L17 G40 BM CMF Simon33 (L) vs AetV (X) Game II

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 26 Sea Zone
                1 battleship moved from 22 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Philippines
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 4 infantry, 1 marine and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese

    triplea_39665_Jap2.tsvg

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    @simon33:

    Bummer. Forgot to buy a fighter.

    What do you mean? Instead of an art and two Inf?
    You may go and swap it if you want.

    Scramble in sz26?

  • 19 17 16

    @aequitas:

    @simon33:

    Bummer. Forgot to buy a fighter.

    What do you mean? Instead of an art and two Inf?
    You may go and swap it if you want.

    Scramble in sz26?

    Thanks. Instead of 3inf and 1PU banked.

    Yes, scramble.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 26 Sea Zone
                1 battleship moved from 22 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Philippines
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 4 infantry, 1 marine and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers and 1 cruiser remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Casualties for Japanese: 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
                Battle in Yunnan
                    Japanese attack with 5 fighters and 3 tactical_bombers
                    Chinese defend with 8 infantry
                    Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Chinese: 8 infantry
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                4 fighters and 3 tactical_bombers moved from Yunnan to Hunan
                1 infantry moved from Anhwe to Hunan
                2 artilleries moved from Anhwe to Hunan
                2 infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Kweichow
                1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Manchuria to Korea
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 fighter and 2 tactical_bombers moved from Japan to 26 Sea Zone
                1 fighter moved from Caroline Islands to 26 Sea Zone
                1 bomber moved from Philippines to Formosa
                2 fighters moved from Japan to Korea
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 submarines placed in 6 Sea Zone
                1 artillery, 4 infantry and 1 marine placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs

    triplea_39665_Jap2.tsvg

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
                1 bomber and 2 fighters moved from Eastern United States to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 4 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer and 5 fighters
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers

    triplea_39665_Ame2.tsvg

  • 19 17 16

    2 hits. OOL?

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    Sink CV.

    Need a Report for round two, so please post a file for the next round.
    I sure then know exactly what Ool I will hand out. :-)

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
                1 bomber and 2 fighters moved from Eastern United States to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 4 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer and 5 fighters
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
                    Units damaged: 2 carriers owned by the Americans

    triplea_39665_Ame2.tsvg

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    Max D. Please.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
                1 bomber and 2 fighters moved from Eastern United States to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 4 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer and 5 fighters
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
                        Americans roll dice for 1 bomber, 2 carriers, 1 destroyer and 5 fighters in 26 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 2 carriers owned by the Americans
                        1 carrier owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber, 2 carriers, 1 destroyer and 5 fighters in 26 Sea Zone, round 3 :  6/7 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 :  4/7 hits
                        1 cruiser owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 4 :  3/4 hits
                        Japanese roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 4 :  1/2 hits
                        1 bomber owned by the Americans, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 48
                    Casualties for Americans: 1 bomber, 1 carrier and 3 fighters
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers

    Non Combat Move - Americans
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery placed in Central United States
                2 fighters placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Kweichow

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 battleship and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
                1 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria
                1 fighter moved from India to Siam
                1 tactical_bomber moved from Burma to Siam
                1 fighter moved from India to Siam
                1 infantry moved from Shan State to Siam
                2 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 99 Sea Zone
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 99 Sea Zone, round 3 :  1/3 hits
                        Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Casualties for British: 1 cruiser
                Battle in Siam
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 :  4/10 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 2 :  3/10 hits
                        1 mech_infantry owned by the Italians, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 3 :  1/7 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Alexandria, round 3 :  4/6 hits
                        1 fighter owned by the British, 1 armour owned by the British, 2 artilleries owned by the British and 1 artillery owned by the Italians lost in Alexandria
                    retreated to Alexandria
                    Italians win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -16
                    Casualties for British: 1 armour, 2 artilleries, 1 fighter and 3 infantry
                    Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 marine moved from India to 39 Sea Zone
                1 cruiser and 1 marine moved from 39 Sea Zone to 44 Sea Zone
                1 marine moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Siam to Yunnan
                2 infantry moved from India to Burma
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to Tunisia
                2 fighters moved from United Kingdom to Iceland
                1 artillery and 1 infantry moved from Ontario to Central United States
                1 armour moved from Quebec to Central United States
                1 infantry moved from Quebec to Eastern United States

