L16 G40 - AetV vs PP - BM v2


  • Of course I will adhere to your wishes Kevin and not go on and on and on AND ON about it interminably each and every time you lose a bomber …. :-D


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 armour, 1 marine and 1 transport moved from 58 Sea Zone to 39 Sea Zone
                1 armour and 1 marine moved from 39 Sea Zone to Ceylon
                1 infantry moved from Central Mongolia to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Hunan to Kweichow
                1 tactical_bomber moved from India to Szechwan
                1 bomber moved from Japan to Kweichow

    Combat - Japanese
                Battle in Ceylon
                Battle in Western Australia
                Battle in Kweichow
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Ceylon from UK_Pacific, taking Western Australia from ANZAC with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Szechwan to Burma
                1 bomber moved from Kweichow to Burma
                1 mech_infantry moved from West India to Burma
                1 armour and 3 mech_infantrys moved from Kwangsi to Kiangsu
                3 infantry moved from Kiangsi to Kiangsu
                3 mech_infantrys moved from Kwangtung to Kiangsu
                1 armour moved from Hunan to Kiangsu
                1 artillery, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 marine, 3 submarines, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 56 Sea Zone
                4 fighters moved from New Zealand to Java
                1 fighter moved from Japan to Kiangsu
                1 aaGun, 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys moved from West India to India
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                3 infantry placed in India
                3 infantry placed in Kiangsu
                1 carrier, 1 destroyer and 4 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_38826_Jap16.tsvg


  • What! No attack on Sydney?! The US turn may be interesting …… :evil:


  • My Condolence but this not the Japanese way.
    Patience my friend ,Patience.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                3 fighters and 1 tactical_bomber moved from Malta to 95 Sea Zone
                1 fighter moved from Morocco to 95 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                3 mech_infantrys moved from Russia to Rostov
                1 fighter moved from Russia to Rostov
                1 infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 9 fighters and 5 tactical_bombers moved from 54 Sea Zone to 56 Sea Zone
                1 bomber moved from Caroline Islands to 56 Sea Zone
                2 fighters moved from Caroline Islands to 56 Sea Zone
                1 fighter moved from Queensland to 56 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Rostov
                    Americans attack with 1 fighter, 1 infantry and 3 mech_infantrys
                    Italians defend with 1 infantry
                    Americans win, taking Rostov from Italians with 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 95 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Italians defend with 1 submarine
                    Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 56 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 6 destroyers, 12 fighters and 5 tactical_bombers
                    Japanese defend with 2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 marine, 3 submarines, 1 tactical_bomber and 3 transports
                    Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 2 battleships, 4 fighters and 3 transports remaining. Battle score for attacker is -135
                    Casualties for Americans: 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 6 destroyers, 12 fighters and 5 tactical_bombers
                    Casualties for Japanese: 7 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 marine, 3 submarines and 1 tactical_bomber
                    4 fighters owned by the Japanese forced to land in Western Australia

    Non Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from Rostov to Russia
                4 fighters and 1 tactical_bomber moved from 95 Sea Zone to Malta
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_38826_Ame16.tsvg


  • Well I hummed and hawed about attacking the J fleet and eventually went for it. Had 75% odds, which is less that I would have liked. Wish I had not!!!

    BTW did not scr from Italy as you would have lost, but feel free to say otherwise.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                15 infantry moved from Anhwe to Hunan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 15 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hunan from Japanese with 15 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi
                1 infantry moved from Chahar to Anhwe

    Place Units - Chinese
                2 infantry placed in Hunan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total

    triplea_38826_Chi16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - British
                British buy 2 artilleries, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                10 artilleries and 20 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                2 mech_infantrys moved from Kazakhstan to Volgograd
                2 fighters moved from Russia to Volgograd
                4 fighters moved from Caucasus to Volgograd

