20L BM3 ArtofWar1947 (Axis) vs. FMERommel (Allies) G2

  • 2025 2024 '23 '22 '21 '20 '19

    I managed to snatch defeat from the jaws of victory. Hard to believe that a single misstep could so dramatically become a game changer. Can’t stop you from taking Moscow and Germany getting income of about 100 for a turn; and racing across Russia. Or Italy getting the windfall. I was so focused on preventing Italy opening Germany to outflank in the south and onto Mideast, that I overlooked Italy can opening Germany in the north. The Allies had stalled the Axis everywhere and I had a decent chance of winning over the course of another long game. How depressing. But I will soldier on. The lesson learned won’t be very useful, as the situation of a strong Russia and a stalled German advance is not likely to repeat so dramatically.


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter moved from 33 Sea Zone to 49 Sea Zone
            1 fighter moved from Caroline Islands to 47 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 battleships, 1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
            7 fighters moved from 33 Sea Zone to New Guinea
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 2 battleships, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 49 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 49 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 47 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 47 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in New Guinea
                Japanese attack with 7 fighters, 2 infantry and 1 marine
                Americans defend with 2 infantry
                    Japanese roll dice for 7 fighters, 2 infantry and 1 marine in New Guinea, round 2 : 4/10 hits, 4.17 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 7 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            4 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 33 Sea Zone to 46 Sea Zone
            1 fighter moved from 47 Sea Zone to Caroline Islands
            1 fighter moved from 49 Sea Zone to 46 Sea Zone
            7 fighters moved from New Guinea to 46 Sea Zone
            1 fighter moved from Japan to Caroline Islands
            1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 20 Sea Zone to 46 Sea Zone
            2 fighters moved from French Indo China to 20 Sea Zone
            1 fighter moved from French Indo China to Philippines
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from French Indo China to Yunnan
            3 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 20 Sea Zone
            2 infantry placed in Japan
            3 mech_infantrys placed in French Indo China
            2 armour and 1 fighter placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
            Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 armour
            EDIT: Adding units owned by Japanese to Malaya: 1 mech_infantry
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Japanese from Malaya: 1 fighter
            EDIT: Adding units owned by Japanese to Java: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.50
    

    Savegame


  • @ArtofWar1947
    Apparently, I clicked twice on transports instead of on DDs during my purchase. Two more transport would not be helpful, but sub hunters would be.


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter moved from 33 Sea Zone to 49 Sea Zone
            1 fighter moved from Caroline Islands to 47 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 battleships, 1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
            7 fighters moved from 33 Sea Zone to New Guinea
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 2 battleships, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 49 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 49 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 47 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 47 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in New Guinea
                Japanese attack with 7 fighters, 2 infantry and 1 marine
                Americans defend with 2 infantry
                    Japanese roll dice for 7 fighters, 2 infantry and 1 marine in New Guinea, round 2 : 4/10 hits, 4.17 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 7 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            4 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 33 Sea Zone to 46 Sea Zone
            1 fighter moved from 47 Sea Zone to Caroline Islands
            1 fighter moved from 49 Sea Zone to 46 Sea Zone
            7 fighters moved from New Guinea to 46 Sea Zone
            1 fighter moved from Japan to Caroline Islands
            1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 20 Sea Zone to 46 Sea Zone
            2 fighters moved from French Indo China to 20 Sea Zone
            1 fighter moved from French Indo China to Philippines
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from French Indo China to Yunnan
            3 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 20 Sea Zone
            2 infantry placed in Japan
            3 mech_infantrys placed in French Indo China
            2 armour and 1 fighter placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
            Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 armour
            EDIT: Adding units owned by Japanese to Malaya: 1 mech_infantry
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Japanese from Malaya: 1 fighter
            EDIT: Adding units owned by Japanese to Java: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
            2 bombers moved from United Kingdom to 125 Sea Zone
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            5 carriers, 4 destroyers, 9 fighters and 5 submarines moved from 54 Sea Zone to 46 Sea Zone
            1 bomber and 1 tactical_bomber moved from Queensland to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            1 submarine moved from 30 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            2 bombers and 3 fighters moved from India to 46 Sea Zone
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    OOL Japan fleet sz46. Attacking with entire U.S. fleet. Expect 13 hits. I will roll each round separately.
    Also, repeat attack on sz125: submerge German sub like last turn? 2 U.S. bombers & sub vs DD.


  • @FMErwinRommel
    German sub stays and fights in SZ 46.

  • 2025 2024 '23 '22 '21 '20 '19

    You mean German sub in sz125?


  • @FMErwinRommel
    Correct.

  • 2025 2024 '23 '22 '21 '20 '19

    U.S. sub hits, have to decide before bombers attack, but should be simultaneous. I will take the sub as hit, assuming bombers hit.

  • 2025 2024 '23 '22 '21 '20 '19

    U.S. subs 2 hits in Pacific, will take 2 BB tilt.

  • 2025 2024 '23 '22 '21 '20 '19

    11 more hits round 1, total 13 hits as expected


  • @FMErwinRommel
    Tilt 5 CVs; sink 6 Ss.

  • 2025 2024 '23 '22 '21 '20 '19

    14 hits round 2. I took 2 CVs sunk, all subs sunk and 2 DDs. I took 13 hits in round 1.

  • 2025 2024 '23 '22 '21 '20 '19

    Those casualties are what I took as hits to my fleet


  • @FMErwinRommel
    Japanese sustained a total of 13 hits on the first round.
    How many hits did they sustain on the second round?

  • 2025 2024 '23 '22 '21 '20 '19

    14 hits to you on round 2


  • @FMErwinRommel
    Would you either post the map of what is left or summarize this information in a post. Thanks.

  • 2025 2024 '23 '22 '21 '20 '19

    Japan left: 22 combat units: 2 tilted BB, 5 tilted CV, 5 DD, 2 CA, 8 fighters
    U.S. left: 23 units: 3 CV, 2 DD, 14 fighters, 1 TAC, 3 bombers

  • 2025 2024 '23 '22 '21 '20 '19

    next time will try to post after round. Can’t do it in middle of round

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