@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Russia: 2 fighters
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@aequitas-et-veritas For some reasons when I did my edits on 2 soviet fighters in Iraq it did not save; as you can see in the second Russian post, I did add the two fighters from Russia to Iraq.
@aequitas-et-veritas Please use last post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Russia: 2 fighters
        EDIT: Turning off Edit Mode
        Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        1 armour moved from Rostov to Caucasus
        1 mech_infantry moved from Ukraine to Caucasus
        1 fighter moved from Volgograd to Caucasus
        1 aaGun, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine
        1 bomber moved from Ukraine to Southern Italy
        1 aaGun and 5 infantry moved from Northern Italy to Western Germany
        1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
        1 infantry moved from Southern Italy to Northern Italy
        1 infantry moved from Southern Italy to Northern Italy
    Place Units - Italians
        1 transport placed in 97 Sea Zone
        1 infantry placed in Southern Italy
        1 artillery placed in Northern Italy
    Turn Complete - Italians
        Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
@Sovietishcat it was my fault.
I downloaded your first Russian file and based on that I did my Turn.
When I was done, I doublechecked and saw your 2nd file and thought that i downloaded the correct file, not realizing that you reposted your prev. file with an update.
I apologize for that. I got mixed up.
Best regards
AetV
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 43 Sea Zone to 41 Sea Zone
              ANZAC take 42 Sea Zone from Japanese
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 infantry moved from 42 Sea Zone to Java
        1 artillery moved from Queensland to 54 Sea Zone
        1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        1 artillery moved from 35 Sea Zone to Philippines
    Combat - ANZAC
        Battle in Java
        Battle in Philippines
        Battle in 41 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            ANZAC win, taking Java from Japanese, taking Philippines from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - ANZAC
        1 infantry moved from Trans-Jordan to Iraq
    Place Units - ANZAC
        1 transport placed in 54 Sea Zone
        2 infantry placed in Queensland
        1 destroyer placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
        1 fighter moved from Syria to Iraq
        1 destroyer moved from 92 Sea Zone to 110 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 fighters, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        5 armour and 4 mech_infantrys moved from Northwest Persia to Persia
        4 armour and 6 mech_infantrys moved from Caucasus to Persia
        1 bomber moved from Ukraine to Vologda
        2 infantry moved from Archangel to Vologda
        1 mech_infantry moved from Archangel to Urals
              Germans take Urals from Russians
        3 infantry moved from Ukraine to Bryansk
        7 artilleries moved from Rostov to Bryansk
        19 infantry moved from Rostov to Bryansk
        2 artilleries moved from Rostov to Bryansk
        1 infantry moved from Rostov to Bryansk
        1 armour and 1 mech_infantry moved from Ukraine to Bryansk
        1 mech_infantry moved from Archangel to Vologda
        3 fighters moved from Northern Italy to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
    Combat - Germans
        Battle in Normandy Bordeaux
            Germans attack with 3 fighters and 2 infantry
            British defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
                British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Bryansk
            Germans attack with 1 armour, 9 artilleries, 23 infantry and 1 mech_infantry
            Russians defend with 1 aaGun and 8 infantry
                Germans roll dice for 1 armour, 9 artilleries, 23 infantry and 1 mech_infantry in Bryansk, round 2 : 12/34 hits, 9,00 expected hits
                Russians roll dice for 1 aaGun and 8 infantry in Bryansk, round 2 : 1/8 hits, 2,67 expected hits
                8 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
            Germans win, taking Bryansk from Russians with 1 armour, 9 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 26
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 aaGun and 8 infantry
        Battle in Persia
            Germans attack with 9 armour and 10 mech_infantrys
            British defend with 1 factory_minor and 3 infantry
                Germans roll dice for 9 armour and 10 mech_infantrys in Persia, round 2 : 3/19 hits, 6,17 expected hits
                British roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1,00 expected hits
                2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Persia
            Germans win, taking Persia from British with 9 armour and 8 mech_infantrys remaining. Battle score for attacker is 1
            Casualties for Germans: 2 mech_infantrys
            Casualties for British: 3 infantry
        Battle in Vologda
            Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
            Russians defend with 2 infantry
                Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Vologda, round 2 : 0/4 hits, 1,17 expected hits
                Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Germans lost in Vologda
                Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0,83 expected hits
                Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                1 mech_infantry owned by the Germans lost in Vologda
             retreated to Vologda
            Russians win with 2 infantry remaining. Battle score for attacker is -10
            Casualties for Germans: 2 infantry and 1 mech_infantry
    Non Combat Move - Germans
        1 bomber moved from Vologda to Ukraine
        1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
        3 tactical_bombers moved from Volgograd to Caucasus
        6 armour and 5 mech_infantrys moved from Volgograd to Caucasus
        1 infantry moved from Volgograd to Rostov
        2 infantry moved from Volgograd to Caucasus
        1 armour and 6 mech_infantrys moved from Ukraine to Caucasus
        1 mech_infantry moved from Rostov to Bryansk
        1 aaGun moved from Rostov to Bryansk
        1 aaGun moved from Rostov to Caucasus
        1 aaGun moved from Rostov to Bryansk
        1 artillery moved from Archangel to Novgorod
        1 armour and 4 mech_infantrys moved from Archangel to Karelia
        6 mech_infantrys moved from Poland to Novgorod
        5 mech_infantrys moved from Romania to Ukraine
