dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
dawgoneit v. entek moar trs
-
Sorry about the edits. I didn’t mean to do the battle in Sz 50.
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Chinese 3 Mech.Infs moved from S.Mongolia to Gansu 3 Mech.Infs moved from Gansu to E.Shansi 1 Elite, 2 Fighters and 3 Infantrys moved from N.Shangsi to E.Shansi 1 Mech.Inf moved from Xining to W.Sian 1 Elite and 2 Infantrys moved from Sikang to W.Sian 1 Infantry moved from Szechwan to W.Sian Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 1 Elite, 3 Infantrys and 1 Mech.Inf Yamamoto defend with 4 Mech.Infs Chinese roll dice for 1 Elite, 3 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 2/5 hits, 1.50 expected hits Yamamoto roll dice for 4 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.33 expected hits 2 Mech.Infs owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in W.Sian Chinese roll dice for 1 Elite, 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 2 Mech.Infs in W.Sian, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 1 Elite and 1 Mech.Inf in W.Sian, round 4 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Yamamoto lost in W.Sian Chinese win, taking W.Sian from Yamamoto with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 14 Casualties for Chinese: 3 Infantrys Casualties for Yamamoto: 4 Mech.Infs Battle in E.Shansi Chinese attack with 1 Elite, 2 Fighters, 3 Infantrys and 3 Mech.Infs Hisaichi defend with 3 Infantrys and 6 Mech.Infs Chinese roll dice for 1 Elite, 2 Fighters, 3 Infantrys and 3 Mech.Infs in E.Shansi, round 2 : 4/9 hits, 3.50 expected hits Hisaichi roll dice for 3 Infantrys and 6 Mech.Infs in E.Shansi, round 2 : 4/9 hits, 3.00 expected hits 1 Mech.Inf owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in E.Shansi Chinese roll dice for 1 Elite, 2 Fighters and 2 Mech.Infs in E.Shansi, round 3 : 0/5 hits, 2.33 expected hits Hisaichi roll dice for 5 Mech.Infs in E.Shansi, round 3 : 2/5 hits, 1.67 expected hits 2 Mech.Infs owned by the Chinese lost in E.Shansi 1 Elite retreated to N.Shangsi Hisaichi win with 5 Mech.Infs remaining. Battle score for attacker is -10 Casualties for Chinese: 3 Infantrys and 3 Mech.Infs Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf Non Combat Move - Chinese 2 Fighters moved from E.Shansi to N.Shangsi 3 Infantrys moved from Gansu to N.Shangsi 2 Infantrys moved from S.Mongolia to Gansu 1 Elite and 5 Infantrys moved from Tsingnan to Gansu 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Gobi to Tsingnan 1 Infantry moved from Quyan to Gobi 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Hisaichi : 1.33 Yamamoto : 0.67 Chinese : -1.50 -
TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Hisaichi 1 Infantry moved from Burma to W.Chunking 2 Bombers moved from Burma to W.Chunking 1 Marine moved from Burma to W.Chunking 1 Infantry moved from N.G to sz48 1 Infantry and 1 T.Boat moved from sz48 to sz47 1 Infantry moved from sz47 to New Britain Hisaichi take New Britain from British 1 S.Sub moved from sz57 to sz50 1 Battleship, 1 Carrier, 6 Destroyers, 1 EarlyFighter, 1 S.Sub and 8 Transports moved from sz57 to sz50 Purchase Units - Hisaichi Hisaichi buy 2 Destroyers, 7 Infantrys, 2 Submarines, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Chunking Hisaichi attack with 2 Bombers, 1 Infantry and 1 Marine British defend with 1 Mech.Inf Hisaichi roll dice for 2 Bombers, 1 Infantry and 1 Marine in W.Chunking, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 Mech.Inf in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in W.Chunking Hisaichi win, taking W.Chunking from Chinese with 2 Bombers, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5 Casualties for British: 1 Mech.Inf Battle in sz50 Hisaichi attack with 1 Battleship, 1 Carrier, 6 Destroyers, 2 S.Subs and 8 Transports; Thai loiter and taunt Anzac defend with 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter, 3 Submarines and 1 T.Boat Hisaichi roll dice for 2 S.Subs in sz50, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the Anzac Anzac roll dice for 3 Submarines in sz50, round 2 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier, 6 Destroyers and 8 Transports in sz50, round 2 : 2/8 hits, 2.83 expected hits Anzac roll dice for 1 Battleship, 2 Carriers, 7 Destroyers, 1 Fighter and 1 T.Boat in sz50, round 2 : 5/12 hits, 6.00 expected hits Units damaged: 1 Battleship owned by the Hisaichi 4 Transports owned by the Hisaichi, 1 Submarine owned by the Anzac and 1 T.Boat owned by the Anzac lost in sz50 Hisaichi roll dice for 2 S.Subs in sz50, round 3 : 0/2 hits, 1.00 expected hits Anzac roll dice for 2 Submarines in sz50, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier, 6 Destroyers and 4 Transports in sz50, round 3 : 2/8 hits, 2.83 expected hits Anzac roll dice for 1 Battleship, 2 Carriers, 7 Destroyers and 1 Fighter in sz50, round 3 : 8/11 hits, 5.83 expected hits 4 Transports owned by the Hisaichi, 4 Destroyers owned by the Hisaichi and 2 Submarines owned by the Anzac lost in sz50 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 2 S.Subs retreated to sz57 Anzac win with 1 Battleship, 2 Carriers, 7 Destroyers and 1 Fighter remaining. Battle score for attacker is -57 Casualties for Hisaichi: 4 Destroyers and 8 Transports Casualties for Anzac: 3 Submarines and 1 T.Boat Non Combat Move - Hisaichi 6 Infantrys moved from Malaya to Thailand 6 Infantrys moved from Hongkong to Kwangtung 12 Infantrys moved from Peking to E.Shansi 3 Infantrys moved from Tientsin to Peking 1 Artillery moved from Hanan to N.Chunking 1 Artillery moved from Nanking to Hanan 2 Bombers moved from W.Chunking to S.Borneo Place Units - Hisaichi 2 Destroyers and 2 Submarines placed in sz60 6 Infantrys placed in Malaya 1 Infantry placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 2 Tankettes placed in Tientsin Turning on Edit Mode EDIT: Adding units owned by Hisaichi to Tientsin: 2 Tanks and 4 Tankettes EDIT: Removing units owned by Hisaichi from Seoul: 2 Tanks and 4 Tankettes EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Hisaichi : -2.50 Anzac : 0.33 Chinese : -0.33 -
TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Thai 6 Infantrys moved from Phuket to Thailand 6 Infantrys moved from Thailand to Burma 1 EarlyFighter moved from sz57 to Thailand 2 Transports moved from sz60 to sz73 1 T.Boat moved from sz60 to sz73 Purchase Units - Thai Thai buy 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 1 Mech.Inf and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Purchase Units - British British buy 6 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Non Combat Move - British 2 Tanks moved from W.Tibet to Bengal 4 Artillerys, 22 Infantrys and 1 Marine moved from E.India to Bengal 5 Infantrys and 1 Marine moved from C.India to E.India 1 AAGun and 8 Infantrys moved from Calcutta to C.India 3 Mech.Infs moved from Dheli to Bengal Place Units - British 2 Tanks placed in Bengal 2 Tanks placed in W.Tibet 3 Mech.Infs placed in Dheli 6 Infantrys placed in Calcutta Turn Complete - British British collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Anzac 1 unit repaired. 1 Fighter moved from sz50 to Derby 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tankettes moved from W.Australia to Derby 1 Infantry moved from Darwin to Derby 1 Battleship, 2 Carriers and 7 Destroyers moved from sz50 to sz49 Purchase Units - Anzac Anzac buy 2 Bunkers and 7 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz49 Anzac attack with 1 Battleship, 2 Carriers and 7 Destroyers Yamamoto defend with 4 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 Submarine, 1 T.Boat and 3 Transports Yamamoto roll dice for 1 Submarine in sz49, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Battleship, 2 Carriers and 7 Destroyers in sz49, round 2 : 2/10 hits, 3.33 expected hits Yamamoto roll dice for 4 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 T.Boat and 3 Transports in sz49, round 2 : 5/15 hits, 4.83 expected hits Units damaged: 1 Battleship owned by the Anzac 1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Anzac, 2 Carriers owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in sz49 Anzac roll dice for 1 Battleship and 5 Destroyers in sz49, round 3 : 3/6 hits, 2.33 expected hits Yamamoto roll dice for 4 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters and 3 Transports in sz49, round 3 : 4/14 hits, 4.67 expected hits 4 Destroyers owned by the Anzac and 3 Transports owned by the Yamamoto lost in sz49 1 Battleship and 1 Destroyer retreated to sz50 Yamamoto win with 4 B.Transports, 1 Carrier, 4 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is -47 Casualties for Anzac: 2 Carriers and 6 Destroyers Casualties for Yamamoto: 1 Submarine, 1 T.Boat and 3 Transports Battle in Derby Anzac attack with 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tankettes Yamamoto defend with 3 Artillerys, 3 Infantrys and 2 Tanks Anzac roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tankettes in Derby, round 2 : 5/11 hits, 3.50 expected hits Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in Derby, round 2 : 4/8 hits, 3.00 expected hits 4 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Derby Anzac roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 2 Tankettes in Derby, round 3 : 4/7 hits, 2.83 expected hits Yamamoto roll dice for 1 Artillery and 2 Tanks in Derby, round 3 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Derby Anzac win, taking Derby from Yamamoto with 2 Artillerys, 1 Elite, 1 Fighter and 2 Tankettes remaining. Battle score for attacker is 18 Casualties for Anzac: 5 Infantrys Casualties for Yamamoto: 3 Artillerys, 3 Infantrys and 2 Tanks Non Combat Move - Anzac 1 Fighter moved from Derby to W.Australia Place Units - Anzac 1 Bunker and 3 Infantrys placed in W.Australia 1 Bunker and 3 Infantrys placed in Darwin 1 Infantry placed in Melbourne Turning on Edit Mode EDIT: Removing units owned by Anzac from sz37: 6 Transports EDIT: Adding units owned by Anzac to sz35: 6 Transports EDIT: Turning off Edit Mode Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto : 0.00 Anzac : 2.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Americans 3 Carriers, 1 Destroyer, 6 EarlyFighters and 1 Submarine moved from sz9 to sz3 2 Destroyers moved from sz4 to sz3 4 Artillerys, 31 Infantrys and 5 Tanks moved from Yakutsk to Vostok 16 Infantrys moved from Magadan to Yakutsk 16 Infantrys moved from Palana to Magadan 1 Artillery, 1 Infantry and 1 Transport moved from sz9 to sz4 2 Transports moved from sz4 to sz5 1 Mech.Inf moved from N.Canada to sz5 3 Infantrys moved from N.Canada to sz5 3 Infantrys, 1 Mech.Inf and 2 Transports moved from sz5 to sz4 3 B.Transports moved from sz4 to sz5 11 Infantrys moved from N.Canada to sz5 3 B.Transports and 11 Infantrys moved from sz5 to sz4 1 Infantry moved from Attla to sz4 14 Infantrys moved from Canada to N.Canada 14 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from San Francisco to Nor Cal Purchase Units - Americans Americans buy 2 Destroyers, 4 Fighters and 14 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz3 Americans attack with 3 Carriers, 3 Destroyers, 6 EarlyFighters and 1 Submarine Yamamoto defend with 1 B.Carrier, 2 Destroyers, 3 Fighters and 3 Submarines Americans roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Submarines in sz3, round 2 : 1/3 hits, 0.50 expected hits Americans roll dice for 3 Carriers, 3 Destroyers and 6 EarlyFighters in sz3, round 2 : 5/12 hits, 3.50 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 1 B.Carrier, 2 Destroyers and 3 Fighters in sz3, round 2 : 3/6 hits, 3.50 expected hits 1 Submarine owned by the Americans, 1 Carrier owned by the Americans, 3 Submarines owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz3 Americans roll dice for 2 Carriers, 3 Destroyers and 4 EarlyFighters in sz3, round 3 : 4/9 hits, 2.67 expected hits Yamamoto roll dice for 1 B.Carrier, 1 Destroyer and 3 Fighters in sz3, round 3 : 2/5 hits, 3.00 expected hits 1 Destroyer owned by the Yamamoto, 1 B.Carrier owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 2 Fighters owned by the Yamamoto lost in sz3 Americans roll dice for 2 Carriers, 3 Destroyers and 2 EarlyFighters in sz3, round 4 : 3/7 hits, 2.00 expected hits Yamamoto roll dice for 1 Fighter in sz3, round 4 : 1/1 hits, 0.67 expected hits 1 Carrier owned by the Americans and 1 Fighter owned by the Yamamoto lost in sz3 Americans win with 1 Carrier, 3 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is 18 Casualties for Americans: 2 Carriers, 4 EarlyFighters and 1 Submarine Casualties for Yamamoto: 1 B.Carrier, 2 Destroyers, 3 Fighters and 3 Submarines Non Combat Move - Americans 2 Fighters moved from Hilo to Samoa 1 Fighter moved from Pearl Harbor to Samoa 1 Marine moved from Pearl Harbor to sz25 1 Artillery moved from Hilo to sz25 1 Artillery, 1 B.Transport, 1 Destroyer and 1 Marine moved from sz25 to sz6 1 Artillery, 16 Infantrys and 1 Mech.Inf moved from sz4 to Palana Place Units - Americans 2 Destroyers placed in sz4 14 Infantrys placed in Rocky Mt 2 Fighters placed in Pearl Harbor 2 Fighters placed in Hilo Turn Complete - Americans Americans collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Yamamoto : -0.67 Americans : 3.50 -
@dawgoneit sorry for the delay. I’m on a mini vacation for my girlfriends bday.
