ich nehme die Flugzeugträger vom Feld
L16 G40 - AetV vs PP - BM v2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from Malta to 95 Sea Zone
1 fighter moved from Morocco to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 9 fighters and 5 tactical_bombers moved from 54 Sea Zone to 56 Sea Zone
1 bomber moved from Caroline Islands to 56 Sea Zone
2 fighters moved from Caroline Islands to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Americans attack with 1 fighter, 1 infantry and 3 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Rostov from Italians with 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 submarine
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 56 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 6 destroyers, 12 fighters and 5 tactical_bombers
Japanese defend with 2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 marine, 3 submarines, 1 tactical_bomber and 3 transports
Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 battleships, 4 fighters and 3 transports remaining. Battle score for attacker is -135
Casualties for Americans: 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 6 destroyers, 12 fighters and 5 tactical_bombers
Casualties for Japanese: 7 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 marine, 3 submarines and 1 tactical_bomber
4 fighters owned by the Japanese forced to land in Western AustraliaNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Rostov to Russia
4 fighters and 1 tactical_bomber moved from 95 Sea Zone to Malta
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
Well I hummed and hawed about attacking the J fleet and eventually went for it. Had 75% odds, which is less that I would have liked. Wish I had not!!!
BTW did not scr from Italy as you would have lost, but feel free to say otherwise.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
15 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 15 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 15 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Chahar to AnhwePlace Units - Chinese
2 infantry placed in Hunan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 2 artilleries, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
10 artilleries and 20 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
2 mech_infantrys moved from Kazakhstan to Volgograd
2 fighters moved from Russia to Volgograd
4 fighters moved from Caucasus to VolgogradCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Crete
Battle in Volgograd
British attack with 6 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Crete from Italians, taking Volgograd from Germans with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
6 fighters moved from Volgograd to Russia
5 artilleries and 10 infantry moved from Caucasus to Rostov
3 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 artillery and 5 infantry moved from Iraq to Northwest Persia
4 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
3 fighters moved from Holland Belgium to United Kingdom
1 armour moved from Morocco to Tunisia
7 mech_infantrys moved from Russia to RostovPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 mech_infantry placed in Egypt
2 submarines placed in 81 Sea Zone
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsTurn Complete - UK_Pacific
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@Private:
BTW did not scr from Italy as you would have lost, but feel free to say otherwise.
Have to look at the map tonight.
@Private:
Well I hummed and hawed about attacking the J fleet and eventually went for it. Had 75% odds, which is less that I would have liked. Wish I had not!!!
Yeah that was a tough decission.
The Pac leans towards axis favour for now -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour and 1 mech_infantry moved from Ukraine to Smolensk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Southern Italy to 99 Sea Zone
3 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Smolensk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 3 fighters
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to France
2 fighters moved from France to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Smolensk to Western Germany
1 aaGun moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to BryanskPlace Units - Italians
2 armour placed in Southern Italy
2 infantry placed in UkraineTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
Kevin - I think I might have forgotten to non com my 2 US TTs from the channel to off Gib last turn. I know it is very late to ask, but is it okay for me to edit that in when I do Anzac.
Am just off to a business meeting, but may get a chance to do Anzac later.
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Go ahead, no problem.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 33 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 2 artilleries, 2 battleships and 3 transports
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 63
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 artilleries, 2 battleships and 3 transportsNon Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to South Australia
1 infantry moved from Victoria to South Australia
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
8 infantry moved from New South Wales to South Australia
2 artilleries moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 carrier moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to RostovTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to RostovTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
@aequitas:
Go ahead, no problem.
Done! Thanks Kevin.
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Hopefully that Pacific battle makes the dice seem a lot fairer in this game for you?
Until now I was feeling you had been hard done by, but I will no longer be holding back …. :evil:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber and 4 fighters moved from Holland Belgium to Western Germany
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
7 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
1 aaGun, 3 armour, 1 infantry and 7 mech_infantrys moved from Bryansk to Western Ukraine
2 bombers moved from Novgorod to Western Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 infantry and 1 mech_infantry placed in France
3 infantry placed in Western Germany
3 infantry placed in Germany
3 armour placed in Novgorod
3 armour placed in Western Ukraine
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
@Private:
Hopefully that Pacific battle makes the dice seem a lot fairer in this game for you?
Until now I was feeling you had been hard done by, but I will no longer be holding back …. :evil:
I missed (oversaw) my chance to end this game early. Since then I am hunting for opportunities. :roll:
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Did J have a chance on Hawaii or Sydney? I must have missed it too! You could have taken Sydney at one point but not have held it long enough to win.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Smolensk
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour
Russians win, taking Smolensk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters moved from Smolensk to RussiaPlace Units - Russians
5 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 1 aaGun and 4 infantry
EDIT: Adding units owned by Russians to Hunan: 1 aaGun and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to AnhweCombat - Japanese
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Jehol to 6 Sea Zone
2 fighters moved from Shantung to 6 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
2 armour, 4 infantry and 9 mech_infantrys moved from Kiangsu to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry and 1 tactical_bomber moved from Burma to India
1 bomber moved from Burma to India
4 fighters moved from Java to India
1 armour and 1 marine moved from Ceylon to 39 Sea Zone
1 armour and 1 marine moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
4 fighters moved from Western Australia to 36 Sea ZonePlace Units - Japanese
2 carriers placed in 36 Sea Zone
2 submarines and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 fighter and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Rostov to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sumatra
Battle in Bryansk
Americans attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
retreated to Bryansk
Italians win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Bryansk to Russia
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Rostov
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Malta to GibraltarPlace Units - Americans
1 fighter and 2 infantry placed in Eastern United States
3 fighters placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Hunan to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Szechwan
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Szechwan from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
2 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,1,6,5,4,4,3,6
Chinese collect 14 PUs (1 lost to blockades); end with 15 PUs total