@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2017 League General Discussion Thread
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If the forum is out of space one cannot attach files anymore. However, the current problem occurred before already, too. I assume someone informed Djensen?
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Question about BM. Its turn 2 and ANZAC in not at war in the pacific yet. Vichy rules are in effect. Can ANZAC take FIC and what are the political ramifications of that? Thanks.
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Question about BM. Its turn 2 and ANZAC in not at war in the pacific yet. Vichy rules are in effect. Can ANZAC take FIC and what are the political ramifications of that? Thanks.
Yes they can and no political ramifications.
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Hmm. If it was a friendly neutral you wouldn’t be able to because you aren’t at war on the pacific map.
Not long ago I undid a move to do this because I thought it was illegal.
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There’s no such thing as being at war on only one map for UK/ANZAC
UK/ANZAC begins the game at war with Germany and Italy, so can take pro-Axis neutral territories anywhere in the world
There’s no difference between UK/India taking FIC, or ANZAC taking FIC
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Checked the rulebook and it seems you’re right there. Being at war only on one map only applies to the USSR! There you go.
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Dice server seems to be down again.
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No sooner have I said is it back.
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Question: Allies have done the neutral crush. Axis occupies turkey and attacks to iraq. Battle is won by the axis. Can a mech move from turkey through iraq and activate saudia arabia? Thanks.
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Question: Allies have done the neutral crush. Axis occupies turkey and attacks to iraq. Battle is won by the axis. Can a mech move from turkey through iraq and activate saudia arabia? Thanks.
Yeah, Combat and Non-Combat are 2 separate phases. It’s not the same situation as a tank activating Persia by going through NW Persia or Eastern Persia still unoccupied.
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Question: Allies have done the neutral crush. Axis occupies turkey and attacks to iraq. Battle is won by the axis. Can a mech move from turkey through iraq and activate saudia arabia? Thanks.
Yeah, Combat and Non-Combat are 2 separate phases. It’s not the same situation as a tank activating Persia by going through NW Persia or Eastern Persia still unoccupied.
Wait, so you can go through a territory that you just took on that turn? I don’t understand how this isn’t a really cheap version of blitzing
Saudi Arabia was unreachable at the beginning of Germany’s turn, they captured a territory with a minor IC during combat, and then can move another unit through the just captured territory during NCM to get to SA? Is that really allowed? Seems pretty cheeky
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Question: Allies have done the neutral crush. Axis occupies turkey and attacks to iraq. Battle is won by the axis. Can a mech move from turkey through iraq and activate saudia arabia? Thanks.
Yeah, Combat and Non-Combat are 2 separate phases. It’s not the same situation as a tank activating Persia by going through NW Persia or Eastern Persia still unoccupied.
Wait, so you can go through a territory that you just took on that turn? I don’t understand how this isn’t a really cheap version of blitzing
Saudi Arabia was unreachable at the beginning of Germany’s turn, they captured a territory with a minor IC during combat, and then can move another unit through the just captured territory during NCM to get to SA? Is that really allowed? Seems pretty cheeky
Yes you can, just like you can clear a dd blocker and move past it. Combat occurs before Non-Combat so it makes sense.
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I know, I thought the same thing when I first learned that, Talleyrand
Now exploit and enjoy!
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Think of it for other scenarios in the game. Have you ever cleared Burma with UK and then reinforced Yunnan with mechs or tanks from India?
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Sea and Land are way too different to use that as a comparison, still think the rule is cheeky as hell, but rules are rules
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During the noncombat phase, the territory is friendly. Simple as that.
Not to be confused with the fact (Adam pointed it out) you can’t pass through a FRIENDLY neutral in the non-com phase
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Yeah, it is what it is…guess my thinking was similar to why you can’t land planes in newly captured because you haven’t established an “airfield” yet, so why would there be viable roadways through a newly captured territory either…surely you could land planes on the roadways then…learn a new rule every time I play… thanks for clarifying
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I wanted to gather some thoughts on Italy turn 1. BM 2
Already had a Taranto attack on round 1, I did not scramble and as per the RNG i did not hit anything. i am curious as to thoughts on what other people might do with the rest of the Italian navy, all that is left is a cruiser, DD, and SS, TT. Do i blow up whats already in sz 97 with all Italy has?
do I take gibraltar and greece in unison for the income?
or what is option 3?
not enough to take troops to take Egypt… just stack in alexandria for a turn or two…
I only ask because of the zero hits. And now because of that there is 2 fighters, a tactical bomber, and a bomber in Malta. And in sz 97 a carrier with 2 planes on it, a DD and a cruiser. Guy has six UK planes down in the med.
thought i would ask opinions, i expected to loose the battle, but not get zero hits.
I could legit take Gib, and Greece for money- likely bad and only have gib for so long with just 2 units there for round 1-
Just thought i would get everyones thoughts…I hate wasting the units…
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Depends on what happened G1, but if you have tons of German air, a common response is to ignore 97 with Italy entirely and hit it with plenty of German air. Maybe you can even get a 1 round kill. This is not always the best answer - sometimes it is to suicide the Italians into Z97 - maybe just go for 1 round and retreat so you can save something? Then finish off with Germans
This is not necessarily optimal, but it might be, depending on what your board looks like. Remember that the UK fighters on the carriers in 97 have nowhere to land, so once that carrier’s damaged, you can retreat and the 2 fighters will splash
Just getting the ball rolling, there are other options as well, maybe others will add thoughts
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You may have been very wise to not scramble, in hindsight! What if the planes had whiffed too???





