greece, round 2 : 1/5 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 99 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 battleship and 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship and 2 destroyers in 99 Sea Zone, round 2 : 0/3 hits
1 battleship owned by the British, 1 destroyer owned by the French and 1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for French: 1 destroyer
Casualties for British: 1 battleship and 1 destroyer
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 1/2 hits
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 artillery and 7 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries and 9 infantry moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Belarus
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter and 2 tactical_bombers moved from Eastern Poland to Norway
12 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Bulgaria to Bessarabia
1 bomber moved from Greece to Western Ukraine
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Iraq
2 bombers moved from Russia to Western UkrainePlace Units - Germans
1 transport placed in 113 Sea Zone
1 airfield placed in Norway
2 fighters placed in Ukraine
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs





