No scramble
WW17 Garg v. Karl7 (axis) for the title of the greatest, 2017League
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Egypt to 91 Sea Zone
1 armour moved from Caucasus to Novosibirsk
Russians take Novosibirsk from Japanese
3 fighters moved from Kazakhstan to Russia
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 1 infantry moved from Persia to Eastern Persia
3 artilleries moved from West India to India
1 artillery and 1 infantry moved from India to BurmaCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter and 4 infantry placed in United Kingdom
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
1 submarine placed in 37 Sea Zone
2 infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in Malaya change ownership: 2 infantry
Some Units in 37 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to RomaniaTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,2,5
Italians collect 8 PUs (5 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Turkmenistan to KazakhstanNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
4 infantry moved from Caucasus to Rostov
1 fighter moved from Bryansk to RussiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
44 armour, 17 artilleries, 31 infantry and 13 mech_infantrys moved from Smolensk to Bryansk
2 mech_infantrys moved from Poland to Eastern Poland
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
4 fighters moved from Novgorod to Eastern Poland
3 infantry moved from France to Normandy Bordeaux
1 bomber and 2 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Belarus
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 44 armour, 17 artilleries, 31 infantry and 13 mech_infantrys
Russians defend with 1 aaGun
Germans win, taking Bryansk from Russians with 44 armour, 17 artilleries, 31 infantry and 13 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Eastern Poland
Germans attack with 4 fighters and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Eastern Poland from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
4 fighters moved from Eastern Poland to Novgorod
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Poland to BelarusPlace Units - Germans
3 infantry placed in Novgorod
4 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Germany
1 infantry placed in France
Germans undo move 2.
2 infantry placed in France
2 infantry and 5 mech_infantrys placed in Western Germany
Germans undo move 5.
2 infantry placed in Germany
5 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 3 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from Smolensk: 3 aaGuns
EDIT: Adding units owned by Germans to Bryansk: 3 aaGuns
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 38 artilleries, 2 fighters, 65 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Vologda to Smolensk
1 infantry moved from Kazakhstan to Samara
2 infantry moved from Ukraine to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 6 armour, 38 artilleries, 2 fighters, 67 infantry, 13 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 44 armour, 17 artilleries, 30 infantry and 16 mech_infantrys
AA fire in Bryansk : 1/3 hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 6 armour, 38 artilleries, 1 fighter, 67 infantry, 13 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 37/126 hits
Germans roll dice for 3 aaGuns, 44 armour, 17 artilleries, 30 infantry and 16 mech_infantrys in Bryansk, round 2 : 51/107 hits
4 mech_infantrys owned by the Germans, 3 aaGuns owned by the Germans, 30 infantry owned by the Germans and 51 infantry owned by the Russians lost in Bryansk
Russians roll dice for 6 armour, 38 artilleries, 1 fighter, 16 infantry, 13 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 25/75 hits
Germans roll dice for 44 armour, 17 artilleries and 12 mech_infantrys in Bryansk, round 3 : 30/73 hits
12 mech_infantrys owned by the Germans, 13 mech_infantrys owned by the Russians, 1 artillery owned by the Russians, 16 infantry owned by the Russians and 13 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 6 armour, 37 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 4 : 13/45 hits
Germans roll dice for 44 armour and 4 artilleries in Bryansk, round 4 : 25/48 hits
25 artilleries owned by the Russians, 9 armour owned by the Germans and 4 artilleries owned by the Germans lost in Bryansk
6 armour owned by the Russians and 12 artilleries owned by the Russians retreated to Russia
Germans win with 35 armour remaining. Battle score for attacker is -76
Casualties for Germans: 3 aaGuns, 9 armour, 17 artilleries, 30 infantry and 16 mech_infantrys
Casualties for Russians: 26 artilleries, 1 fighter, 67 infantry and 13 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
Well that was a DISASTER for Russia. Looks like Moscow is toast - not salvagable.
Don’t know if Germany will have enough to win the long game though, even if Japan blows it’s wad for Egypt.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Timguska to Novosibirsk
2 bombers moved from Yunnan to Samara
5 infantry moved from Yunnan to Burma
1 armour, 4 artilleries and 17 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour and 1 infantry
British defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Burma
Japanese attack with 4 armour, 4 artilleries and 22 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 4 artilleries and 21 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 2 bombers
British defend with 1 armour; Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -15
Casualties for British: 1 armour
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 bombers
Battle in CeylonNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Olgiy from Russians to Japanese
EDIT: Turning off Edit Mode
8 fighters moved from 41 Sea Zone to French Indo China
1 bomber and 3 fighters moved from Japan to French Indo China
1 armour and 1 mech_infantry moved from Tsagaan Olom to Timguska
1 fighter moved from 41 Sea Zone to French Indo China
2 tactical_bombers moved from 41 Sea Zone to French Indo China
1 battleship, 6 carriers and 2 destroyers moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in French Indo China
1 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,5,5,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,5,1,1,4,1,6,4,2,3,3,5,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,2,5,2,1,1,6,6,3,6
Japanese collect 24 PUs (13 lost to blockades); end with 24 PUs total -
Well that was a DISASTER for Russia. Looks like Moscow is toast - not salvagable.
Don’t know if Germany will have enough to win the long game though, even if Japan blows it’s wad for Egypt.
I seriously doubt Moscow will make much difference in the end.
The allies will just swamp the Axis.
But I guess there is a glimmer of hope!
And I intend to go down fighting!
KILL KILL KILL!!! TO THE END!
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ok…. :-P, how about this:
KILL KILL KILL!!! TO THE END!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
4 carriers moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
5 bombers moved from Queensland to West India
3 fighters moved from Western United States to Eastern United States
3 submarines moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
2 cruisers and 1 marine moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone
2 bombers moved from Kiangsu to Timguska
2 bombers moved from Western United States to Morocco
1 tactical_bomber moved from 6 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in Timguska
Americans attack with 2 bombers
Japanese defend with 1 armour and 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in HainanNon Combat Move - Americans
2 bombers moved from Timguska to Kansu
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone
1 armour and 1 mech_infantry placed in Korea
1 armour, 1 artillery, 2 fighters, 4 infantry and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to YunnanCombat - Chinese
Chinese creates battle in territory ChaharNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Midway: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour moved from Novosibirsk to Russia
2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan
2 armour and 2 mech_infantrys moved from India to Eastern Persia
12 artilleries and 19 infantry moved from India to West India
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Egypt to Volgograd
1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Rostov
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
2 submarines placed in 110 Sea Zone
4 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns
EDIT: Adding units owned by UK_Pacific to West India: 3 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by Americans to Caroline Islands: 2 infantry
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
1 armour and 1 fighter placed in MalayaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,4
UK_Pacific collect 12 PUs; end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 armour and 1 fighter
Some Units in West India change ownership: 3 aaGuns -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 1.
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,6,5,3,4
Italians collect 9 PUs (6 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Kazakhstan to Samara
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from Queensland to Philippines
1 mech_infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
4 infantry moved from Rostov to UkraineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 11 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
35 armour moved from Bryansk to Russia
3 mech_infantrys moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 mech_infantrys moved from Eastern Poland to SmolenskCombat - Germans
Battle in Russia
Germans attack with 35 armour, 1 bomber, 1 fighter and 3 mech_infantrys
French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 6 armour, 14 artilleries, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber; British defend with 1 armour and 3 fighters
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 95
Casualties for French: 1 fighter
Casualties for Germans: 16 armour and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 14 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 3 fighters
Battle in Smolensk
Germans attack with 4 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 armour moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Russia to Belarus
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
5 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 bomber moved from Russia to Bryansk
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
2 transports placed in 113 Sea Zone
2 artilleries and 5 infantry placed in Western Germany
6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantryTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,2,2,1,2,4
Germans collect 49 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 11 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
35 armour moved from Bryansk to Russia
3 mech_infantrys moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 mech_infantrys moved from Eastern Poland to SmolenskCombat - Germans
Battle in Russia
Germans attack with 35 armour, 1 bomber, 1 fighter and 3 mech_infantrys
French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 6 armour, 14 artilleries, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber; British defend with 1 armour and 3 fighters
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 95
Casualties for French: 1 fighter
Casualties for Germans: 16 armour and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 14 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 3 fighters
Battle in Smolensk
Germans attack with 4 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 armour moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Russia to Belarus
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
5 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 bomber moved from Russia to Bryansk
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
2 transports placed in 113 Sea Zone
2 artilleries and 5 infantry placed in Western Germany
6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantryTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,2,2,1,2,4
Germans collect 49 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode -
Wow more amazing dice for Germany.
Should have been less than 10 tanks and now you have 20!
Allies got a lot of work to do…
-
Yes!
Germans in Moscow!






