@Daaras keep the BB this round
L19 BM Sovietishcat (L) vs AetV (X) Game# 3
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 fighter moved from Yunnan to India 1 bomber moved from Anhwe to India 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Philippines 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Malaya to 42 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 80 Sea Zone Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Philippines, round 2 : 4/10 hits, 5,33 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in India Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 marine moved from Malaya to 37 Sea Zone 2 battleships, 1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 carriers moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 4 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone 1 bomber moved from India to Yunnan 2 fighters and 1 tactical_bomber moved from India to Burma 2 infantry moved from French Indo China to Yunnan 1 aaGun, 1 artillery and 4 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Chahar to Hunan 1 infantry moved from Suiyuyan to Chahar 3 submarines moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Burma to Yunnan Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 mech_infantrys placed in Manchuria 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Americans : 0,67 UK_Pacific : -0,67 Japanese : -0,83
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Sorry to interrupt. @aequitas-et-veritas are you getting email notifications?
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@djensen wich one? The one for the games or in General?
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In general. I can verify that you are not receiving them. They may not even be going to your Spam folder. :disappointed:
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@djensen as far as I can tell i get notifications from the games/Forum.
Just not the ones from the Chatroom. -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 5 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 7 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 5 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 7 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in Norway Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 104 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Americans collect 60 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0,67 Japanese : 0,67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 24 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Hopei, round 2 : 4/24 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,33
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TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - British British buy 14 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 2 infantry moved from West India to India 1 infantry moved from West India to India 1 infantry moved from West India to India 1 infantry moved from West India to Eastern Persia 10 infantry and 1 marine moved from West India to India
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 5 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 7 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in Norway Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 104 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Americans collect 60 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 artillery EDIT: Adding units owned by Americans to Iraq: 1 artillery EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 24 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Hopei, round 2 : 4/24 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 marine EDIT: Removing units owned by Americans from French Equatorial Africa: 1 marine EDIT: Turning off Edit Mode Purchase Units - British British buy 14 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 2 infantry moved from West India to India 1 infantry moved from West India to India 1 infantry moved from West India to India 1 infantry moved from West India to Eastern Persia 10 infantry and 1 marine moved from West India to India Combat - British Battle in 125 Sea Zone British attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in India British attack with 1 artillery, 14 infantry and 1 marine Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 14 infantry and 1 marine in India, round 2 : 2/16 hits, 3,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 14 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - British 1 aaGun moved from West India to Eastern Persia 2 aaGuns moved from West India to India 3 aaGuns, 7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 4 aaGuns, 7 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone 7 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 4 aaGuns moved from 112 Sea Zone to Norway 1 fighter moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 mech_infantry moved from Egypt to Iraq 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 carriers and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 British collect 29 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -0,17 British : -1,50 Americans : 0,67 Chinese : 0,00 Japanese : -0,33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 battleship, 2 cruisers, 2 destroyers and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in Crete Italians attack with 1 artillery, 1 infantry and 1 marine British defend with 1 aaGun; Americans defend with 1 marine Italians roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 aaGun and 1 marine in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the British, 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Crete Italians win, taking Crete from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun Casualties for Americans: 1 marine Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Western Germany to Northern Italy 1 aaGun and 3 infantry moved from Western Germany to Germany 1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Rostov 1 fighter moved from Caucasus to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,33 Americans : 0,67
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TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Celebes Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33
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@aequitas-et-veritas I have to say it is a very very tough game, very hard to see axis intentions and plan. The allies always on the edge!
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 8 mech_infantrys moved from Persia to Iraq 1 fighter and 4 tactical_bombers moved from Caucasus to Iraq 1 bomber moved from Ukraine to Iraq 2 fighters moved from Southern Italy to Iraq 3 fighters moved from Northern Italy to Iraq 5 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia 2 infantry moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Bryansk to Belarus 1 artillery and 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 armour and 2 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Bryansk to Belarus Combat - Germans Battle in Volgograd Germans attack with 1 armour, 1 infantry and 6 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 infantry and 6 mech_infantrys in Volgograd, round 2 : 1/8 hits, 1,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 3/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 5 armour, 2 infantry and 5 mech_infantrys British defend with 6 infantry; Americans defend with 1 infantry Germans roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 4/12 hits, 3,67 expected hits Americans roll dice for 7 infantry in Northwest Persia, round 2 : 2/7 hits, 2,33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the British lost in Northwest Persia Germans roll dice for 5 armour and 5 mech_infantrys in Northwest Persia, round 3 : 1/10 hits, 3,33 expected hits Americans roll dice for 3 infantry in Northwest Persia, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 5 armour and 4 mech_infantrys in Northwest Persia, round 4 : 3/9 hits, 3,17 expected hits Americans roll dice for 2 infantry in Northwest Persia, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Americans with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Americans: 1 infantry Casualties for British: 6 infantry Battle in Kazakhstan Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 9 armour, 1 bomber, 6 fighters, 8 mech_infantrys and 4 tactical_bombers British defend with 1 armour, 1 factory_minor, 2 fighters, 8 infantry and 4 mech_infantrys; French defend with 1 fighter; Americans defend with 1 artillery, 1 bomber and 1 fighter; ANZAC defend with 1 infantry; Russians defend with 2 fighters Germans roll dice for 9 armour, 1 bomber, 6 fighters, 8 mech_infantrys and 4 tactical_bombers in Iraq, round 2 : 14/28 hits, 12,17 expected hits
Combat Hit Differential Summary :
Germans : 1,00 Americans : -0,00 Russians : -0,67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 8 mech_infantrys moved from Persia to Iraq 1 fighter and 4 tactical_bombers moved from Caucasus to Iraq 1 bomber moved from Ukraine to Iraq 2 fighters moved from Southern Italy to Iraq 3 fighters moved from Northern Italy to Iraq 5 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia 2 infantry moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Bryansk to Belarus 1 artillery and 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 armour and 2 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Bryansk to Belarus Combat - Germans Battle in Volgograd Germans attack with 1 armour, 1 infantry and 6 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 infantry and 6 mech_infantrys in Volgograd, round 2 : 1/8 hits, 1,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 3/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 5 armour, 2 infantry and 5 mech_infantrys British defend with 6 infantry; Americans defend with 1 infantry Germans roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 4/12 hits, 3,67 expected hits Americans roll dice for 7 infantry in Northwest Persia, round 2 : 2/7 hits, 2,33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the British lost in Northwest Persia Germans roll dice for 5 armour and 5 mech_infantrys in Northwest Persia, round 3 : 1/10 hits, 3,33 expected hits Americans roll dice for 3 infantry in Northwest Persia, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 5 armour and 4 mech_infantrys in Northwest Persia, round 4 : 3/9 hits, 3,17 expected hits Americans roll dice for 2 infantry in Northwest Persia, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Americans with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Americans: 1 infantry Casualties for British: 6 infantry Battle in Kazakhstan Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 9 armour, 1 bomber, 6 fighters, 8 mech_infantrys and 4 tactical_bombers British defend with 1 armour, 1 factory_minor, 2 fighters, 8 infantry and 4 mech_infantrys; French defend with 1 fighter; Americans defend with 1 artillery, 1 bomber and 1 fighter; ANZAC defend with 1 infantry; Russians defend with 2 fighters Germans roll dice for 9 armour, 1 bomber, 6 fighters, 8 mech_infantrys and 4 tactical_bombers in Iraq, round 2 : 14/28 hits, 12,17 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 9 infantry and 4 mech_infantrys in Iraq, round 2 : 6/22 hits, 9,33 expected hits 4 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 1 bomber owned by the Americans, 6 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Iraq Germans roll dice for 9 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 4 tactical_bombers in Iraq, round 3 : 11/22 hits, 11,17 expected hits British roll dice for 1 armour, 1 artillery and 6 fighters in Iraq, round 3 : 4/8 hits, 4,83 expected hits 2 fighters owned by the Russians, 2 armour owned by the Germans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 7 armour, 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 81 Casualties for Germans: 2 armour and 8 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for Americans: 1 artillery, 1 bomber and 1 fighter Casualties for British: 1 armour, 2 fighters, 8 infantry and 4 mech_infantrys Casualties for Russians: 2 fighters Casualties for French: 1 fighter Non Combat Move - Germans 1 bomber, 6 fighters and 4 tactical_bombers moved from Iraq to Persia 1 armour and 2 mech_infantrys moved from Caucasus to Persia 1 aaGun moved from Caucasus to Northwest Persia 4 mech_infantrys moved from Ukraine to Belarus 2 aaGuns, 8 artilleries and 19 infantry moved from Bryansk to Ukraine 1 armour and 4 mech_infantrys moved from Karelia to Novgorod 3 infantry moved from Finland to Vyborg 5 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Germany to Novgorod 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 3 mech_infantrys moved from Caucasus to Rostov Place Units - Germans 7 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Novgorod 1 armour and 1 mech_infantry placed in Ukraine 1 fighter placed in Germany 1 artillery placed in France 1 destroyer placed in 110 Sea Zone 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Removing units owned by Germans from Germany: 2 infantry EDIT: Adding units owned by Germans to France: 2 infantry EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : -4,17 Americans : -0,00 Russians : -0,67
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@Sovietishcat now even more.
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Urals to Vologda
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Urals to Vologda Combat - Russians Battle in Kazakhstan Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,00
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Urals to Vologda Combat - Russians Battle in Kazakhstan Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 40 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 19 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 40 infantry EDIT: Removing units owned by Russians from Russia: 19 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,00