        3 fighters moved from Normandy Bordeaux to Northern Italy
        5 infantry moved from Northern Italy to Western Germany
        1 aaGun moved from Northern Italy to Western Germany
        2 infantry and 4 mech_infantrys moved from Western Germany to Germany
        1 cruiser moved from 113 Sea Zone to 115 Sea Zone
        4 infantry moved from Southern Italy to Northern Italy
        1 submarine moved from 113 Sea Zone to 125 Sea Zone
        1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    Place Units - Germans
        3 mech_infantrys placed in Novgorod
        3 mech_infantrys placed in Ukraine
        2 fighters, 7 infantry and 1 mech_infantry placed in Germany
        Germans undo move 3.
        1 fighter, 8 infantry and 1 mech_infantry placed in Germany
        1 fighter and 1 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
        Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -3,00
British : 0,67
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Vologda to Urals
        1 fighter moved from Russia to Urals
        1 infantry moved from Smolensk to Archangel
              Russians take Archangel from Germans
        1 infantry moved from Smolensk to Belarus
              Russians take Belarus from Italians
        1 infantry moved from Samara to Kazakhstan
              Russians take Kazakhstan from Japanese
        1 infantry moved from Samara to Volgograd
              Russians take Volgograd from Germans
    Combat - Russians
        Battle in Urals
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 0/3 hits, 0,83 expected hits
                Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Urals
                Russians roll dice for 1 fighter and 1 infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Urals
            Russians win, taking Urals from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        1 fighter moved from Urals to Russia
        48 infantry and 1 mech_infantry moved from Samara to Russia
        10 artilleries moved from Samara to Russia
        1 aaGun moved from Samara to Russia
        1 armour and 1 artillery moved from Tambov to Russia
        1 aaGun moved from Tambov to Russia
        3 infantry moved from Tambov to Russia
        2 aaGuns and 12 infantry moved from Buryatia to Amur
    Place Units - Russians
        6 artilleries and 1 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 23 PUs; end with 23 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
        Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer, 6 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Szechwan to Sikang
              Japanese take Sikang from Chinese
        1 infantry moved from Burma to India
        1 mech_infantry moved from Yunnan to India
        1 fighter moved from Yunnan to India
        1 bomber moved from Anhwe to India
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
        1 submarine moved from 39 Sea Zone to 80 Sea Zone
        1 destroyer moved from 36 Sea Zone to 41 Sea Zone
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
        3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Philippines
        1 artillery moved from Malaya to 37 Sea Zone
        1 infantry moved from Malaya to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        1 infantry moved from Malaya to 37 Sea Zone
        1 artillery moved from Malaya to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 submarine moved from 36 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from Malaya to 42 Sea Zone
    Combat - Japanese
        Battle in 80 Sea Zone
            Japanese attack with 1 submarine
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 80 Sea Zone
                Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 35 Sea Zone
            Japanese attack with 1 submarine and 1 transport
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 42 Sea Zone
            Japanese attack with 1 tactical_bomber and 1 transport
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Java
            Japanese attack with 1 artillery and 1 infantry
            ANZAC defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 infantry
        Battle in Philippines
            Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
            Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
                Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Philippines, round 2 : 4/10 hits, 5,33 expected hits
                Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 artillery
        Battle in India
            Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 2,67 expected hits
                UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the British lost in India
            Japanese captures 8PUs while taking UK_Pacific capital
            Japanese converts factory_major into different units
            Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
        Battle in 41 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the ANZAC lost in 41 Sea Zone
            Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    Non Combat Move - Japanese
        1 marine moved from Malaya to 37 Sea Zone
        2 battleships, 1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone
        1 marine moved from 35 Sea Zone to Philippines
        4 carriers moved from 37 Sea Zone to 35 Sea Zone
        1 destroyer moved from 37 Sea Zone to 46 Sea Zone
        1 destroyer moved from 37 Sea Zone to 55 Sea Zone
        1 carrier moved from 36 Sea Zone to 35 Sea Zone
        4 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
        1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
        1 carrier moved from 37 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
        1 bomber moved from India to Yunnan
        2 fighters and 1 tactical_bomber moved from India to Burma
        2 infantry moved from French Indo China to Yunnan
        1 aaGun, 1 artillery and 4 infantry moved from Kweichow to Yunnan
        1 infantry moved from Kweichow to Szechwan
        1 armour and 1 mech_infantry moved from Chahar to Hunan
        1 infantry moved from Suiyuyan to Chahar
        3 submarines moved from 37 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
        1 fighter moved from Burma to Yunnan
    Place Units - Japanese
        3 infantry placed in Malaya
        3 infantry placed in French Indo China
        3 mech_infantrys placed in Manchuria
        1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
        1 marine placed in Japan
    Turn Complete - Japanese
        Japanese collect 65 PUs; end with 73 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Americans : 0,67
UK_Pacific : -0,67
Japanese : -0,83
Sorry to interrupt. @aequitas-et-veritas are you getting email notifications?
@djensen wich one? The one for the games or in General?
In general. I can verify that you are not receiving them. They may not even be going to your Spam folder. :disappointed:
@djensen as far as I can tell i get notifications from the games/Forum.
Just not the ones from the Chatroom.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 artillery, 1 destroyer, 5 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        2 infantry moved from 112 Sea Zone to Norway
        1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
        1 carrier moved from 110 Sea Zone to 112 Sea Zone
        1 infantry moved from Iraq to Northwest Persia
              Americans take Northwest Persia from Germans
        1 fighter moved from 54 Sea Zone to 42 Sea Zone
        1 destroyer moved from 91 Sea Zone to 112 Sea Zone
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
        7 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 artillery, 1 destroyer, 5 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        2 infantry moved from 112 Sea Zone to Norway
        1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
        1 carrier moved from 110 Sea Zone to 112 Sea Zone
        1 infantry moved from Iraq to Northwest Persia
              Americans take Northwest Persia from Germans
        1 fighter moved from 54 Sea Zone to 42 Sea Zone
        1 destroyer moved from 91 Sea Zone to 112 Sea Zone
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
        7 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    Combat - Americans
        Battle in Norway
        Battle in 42 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 42 Sea Zone
            Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 46 Sea Zone
            Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        7 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
        1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
        1 mech_infantry moved from 54 Sea Zone to Queensland
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
        2 submarines moved from 104 Sea Zone to 92 Sea Zone
        1 submarine moved from 91 Sea Zone to 92 Sea Zone
        1 fighter moved from Eastern United States to Gibraltar
        1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
        1 artillery, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
        1 fighter moved from 110 Sea Zone to Gibraltar
        1 fighter moved from 110 Sea Zone to 112 Sea Zone
        1 fighter moved from 42 Sea Zone to 54 Sea Zone
        1 cruiser moved from 91 Sea Zone to 92 Sea Zone
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        1 artillery and 3 infantry placed in Eastern United States
        1 transport placed in 10 Sea Zone
        2 infantry placed in Western United States
        1 destroyer and 1 submarine placed in 10 Sea Zone
        1 submarine placed in 101 Sea Zone
        4 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
        Americans collect 60 PUs (3 lost to blockades); end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        24 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 24 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 24 infantry in Hopei, round 2 : 4/24 hits, 4,00 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 24 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - British
        British buy 14 infantry; Remaining resources: 2 PUs; 
    Combat Move - British
        1 destroyer moved from 110 Sea Zone to 125 Sea Zone
        1 fighter moved from 110 Sea Zone to 125 Sea Zone
        1 artillery and 2 infantry moved from West India to India
        1 infantry moved from West India to India
        1 infantry moved from West India to India
        1 infantry moved from West India to Eastern Persia
        10 infantry and 1 marine moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 artillery, 1 destroyer, 5 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        2 infantry moved from 112 Sea Zone to Norway
        1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
        1 carrier moved from 110 Sea Zone to 112 Sea Zone
        1 infantry moved from Iraq to Northwest Persia
              Americans take Northwest Persia from Germans
        1 fighter moved from 54 Sea Zone to 42 Sea Zone
        1 destroyer moved from 91 Sea Zone to 112 Sea Zone
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
        7 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    Combat - Americans
        Battle in Norway
        Battle in 42 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 42 Sea Zone
            Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 46 Sea Zone
            Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        7 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
        1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
        1 mech_infantry moved from 54 Sea Zone to Queensland
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
        2 submarines moved from 104 Sea Zone to 92 Sea Zone
        1 submarine moved from 91 Sea Zone to 92 Sea Zone
        1 fighter moved from Eastern United States to Gibraltar
        1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
        1 artillery, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
        1 fighter moved from 110 Sea Zone to Gibraltar
        1 fighter moved from 110 Sea Zone to 112 Sea Zone
        1 fighter moved from 42 Sea Zone to 54 Sea Zone
        1 cruiser moved from 91 Sea Zone to 92 Sea Zone
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        1 artillery and 3 infantry placed in Eastern United States
        1 transport placed in 10 Sea Zone
        2 infantry placed in Western United States
        1 destroyer and 1 submarine placed in 10 Sea Zone
        1 submarine placed in 101 Sea Zone
        4 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
        Americans collect 60 PUs (3 lost to blockades); end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Iraq: 1 artillery
        EDIT: Adding units owned by Americans to Iraq: 1 artillery
        EDIT: Turning off Edit Mode
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        24 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 24 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 24 infantry in Hopei, round 2 : 4/24 hits, 4,00 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 24 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 4 PUs
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 marine
        EDIT: Removing units owned by Americans from French Equatorial Africa: 1 marine
        EDIT: Turning off Edit Mode
    Purchase Units - British
        British buy 14 infantry; Remaining resources: 2 PUs; 
    Combat Move - British
        1 destroyer moved from 110 Sea Zone to 125 Sea Zone
        1 fighter moved from 110 Sea Zone to 125 Sea Zone
        1 artillery and 2 infantry moved from West India to India
        1 infantry moved from West India to India
        1 infantry moved from West India to India
        1 infantry moved from West India to Eastern Persia
        10 infantry and 1 marine moved from West India to India
    Combat - British
        Battle in 125 Sea Zone
            British attack with 1 destroyer, 1 fighter and 1 submarine
            Germans defend with 1 submarine
                British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Germans lost in 125 Sea Zone
            British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in India
            British attack with 1 artillery, 14 infantry and 1 marine
            Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                British roll dice for 1 artillery, 14 infantry and 1 marine in India, round 2 : 2/16 hits, 3,00 expected hits
                Japanese roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
            British win, taking India from Japanese with 1 artillery, 14 infantry and 1 marine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 infantry and 1 mech_infantry
    Non Combat Move - British
        1 aaGun moved from West India to Eastern Persia
        2 aaGuns moved from West India to India
        3 aaGuns, 7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
        1 aaGun moved from United Kingdom to 110 Sea Zone
        4 aaGuns, 7 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
        7 infantry moved from 112 Sea Zone to Norway
        1 mech_infantry moved from 112 Sea Zone to Norway
        4 aaGuns moved from 112 Sea Zone to Norway
        1 fighter moved from 125 Sea Zone to 112 Sea Zone
        2 fighters moved from Gibraltar to Egypt
        1 mech_infantry moved from Egypt to Iraq
        3 infantry moved from Iraq to Northwest Persia
        2 infantry moved from Iraq to Northwest Persia
        1 infantry moved from Iraq to Northwest Persia
        1 submarine moved from 110 Sea Zone to 92 Sea Zone
        2 carriers and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
    Place Units - British
        3 infantry placed in Iraq
        3 infantry placed in Egypt
        8 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
        British collect 29 PUs (2 lost to blockades); end with 31 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -0,17
British : -1,50
Americans : 0,67
Chinese : 0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Italians
        Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 marine moved from Southern Italy to 97 Sea Zone
        1 infantry moved from Northern Italy to 97 Sea Zone
        1 artillery moved from Northern Italy to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from 99 Sea Zone to Crete
        1 battleship, 2 cruisers, 2 destroyers and 1 marine moved from 97 Sea Zone to 99 Sea Zone
        1 marine moved from 99 Sea Zone to Crete
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
    Combat - Italians
        Battle in Crete
            Italians attack with 1 artillery, 1 infantry and 1 marine
            British defend with 1 aaGun; Americans defend with 1 marine
                Italians roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 2/3 hits, 1,67 expected hits
                Americans roll dice for 1 aaGun and 1 marine in Crete, round 2 : 1/1 hits, 0,33 expected hits
                1 aaGun owned by the British, 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Crete
            Italians win, taking Crete from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 7
            Casualties for Italians: 1 infantry
            Casualties for British: 1 aaGun
            Casualties for Americans: 1 marine
    Non Combat Move - Italians
        3 infantry moved from Northern Italy to Southern Italy
        2 infantry moved from Western Germany to Northern Italy
        1 aaGun and 3 infantry moved from Western Germany to Germany
        1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Rostov
        1 fighter moved from Caucasus to Southern Italy
    Place Units - Italians
        1 artillery and 1 infantry placed in Southern Italy
        1 infantry and 1 mech_infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 55 Sea Zone
        1 fighter moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from Queensland to 55 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone