19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Hainan to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 infantry moved from South Australia to Northern Territory
    
        Combat - ANZAC
            Battle in Formosa
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:29:53 PM
    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
            4 bombers moved from Egypt to Tanganyika Territory
            2 fighters and 2 tactical_bombers moved from Egypt to French Central Africa
            3 bombers and 2 fighters moved from Morocco to French Central Africa
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 fighter moved from Morocco to French Central Africa
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Belgian Congo
                Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Belgian Congo
                Germans win, taking Belgian Congo from British with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in French Central Africa
                Germans attack with 3 bombers, 5 fighters and 2 tactical_bombers
                Americans defend with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Germans roll dice for 3 bombers, 5 fighters and 2 tactical_bombers in French Central Africa, round 2 : 6/10 hits, 5.83 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Central Africa, round 2 : 2/5 hits, 2.17 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 tactical_bomber owned by the Germans lost in French Central Africa
                Germans win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 1 infantry
            Battle in Tanganyika Territory
                Germans attack with 4 bombers
                British defend with 2 armour
                    Germans roll dice for 4 bombers in Tanganyika Territory, round 2 : 4/4 hits, 2.67 expected hits
                    British roll dice for 2 armour in Tanganyika Territory, round 2 : 2/2 hits, 1.00 expected hits
                    2 bombers owned by the Germans and 2 armour owned by the British lost in Tanganyika Territory
                Germans win with 2 bombers remaining. Battle score for attacker is -12
                Casualties for Germans: 2 bombers
                Casualties for British: 2 armour
    
        Non Combat Move - Germans
            2 bombers moved from Tanganyika Territory to Egypt
            3 bombers moved from French Central Africa to Egypt
            4 fighters and 1 tactical_bomber moved from French Central Africa to French Equatorial Africa
            1 fighter moved from Western Germany to Morocco
            1 bomber moved from Western Germany to Egypt
            2 submarines moved from 110 Sea Zone to 92 Sea Zone
            3 submarines moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to Morocco
            2 armour and 4 mech_infantrys moved from Turkmenistan to Persia
            1 aaGun, 4 artilleries and 16 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            2 artilleries and 2 infantry moved from Baltic States to Poland
            4 armour and 8 mech_infantrys moved from Novgorod to Poland
            10 mech_infantrys moved from Germany to Romania
            1 aaGun and 5 infantry moved from Western Germany to Germany
            1 aaGun moved from France to Western Germany
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Egypt
            2 infantry placed in Southern France
            2 submarines placed in 110 Sea Zone
            1 fighter placed in Western Germany
            5 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.67
    Americans : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Kazakhstan to Turkmenistan
                  Russians take Turkmenistan from Germans
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            3 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Dzavhan to Yakut S.S.R.
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Yakut S.S.R.
                Russians attack with 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 1 infantry moved from Volgograd to Tambov
            1 aaGun, 3 artilleries and 3 infantry moved from Rostov to Bryansk
            1 infantry moved from Caucasus to Rostov
            9 infantry moved from Novosibirsk to Vologda
            1 artillery and 8 infantry moved from Russia to Bryansk
            1 infantry moved from Belarus to Novgorod
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians : 0,17
    Japanese : 0,67
    

    Savegame

  • '20 '16 '15 '14

    Yeah my awful mistake with Japan is making this almost impossible at this point…

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 artilleries, 12 infantry and 1 mech_infantry moved from Korea to Amur
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 6 artilleries, 12 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 6 artilleries, 12 infantry and 1 mech_infantry in Amur, round 2 : 8/19 hits, 5.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 6 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Korea to Amur
    
        Place Units - Japanese
            6 infantry placed in Korea
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,5,4,6,5,6
            Japanese collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.33
    Japanese : 2.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to Gibraltar
            4 fighters moved from 101 Sea Zone to Gibraltar
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 4 destroyers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to Gibraltar
            4 fighters moved from 101 Sea Zone to Gibraltar
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 4 destroyers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 artilleries, 12 infantry and 4 mech_infantrys moved from West India to Eastern Persia
            5 armour moved from India to Eastern Persia
            6 infantry moved from Chahar to Suiyuyan
    
        Combat - British
            Battle in Eastern Persia
                British attack with 5 armour, 6 artilleries, 12 infantry and 4 mech_infantrys
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 5 armour, 6 artilleries, 12 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 5/27 hits, 8,17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 5 armour, 6 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 aaGuns moved from West India to Eastern Persia
            2 bombers moved from West India to Union of South Africa
            1 fighter moved from 80 Sea Zone to Union of South Africa
    
        Place Units - British
            2 artilleries and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 23 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            5 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 5 armour
    

    Combat Hit Differential Summary :

    British : -3,17
    Italians : 1,00
    

    Savegame


  • @DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    Yeah my awful mistake with Japan is making this almost impossible at this point…

    will be hard for the axis

  • '21 '20 '19 '18 '17 '16

    friendly reminder

  • '20 '16 '15 '14

    Oops so sorry Giallo, I got busy after contemplating whether or not to resign here and forgot I was over the time limit. Gimme 24-48 hours to think about it if you don’t mind, but I’m thinking that it may be time to trade this one in for a future game 3. :)

    Take care and I’ll be back soon.


  • @DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    Oops so sorry Giallo, I got busy after contemplating whether or not to resign here and forgot I was over the time limit. Gimme 24-48 hours to think about it if you don’t mind, but I’m thinking that it may be time to trade this one in for a future game 3. :)

    Take care and I’ll be back soon.

    take your time no hurry, just wanted to check that you didn’t forget our game

  • '20 '16 '15 '14

    Yeah, sorry to keep you waiting on this. I don’t see this ending well lol. GG, Giallo! Let me know if you would like a rematch in a few weeks (I’ll be much less busy then) and we will play that 3rd game (sames sides if you like).

    Thanks again!


  • @DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    Yeah, sorry to keep you waiting on this. I don’t see this ending well lol. GG, Giallo! Let me know if you would like a rematch in a few weeks (I’ll be much less busy then) and we will play that 3rd game (sames sides if you like).

    Thanks again!

    Thanks for the game, Let me know when you’re up for that 3rd game!

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