DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 artilleries, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
            2 artilleries moved from Southern France to Normandy Bordeaux
            1 infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from British
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 mech_infantry moved from Russia to Volgograd
            2 armour moved from Russia to Volgograd
            1 mech_infantry moved from Ukraine to Rostov
            4 mech_infantrys moved from Ukraine to Volgograd
            2 armour moved from Ukraine to Volgograd
            1 fighter moved from Samara to Volgograd
            1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
    
        Combat - Germans
            Battle in Scotland
            Battle in Volgograd
                Germans attack with 4 armour, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                British defend with 8 armour, 1 artillery and 1 factory_minor
                    Germans roll dice for 4 armour, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/14 hits, 5.33 expected hits
                    British roll dice for 8 armour and 1 artillery in Volgograd, round 2 : 4/9 hits, 4.33 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 6 armour owned by the British lost in Volgograd
                    Germans roll dice for 4 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/10 hits, 4.67 expected hits
                    British roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
                Germans win, taking Scotland from British, taking Volgograd from British with 4 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Germans: 1 infantry and 4 mech_infantrys
                Casualties for British: 8 armour and 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from Volgograd to Tambov
            1 tactical_bomber moved from Volgograd to Tambov
            1 fighter moved from Volgograd to Tambov
            1 bomber moved from Volgograd to Tambov
            1 aaGun moved from Russia to Tambov
            1 aaGun moved from Russia to Tambov
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 submarine and 3 transports placed in 112 Sea Zone
            2 artilleries and 4 infantry placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Russia
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
            Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            10 infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Korea
            1 aaGun moved from Manchuria to Jehol
            2 infantry moved from Manchuria to Amur
            5 infantry moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_major; Remaining resources: 43 PUs; 0 SuicideAttackTokens; 
            Japanese buy 4 armour and 5 infantry; Remaining resources: 4 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Siam
            1 armour moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from French Indo China to Siam
            1 bomber moved from French Indo China to 44 Sea Zone
            1 fighter moved from Philippines to 45 Sea Zone
            2 armour moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 armour moved from Kwangtung to Hunan
            2 armour moved from Kwangtung to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Anhwe
            1 bomber moved from French Indo China to Siam
            1 tactical_bomber moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Siam
                Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Siam, round 2 : 4/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 armour and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour and 5 infantry in Anhwe, round 2 : 3/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 armour and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
            1 fighter moved from Siam to French Indo China
            1 bomber and 1 tactical_bomber moved from Siam to French Indo China
            1 bomber moved from 44 Sea Zone to French Indo China
            1 fighter moved from 45 Sea Zone to Philippines
    
        Place Units - Japanese
            3 armour placed in French Indo China
            Japanese undo move 1.
            1 armour and 2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            3 armour placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6
            Japanese collect 37 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    UK_Pacific : -0.33
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Western United States to 109 Sea Zone
            1 mech_infantry moved from Jehol to Anhwe
            7 bombers moved from Szechwan to Anhwe
    
        Combat - Americans
            Battle in Anhwe
                Americans attack with 7 bombers and 1 mech_infantry
                Japanese defend with 3 armour and 4 infantry
                    Americans roll dice for 7 bombers and 1 mech_infantry in Anhwe, round 2 : 4/8 hits, 4.83 expected hits
                    Japanese roll dice for 3 armour and 4 infantry in Anhwe, round 2 : 1/7 hits, 2.83 expected hits
                    4 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
                    Americans roll dice for 7 bombers in Anhwe, round 3 : 1/7 hits, 4.67 expected hits
                    Japanese roll dice for 3 armour in Anhwe, round 3 : 2/3 hits, 1.50 expected hits
                    1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Anhwe
                    Americans roll dice for 5 bombers in Anhwe, round 4 : 0/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 armour in Anhwe, round 4 : 2/2 hits, 1.00 expected hits
                    2 bombers owned by the Americans lost in Anhwe
                    Americans roll dice for 3 bombers in Anhwe, round 5 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in Anhwe, round 5 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese lost in Anhwe
                Americans win with 3 bombers remaining. Battle score for attacker is -22
                Casualties for Americans: 4 bombers and 1 mech_infantry
                Casualties for Japanese: 3 armour and 4 infantry
            Battle in 109 Sea Zone
                Americans attack with 2 bombers
                Germans defend with 1 carrier and 3 submarines
                3 submarines owned by the Germans Submerged
                    Americans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 carrier in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Germans lost in 109 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 carrier
    
        Non Combat Move - Americans
            2 bombers moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Amur to Manchuria
            1 artillery moved from Korea to Manchuria
            2 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 fighter moved from Soviet Far East to Manchuria
            2 bombers moved from Anhwe to Manchuria
            1 bomber moved from Anhwe to Manchuria
            1 armour moved from Iraq to Caucasus
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Tobruk to Alexandria
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 aaGun and 4 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 destroyer placed in 10 Sea Zone
            2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery, 1 bomber and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -7.17
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Hopei to Anhwe
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Burma to Hunan
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
    
        Place Units - Chinese
            6 infantry placed in Anhwe
            1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Western United States to 109 Sea Zone
            1 mech_infantry moved from Jehol to Anhwe
            7 bombers moved from Szechwan to Anhwe
    
        Combat - Americans
            Battle in Anhwe
                Americans attack with 7 bombers and 1 mech_infantry
                Japanese defend with 3 armour and 4 infantry
                    Americans roll dice for 7 bombers and 1 mech_infantry in Anhwe, round 2 : 4/8 hits, 4.83 expected hits
                    Japanese roll dice for 3 armour and 4 infantry in Anhwe, round 2 : 1/7 hits, 2.83 expected hits
                    4 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
                    Americans roll dice for 7 bombers in Anhwe, round 3 : 1/7 hits, 4.67 expected hits
                    Japanese roll dice for 3 armour in Anhwe, round 3 : 2/3 hits, 1.50 expected hits
                    1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Anhwe
                    Americans roll dice for 5 bombers in Anhwe, round 4 : 0/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 armour in Anhwe, round 4 : 2/2 hits, 1.00 expected hits
                    2 bombers owned by the Americans lost in Anhwe
                    Americans roll dice for 3 bombers in Anhwe, round 5 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in Anhwe, round 5 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese lost in Anhwe
                Americans win with 3 bombers remaining. Battle score for attacker is -22
                Casualties for Americans: 4 bombers and 1 mech_infantry
                Casualties for Japanese: 3 armour and 4 infantry
            Battle in 109 Sea Zone
                Americans attack with 2 bombers
                Germans defend with 1 carrier and 3 submarines
                3 submarines owned by the Germans Submerged
                    Americans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 carrier in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Germans lost in 109 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 carrier
    
        Non Combat Move - Americans
            2 bombers moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Amur to Manchuria
            1 artillery moved from Korea to Manchuria
            2 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 fighter moved from Soviet Far East to Manchuria
            2 bombers moved from Anhwe to Manchuria
            1 bomber moved from Anhwe to Manchuria
            1 armour moved from Iraq to Caucasus
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Tobruk to Alexandria
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 aaGun and 4 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 destroyer placed in 10 Sea Zone
            2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery, 1 bomber and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Hopei to Anhwe
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Burma to Hunan
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
    
        Place Units - Chinese
            6 infantry placed in Anhwe
            1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 18x factory_major; Remaining resources: 27 PUs; 
            British buy 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            2 armour, 3 fighters and 3 mech_infantrys moved from Caucasus to Volgograd
            4 infantry moved from Northwest Persia to Caucasus
            2 armour and 3 mech_infantrys moved from Iraq to Caucasus
            12 infantry moved from Trans-Jordan to Iraq
            4 mech_infantrys moved from Egypt to Iraq
            1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            2 destroyers moved from 98 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from Burma to Yunnan
            1 armour moved from Szechwan to Yunnan
            1 armour moved from Szechwan to Kazakhstan
    
        Combat - British
            Battle in Scotland
                British attack with 4 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 infantry and 1 mech_infantry
                    British roll dice for 4 infantry and 1 mech_infantry in Scotland, round 2 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Kazakhstan
                British attack with 1 armour
                Germans defend with 1 infantry
                    British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 6 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 7 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 8 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 9 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 9 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in Kazakhstan
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
            Battle in Yunnan
                British attack with 1 armour, 2 artilleries and 2 infantry
                Japanese defend with 2 armour
                    British roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 armour
            Battle in Volgograd
                British attack with 2 armour, 3 fighters and 3 mech_infantrys
                Germans defend with 4 armour, 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/8 hits, 3.00 expected hits
                    Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.33 expected hits
                    3 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                    British roll dice for 2 armour and 3 fighters in Volgograd, round 3 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 3 : 2/3 hits, 1.50 expected hits
                    2 armour owned by the Germans and 2 armour owned by the British lost in Volgograd
                    British roll dice for 3 fighters in Volgograd, round 4 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd
                British win with 2 fighters remaining. Battle score for attacker is -6
                Casualties for British: 2 armour, 1 fighter and 3 mech_infantrys
                Casualties for Germans: 4 armour and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Volgograd to Caucasus
            4 infantry moved from India to Burma
    
        Place Units - British
            8 infantry placed in United Kingdom
            1 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,6,3
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -4.67
    Americans : -7.17
    Chinese : 0.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 81 Sea Zone
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 cruiser and 3 transports
                    Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 cruiser and 3 transports in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 81 Sea Zone
                    3 transports owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 33
                Casualties for British: 1 cruiser and 3 transports
    
        Non Combat Move - Italians
            1 bomber moved from 81 Sea Zone to Greece
            2 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
            Italians collect 8 PUs (5 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Guinea to 62 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Guinea to 62 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Rostov
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - French
            Battle in Rostov
                French attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Rostov
                 retreated to Rostov
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Rostov to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.67
    French : -0.67
    

    Savegame


  • @dawgoneit After a good review, I’m going to have to surrender. There is no way that I can see victory to capture that last VC in Europe before Japan falls. Good game. Shall we start game 2?


  • @DannyDuck716 switch sides or a rematch?
    and, thank you very much for another game.


  • @dawgoneit p;ease post the results. thank you


  • @dawgoneit lets switch sides. I will post the results.

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