@megatron said in Submarine/Air Unit rule actually a drawback?:
I understand that without a destroyer any attacking air units cannot hit submarines. Which also means as a defender I cannot assign hits from air units to submarines.
Isn’t this a huge drawback if I, for example, use submarines to soak up damage in sea combat but would be unable to do so if the opponent doesn’t have any destroyers and therefor I would have to assign hits to more valuable units?
The destroyers ability to make my subs visible should be a drawback. Why can’t the defender just order the subs to surface? From a tactical point of view this just makes no sense to me.
Imagine two carriers four fighters are attacked by four submarines two fighters. Submarines fight best by submerging to avoid enemy attacks. It would not make sense that the submarines leap out of the ocean into the path of enemy guns.
It’s not great that submarines are invincible either, but if one has to pick and choose, I’d say it’s not that bad.
In the above scenario, instead of attacking with four submarines two fighters, the attacker could just go in with four submarines against two carriers, ignoring the defending fighters.
But there’s any number of different situations, which may involve the defender deliberately taking destroyers as casualties early to manipulate how hits must be later allocated? Or attack/defense compositions could be given that are quite different to my example?
Yes, absolutely. But again, we’re looking at submarines submerging, or submarines sort of leaping out of the ocean, and if a simple rule is to be made universal, which should be chosen? Or what other simple solution should there be?
@vodot said in Submarine/Air Unit rule actually a drawback?:
Escort/Torp Boat 5c/1a/1d ; cancel sub @1:1
Submarine 5c/2a/1d ; submerge etc.
Transport 6c/0a/0d ; transport 1unit + 1inf
Destroyer 7c/2a/2d ; transport 1inf ; cancel subs @1:3
Cruiser 10c/3a/3d ; bombard ;
Carrier 12c/1a/2d ; 2-hit
Battleship 14c/4a/4d ; bombard ; 2-hit
Or forget the “Escort” unit completely, and just drop the destroyer stat line to 5c/1a/1d ; 1:1 sub cancel.
I feel those suggested changes may have come out of discussion for another version of Axis and Allies. The changes are just way too good for Allies in 1942 2nd edition.
I’m not saying 20 IPC battleships are a GOOD thing either. But I expect 14 is too much of a good thing.