turn complete
L17 BM G40 game Karl7 (L) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
1 armour moved from Belgian Congo to Ethiopia
British take Anglo Egyptian Sudan from Italians
British take Ethiopia from Italians
2 infantry moved from Iraq to 80 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 89 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Egypt to 92 Sea Zone
2 artilleries moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Syria
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
3 infantry moved from Egypt to Alexandria
2 armour moved from Egypt to Alexandria
2 fighters moved from Egypt to Syria
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
British creates battle in territory 41 Sea Zone
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking 41 Sea Zone from Japanese, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 2 fighters and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British win, taking Syria from Neutral_Axis with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Italian Somaliland
Battle in Alexandria
British attack with 2 armour, 2 artilleries and 3 infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians, taking Alexandria from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French West Africa
British attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 infantry
Battle in 92 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 2 transportsNon Combat Move - British
2 tactical_bombers moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from Syria to Persia
1 aaGun, 1 artillery and 10 infantry moved from Burma to Yunnan
1 artillery and 6 infantry moved from India to Burma
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Brazil to French GuianaPlace Units - British
1 factory_minor placed in Persia
3 submarines placed in 98 Sea Zone
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 33 PUs (3 lost to blockades); end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
3 fighters moved from Southern Italy to Alexandria
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
British defend with 2 armour, 2 artilleries and 3 infantry
Italians win, taking Alexandria from British with 1 armour and 2 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for British: 2 armour, 2 artilleries and 3 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Tobruk
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery and 1 infantry moved from Tunisia to Algeria
2 infantry moved from Bulgaria to RomaniaPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from South Australia to New South Wales
2 fighters moved from New Zealand to New South Wales
1 submarine moved from 56 Sea Zone to 58 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 89 Sea Zone to Gibraltar
1 cruiser moved from 64 Sea Zone to 10 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
2 armour, 2 artilleries and 9 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
3 bombers moved from Eastern Poland to Russia
16 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians -
Interceptors?
If, how many? -
all
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
2 armour, 2 artilleries and 9 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
3 bombers moved from Eastern Poland to Russia
16 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 16 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 16 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 artillery and 6 infantry moved from Karelia to Novgorod
4 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
2 submarines moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 tactical_bomber moved from Southern Italy to Morocco
2 fighters moved from Western Germany to MoroccoPlace Units - Germans
2 bombers placed in Western Germany
5 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 4 infantry
retreated to Ukraine
Germans win with 3 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
2 aaGuns, 2 artilleries and 7 infantry moved from Vologda to Russia
2 infantry moved from Novosibirsk to Samara
2 aaGuns, 1 artillery and 12 infantry moved from Tambov to Russia
2 infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Russia
7 infantry moved from Timguska to Novosibirsk
2 infantry moved from Dzavhan to OlgiyPlace Units - Russians
5 infantry placed in Russia
1 armour and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
4 fighters moved from 49 Sea Zone to Dutch New Guinea
2 carriers moved from 49 Sea Zone to 45 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 49 Sea Zone to 45 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Anhwe to Hopei
1 bomber moved from Kwangsi to Hopei
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 armour, 4 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in CelebesNon Combat Move - Japanese
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from Dutch New Guinea to 45 Sea Zone
3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Hopei to Kwangtung
1 mech_infantry moved from Soviet Far East to Amur
2 tactical_bombers moved from Amur to 6 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Caroline Islands to PhilippinesPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 carriers, 2 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from India to PersiaPlace Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 13 infantry moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Kansu
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from British Somaliland to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Alexandria
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Syria to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarCombat - British
Battle in French Madagascar
Battle in Alexandria
British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 armour
British win, taking French Madagascar from Neutral_Axis, taking Alexandria from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from Alexandria to Egypt
2 fighters moved from Persia to Egypt
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from French Guiana to Brazil
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Syria to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 aaGuns, 2 artilleries, 1 fighter and 12 infantry moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
7 infantry moved from India to BurmaPlace Units - British
1 airfield placed in Gibraltar
1 fighter placed in Persia
2 armour and 1 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
2 fighters moved from Tobruk to Southern Italy
1 artillery and 3 infantry moved from Algeria to Morocco
2 infantry moved from Romania to BulgariaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,1,1
Italians collect 6 PUs (9 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Yunnan to Hunan
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 3 infantry moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
1 cruiser moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 58 PUs;
Germans buy 2 armour, 1 destroyer, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 bombers moved from Eastern Poland to Russia
2 bombers moved from Western Germany to Russia
3 tactical_bombers moved from Eastern Poland to Russia -
Intercept?
-
no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 58 PUs;
Germans buy 2 armour, 1 destroyer, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 bombers moved from Eastern Poland to Russia
2 bombers moved from Western Germany to Russia
3 tactical_bombers moved from Eastern Poland to RussiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 7,8,8,3 and causes: 15 damage to unit: factory_major
Bombing raid in Russia rolls: 1,1 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 17 damage total. Damaged units is as follows: factory_major = 15, airfield = 2
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 bombers moved from Russia to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Bryansk
16 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
2 armour, 2 artilleries and 6 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
4 artilleries and 6 infantry moved from Novgorod to Belarus
2 tactical_bombers moved from Russia to Bryansk
1 artillery, 2 infantry and 1 mech_infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Northern Italy
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 transport placed in 113 Sea Zone
2 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,1,6,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs





