L16 G40 AeV(Axis) vs Snigg (Allies +21)
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Wow…Holland was brutal there.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 armour, 6 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Southern France to Northern Italy
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Spain to Southern Italy
2 fighters moved from Southern France to Northern Italy
3 fighters moved from Gibraltar to 110 Sea Zone
3 fighters moved from Spain to Northern Italy
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 armour moved from Sakha to Yakut S.S.R.
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone -
Scramble and/or kami in 6?
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Scramble all and two kamis on your CV only.
Thank you. -
Oh, and OOL please…
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2 sub hits so far…
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Ool:
tipp CV’s for now and let me know your next roll please.
Thank you.
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Single hit from the fighters/destroyers…
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Take a DD as casualty.
Then go with this Ool:
SS
DD’s
CV’s
Ftr’s.
Thank you -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 armour, 6 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Southern France to Northern Italy
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Spain to Southern Italy
2 fighters moved from Southern France to Northern Italy
3 fighters moved from Gibraltar to 110 Sea Zone
3 fighters moved from Spain to Northern Italy
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 armour moved from Sakha to Yakut S.S.R.
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,5
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Northern Italy
Americans attack with 4 artilleries, 5 fighters and 4 infantry
Germans defend with 1 artillery; Italians defend with 1 factory_minor
Americans roll dice for 4 artilleries, 5 fighters and 4 infantry in Northern Italy, round 2 : 4/13 hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 artilleries, 5 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 2 submarines
Americans roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines
Japanese defend with 2 carriers, 3 destroyers, 6 fighters and 1 submarine
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers, 3 destroyers and 6 fighters in 6 Sea Zone, round 2 : 8/11 hits
1 destroyer owned by the Japanese, 5 submarines owned by the Americans, 1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Americans retreated to 19 Sea Zone
Japanese win with 2 carriers, 2 destroyers, 6 fighters and 1 submarine remaining. Battle score for attacker is -46
Casualties for Americans: 1 carrier, 1 destroyer and 5 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
4 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
3 fighters moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Manchuria to Korea
1 infantry moved from Siberia to Amur
3 armour, 5 artilleries and 5 infantry moved from Spain to Southern France
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
5 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Southern Italy to Spain
1 fighter moved from Northern Italy to Gibraltar
4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Spain
2 fighters moved from Northern Italy to Gibraltar
2 fighters moved from Northern Italy to Spain
1 cruiser moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
2 armour and 1 mech_infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
Americans undo move 2.
3 armour placed in Southern France
2 armour and 1 mech_infantry placed in Spain
5 artilleries and 4 infantry placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,4
Americans collect 77 PUs (3 lost to blockades); end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Kwangsi : 1 artillery, 2 infantry and 1 mech_infantry
Korea : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 2 infantry
Okinawa : 1 flag
Hainan : 1 flag, 1 harbour
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 armour
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour
Siberia : 1 flag
Buryatia : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 transports
20 Sea Zone : 1 flag
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 destroyer and 1 transport
17 Sea Zone : 1 flag
Central United States : 2 armour and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 3 fighters
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 11 armour, 5 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 artillery and 2 infantry
Northern Italy : 1 flag, 4 artilleries, 1 factory_minor and 4 infantry
Portugal : 1 flag
106 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser
101 Sea Zone : 5 transports
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 2 armour, 5 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
91 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 5 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
13 artilleries and 28 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Jehol : 2 artilleries and 5 infantry
Shensi : 2 artilleries and 7 infantry
Tsinghai : 13 artilleries and 28 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
8 mech_infantrys moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Persia to Caucasus
British take Caucasus from Germans
1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Iraq
2 fighters moved from Egypt to Iraq
2 artilleries and 2 infantry moved from West India to Afghanistan
British take Afghanistan from GermansCombat - British
Battle in Iraq
British attack with 1 armour, 3 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Iraq, round 2 : 5/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 fighters moved from Iraq to Persia
3 armour and 3 mech_infantrys moved from India to Eastern Persia
2 artilleries and 2 infantry moved from India to West India
1 aaGun, 2 artilleries and 5 infantry moved from Shensi to Tsinghai
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour and 1 artillery placed in Persia
2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Quebec
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
4 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 4 armour and 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Formosa : 1 flag, 1 artillery and 1 infantry
Siam : 1 flag
Yunnan : 1 infantry
Tsinghai : 1 aaGun, 2 artilleries and 5 infantry
India : 1 airfield, 4 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
West India : 2 artilleries and 2 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 aaGun, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Normandy Bordeaux : 1 artillery and 1 infantry
Holland Belgium : 1 armour, 2 artilleries and 5 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 1 armour and 1 mech_infantry
Afghanistan : 1 flag, 2 artilleries and 2 infantry
Saudi Arabia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 3 armour and 3 mech_infantrys
Northwest Persia : 1 flag, 9 mech_infantrys
Persia : 1 flag, 2 armour, 1 artillery, 1 factory_minor and 3 fighters
Spain : 2 infantry
91 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries, 1 bomber and 3 infantry
Americans defend with 4 artilleries, 1 factory_minor and 4 infantry
Americans win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -20
Casualties for Italians: 2 artilleries, 1 bomber and 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,3,1,2
Italians collect 5 PUs (4 lost to blockades); end with 5 PUs total -
Well I guess this is it.
GG Snigg. There is nothing more to do.
Congratulation Snigg, you fought brave and well.I thought till R7 that I pretty much controlled the game. After R7 I thought that I have good chances of winning but with a race (Japan broke apart). R11 I figured that it might end bad for Axis.
Please answer to this post and will then go and post it in the Result Forum.
Again GG!!!
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Good game Aequitas.
It was a lot of fun. I agree early on I was trying to find a foothold and keep from dropping too much either way. I still have no luck with holding Russia, or even maintaining a presence after they fall as some do. By 11, yeah I think I had a stable position with a stable reinforcement to Europe from America that would have cost a lot to break up. Europe is definitely the harder side of the board for me it seems. I usually end up losing Egypt even if I clear out Asia…
Thank you very much for the game.
Sincerely,
Snigg