-
@Entek all good my friend
-
TripleA Turn Summary: Masaharu round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Masaharu 2 Infantrys and 1 Marine moved from Belogorsk to Vostok 7 Artillerys, 37 Infantrys, 2 Marines and 5 Tanks moved from Quingdao to Vostok 2 Infantrys moved from Akina to sz15 2 Infantrys moved from Akina to sz15 4 Infantrys, 1 Submarine, 2 T.Boats and 1 Transport moved from sz15 to sz1 4 Infantrys moved from sz1 to Vostok 1 Bomber moved from Akina to Vostok Purchase Units - Masaharu Masaharu buy 1 Bunker and 15 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 7 Artillerys, 1 Bomber, 43 Infantrys, 3 Marines and 5 Tanks Americans defend with 4 Artillerys, 31 Infantrys and 5 Tanks; Russians defend with 2 Infantrys Masaharu roll dice for 7 Artillerys, 1 Bomber, 43 Infantrys, 3 Marines and 5 Tanks in Vostok, round 2 : 13/59 hits, 14.83 expected hits Russians roll dice for 4 Artillerys, 33 Infantrys and 5 Tanks in Vostok, round 2 : 18/42 hits, 14.83 expected hits 2 Infantrys owned by the Russians, 18 Infantrys owned by the Masaharu and 11 Infantrys owned by the Americans lost in Vostok Masaharu roll dice for 7 Artillerys, 1 Bomber, 25 Infantrys, 3 Marines and 5 Tanks in Vostok, round 3 : 5/41 hits, 11.83 expected hits Russians roll dice for 4 Artillerys, 20 Infantrys and 5 Tanks in Vostok, round 3 : 7/29 hits, 10.50 expected hits 7 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Vostok Masaharu roll dice for 7 Artillerys, 1 Bomber, 18 Infantrys, 3 Marines and 5 Tanks in Vostok, round 4 : 8/34 hits, 10.67 expected hits Russians roll dice for 4 Artillerys, 15 Infantrys and 5 Tanks in Vostok, round 4 : 10/24 hits, 8.83 expected hits 10 Infantrys owned by the Masaharu and 8 Infantrys owned by the Americans lost in Vostok Masaharu roll dice for 7 Artillerys, 1 Bomber, 8 Infantrys, 3 Marines and 5 Tanks in Vostok, round 5 : 10/24 hits, 9.00 expected hits Russians roll dice for 4 Artillerys, 7 Infantrys and 5 Tanks in Vostok, round 5 : 6/16 hits, 6.17 expected hits 6 Infantrys owned by the Masaharu, 3 Artillerys owned by the Americans and 7 Infantrys owned by the Americans lost in Vostok Masaharu roll dice for 7 Artillerys, 1 Bomber, 2 Infantrys, 3 Marines and 5 Tanks in Vostok, round 6 : 5/18 hits, 7.67 expected hits Russians roll dice for 1 Artillery and 5 Tanks in Vostok, round 6 : 3/6 hits, 2.83 expected hits 2 Infantrys owned by the Masaharu, 1 Artillery owned by the Masaharu, 1 Artillery owned by the Americans and 4 Tanks owned by the Americans lost in Vostok Masaharu roll dice for 6 Artillerys, 1 Bomber, 3 Marines and 5 Tanks in Vostok, round 7 : 7/15 hits, 6.67 expected hits Russians roll dice for 1 Tank in Vostok, round 7 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Masaharu and 1 Tank owned by the Americans lost in Vostok Masaharu win, taking Vostok from Russians with 5 Artillerys, 1 Bomber, 3 Marines and 5 Tanks remaining. Battle score for attacker is 13 Casualties for Masaharu: 2 Artillerys and 43 Infantrys Casualties for Americans: 4 Artillerys, 31 Infantrys and 5 Tanks Casualties for Russians: 2 Infantrys Non Combat Move - Masaharu 1 Bomber moved from Vostok to Amursk 3 Infantrys moved from Amursk to Belogorsk 4 Infantrys moved from Manchuria to Belogorsk 4 Infantrys moved from Hsingan to Quingdao 4 Infantrys moved from Vladivostok to Amursk Place Units - Masaharu 4 Infantrys placed in Manchuria 3 Infantrys placed in Amursk 1 Bunker placed in Quingdao 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Masaharu : -12.67 Russians : 1.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Russians 12 Infantrys moved from Ulaan Ude to Quingdao 1 Infantry moved from Irkutsk to Angarsk 1 Infantry moved from Ustkut to Irkutsk 12 Infantrys moved from Ulaan Ude to Jinan 3 Artillerys moved from Ulaan Ude to Quingdao 2 Artillerys moved from Ulaan Ude to Jinan 7 Tanks moved from Ulaan Ude to Quingdao 6 Tanks moved from Ulaan Ude to Jinan 1 Elite moved from Ulaan Ude to Quingdao 1 Marine moved from Ulaan Ude to Jinan 1 Infantry moved from Magadan to Yakutsk 1 EarlyFighter and 1 Mech.Inf moved from Ulaan Ude to Quingdao 1 Mech.Inf moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks Masaharu defend with 1 Infantry Russians roll dice for 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks in Jinan, round 2 : 5/22 hits, 6.83 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Quingdao Russians attack with 3 Artillerys, 1 EarlyFighter, 1 Elite, 12 Infantrys, 1 Mech.Inf and 7 Tanks Hisaichi defend with 2 Tanks; Masaharu defend with 1 Bunker and 4 Infantrys Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Elite, 12 Infantrys, 1 Mech.Inf and 7 Tanks in Quingdao, round 2 : 9/25 hits, 8.33 expected hits Masaharu roll dice for 1 Bunker, 4 Infantrys and 2 Tanks in Quingdao, round 2 : 1/7 hits, 2.83 expected hits 1 Infantry owned by the Russians, 2 Tanks owned by the Hisaichi, 4 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 3 Artillerys, 1 EarlyFighter, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 22 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Bunker and 4 Infantrys Casualties for Hisaichi: 2 Tanks Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 3 Infantrys moved from Ustkut to Ulaan Ude 1 Elite and 3 Infantrys moved from Tulun to Ulaan Ude 4 Infantrys moved from Bratsk to Ustkut 3 Tanks moved from Kaask to Ulaan Ude 1 Elite and 2 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Krasnoyarsk to Bratsk 4 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 2 Infantrys, 1 Marine and 3 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Masaharu : -2.17 Russians : -1.17 -
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 3 Mech.Infs moved from Kwangsi to W.Sian 1 Infantry moved from Sian to Szechwan Yamamoto take Szechwan from Chinese 3 Infantrys moved from Sian to W.Sian 1 Infantry moved from Nanking to Sian 2 Infantrys moved from Nanking to Sian 4 Transports moved from sz74 to sz78 1 Infantry moved from Tokyo to sz78 1 Tank moved from Tokyo to sz78 3 Mech.Infs moved from Tokyo to sz78 1 Infantry moved from Ani Jima to sz78 1 Infantry moved from Ototo Jima to sz78 3 Infantrys, 3 Mech.Infs, 1 Tank and 4 Transports moved from sz78 to sz74 3 Infantrys, 3 Mech.Infs and 1 Tank moved from sz74 to Kichedung 2 Artillerys moved from Moresby to sz49 2 Artillerys moved from E.G to sz49 3 Infantrys moved from E.G to sz49 1 Destroyer moved from sz51 to sz50 2 EarlyFighters moved from sz49 to sz50 1 Destroyer moved from sz49 to sz50 4 Artillerys and 3 Infantrys moved from sz49 to Derby 2 Bombers moved from Moresby to Derby 1 Infantry moved from Nayumo to sz81 1 Infantry and 1 T.Boat moved from sz81 to sz49 1 Infantry moved from sz49 to N.Australia Yamamoto take N.Australia from Anzac 4 Infantrys moved from Davao to sz70 2 B.Transports and 4 Infantrys moved from sz70 to sz47 4 Infantrys moved from sz47 to E.G 2 B.Transports moved from sz47 to sz70 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 5 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - Yamamoto Battle in sz50 Yamamoto attack with 2 Destroyers and 2 EarlyFighters Anzac defend with 1 Battleship and 1 Destroyer Yamamoto roll dice for 2 Destroyers and 2 EarlyFighters in sz50, round 2 : 1/4 hits, 1.33 expected hits Anzac roll dice for 1 Battleship and 1 Destroyer in sz50, round 2 : 2/2 hits, 1.17 expected hits 1 Destroyer owned by the Anzac and 2 EarlyFighters owned by the Yamamoto lost in sz50 Yamamoto roll dice for 2 Destroyers in sz50, round 3 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Battleship in sz50, round 3 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz50 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Destroyer and 2 EarlyFighters Casualties for Anzac: 1 Battleship and 1 Destroyer Battle in Derby Yamamoto attack with 4 Artillerys, 2 Bombers and 3 Infantrys Anzac defend with 2 Artillerys, 1 Elite and 2 Tankettes Yamamoto roll dice for 4 Artillerys, 2 Bombers and 3 Infantrys in Derby, round 2 : 3/9 hits, 3.67 expected hits Anzac roll dice for 2 Artillerys, 1 Elite and 2 Tankettes in Derby, round 2 : 1/5 hits, 1.33 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Yamamoto and 2 Tankettes owned by the Anzac lost in Derby Yamamoto roll dice for 4 Artillerys, 2 Bombers and 2 Infantrys in Derby, round 3 : 5/8 hits, 3.33 expected hits Anzac roll dice for 1 Artillery and 1 Elite in Derby, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Derby Yamamoto win, taking Derby from Anzac with 4 Artillerys, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 16 Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 2 Artillerys, 1 Elite and 2 Tankettes Battle in W.Sian Yamamoto attack with 3 Infantrys and 3 Mech.Infs Chinese defend with 1 Elite and 1 Mech.Inf Yamamoto roll dice for 3 Infantrys and 3 Mech.Infs in W.Sian, round 2 : 5/6 hits, 2.00 expected hits Chinese roll dice for 1 Elite and 1 Mech.Inf in W.Sian, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Yamamoto and 1 Elite owned by the Chinese lost in W.Sian Yamamoto win, taking W.Sian from Chinese with 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Elite and 1 Mech.Inf Non Combat Move - Yamamoto 2 Bombers moved from Derby to Moresby 3 Destroyers moved from sz78 to sz7 Place Units - Yamamoto 1 Carrier and 4 Destroyers placed in sz78 2 EarlyFighters placed in sz78 3 Mech.Infs placed in Kwangsi 1 Artillery and 2 Infantrys placed in Moresby 1 Artillery and 3 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 97 PUs; end with 98 PUsCombat Hit Differential Summary :
Yamamoto : 4.00 Anzac : 1.17 Chinese : 0.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 1 Elite and 7 Infantrys moved from Gansu to Szechwan 1 Fighter moved from N.Shangsi to W.Sian 1 Fighter moved from N.Shangsi to W.Sian 4 Mech.Infs moved from Tsingnan to W.Sian 1 Infantry moved from Gobi to Tsingnan Purchase Units - Chinese Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 2 Fighters and 4 Mech.Infs Yamamoto defend with 2 Infantrys and 3 Mech.Infs Chinese roll dice for 2 Fighters and 4 Mech.Infs in W.Sian, round 2 : 1/6 hits, 2.33 expected hits Yamamoto roll dice for 2 Infantrys and 3 Mech.Infs in W.Sian, round 2 : 3/5 hits, 1.67 expected hits 3 Mech.Infs owned by the Chinese and 1 Infantry owned by the Yamamoto lost in W.Sian Chinese roll dice for 2 Fighters and 1 Mech.Inf in W.Sian, round 3 : 2/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry and 3 Mech.Infs in W.Sian, round 3 : 2/4 hits, 1.33 expected hits 1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Yamamoto, 1 Fighter owned by the Chinese and 1 Mech.Inf owned by the Yamamoto lost in W.Sian retreated to W.Sian Yamamoto win with 2 Mech.Infs remaining. Battle score for attacker is -21 Casualties for Chinese: 1 Fighter and 4 Mech.Infs Casualties for Yamamoto: 2 Infantrys and 1 Mech.Inf Battle in Szechwan Chinese attack with 1 Elite and 7 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Elite and 7 Infantrys in Szechwan, round 2 : 2/8 hits, 1.67 expected hits Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 Elite and 7 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from W.Sian to Sikang 7 Infantrys moved from Tsingnan to Sikang 1 AAGun and 6 Infantrys moved from Xining to Tsingnan 1 Elite and 2 Infantrys moved from N.Shangsi to Gansu 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto : 1.67 Chinese : -0.33 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 1 unit repaired. 2 Infantrys moved from E.Shansi to N.Shangsi 2 Infantrys moved from E.Shansi to Shangsi 1 Mech.Inf moved from E.Shansi to Shangsi 1 Mech.Inf moved from E.Shansi to N.Shangsi 2 Tanks and 6 Tankettes moved from Tientsin to Hsingan 1 Tank and 2 Tankettes moved from Peking to Hsingan 1 T.Boat moved from sz47 to sz46 1 Infantry moved from New Britain to sz46 1 Infantry moved from sz46 to Townsville Hisaichi take Townsville from Anzac 7 Infantrys and 3 Mech.Infs moved from E.Shansi to N.Shangsi 1 Infantry moved from E.Shansi to N.Shangsi 1 Infantry moved from Shansi to Shangsi 3 Infantrys moved from Peking to E.Shansi 1 Artillery moved from Hanan to W.Sian 1 Artillery moved from N.Chunking to W.Sian 6 Infantrys moved from Kwangtung to Kiangsi 1 Infantry moved from Hongkong to Kwangtung 6 Infantrys moved from Thailand to Burma 6 Infantrys moved from Malaya to Thailand 2 Destroyers and 2 Submarines moved from sz60 to sz74 2 Bombers moved from S.Borneo to Moresby 2 S.Subs moved from sz57 to sz60 1 Battleship moved from sz57 to sz49 1 Carrier and 2 Destroyers moved from sz57 to sz69 Purchase Units - Hisaichi Hisaichi buy 2 B.Transports, 2 EarlyFighters, 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Shangsi Hisaichi attack with 10 Infantrys and 4 Mech.Infs Chinese defend with 1 Infantry Hisaichi roll dice for 10 Infantrys and 4 Mech.Infs in N.Shangsi, round 2 : 1/14 hits, 3.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 9 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shangsi Hisaichi attack with 3 Infantrys and 1 Mech.Inf Chinese defend with 1 Infantry Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 2 B.Transports placed in sz60 4 Infantrys placed in S.Borneo 2 EarlyFighters placed in Hongkong 4 Infantrys placed in Malaya 3 Infantrys placed in Tientsin 3 Infantrys placed in Peking 1 Marine placed in Seoul Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Hisaichi : -2.67 Chinese : 0.33 -
TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Thai 1 Mech.Inf moved from Phuket to Burma 2 Tankettes moved from Phuket to Burma 2 Transports moved from sz73 to sz66 2 Infantrys moved from Thailand to sz66 1 Infantry moved from sz66 to Amdanam Thai take Amdanam from British 1 Infantry moved from sz66 to S.A Thai take S.A from British 1 T.Boat moved from sz73 to sz60 Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai 1 EarlyFighter and 4 Infantrys moved from Thailand to Burma Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks moved from Bengal to Burma Purchase Units - British British buy 3 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks Hisaichi defend with 4 Artillerys and 6 Infantrys; Yamamoto defend with 5 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank; Thai defend with 1 EarlyFighter, 30 Infantrys, 2 Marines, 1 Mech.Inf and 2 Tankettes British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks in Burma, round 2 : 26/61 hits, 22.83 expected hits Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 38 Infantrys, 2 Marines, 4 Mech.Infs, 1 Tank and 2 Tankettes in Burma, round 2 : 20/58 hits, 19.33 expected hits 22 Infantrys owned by the Thai, 2 Tankettes owned by the Thai, 2 Infantrys owned by the Yamamoto and 20 Infantrys owned by the British lost in Burma British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 2 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks in Burma, round 3 : 14/41 hits, 17.33 expected hits Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines, 4 Mech.Infs and 1 Tank in Burma, round 3 : 14/32 hits, 11.00 expected hits 8 Infantrys owned by the Thai, 4 Artillerys owned by the British, 2 Infantrys owned by the British, 6 Infantrys owned by the Hisaichi and 8 Mech.Infs owned by the British lost in Burma British roll dice for 1 EarlyFighter, 1 Fighter, 1 Marine, 4 Mech.Infs and 20 Tanks in Burma, round 4 : 14/27 hits, 12.67 expected hits Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 2 Marines, 4 Mech.Infs and 1 Tank in Burma, round 4 : 4/18 hits, 6.33 expected hits 1 Elite owned by the Yamamoto, 5 Artillerys owned by the Yamamoto, 1 EarlyFighter owned by the British, 2 Mech.Infs owned by the Yamamoto, 3 Mech.Infs owned by the British, 2 Marines owned by the Thai and 4 Artillerys owned by the Hisaichi lost in Burma British roll dice for 1 Fighter, 1 Marine, 1 Mech.Inf and 20 Tanks in Burma, round 5 : 11/23 hits, 11.33 expected hits Yamamoto roll dice for 1 EarlyFighter, 2 Mech.Infs and 1 Tank in Burma, round 5 : 2/4 hits, 1.67 expected hits 1 Mech.Inf owned by the Thai, 1 EarlyFighter owned by the Thai, 1 Tank owned by the Yamamoto, 1 Mech.Inf owned by the Yamamoto, 1 Mech.Inf owned by the British and 1 Marine owned by the British lost in Burma British win, taking Burma from Yamamoto with 1 Fighter and 20 Tanks remaining. Battle score for attacker is 32 Casualties for British: 4 Artillerys, 1 EarlyFighter, 22 Infantrys, 1 Marine and 12 Mech.Infs Casualties for Thai: 1 EarlyFighter, 30 Infantrys, 2 Marines, 1 Mech.Inf and 2 Tankettes Casualties for Yamamoto: 5 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank Casualties for Hisaichi: 4 Artillerys and 6 Infantrys Non Combat Move - British 1 Fighter moved from Burma to Bengal 2 Tanks moved from W.Tibet to Bengal 5 Infantrys and 1 Marine moved from E.India to Bengal 1 AAGun moved from C.India to Calcutta 3 Mech.Infs moved from Dheli to Bengal 4 Infantrys moved from C.India to E.India Place Units - British 2 Tanks placed in Bengal 2 Tanks placed in W.Tibet 3 Mech.Infs placed in Dheli 3 Infantrys and 1 Marine placed in Calcutta Turn Complete - British British collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
British : 0.83 Yamamoto : 1.67 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Purchase Units - Anzac Anzac buy 13 Infantrys; Remaining resources: 0 PUs; Place Units - Anzac 3 Infantrys placed in W.Australia 3 Infantrys placed in Darwin 6 Infantrys placed in Melbourne 1 Infantry placed in Wellington Turn Complete - Anzac Anzac collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 16 Infantrys moved from Yakutsk to Vostok 16 Infantrys moved from Magadan to Yakutsk 1 Artillery, 16 Infantrys and 1 Mech.Inf moved from Palana to Magadan 1 Mech.Inf moved from Magadan to Vostok 2 EarlyFighters moved from sz3 to Vostok 1 Carrier moved from sz3 to sz4 2 Destroyers moved from sz3 to sz4 2 Fighters moved from Pearl Harbor to sz4 2 Fighters moved from Hilo to Johnston 3 Fighters moved from Samoa to W.Australia 3 B.Transports moved from sz4 to sz5 1 Artillery, 1 B.Transport and 1 Marine moved from sz6 to sz5 1 Destroyer moved from sz6 to sz4 13 Infantrys moved from N.Canada to sz5 1 Transport moved from sz4 to sz5 1 Infantry moved from N.Canada to sz5 1 Artillery, 4 B.Transports, 14 Infantrys, 1 Marine and 1 Transport moved from sz5 to sz4 14 Infantrys moved from Canada to N.Canada 14 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from Nor Cal to Portland Purchase Units - Americans Americans buy 2 Destroyers, 4 Fighters and 14 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Vostok Americans attack with 2 EarlyFighters, 16 Infantrys and 1 Mech.Inf Masaharu defend with 5 Artillerys, 3 Marines and 5 Tanks Americans roll dice for 2 EarlyFighters, 16 Infantrys and 1 Mech.Inf in Vostok, round 2 : 4/19 hits, 3.83 expected hits Masaharu roll dice for 5 Artillerys, 3 Marines and 5 Tanks in Vostok, round 2 : 3/13 hits, 5.17 expected hits 3 Marines owned by the Masaharu, 1 Artillery owned by the Masaharu and 3 Infantrys owned by the Americans lost in Vostok Americans roll dice for 2 EarlyFighters, 13 Infantrys and 1 Mech.Inf in Vostok, round 3 : 3/16 hits, 3.33 expected hits Masaharu roll dice for 4 Artillerys and 5 Tanks in Vostok, round 3 : 4/9 hits, 3.83 expected hits 3 Artillerys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok Americans roll dice for 2 EarlyFighters, 9 Infantrys and 1 Mech.Inf in Vostok, round 4 : 2/12 hits, 2.67 expected hits Masaharu roll dice for 1 Artillery and 5 Tanks in Vostok, round 4 : 0/6 hits, 2.83 expected hits 1 Artillery owned by the Masaharu and 1 Tank owned by the Masaharu lost in Vostok Americans roll dice for 2 EarlyFighters, 9 Infantrys and 1 Mech.Inf in Vostok, round 5 : 3/12 hits, 2.67 expected hits Masaharu roll dice for 4 Tanks in Vostok, round 5 : 2/4 hits, 2.00 expected hits 2 Infantrys owned by the Americans and 3 Tanks owned by the Masaharu lost in Vostok Americans roll dice for 2 EarlyFighters, 7 Infantrys and 1 Mech.Inf in Vostok, round 6 : 5/10 hits, 2.33 expected hits Masaharu roll dice for 1 Tank in Vostok, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Masaharu lost in Vostok Americans win, taking Vostok from Masaharu with 2 EarlyFighters, 6 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 34 Casualties for Americans: 10 Infantrys Casualties for Masaharu: 5 Artillerys, 3 Marines and 5 Tanks Non Combat Move - Americans 2 EarlyFighters moved from Vostok to Yakutsk 1 Artillery, 14 Infantrys and 1 Marine moved from sz4 to Palana Place Units - Americans 14 Infantrys placed in Rocky Mt 2 Destroyers placed in sz4 2 Fighters placed in Pearl Harbor 2 Fighters placed in Hilo Turn Complete - Americans Americans collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Masaharu : -4.33 Americans : 2.17 -
TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 2 Destroyers moved from sz7 to sz3 1 Bomber moved from Amursk to sz3 4 Infantrys moved from Manchuria to Hsingan 7 Infantrys moved from Amursk to Belogorsk 1 Transport moved from sz1 to sz15 1 Submarine moved from sz1 to sz3 2 T.Boats moved from sz1 to sz15 4 Infantrys moved from Akina to sz15 4 Infantrys moved from sz15 to Vladivostok Purchase Units - Masaharu Masaharu buy 2 Bunkers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz3 Masaharu attack with 1 Bomber, 2 Destroyers and 1 Submarine Americans defend with 1 Destroyer Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber and 2 Destroyers in sz3, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3 Masaharu win with 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Submarine Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu 1 Bomber moved from sz3 to Akina Place Units - Masaharu 1 Bunker placed in Hsingan 1 Bunker placed in Belogorsk 1 Marine placed in Manchuria 3 Infantrys placed in Manchuria 3 Infantrys placed in Amursk 4 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu : 0.33 Americans : 0.50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks moved from Jinan to Hsingan 1 EarlyFighter and 3 Tanks moved from Ulaan Ude to Hsingan 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks moved from Quingdao to Belogorsk Purchase Units - Russians Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 2 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks Hisaichi defend with 3 Tanks and 8 Tankettes; Masaharu defend with 1 Bunker and 4 Infantrys Russians roll dice for 2 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks in Hsingan, round 2 : 12/26 hits, 8.67 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker, 4 Infantrys, 3 Tanks and 8 Tankettes in Hsingan, round 2 : 4/16 hits, 4.67 expected hits 4 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu and 8 Tankettes owned by the Hisaichi lost in Hsingan Russians roll dice for 2 Artillerys, 1 EarlyFighter, 8 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks in Hsingan, round 3 : 6/22 hits, 8.00 expected hits Masaharu roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Hsingan, round 3 : 1/5 hits, 2.33 expected hits 1 Infantry owned by the Russians, 3 Tanks owned by the Hisaichi, 1 Infantry owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Hsingan Russians win, taking Hsingan from Masaharu with 2 Artillerys, 1 EarlyFighter, 7 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks remaining. Battle score for attacker is 51 Casualties for Russians: 5 Infantrys Casualties for Hisaichi: 3 Tanks and 8 Tankettes Casualties for Masaharu: 1 Bunker and 4 Infantrys Battle in Belogorsk Russians attack with 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks Masaharu defend with 1 Bunker and 14 Infantrys Russians roll dice for 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 2 : 6/23 hits, 7.83 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker and 14 Infantrys in Belogorsk, round 2 : 5/15 hits, 5.17 expected hits 5 Infantrys owned by the Russians and 5 Infantrys owned by the Masaharu lost in Belogorsk Russians roll dice for 3 Artillerys, 1 Elite, 6 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 3 : 4/18 hits, 7.00 expected hits Masaharu roll dice for 1 Bunker and 9 Infantrys in Belogorsk, round 3 : 2/10 hits, 3.50 expected hits 2 Infantrys owned by the Russians and 4 Infantrys owned by the Masaharu lost in Belogorsk Russians roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 4 : 7/16 hits, 6.67 expected hits Masaharu roll dice for 1 Bunker and 5 Infantrys in Belogorsk, round 4 : 1/6 hits, 2.17 expected hits 1 Infantry owned by the Russians, 5 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 3 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 18 Casualties for Russians: 8 Infantrys Casualties for Masaharu: 1 Bunker and 14 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Hsingan to Vostok 1 Elite and 6 Infantrys moved from Ulaan Ude to Quingdao 1 Infantry moved from Angarsk to Vostok 1 Infantry moved from Yakutsk to Vostok 1 Infantry moved from Irkutsk to Vostok 4 Infantrys moved from Ustkut to Ulaan Ude 1 Elite and 2 Infantrys moved from Kyzal to N.Mongolia 4 Infantrys moved from Bratsk to Tulun 4 Infantrys moved from Krasnoyarsk to Kaask 2 Infantrys, 1 Marine and 3 Tanks moved from Kaask to Kyzal 3 Tanks moved from Kyzal to Ulaan Ude 4 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Masaharu : -4.83 Russians : -3.17





