@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
16L G40 axis-dominion vs gamer (allies) BM
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And half of ME1945/JDOW ;)
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 marine moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from 26 Sea Zone to Western United States
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 28 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 fighter moved from Hawaiian Islands to Midway
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 bombers placed in Western United States
1 submarine placed in 101 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 6 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Iceland to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to KenyaCombat - British
Battle in Kenya
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 1 bomber and 3 fighters
Germans defend with 1 infantry
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Removing units owned by British from Quebec: 1 infantry
EDIT: Removing units owned by British from Quebec: 1 artillery
EDIT: Adding units owned by British to 64 Sea Zone: 1 transport
EDIT: Adding units owned by British to 64 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Kenya to Egypt
1 carrier and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
8 infantry moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Shan State to Burma
2 aaGuns moved from Burma to IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour placed in United Kingdom
3 submarines placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Ethiopia to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from Bulgaria to Greece
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Slovakia Hungary to Poland
2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
Italians undo move 2.
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from Shan State to Burma
2 fighters moved from Java to Queensland
1 infantry moved from Northern Territory to Queensland
2 infantry moved from Java to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Java to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Syria
1 destroyer moved from 78 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
6 armour moved from Southern France to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
3 armour moved from Greece to Romania
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Germany to Poland
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 aaGun moved from Norway to Finland
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Western Germany to Alexandria
1 aaGun moved from Normandy Bordeaux to France
2 bombers moved from Western Germany to Southern Italy
1 infantry moved from Southern France to France
1 aaGun moved from Western Germany to France
1 destroyer moved from 112 Sea Zone to 114 Sea ZonePlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
1 fighter placed in FranceTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
I must be worried - had another A&A nightmare - Russia being overwhelmed from all sides, capital down, about 21 on hand I can’t spend, Scattered American units trapped in Russian territories, multiple massive German stacks….
(Russia was shaped quite differently than in our universe, but still… I got the full effect)
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And then I check on our game, and no attack dice were rolled :lol:
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I must be worried - had another A&A nightmare - Russia being overwhelmed from all sides, capital down, about 21 on hand I can’t spend, Scattered American units trapped in Russian territories, multiple massive German stacks….
(Russia was shaped quite differently than in our universe, but still… I got the full effect)
LOL that’s one serious A&A nightmare i must say, but you have nothing to worry, this is BM and russia actually can afford a strategic bomber even :wink:
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And then I check on our game, and no attack dice were rolled :lol:
yah i couldn’t believe i had nothing to roll, but i just couldn’t think of any fights to pick at this time hahaha crazy i know
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Was pretty sure you’d bomb London, but glad you didn’t - I know, that would not allow you to have your air where it is now and there is a chance you’d get shot down….
As many waking hours as you play A&A, I would think you have had many A&A dreams/nightmares?
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Was pretty sure you’d bomb London, but glad you didn’t - I know, that would not allow you to have your air where it is now and there is a chance you’d get shot down….
As many waking hours as you play A&A, I would think you have had many A&A dreams/nightmares?
bombing london was a consideration, but only if i had decided on a SL, which however, i felt i had better options. nonetheless the idea of a SL did cross my mind.
i used to have some nightmares for sure, but those were the days last season when i played even more (like double the games) than i have been these days, and i took it more seriously than i do now. these days i’m playing more casually
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Casual is the fun way to play, and I still believe that is the purpose of Axis and Allies :lol:. One year I qualified for the playoffs and sat them out because of that. I just wanna play fun games
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It’s been ugly - General Zhukov demanding more ground troops, while Stalin wants strategic bombers as all he can think about is Berlin burning.
But YOU are in command, and Supreme Leader Gamerman01 is about to make the real decisions
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It’s been ugly - General Zhukov demanding more ground troops, while Stalin wants strategic bombers as all he can think about is Berlin burning.
But YOU are in command, and Supreme Leader Gamerman01 is about to make the real decisions
Well supreme leader’s been particularly naughty in keeping the other world powers all in suspense…
Boy if you buy yet another bomber then hitler really isn’t doing his job haha something’s really wrong if Russia can keep building bombers! Time to step up the blitzkrieg!
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Nope, that was just a joke. I am buying a marine though
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Novgorod to Belarus
1 bomber moved from Russia to Novgorod
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Volgograd to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Western UkrainePlace Units - Russians
2 infantry and 1 marine placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total





