scramble in holland ? factor in that i could also include the bombardment
19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 bomber and 2 fighters moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 bomber and 2 fighters Americans defend with 4 submarines; ANZAC defend with 1 cruiser 4 submarines owned by the Americans Submerged Japanese roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 bomber owned by the Japanese lost in 6 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 1 infantry moved from Amur to Korea 1 mech_infantry moved from Sakha to Korea 2 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,3,1,5,4,4 Japanese collect 15 PUs (4 lost to blockades); end with 15 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -0.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 artillery moved from French Central Africa to French Equatorial Africa 3 bombers moved from Gibraltar to French Equatorial Africa 1 infantry moved from Brazil to French Guiana 1 infantry moved from Suriname to French Guiana Combat - Americans Battle in Iwo Jima Battle in French Equatorial Africa Americans attack with 1 artillery and 3 bombers Germans defend with 2 armour and 1 mech_infantry Americans roll dice for 1 artillery and 3 bombers in French Equatorial Africa, round 2 : 1/4 hits, 2,33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in French Equatorial Africa Americans roll dice for 3 bombers in French Equatorial Africa, round 3 : 1/3 hits, 2,00 expected hits Germans roll dice for 2 armour in French Equatorial Africa, round 3 : 2/2 hits, 1,00 expected hits 1 armour owned by the Germans and 2 bombers owned by the Americans lost in French Equatorial Africa Americans roll dice for 1 bomber in French Equatorial Africa, round 4 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in French Equatorial Africa Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is -12 Casualties for Americans: 1 artillery and 2 bombers Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from French Equatorial Africa to French Central Africa 1 artillery and 1 infantry moved from French West Africa to French Central Africa 4 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to French Central Africa 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 4 bombers moved from Midway to Eastern United States 1 battleship moved from 22 Sea Zone to 31 Sea Zone 4 destroyers moved from 22 Sea Zone to 17 Sea Zone 1 cruiser moved from 22 Sea Zone to 17 Sea Zone 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 22 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to India 1 battleship, 2 carriers and 2 cruisers moved from 42 Sea Zone to 54 Sea Zone 2 bombers moved from Shensi to India Place Units - Americans 2 carriers, 1 destroyer, 4 fighters and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0,17 Americans : -2,00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 artillery moved from French Central Africa to French Equatorial Africa 3 bombers moved from Gibraltar to French Equatorial Africa 1 infantry moved from Brazil to French Guiana 1 infantry moved from Suriname to French Guiana Combat - Americans Battle in Iwo Jima Battle in French Equatorial Africa Americans attack with 1 artillery and 3 bombers Germans defend with 2 armour and 1 mech_infantry Americans roll dice for 1 artillery and 3 bombers in French Equatorial Africa, round 2 : 1/4 hits, 2,33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in French Equatorial Africa Americans roll dice for 3 bombers in French Equatorial Africa, round 3 : 1/3 hits, 2,00 expected hits Germans roll dice for 2 armour in French Equatorial Africa, round 3 : 2/2 hits, 1,00 expected hits 1 armour owned by the Germans and 2 bombers owned by the Americans lost in French Equatorial Africa Americans roll dice for 1 bomber in French Equatorial Africa, round 4 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in French Equatorial Africa Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is -12 Casualties for Americans: 1 artillery and 2 bombers Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from French Equatorial Africa to French Central Africa 1 artillery and 1 infantry moved from French West Africa to French Central Africa 4 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to French Central Africa 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 4 bombers moved from Midway to Eastern United States 1 battleship moved from 22 Sea Zone to 31 Sea Zone 4 destroyers moved from 22 Sea Zone to 17 Sea Zone 1 cruiser moved from 22 Sea Zone to 17 Sea Zone 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 22 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to India 1 battleship, 2 carriers and 2 cruisers moved from 42 Sea Zone to 54 Sea Zone 2 bombers moved from Shensi to India Place Units - Americans 2 carriers, 1 destroyer, 4 fighters and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 airfield and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from Buyant-Uhaa to Chahar 2 infantry moved from West India to Eastern Persia 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from Rostov to Eastern Persia 1 bomber moved from Rostov to Iraq 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo British take Belgian Congo from Germans 2 armour moved from Union of South Africa to Tanganyika Territory Combat - British Battle in Eastern Persia British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 aaGun, 1 factory_minor, 1 fighter and 3 infantry AA fire in Iraq : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Iraq, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 aaGun, 1 fighter and 3 infantry in Iraq, round 2 : 2/4 hits, 1,67 expected hits 1 aaGun owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 aaGun and 3 infantry 1 bomber owned by the British retreated Battle in Tanganyika Territory British attack with 2 armour Germans defend with 1 mech_infantry British roll dice for 2 armour in Tanganyika Territory, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tanganyika Territory British win, taking Tanganyika Territory from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Iraq to West India 1 bomber moved from Eastern Persia to West India 1 artillery and 9 infantry moved from India to West India 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 airfield placed in Gibraltar 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1 British collect 23 PUs (1 lost to blockades); end with 24 PUs Place Units - UK_Pacific 5 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 5 armour
Combat Hit Differential Summary :
Germans : -0,50 British : 2,50 Italians : 0,33 Americans : -2,00 AA fire in Iraq : : -0,17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 harbour, 5 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Persia to Eastern Persia 1 fighter moved from Iraq to Eastern Persia 1 fighter moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 1 artillery, 2 fighters and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Eastern Persia, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Eastern Persia to Persia 1 fighter moved from Southern Italy to Persia Place Units - Italians 1 harbour placed in Morocco 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 2 submarines placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,2,4,2,2,6,4,3,4,3,4,6,6,1 Italians collect 15 PUs (4 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.67
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Northern Territory Combat - ANZAC Battle in Formosa Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Northern Territory Combat - ANZAC Battle in Formosa Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:29:53 PM
Savegame -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 armour and 2 mech_infantrys moved from Egypt to Belgian Congo 4 bombers moved from Egypt to Tanganyika Territory 2 fighters and 2 tactical_bombers moved from Egypt to French Central Africa 3 bombers and 2 fighters moved from Morocco to French Central Africa 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 fighter moved from Morocco to French Central Africa Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Belgian Congo Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Belgian Congo Germans win, taking Belgian Congo from British with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in French Central Africa Germans attack with 3 bombers, 5 fighters and 2 tactical_bombers Americans defend with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans roll dice for 3 bombers, 5 fighters and 2 tactical_bombers in French Central Africa, round 2 : 6/10 hits, 5.83 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Central Africa, round 2 : 2/5 hits, 2.17 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 tactical_bomber owned by the Germans lost in French Central Africa Germans win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 1 infantry Battle in Tanganyika Territory Germans attack with 4 bombers British defend with 2 armour Germans roll dice for 4 bombers in Tanganyika Territory, round 2 : 4/4 hits, 2.67 expected hits British roll dice for 2 armour in Tanganyika Territory, round 2 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Germans and 2 armour owned by the British lost in Tanganyika Territory Germans win with 2 bombers remaining. Battle score for attacker is -12 Casualties for Germans: 2 bombers Casualties for British: 2 armour Non Combat Move - Germans 2 bombers moved from Tanganyika Territory to Egypt 3 bombers moved from French Central Africa to Egypt 4 fighters and 1 tactical_bomber moved from French Central Africa to French Equatorial Africa 1 fighter moved from Western Germany to Morocco 1 bomber moved from Western Germany to Egypt 2 submarines moved from 110 Sea Zone to 92 Sea Zone 3 submarines moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to Morocco 2 armour and 4 mech_infantrys moved from Turkmenistan to Persia 1 aaGun, 4 artilleries and 16 mech_infantrys moved from Eastern Poland to Western Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine 2 artilleries and 2 infantry moved from Baltic States to Poland 4 armour and 8 mech_infantrys moved from Novgorod to Poland 10 mech_infantrys moved from Germany to Romania 1 aaGun and 5 infantry moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco Place Units - Germans 1 armour and 2 mech_infantrys placed in Egypt 2 infantry placed in Southern France 2 submarines placed in 110 Sea Zone 1 fighter placed in Western Germany 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.67 Americans : -0.17
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Kazakhstan to Turkmenistan Russians take Turkmenistan from Germans 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 3 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Yakut S.S.R. Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery and 1 infantry moved from Volgograd to Tambov 1 aaGun, 3 artilleries and 3 infantry moved from Rostov to Bryansk 1 infantry moved from Caucasus to Rostov 9 infantry moved from Novosibirsk to Vologda 1 artillery and 8 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Novgorod Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians : 0,17 Japanese : 0,67
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Yeah my awful mistake with Japan is making this almost impossible at this point…
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 artilleries, 12 infantry and 1 mech_infantry moved from Korea to Amur Combat - Japanese Battle in Amur Japanese attack with 6 artilleries, 12 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 6 artilleries, 12 infantry and 1 mech_infantry in Amur, round 2 : 8/19 hits, 5.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 6 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Korea to Amur Place Units - Japanese 6 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,5,4,6,5,6 Japanese collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Russians : -0.33 Japanese : 2.83
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Eastern United States to Gibraltar 4 fighters moved from 101 Sea Zone to Gibraltar 1 artillery moved from Iwo Jima to 17 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 4 destroyers and 1 transport moved from 17 Sea Zone to 31 Sea Zone Non Combat Move - Americans Place Units - Americans 5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Eastern United States to Gibraltar 4 fighters moved from 101 Sea Zone to Gibraltar 1 artillery moved from Iwo Jima to 17 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 4 destroyers and 1 transport moved from 17 Sea Zone to 31 Sea Zone Non Combat Move - Americans Place Units - Americans 5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour; Remaining resources: 0 PUs; Combat Move - British 6 artilleries, 12 infantry and 4 mech_infantrys moved from West India to Eastern Persia 5 armour moved from India to Eastern Persia 6 infantry moved from Chahar to Suiyuyan Combat - British Battle in Eastern Persia British attack with 5 armour, 6 artilleries, 12 infantry and 4 mech_infantrys Italians defend with 1 artillery and 2 infantry British roll dice for 5 armour, 6 artilleries, 12 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 5/27 hits, 8,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Italians with 5 armour, 6 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 aaGuns moved from West India to Eastern Persia 2 bombers moved from West India to Union of South Africa 1 fighter moved from 80 Sea Zone to Union of South Africa Place Units - British 2 artilleries and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 26 PUs Place Units - UK_Pacific 5 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 5 armour
Combat Hit Differential Summary :
British : -3,17 Italians : 1,00
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@DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
Yeah my awful mistake with Japan is making this almost impossible at this point…
will be hard for the axis
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friendly reminder
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Oops so sorry Giallo, I got busy after contemplating whether or not to resign here and forgot I was over the time limit. Gimme 24-48 hours to think about it if you don’t mind, but I’m thinking that it may be time to trade this one in for a future game 3. :)
Take care and I’ll be back soon.
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@DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
Oops so sorry Giallo, I got busy after contemplating whether or not to resign here and forgot I was over the time limit. Gimme 24-48 hours to think about it if you don’t mind, but I’m thinking that it may be time to trade this one in for a future game 3. :)
Take care and I’ll be back soon.
take your time no hurry, just wanted to check that you didn’t forget our game
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Yeah, sorry to keep you waiting on this. I don’t see this ending well lol. GG, Giallo! Let me know if you would like a rematch in a few weeks (I’ll be much less busy then) and we will play that 3rd game (sames sides if you like).
Thanks again!