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Crete
                Battle in Volgograd
                    British attack with 6 fighters and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    British win, taking Crete from Italians, taking Volgograd from Germans with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                6 fighters moved from Volgograd to Russia
                5 artilleries and 10 infantry moved from Caucasus to Rostov
                3 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Persia
                1 artillery and 5 infantry moved from Iraq to Northwest Persia
                4 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                3 fighters moved from Holland Belgium to United Kingdom
                1 armour moved from Morocco to Tunisia
                7 mech_infantrys moved from Russia to Rostov

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 mech_infantry placed in Egypt
                2 submarines placed in 81 Sea Zone
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 39 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs

    Turn Complete - UK_Pacific

    triplea_38826_UK_16.tsvg


  • @Private:

    BTW did not scr from Italy as you would have lost, but feel free to say otherwise.

    Have to look at the map tonight.

    @Private:

    Well I hummed and hawed about attacking the J fleet and eventually went for it. Had 75% odds, which is less that I would have liked. Wish I had not!!!

    Yeah that was a tough decission.
    The Pac leans towards axis favour for now


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour and 1 mech_infantry moved from Ukraine to Smolensk
                1 bomber moved from Novgorod to Smolensk
                1 fighter moved from Southern Italy to 99 Sea Zone
                3 fighters moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Smolensk
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 3 fighters
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                2 fighters moved from Normandy Bordeaux to France
                2 fighters moved from France to Western Germany
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 bomber moved from Smolensk to Western Germany
                1 aaGun moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                2 armour placed in Southern Italy
                2 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

    triplea_38826_Ita16.tsvg


  • Kevin - I think I might have forgotten to non com my 2 US TTs from the channel to off Gib last turn. I know it is very late to ask, but is it okay for me to edit that in when I do Anzac.

    Am just off to a business meeting, but may get a chance to do Anzac later.


  • Go ahead, no problem.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 60 Sea Zone to 56 Sea Zone
                1 submarine moved from 33 Sea Zone to 56 Sea Zone
                2 fighters moved from Queensland to 56 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 2 fighters and 2 submarines
                    Japanese defend with 2 artilleries, 2 battleships and 3 transports
                    ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 63
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 2 artilleries, 2 battleships and 3 transports

    Non Combat Move - ANZAC
                2 fighters moved from 56 Sea Zone to South Australia
                1 infantry moved from Victoria to South Australia
                1 aaGun moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to Queensland
                8 infantry moved from New South Wales to South Australia
                2 artilleries moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia
                1 carrier moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from 33 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 7 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_38826_ANZ16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Rostov

    Turn Complete - French

    triplea_38826_Fre16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Rostov

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    triplea_38826_Fre16.tsvg


  • @aequitas:

    Go ahead, no problem.

    Done! Thanks Kevin.


  • Hopefully that Pacific battle makes the dice seem a lot fairer in this game for you?

    Until now I was feeling you had been hard done by, but I will no longer be holding back …. :evil:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 infantry moved from France to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 4 fighters and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 bomber and 4 fighters moved from Holland Belgium to Western Germany
                1 armour and 2 mech_infantrys moved from Novgorod to Belarus
                7 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Belarus
                1 aaGun, 3 armour, 1 infantry and 7 mech_infantrys moved from Bryansk to Western Ukraine
                2 bombers moved from Novgorod to Western Germany
                1 aaGun moved from France to Western Germany

    Place Units - Germans
                1 infantry and 1 mech_infantry placed in France
                3 infantry placed in Western Germany
                3 infantry placed in Germany
                3 armour placed in Novgorod
                3 armour placed in Western Ukraine
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_38826_Ger17.tsvg


  • @Private:

    Hopefully that Pacific battle makes the dice seem a lot fairer in this game for you?

    Until now I was feeling you had been hard done by, but I will no longer be holding back …. :evil:

    I missed (oversaw) my chance to end this game early. Since then I am hunting for opportunities. :roll:


  • Did J have a chance on Hawaii or Sydney? I must have missed it too! You could have taken Sydney at one point but not have held it long enough to win.

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