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 26 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    triplea_39665_UK_2.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - Italians
                1 infantry moved from Albania to Greece
                2 armour moved from Yugoslavia to Greece
                1 bomber moved from Southern Italy to Greece
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour, 1 bomber and 1 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 2 :  1/4 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 armour and 1 bomber in Greece, round 3 :  2/3 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 3 :  2/3 hits
                        2 infantry owned by the Neutral_Allies and 2 armour owned by the Italians lost in Greece
                    retreated to Greece
                    Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 armour and 1 infantry
                    Casualties for Neutral_Allies: 3 infantry
                Battle in Belgian Congo
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Belgian Congo, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Belgian Congo
                        Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 :  2/3 hits
                        British roll dice for 1 infantry in Belgian Congo, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    French defend with 1 cruiser; British defend with 1 transport
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French lost in 92 Sea Zone
                        1 transport owned by the British lost in 92 Sea Zone
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 19
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 bomber moved from Greece to Southern Italy
                1 armour moved from Alexandria to Tobruk
                1 infantry moved from British Somaliland to Ethiopia
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs

    triplea_39665_Ita2.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 aaGun moved from Queensland to Northern Territory
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from Java to India
                1 fighter moved from Sumatra to India
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 submarine
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 4 :  2/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
                    French win with 1 cruiser remaining. Battle score for attacker is -2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - French
                1 fighter moved from Algeria to Egypt
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French

    triplea_39665_Fre2.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 2

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 aaGun moved from Queensland to Northern Territory
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from Java to India
                1 fighter moved from Sumatra to India
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 submarine
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 4 :  2/2 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
                    French win with 1 cruiser remaining. Battle score for attacker is -2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - French
                1 fighter moved from Algeria to Egypt
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
                EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 1 infantry
                EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39665_Fre2.tsvg

  • 19 17 16

    2nd file if it isn’t too late to take Sudan.

  • 22 21 20 19 18 17 16

    @simon33:

    2nd file if it isn’t too late to take Sudan.

    You are fine.

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                1 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                2 fighters and 2 tactical_bombers moved from Alexandria to 99 Sea Zone
                1 infantry moved from Bulgaria to Greece
                3 infantry moved from Bulgaria to Greece
                3 bombers moved from Eastern Poland to Russia
                1 bomber moved from Western Germany to Greece

    Purchase Units - Germans
                Germans buy 1 airfield, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Greece
                    Germans attack with 1 bomber and 4 infantry
                    Neutral_Allies defend with 1 infantry
                    Germans win, taking Greece from Neutral_Allies with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in 99 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    French defend with 1 destroyer; British defend with 1 battleship and 1 destroyer
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 battleship and 1 destroyer

    triplea_39665_Ger3.tsvg

  • 22 21 20 19 18 17 16

    Interceptors in Moscow?

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                1 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                2 fighters and 2 tactical_bombers moved from Alexandria to 99 Sea Zone
                1 infantry moved from Bulgaria to Greece
                3 infantry moved from Bulgaria to Greece
                3 bombers moved from Eastern Poland to Russia
                1 bomber moved from Western Germany to Greece

    Purchase Units - Germans
                Germans buy 1 airfield, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Greece
                    Germans attack with 1 bomber and 4 infantry
                    Neutral_Allies defend with 1 infantry
                        Germans roll dice for 1 bomber and 4 infantry in Greece, round 2 :  1/5 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in 99 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    French defend with 1 destroyer; British defend with 1 battleship and 1 destroyer
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 battleship and 2 destroyers in 99 Sea Zone, round 2 :  0/3 hits
                        1 battleship owned by the British, 1 destroyer owned by the French and 1 destroyer owned by the British lost in 99 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 battleship and 1 destroyer
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                        Attackers Fire,  :  0/3 hits
                        Defenders Fire,  :  1/2 hits
                        1 bomber owned by the Germans lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 artillery and 7 infantry moved from Karelia to Novgorod
                1 infantry moved from Baltic States to Novgorod
                2 artilleries and 9 infantry moved from Baltic States to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Norway
                12 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 armour moved from Bulgaria to Bessarabia
                1 bomber moved from Greece to Western Ukraine
                2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Iraq
                2 bombers moved from Russia to Western Ukraine

    Place Units - Germans
                1 transport placed in 113 Sea Zone
                1 airfield placed in Norway
                2 fighters placed in Ukraine
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_39665_Ger3.tsvg

  • 22 21 20 19 18 17 16

    @aequitas:

    Interceptors in Moscow?

    I assumed you do.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                3 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 armour moved from Bryansk to Russia
                2 fighters moved from Russia to Rostov
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 32 PUs;
                Russians buy 3 fighters; Remaining resources: 2 PUs;

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Rostov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 3 infantry and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from Rostov to Russia
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Vologda to Russia
                2 aaGuns and 8 infantry moved from Archangel to Vologda
                EDIT: 1 infantry moved from Shan State to Yunnan
                2 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Tsagaan Olom to Kansu

    Place Units - Russians
                3 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 31 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_39665_Rus3.tsvg

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