@mikawagunichi why even ask lol
DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland 2 artilleries moved from Southern France to Normandy Bordeaux 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from British 1 infantry moved from Samara to Volgograd 1 mech_infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Russia to Volgograd 2 armour moved from Russia to Volgograd 1 mech_infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Ukraine to Volgograd 2 armour moved from Ukraine to Volgograd 1 fighter moved from Samara to Volgograd 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd Combat - Germans Battle in Scotland Battle in Volgograd Germans attack with 4 armour, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber British defend with 8 armour, 1 artillery and 1 factory_minor Germans roll dice for 4 armour, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/14 hits, 5.33 expected hits British roll dice for 8 armour and 1 artillery in Volgograd, round 2 : 4/9 hits, 4.33 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 6 armour owned by the British lost in Volgograd Germans roll dice for 4 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/10 hits, 4.67 expected hits British roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Volgograd Germans win, taking Scotland from British, taking Volgograd from British with 4 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Germans: 1 infantry and 4 mech_infantrys Casualties for British: 8 armour and 1 artillery Non Combat Move - Germans 1 fighter moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov 1 bomber moved from Volgograd to Tambov 1 aaGun moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 1 submarine moved from 119 Sea Zone to 109 Sea Zone Place Units - Germans 1 submarine and 3 transports placed in 112 Sea Zone 2 artilleries and 4 infantry placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Russia 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3 Germans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians Non Combat Move - Russians 10 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Korea 1 aaGun moved from Manchuria to Jehol 2 infantry moved from Manchuria to Amur 5 infantry moved from Buryatia to Yakut S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 5x factory_major; Remaining resources: 43 PUs; 0 SuicideAttackTokens; Japanese buy 4 armour and 5 infantry; Remaining resources: 4 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Siam 1 armour moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 bomber moved from French Indo China to 44 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 2 armour moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 armour moved from Kwangtung to Hunan 2 armour moved from Kwangtung to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 bomber moved from French Indo China to Siam 1 tactical_bomber moved from French Indo China to Yunnan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Siam, round 2 : 4/5 hits, 2.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 3 armour and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour and 5 infantry in Anhwe, round 2 : 3/8 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from Siam to French Indo China 1 bomber and 1 tactical_bomber moved from Siam to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China 1 fighter moved from 45 Sea Zone to Philippines Place Units - Japanese 3 armour placed in French Indo China Japanese undo move 1. 1 armour and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 armour placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6 Japanese collect 37 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : -0.33 Japanese : 1.50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to 109 Sea Zone 1 mech_infantry moved from Jehol to Anhwe 7 bombers moved from Szechwan to Anhwe Combat - Americans Battle in Anhwe Americans attack with 7 bombers and 1 mech_infantry Japanese defend with 3 armour and 4 infantry Americans roll dice for 7 bombers and 1 mech_infantry in Anhwe, round 2 : 4/8 hits, 4.83 expected hits Japanese roll dice for 3 armour and 4 infantry in Anhwe, round 2 : 1/7 hits, 2.83 expected hits 4 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe Americans roll dice for 7 bombers in Anhwe, round 3 : 1/7 hits, 4.67 expected hits Japanese roll dice for 3 armour in Anhwe, round 3 : 2/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Anhwe Americans roll dice for 5 bombers in Anhwe, round 4 : 0/5 hits, 3.33 expected hits Japanese roll dice for 2 armour in Anhwe, round 4 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Americans lost in Anhwe Americans roll dice for 3 bombers in Anhwe, round 5 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 armour in Anhwe, round 5 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Anhwe Americans win with 3 bombers remaining. Battle score for attacker is -22 Casualties for Americans: 4 bombers and 1 mech_infantry Casualties for Japanese: 3 armour and 4 infantry Battle in 109 Sea Zone Americans attack with 2 bombers Germans defend with 1 carrier and 3 submarines 3 submarines owned by the Germans Submerged Americans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 carrier in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 109 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 carrier Non Combat Move - Americans 2 bombers moved from 109 Sea Zone to United Kingdom 1 infantry moved from Amur to Manchuria 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 fighter moved from Soviet Far East to Manchuria 2 bombers moved from Anhwe to Manchuria 1 bomber moved from Anhwe to Manchuria 1 armour moved from Iraq to Caucasus 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun and 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 destroyer placed in 10 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -7.17 Japanese : -1.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 6 infantry placed in Anhwe 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to 109 Sea Zone 1 mech_infantry moved from Jehol to Anhwe 7 bombers moved from Szechwan to Anhwe Combat - Americans Battle in Anhwe Americans attack with 7 bombers and 1 mech_infantry Japanese defend with 3 armour and 4 infantry Americans roll dice for 7 bombers and 1 mech_infantry in Anhwe, round 2 : 4/8 hits, 4.83 expected hits Japanese roll dice for 3 armour and 4 infantry in Anhwe, round 2 : 1/7 hits, 2.83 expected hits 4 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe Americans roll dice for 7 bombers in Anhwe, round 3 : 1/7 hits, 4.67 expected hits Japanese roll dice for 3 armour in Anhwe, round 3 : 2/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Anhwe Americans roll dice for 5 bombers in Anhwe, round 4 : 0/5 hits, 3.33 expected hits Japanese roll dice for 2 armour in Anhwe, round 4 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Americans lost in Anhwe Americans roll dice for 3 bombers in Anhwe, round 5 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 armour in Anhwe, round 5 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Anhwe Americans win with 3 bombers remaining. Battle score for attacker is -22 Casualties for Americans: 4 bombers and 1 mech_infantry Casualties for Japanese: 3 armour and 4 infantry Battle in 109 Sea Zone Americans attack with 2 bombers Germans defend with 1 carrier and 3 submarines 3 submarines owned by the Germans Submerged Americans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 carrier in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 109 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 carrier Non Combat Move - Americans 2 bombers moved from 109 Sea Zone to United Kingdom 1 infantry moved from Amur to Manchuria 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 fighter moved from Soviet Far East to Manchuria 2 bombers moved from Anhwe to Manchuria 1 bomber moved from Anhwe to Manchuria 1 armour moved from Iraq to Caucasus 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun and 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 destroyer placed in 10 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 6 infantry placed in Anhwe 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Purchase Units - British British repair damage of 18x factory_major; Remaining resources: 27 PUs; British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 2 armour, 3 fighters and 3 mech_infantrys moved from Caucasus to Volgograd 4 infantry moved from Northwest Persia to Caucasus 2 armour and 3 mech_infantrys moved from Iraq to Caucasus 12 infantry moved from Trans-Jordan to Iraq 4 mech_infantrys moved from Egypt to Iraq 1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 2 destroyers moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from Burma to Yunnan 1 armour moved from Szechwan to Yunnan 1 armour moved from Szechwan to Kazakhstan Combat - British Battle in Scotland British attack with 4 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 infantry and 1 mech_infantry British roll dice for 4 infantry and 1 mech_infantry in Scotland, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Kazakhstan British attack with 1 armour Germans defend with 1 infantry British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 8 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 9 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 9 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Kazakhstan Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Yunnan British attack with 1 armour, 2 artilleries and 2 infantry Japanese defend with 2 armour British roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 2 armour Battle in Volgograd British attack with 2 armour, 3 fighters and 3 mech_infantrys Germans defend with 4 armour, 1 factory_minor and 1 mech_infantry British roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/8 hits, 3.00 expected hits Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.33 expected hits 3 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd British roll dice for 2 armour and 3 fighters in Volgograd, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 3 armour in Volgograd, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 2 armour owned by the British lost in Volgograd British roll dice for 3 fighters in Volgograd, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd British win with 2 fighters remaining. Battle score for attacker is -6 Casualties for British: 2 armour, 1 fighter and 3 mech_infantrys Casualties for Germans: 4 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Volgograd to Caucasus 4 infantry moved from India to Burma Place Units - British 8 infantry placed in United Kingdom 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,6,3 British collect 32 PUs (4 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -1.00 British : -4.67 Americans : -7.17 Chinese : 0.33 Japanese : -0.83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 cruiser and 3 transports Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser and 3 transports in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 81 Sea Zone 3 transports owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 33 Casualties for British: 1 cruiser and 3 transports Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Greece 2 armour moved from Northern Italy to Romania Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3 Italians collect 8 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.50
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 62 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 62 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Combat - French Battle in Rostov French attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Rostov retreated to Rostov Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 fighter moved from Rostov to Caucasus Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.67 French : -0.67
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@dawgoneit After a good review, I’m going to have to surrender. There is no way that I can see victory to capture that last VC in Europe before Japan falls. Good game. Shall we start game 2?
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@DannyDuck716 switch sides or a rematch?
and, thank you very much for another game. -
@dawgoneit p;ease post the results. thank you
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@dawgoneit lets switch sides. I will post the results.