XDAP2 PIT FIGHT Bad Dice (+100) v Boldman


  • You’re wrong - you DO have to prove it

    You lose all your rights in making the wrong choice for me.  You can’t prove that you still would have made the attack of 4 on 4 without re-rolling it.  You went in thinking you were attacking 3 units with 4.  Big difference.

  • '17 '16 '15 '14 '12

    You are calling me a liar?


  • No, you totally don’t get it, just like you didn’t get it when you took of my cruiser.


  • No matter who you are, you can’t prove that you would have made the attack 4 on 4 like you eagerly did with 4 on 3

    You should not have chosen my casualty - you did it wrong, then you proceeded under the wrong set of circumstances, and now you’re resolving it in a way that is beneficial to you.

    I already wrote my message to Gargantua.  We’ll do whatever he says.

  • '17 '16 '15 '14 '12

    I was planning on the UK attack from the start, and then ANZAC will mop up z37 if anything is left which there won’t be.  I kept your fighter instead of the cruiser because that was max defense which is the obvious thing 99.999999% of people would do.


  • WHAT???

    Then 99.999999999% of people are stupid.

    You screwed up the battle by not asking for a casualty choice, you got hella lucky, and you wonder why I’m upset.  You haven’t shown any understanding at all - you’re not treating me like you’d want to be treated


  • How can you say there won’t be anything for ANZAC to “mop up” when it’s 2 fighters and 2 tacs against 2 cruisers and 2 battleships??  That’s less than 50% odds, man!

    Gonna have to wait for the moderator.  You handled this wrong, and now you’re just trying to keep your ridiculously lucky dice.

    There were supposed to be 2 cruisers and 2 battleships in Z37 at the start of the UK turn.  You have to prove that you would still make the attack of 2 fighters and 2 tacs on it.  You can’t keep the illegitimate dice as much as you want to.

    Good grief this game is totally decided anyway, you guys have absolutely no chance and this is just wasting my time.  And then you pull this stunt.

  • '17 '16 '15 '14 '12

    really?


  • Taking the cruiser off was NOT max defense!!  It was max defense against the USA only, but OBVIOUSLY there was a UK and ANZAC follow coming.  You took off my cruiser and put my fighter on land where it could not defend in subsequent turns.  There’s no way I was going to do that.

  • '17 '16 '15 '14 '12

    OK so I rolled for the cruiser and it got a hit.  see above.


  • Yes, really.  Look, if you’re really this clueless and don’t understand why I’m upset, then you just need someone else to explain it to you.  You screwed this up bad, and yes I am ticked off that you chose the wrong casualty for me and you won’t demonstrate that you would have made the 4 on 4 attack with the UK

    Nothing else to say until this is ruled on.

  • '17 '16 '15 '14 '12

    Sorry your dice are so bad.


  • That’s not it.

    The least you could do is apologize for breaking the rules and choosing my units for me.

  • Liaison TripleA '11 '10

    After reviewing the play, the axis player is correct by technical definition.

    NOTES:

    • I know vince and his style, he would have attacked even if he only had 3 planes.
    • this dispute has turned into a bigger deal than it needs to be.
      -This game was designed in jest/fun and I hope it continues on that basis

    Moving Forward
    Gamerman can choose how to proceed.  If a full reroll is demanded then so be it.  But I do note it would be more sporting, to proceed with the most recent dice rolled.

  • '12

    @Gargantua:

    After reviewing the play, the axis player is correct by technical definition.

    NOTES:

    • I know vince and his style, he would have attacked even if he only had 3 planes.
    • this dispute has turned into a bigger deal than it needs to be.
      -This game was designed in jest/fun and I hope it continues on that basis

    Moving Forward
    Gamerman can choose how to proceed.  If a full reroll is demanded then so be it.  But I do note it would be more sporting, to proceed with the most recent dice rolled.

    Go for the glory Gamer!  makes for a better story anyway.

  • '12

    there will be no rerolling you can have the full benefit of your dice variance - just know that 4 british planes against 4 japanese boats was less than 50% and also know that you didn’t have all that great of an anzac follow up since you have one ftr earmarked for other activities…

    gamer was completely in the right and an apology would be a good thing to extend.

    anyway, lets get on with it.  “This aggression will not stand, man.”

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                      Italians take 97 Sea Zone from British
                1 infantry moved from Yugoslavia to 97 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Southern Italy to Gibraltar
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 mech_infantry moved from Caucasus to Samara
                      Italians take Samara from Russians
                1 mech_infantry moved from Persia to Iraq
                      Italians take Iraq from Russians
                1 mech_infantry moved from Turkmenistan to West India
                2 armour moved from Eastern Persia to West India

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 bombers and 4 infantry
                    British defend with 1 aaGun, 1 harbour, 2 infantry and 1 mech_infantry
                    Italians win, taking Gibraltar from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry
                Battle in West India
                    Italians attack with 2 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking West India from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    British defend with 1 submarine
                    Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Western Germany
                2 infantry moved from France to Southern France
                2 bombers moved from Gibraltar to Southern France
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Western Germany to Denmark
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Rostov to Caucasus
                1 armour moved from Rostov to Caucasus

    Place Units - Italians
                3 infantry placed in Southern France
                7 infantry placed in Northern Italy
                Italians undo move 2.
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy
                Italians undo move 2.
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 30 PUs; end with 30 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.920
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Italians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '17 '16 '15 '14 '12

    OK sorry I screwed it up.  Honest mistake boys.  To be fair I put your cruiser back on the board and took off the UK plane it shot down.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • '17 '16 '15 '14 '12

    and you got to keep your fighter.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.8k

Users

40.5k

Topics

1.8m

Posts