Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Morocco
Battle in Gibraltar
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win, taking Morocco from French, taking Gibraltar from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from 99 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Southern France to Greater Southern Germany
2 aaGuns moved from Greater Southern Germany to Western Germany
1 artillery and 1 infantry moved from Tobruk to Libya
Place Units - Italians
2 infantry placed in Southern France
1 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 66 Sea Zone to 86 Sea Zone
2 fighters moved from Java to Burma
1 fighter moved from Java to India
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
3 infantry moved from Algeria to Morocco
Combat - French
Battle in Morocco
French attack with 3 infantry
Italians defend with 1 artillery and 1 infantry
1 infantry owned by the French retreated to Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
5 armour, 3 artilleries, 18 infantry and 3 mech_infantrys moved from Baltic States to Belarus
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 battleship moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 106 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Belarus
Germans attack with 5 armour, 3 artilleries, 18 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans winRussians win with no units remaining, taking Belarus from Russians with 5 armour, 3 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 2 bombers and 1 destroyer
Russians defend with 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 artilleries moved from Normandy Bordeaux to France
5 armour moved from France to Germany
6 armour and 4 mech_infantrys moved from Germany to Baltic States
3 aaGuns moved from Baltic States to Belarus
2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Finland to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
2 infantry moved from Yugoslavia to Romania
2 bombers moved from 115 Sea Zone to Baltic States
1 fighter moved from Southern Italy to Western Germany
2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
Place Units - Germans
3 armour, 4 infantry and 3 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
2 fighters moved from Bryansk to Eastern Poland
1 fighter moved from Russia to Eastern Poland
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Eastern Poland from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 aaGun, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 9 infantry moved from Russia to Bryansk
3 infantry moved from Archangel to Smolensk
1 aaGun moved from Archangel to Vologda
2 infantry moved from Timguska to Novosibirsk
2 aaGuns, 1 fighter and 11 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 mech_infantry moved from Northwest Persia to Volgograd
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Hunan to Yunnan
5 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Manchuria to Kwangtung
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
2 fighters moved from Manchuria to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 6 artilleries, 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 aaGun; Chinese defend with 2 artilleries and 11 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries and 11 infantry
Casualties for Japanese: 5 artilleries and 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns and 1 artillery moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry moved from Sakha to Buryatia
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 46 Sea Zone to Caroline Islands
1 tactical_bomber moved from 45 Sea Zone to Paulau Island
1 carrier and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
Place Units - Japanese
1 factory_minor placed in Shantung
1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 battleship, 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship, 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 marine moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to Eastern United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 1 marine placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 artillery moved from Chahar to Anhwe
1 fighter moved from Tsinghai to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
1 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Chahar
2 infantry placed in Hopei
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Chahar: 1 fighter
EDIT: Removing units owned by Chinese from Hopei: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 transport moved from 103 Sea Zone to 106 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
5 infantry moved from Shan State to Burma
3 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 3 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
2 marines placed in Quebec
1 destroyer placed in 106 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,5,2,6,2,3,6
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 8 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery moved from Libya to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 fighter, 1 marine and 1 mech_infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
1 infantry moved from Algeria to Morocco
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in Morocco
French attack with 1 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 cruiser moved from 103 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 unit repaired.
2 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 5 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Smolensk
1 fighter and 1 tactical_bomber moved from Romania to Archangel
1 bomber moved from Baltic States to Smolensk
1 bomber moved from Baltic States to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 106 Sea Zone
Battle in Bessarabia
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
1 bomber moved from Archangel to Belarus
1 bomber and 1 fighter moved from Smolensk to Belarus
6 armour and 3 mech_infantrys moved from Baltic States to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 battleship and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
2 mech_infantrys moved from Western Germany to Southern Italy
8 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Smolensk to Belarus
Place Units - Germans
3 artilleries placed in Novgorod
5 armour and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 unit repaired.
2 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 5 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Smolensk
1 fighter and 1 tactical_bomber moved from Romania to Archangel
1 bomber moved from Baltic States to Smolensk
1 bomber moved from Baltic States to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 106 Sea Zone
Battle in Bessarabia
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
1 bomber moved from Archangel to Belarus
1 bomber and 1 fighter moved from Smolensk to Belarus
6 armour and 3 mech_infantrys moved from Baltic States to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 battleship and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
2 mech_infantrys moved from Western Germany to Southern Italy
8 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Smolensk to Belarus
Place Units - Germans
3 artilleries placed in Novgorod
5 armour and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns and 1 fighter
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Buyant-Uhaa to Yakut S.S.R.
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yakut S.S.R.
Russians attack with 1 fighter
Japanese defend with 1 armour
retreated to Yakut S.S.R.
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Yakut S.S.R. to Timguska
1 infantry moved from Novosibirsk to Timguska
2 aaGuns and 10 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Archangel to Vologda
2 fighters moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns, 2 armour, 3 artilleries, 29 infantry and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
1 artillery, 8 infantry and 2 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
2 fighters moved from Kiangsi to 6 Sea Zone
2 tactical_bombers moved from Kiangsi to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kwangsi to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 marine
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Sumatra
Battle in Philippines
Japanese attack with 2 bombers and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Sumatra from Dutch, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Celebes
Battle in Jehol
Japanese attack with 1 artillery, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Jehol from Chinese with 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Shan State
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese win, taking Guam from Americans, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 fighters moved from Shan State to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 tactical_bomber moved from Paulau Island to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 bombers moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 3 tactical_bombers moved from Shan State to Kwangsi
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 32 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 battleship moved from 26 Sea Zone to 32 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Italians defend with 1 artillery
Americans win, taking Marshall Islands from Japanese, taking Morocco from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 marine moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
2 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters and 6 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
1 fighter moved from Hopei to Yunnan
2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from India to French Indo China
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
Combat - British
British creates battle in territory 106 Sea Zone
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking 106 Sea Zone from Germans, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from French Indo China to Yunnan
1 aaGun, 2 artilleries, 9 infantry and 1 mech_infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 marine moved from Quebec to 106 Sea Zone
1 marine moved from Quebec to 106 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 2 marines moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,4,3,5,3,4
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Belarus
2 infantry moved from Albania to Bulgaria
2 infantry moved from Northern Italy to Western Germany
1 aaGun and 3 infantry moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery moved from Tunisia to Libya
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs