XDAP Semifinal: JDOW+ME1945 vs Adam+AxisDominion Allies+35

  • 19 17

    Why wouldn’t kamis apply?

    It would be unlikely if both kamis hit though.

    Anyway I did the US-Anzac double 10 times (no kamis) and Allies won 6 (I also had the impression that Allied dice were inferior), so with Russia the whole ordeal is over 50% easily imo.

  • 19 17

    Btw may we have kami orders by the time Italy is posted please?

  • 21 20 18 17 16 15 14 13

    @Adam514:

    Btw may we have kami orders by the time Italy is posted please?

    Yes, if ANZAC goes all force attack, assign 3 kamikaze strikes to each ship.

  • 15 14

    Sorry for the delay Gents, couldn’t finish it during the weekend and no time during the weekdays this week.

  • 19 17

    @JDOW:

    Sorry for the delay Gents, couldn’t finish it during the weekend and no time during the weekdays this week.

    No worries.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 airfield; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Kazakhstan
                1 bomber moved from Southern Italy to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Kazakhstan to Volgograd
                1 armour moved from Caucasus to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                2 infantry moved from Southern Italy to Northern Italy
                2 aaGuns, 1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                3 infantry moved from 98 Sea Zone to Trans-Jordan
                2 aaGuns moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 aaGun moved from Western Germany to France
                1 fighter moved from 97 Sea Zone to 113 Sea Zone
                1 fighter moved from 97 Sea Zone to Western Germany
                1 carrier moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 airfield placed in Trans-Jordan

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_38271_Ita8.tsvg

  • 19 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 3 submarines moved from 45 Sea Zone to 19 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                2 fighters moved from Philippines to 19 Sea Zone
                1 fighter moved from Anhwe to 19 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1,4,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5,6,4
                Battle in 19 Sea Zone
                    ANZAC attack with 1 cruiser, 3 fighters and 3 submarines
                    Japanese defend with 2 battleships, 2 carriers, 2 fighters and 4 transports

    triplea_38271_ANZ8.tsvg

  • 19 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 3 submarines moved from 45 Sea Zone to 19 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                2 fighters moved from Philippines to 19 Sea Zone
                1 fighter moved from Anhwe to 19 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1,4,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5,6,4
                Battle in 19 Sea Zone
                    ANZAC attack with 1 cruiser, 3 fighters and 3 submarines
                    Japanese defend with 2 battleships, 2 carriers, 2 fighters and 4 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 battleships, 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 cruiser, 3 fighters and 3 submarines
                    Casualties for Japanese: 1 carrier
                    2 fighters owned by the Japanese forced to land in Manchuria

    Non Combat Move - ANZAC

    triplea_38271_ANZ8.tsvg

  • 15 14

    Crazy. After Kamis missing this was a big dice gift for the Axis.

  • 19 17

    @JDOW:

    Crazy. After Kamis missing this was a big dice gift for the Axis.

    Yeah, I doubt we’re continuing this one. We’ll probably decide tomorrow.

  • 21 20 18 17 16 15 14 13

    2 fighters owned by the Japanese forced to land in Manchuria

    The fighters go to Kiangsu.

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 3 submarines moved from 45 Sea Zone to 19 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                2 fighters moved from Philippines to 19 Sea Zone
                1 fighter moved from Anhwe to 19 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1,4,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5,6,4
                Battle in 19 Sea Zone
                    ANZAC attack with 1 cruiser, 3 fighters and 3 submarines
                    Japanese defend with 2 battleships, 2 carriers, 2 fighters and 4 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 battleships, 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is -44
                    Casualties for Japanese: 1 carrier
                    Casualties for ANZAC: 1 cruiser, 3 fighters and 3 submarines
                    2 fighters owned by the Japanese forced to land in Manchuria

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 submarine placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_38271_ANZ8.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 2 fighters
                EDIT: Adding units owned by Japanese to Kiangsu: 2 fighters
                EDIT: Turning off Edit Mode

    Non Combat Move - French
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    triplea_38271_Fre8.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 2 fighters
                EDIT: Adding units owned by Japanese to Kiangsu: 2 fighters
                EDIT: Turning off Edit Mode

    Non Combat Move - French
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Algeria: 1 infantry
                EDIT: Adding units owned by French to Tunisia: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_38271_Fre8.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Tsinghai
                      Germans take Tsinghai from Chinese
                1 mech_infantry moved from Volgograd to Sikang
                      Germans take Sikang from Chinese
                2 armour and 1 mech_infantry moved from Hunan to Anhwe
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Rostov to Tambov
                1 bomber moved from India to Tambov
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Novgorod
                2 infantry moved from Vyborg to Finland
                1 artillery moved from Vyborg to Finland
                1 tactical_bomber moved from Novgorod to Finland
                4 artilleries and 7 infantry moved from France to Normandy Bordeaux
                1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                2 fighters moved from 113 Sea Zone to Normandy Bordeaux
                1 bomber moved from Novgorod to Normandy Bordeaux

    Combat - Germans
                Battle in Anhwe
                    Germans attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Germans win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Finland
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Americans defend with 2 infantry
                    Germans win, taking Finland from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 4 artilleries, 1 bomber, 6 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 3 aaGuns, 3 fighters, 5 infantry and 1 tactical_bomber; French defend with 1 fighter and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 4 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 3 aaGuns, 3 fighters, 5 infantry and 1 tactical_bomber
                    Casualties for French: 1 fighter and 1 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to 113 Sea Zone
                1 tactical_bomber moved from Finland to 113 Sea Zone
                3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from France to Western Germany
                1 aaGun moved from France to Western Germany
                2 artilleries and 4 infantry moved from Germany to Western Germany
                1 aaGun moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 artillery moved from Rostov to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                2 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Novgorod to Vyborg
                1 carrier, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 bomber moved from Tambov to Volgograd
                1 infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 mech_infantry moved from Volgograd to Sikang
                1 armour moved from Volgograd to Sikang
                2 mech_infantrys moved from Germany to Western Germany
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Volgograd to Sikang
                1 armour moved from Volgograd to Sikang
                1 fighter moved from Trans-Jordan to Volgograd
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Western Germany
                1 mech_infantry moved from Poland to Novgorod
                1 mech_infantry moved from Poland to Western Ukraine

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in France
                3 infantry placed in Ukraine
                5 infantry and 3 mech_infantrys placed in Western Germany
                3 fighters placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 66 PUs; end with 66 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 tactical_bomber
                EDIT: Removing units owned by Germans from Volgograd: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
                EDIT: Adding units owned by Germans to Poland: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_38271_Ger9.tsvg

  • 15 14

    To clarify one edit. 1 Fig and 1 Tac started the turn from WGR. TripleA did not let me fly them to 113 although I am certain the could, thus I edited it.
    A total of 3 air craft was eligble to land in 113, the finland attacker and 2 from Normandy.

  • 19 17

    @JDOW:

    To clarify one edit. 1 Fig and 1 Tac started the turn from WGR. TripleA did not let me fly them to 113 although I am certain the could, thus I edited it.
    A total of 3 air craft was eligble to land in 113, the finland attacker and 2 from Normandy.

    Haha no worries  :wink:.

  • 19 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Suiyuyan to 19 Sea Zone
                2 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Smolensk to Bryansk
                      Russians take Bryansk from Germans
                1 fighter moved from Russia to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Samara to Tsinghai

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour
                    Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tsinghai from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 19 Sea Zone
                    Russians attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier and 4 transports
                    Japanese win with 2 battleships, 1 carrier and 4 transports remaining. Battle score for attacker is -21
                    Casualties for Russians: 1 fighter and 1 tactical_bomber

    Non Combat Move - Russians

    triplea_38271_Rus9.tsvg

  • 15 14

    SZ19 is cursed waters for the Allies. Those japanese ships certainly earn a medal!

  • 19 17

    Alrighty we concede, good game!

    Very well played. I felt like the Allies were played very well here too, but even with 35 bid we couldn’t get enough lead, although at times it looked like the Allies had the edge. In my opinion, you could have pretty much finished us off if you had sacrificed a bit on the Russian front to secure Egypt with mechs and tanks as Germany, and let Italy reinforce there until the end of the game.

    It was a great game for my last vanilla game, thanks.

    Cheers and good luck in the rest of the XDAP.

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