@aardvarkpepper said in Submarine/Air Unit rule actually a drawback?:
@megatron said in Submarine/Air Unit rule actually a drawback?:
I understand that without a destroyer any attacking air units cannot hit submarines. Which also means as a defender I cannot assign hits from air units to submarines.
Isn’t this a huge drawback if I, for example, use submarines to soak up damage in sea combat but would be unable to do so if the opponent doesn’t have any destroyers and therefor I would have to assign hits to more valuable units?
The destroyers ability to make my subs visible should be a drawback. Why can’t the defender just order the subs to surface? From a tactical point of view this just makes no sense to me.
Imagine two carriers four fighters are attacked by four submarines two fighters. Submarines fight best by submerging to avoid enemy attacks. It would not make sense that the submarines leap out of the ocean into the path of enemy guns.
It’s not great that submarines are invincible either, but if one has to pick and choose, I’d say it’s not that bad.
In the above scenario, instead of attacking with four submarines two fighters, the attacker could just go in with four submarines against two carriers, ignoring the defending fighters.
But there’s any number of different situations, which may involve the defender deliberately taking destroyers as casualties early to manipulate how hits must be later allocated? Or attack/defense compositions could be given that are quite different to my example?
Yes, absolutely. But again, we’re looking at submarines submerging, or submarines sort of leaping out of the ocean, and if a simple rule is to be made universal, which should be chosen? Or what other simple solution should there be?
That kinda gives me different thoughts about. I think the role of the submarine as a surprise attack unit that is usually able to just avoid damage at all instead of being cannon fodder because its by balancing “unfortunately” the cheapest sea unit makes more sense.
That said, ships should still have much more defensive capabilities against air units than they have now. Maybe giving +1 def against air, or a one time roll like an AA has.
But I would like to stay as vanilla as possible. So maybe making the destroyers ability optional would be interesting as @vodot mentioned. Not sure how strongly this affects balancing though.