It’s not always needed but if that is the outcome of your group games I would set up a allied bid system it could help
Hi all, I bought classic A&A when it was new. Never won with Allies until the internet came along and I learned about dead zones, infantry push, and “shuck-shuck” from good ol’ Don.
Now I own 1942 2ed, still trying to win with Allies vs my grown son. It’s harder to shuck from Canada, and now there’s a German fleet as well. Is it better just to send bombers, and fighters via Iceland? I also write haiku:
the great blue heron
wings by my garden window
all my goldfish gone.
You need to stop writing poetry
and start thinking of new battle plans
To be as brief as I can, what you need to do is decide if you are going to kill Germany first or kill Japan first. and then hammer that side of the board. Utilize every piece you have on the board, stuff them into transports and get them to the front. “Move like a field Marshall” - Larry Harris 1998
Okay, okay, no more haiku (here).
“As fast as I can” killing Germany first:
If I still have my transports, build a transport shuttle from Eastern Canada;
If they’re sunk, just send bombers and fighters.
That’s my instinct, with very little experience and no math to make me think I’m right. What do experience and math suggest?
UK1- provided its KGF, then 2 DD and 1 CV build ( after clearing German subs and they don’t build more)
USA1- buy 1 CV, rest AP’s and land units ( at least 2 tanks) shuck first to Afrika ( drop the 2 tanks in Morocco).
Buy 1 bomber about every other turn
Here come the bombers
I say a prayer: four one’s.
—I believe in God.
Ive seen it tried many times against me, but its a side show. you need a combination of events. You need to make a thousand cuts against an enemy and it will die quickly. Keep hitting France, Karelia, Italy, Benulux, Norway and you will win