19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2

  • '20 '16 '15 '14

    Yeah my awful mistake with Japan is making this almost impossible at this point…

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 artilleries, 12 infantry and 1 mech_infantry moved from Korea to Amur
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 6 artilleries, 12 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 6 artilleries, 12 infantry and 1 mech_infantry in Amur, round 2 : 8/19 hits, 5.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 6 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Korea to Amur
    
        Place Units - Japanese
            6 infantry placed in Korea
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,5,4,6,5,6
            Japanese collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.33
    Japanese : 2.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to Gibraltar
            4 fighters moved from 101 Sea Zone to Gibraltar
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 4 destroyers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to Gibraltar
            4 fighters moved from 101 Sea Zone to Gibraltar
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 4 destroyers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 artilleries, 12 infantry and 4 mech_infantrys moved from West India to Eastern Persia
            5 armour moved from India to Eastern Persia
            6 infantry moved from Chahar to Suiyuyan
    
        Combat - British
            Battle in Eastern Persia
                British attack with 5 armour, 6 artilleries, 12 infantry and 4 mech_infantrys
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 5 armour, 6 artilleries, 12 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 5/27 hits, 8,17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 5 armour, 6 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 aaGuns moved from West India to Eastern Persia
            2 bombers moved from West India to Union of South Africa
            1 fighter moved from 80 Sea Zone to Union of South Africa
    
        Place Units - British
            2 artilleries and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 23 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            5 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 5 armour
    

    Combat Hit Differential Summary :

    British : -3,17
    Italians : 1,00
    

    Savegame


  • @DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    Yeah my awful mistake with Japan is making this almost impossible at this point…

    will be hard for the axis

  • '21 '20 '19 '18 '17 '16

    friendly reminder

  • '20 '16 '15 '14

    Oops so sorry Giallo, I got busy after contemplating whether or not to resign here and forgot I was over the time limit. Gimme 24-48 hours to think about it if you don’t mind, but I’m thinking that it may be time to trade this one in for a future game 3. :)

    Take care and I’ll be back soon.


  • @DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    Oops so sorry Giallo, I got busy after contemplating whether or not to resign here and forgot I was over the time limit. Gimme 24-48 hours to think about it if you don’t mind, but I’m thinking that it may be time to trade this one in for a future game 3. :)

    Take care and I’ll be back soon.

    take your time no hurry, just wanted to check that you didn’t forget our game

  • '20 '16 '15 '14

    Yeah, sorry to keep you waiting on this. I don’t see this ending well lol. GG, Giallo! Let me know if you would like a rematch in a few weeks (I’ll be much less busy then) and we will play that 3rd game (sames sides if you like).

    Thanks again!


  • @DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    Yeah, sorry to keep you waiting on this. I don’t see this ending well lol. GG, Giallo! Let me know if you would like a rematch in a few weeks (I’ll be much less busy then) and we will play that 3rd game (sames sides if you like).

    Thanks again!

    Thanks for the game, Let me know when you’re up for that 3rd game!

Suggested Topics

  • 21
  • 7
  • 34
  • 32
  • 61
  • 39
  • 191
  • 211
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.9k

Users

40.6k

Topics

1.8m

Posts