TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 7 Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - British
1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to 113 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
Combat Hit Differential Summary :
scramble?
no
I have Anzac at 24ish percent win against Japan!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 125 Sea Zone to 113 Sea Zone
3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tsinghai to Egypt
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 113 Sea Zone
Americans attack with 3 bombers and 8 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Americans roll dice for 3 bombers and 3 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits
3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -28
Casualties for Americans: 3 bombers and 8 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
Battle in 46 Sea Zone
Americans attack with 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 5 transports
Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 10/18 hits, 8,33 expected hits
Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 2 : 16/29 hits, 14,17 expected hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 6/18 hits, 8,33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 3 : 13/25 hits, 12,83 expected hits
1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 tactical_bombers and 5 transports in 46 Sea Zone, round 4 : 10/19 hits, 10,67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 transports remaining. Battle score for attacker is -160
Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 6 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
2 fighters owned by the Japanese forced to land in New Guinea
Non Combat Move - Americans
3 fighters moved from Western United States to Hawaiian Islands
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 11 Sea Zone
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
Place Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter and 4 tactical_bombers placed in Western United States
2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
8 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - British
1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to 113 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
Combat - British
Battle in Denmark
British attack with 1 artillery, 3 infantry and 1 marine
Germans defend with 1 aaGun and 4 infantry
British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 3 infantry and 1 marine in Denmark, round 2 : 2/5 hits, 1,33 expected hits
Germans roll dice for 1 aaGun and 4 infantry in Denmark, round 2 : 1/4 hits, 1,33 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
British roll dice for 1 artillery, 2 infantry and 1 marine in Denmark, round 3 : 0/4 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 2 infantry and 1 marine in Denmark, round 4 : 3/4 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun and 4 infantry
Battle in 113 Sea Zone
British attack with 1 bomber, 6 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 1 submarine and 2 transports
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/9 hits, 5,00 expected hits
Germans roll dice for 1 battleship and 2 transports in 113 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship and 2 transports
Battle in Southern France
British attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from 113 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to United Kingdom
5 fighters and 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 aaGuns, 6 artilleries and 21 infantry moved from West India to Eastern Persia
5 infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Northwest Persia to Kazakhstan
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 51 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 60 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,50
British : -0,67
Italians : -0,33
Americans : -2,33
Chinese : 0,33
Japanese : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,5,2
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 carriers, 2 cruisers, 5 destroyers and 6 fighters in 46 Sea Zone, round 2 : 8/13 hits, 5,67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 46 Sea Zone, round 2 : 7/14 hits, 7,67 expected hits
2 carriers owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/11 hits, 5,00 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 transports in 46 Sea Zone, round 3 : 4/9 hits, 5,83 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 6 fighters in 46 Sea Zone, round 4 : 3/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 fighters and 5 transports in 46 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 4 fighters in 46 Sea Zone, round 5 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 2 battleships and 5 transports in 46 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone
4 transports owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 73
Casualties for ANZAC: 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - ANZAC
3 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 1,50
Japanese : -2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 carriers, 2 cruisers, 5 destroyers and 6 fighters in 46 Sea Zone, round 2 : 8/13 hits, 5,67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 46 Sea Zone, round 2 : 7/14 hits, 7,67 expected hits
2 carriers owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/11 hits, 5,00 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 transports in 46 Sea Zone, round 3 : 4/9 hits, 5,83 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 6 fighters in 46 Sea Zone, round 4 : 3/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 fighters and 5 transports in 46 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 4 fighters in 46 Sea Zone, round 5 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 2 battleships and 5 transports in 46 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone
4 transports owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 73
Casualties for ANZAC: 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - ANZAC
3 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,50
Japanese : -2,17
saved for now
wow, didn’t think you could win that… aye it’s going to be a long game!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 61 PUs;
Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Denmark
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 bomber moved from Western Germany to Denmark
2 infantry moved from Rostov to Volgograd
2 tactical_bombers moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
2 tactical_bombers moved from Caucasus to Kazakhstan
1 bomber moved from Novgorod to Denmark
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 fighter
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Volgograd
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 bombers, 2 fighters and 5 infantry
British defend with 1 artillery, 2 infantry and 1 marine
Germans roll dice for 2 bombers, 2 fighters and 5 infantry in Denmark, round 2 : 4/9 hits, 3.17 expected hits
British roll dice for 1 artillery, 2 infantry and 1 marine in Denmark, round 2 : 1/4 hits, 1.33 expected hits
1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 2 infantry and 1 marine
Non Combat Move - Germans
1 bomber and 2 fighters moved from Denmark to Western Germany
1 bomber moved from Denmark to Western Germany
2 fighters moved from Holland Belgium to Germany
1 artillery moved from Germany to Western Germany
2 artilleries moved from Western Germany to France
4 infantry moved from Novgorod to Belarus
1 infantry moved from Vologda to Smolensk
2 infantry moved from Russia to Tambov
2 aaGuns, 13 artilleries and 15 infantry moved from Rostov to Tambov
2 tactical_bombers moved from Volgograd to Caucasus
2 tactical_bombers moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Ukraine to Tambov
35 armour moved from Caucasus to Tambov
14 mech_infantrys moved from Caucasus to Tambov
4 mech_infantrys moved from Caucasus to Tambov
5 mech_infantrys moved from Caucasus to Tambov
Place Units - Germans
10 infantry placed in Western Germany
9 infantry placed in Germany
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,4,4
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -0.33
Americans : 0.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Samara to Russia
Russians take Russia from Germans
5 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
2 infantry moved from Samara to Volgograd
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 armour moved from Timguska to Kazakhstan
15 artilleries and 58 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Volgograd
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/8 hits, 3,50 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 15 artilleries and 58 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 15 artilleries and 58 infantry in Kazakhstan, round 2 : 14/75 hits, 18,17 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 armour, 15 artilleries and 58 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 aaGun moved from Samara to Kazakhstan
1 aaGun moved from Samara to Kazakhstan
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
3 armour and 3 mech_infantrys moved from Yunnan to Shensi
3 armour moved from Kweichow to Shensi
1 armour moved from Yakut S.S.R. to Evenkiyskiy
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
Combat - Japanese
Battle in Shensi
Japanese attack with 6 armour, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 4/11 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 6 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from New Guinea to Dutch New Guinea
1 transport moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 armour placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
3 armour and 3 mech_infantrys moved from Yunnan to Shensi
3 armour moved from Kweichow to Shensi
1 armour moved from Yakut S.S.R. to Evenkiyskiy
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
Combat - Japanese
Battle in Shensi
Japanese attack with 6 armour, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 4/11 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 6 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from New Guinea to Dutch New Guinea
1 transport moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 armour placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to New Guinea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs;
Americans buy 2 carriers, 3 destroyers, 1 harbour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Egypt to 97 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 97 Sea Zone to Iraq
1 fighter and 4 tactical_bombers moved from Western United States to Hawaiian Islands
6 infantry and 3 transports moved from 11 Sea Zone to 10 Sea Zone
6 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 harbour and 3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
2 carriers and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
Americans : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
8 infantry moved from Kansu to Tsinghai
1 fighter and 1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs;
Americans buy 2 carriers, 3 destroyers, 1 harbour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Egypt to 97 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 97 Sea Zone to Iraq
1 fighter and 4 tactical_bombers moved from Western United States to Hawaiian Islands
6 infantry and 3 transports moved from 11 Sea Zone to 10 Sea Zone
6 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 harbour and 3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
2 carriers and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
8 infantry moved from Kansu to Tsinghai
1 fighter and 1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 bombers moved from United Kingdom to Germany
4 fighters moved from 112 Sea Zone to Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
Combat - British
Air Battle in Germany
British attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Holland Belgium
British attack with 2 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 bomber moved from Germany to Norway
2 fighters moved from Germany to 112 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Germany to 112 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Persia to Persia
2 fighters moved from Iraq to Kazakhstan
Place Units - British
3 infantry placed in Iraq
British undo move 1.
3 artilleries placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 armour, 1 bomber and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,33
British : -1,00
Americans : -0,83
Chinese : 0,33
Japanese : -0,33
AA fire in Germany : : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs;
Americans buy 2 carriers, 3 destroyers, 1 harbour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Egypt to 97 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 97 Sea Zone to Iraq
1 fighter and 4 tactical_bombers moved from Western United States to Hawaiian Islands
6 infantry and 3 transports moved from 11 Sea Zone to 10 Sea Zone
6 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 harbour and 3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
2 carriers and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
8 infantry moved from Kansu to Tsinghai
1 fighter and 1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 bombers moved from United Kingdom to Germany
4 fighters moved from 112 Sea Zone to Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
Combat - British
Air Battle in Germany
British attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Holland Belgium
British attack with 2 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 bomber moved from Germany to Norway
2 fighters moved from Germany to 112 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Germany to 112 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Persia to Persia
2 fighters moved from Iraq to Kazakhstan
Place Units - British
3 infantry placed in Iraq
British undo move 1.
3 artilleries placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 armour, 1 bomber and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 10 infantry
EDIT: Adding units owned by British to Northwest Persia: 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,33
British : -1,00
Americans : -0,83
Chinese : 0,33
Japanese : -0,33
AA fire in Germany : : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
2 infantry moved from Southern France to Northern Italy
3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,6
Italians collect 11 PUs (6 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :