@simon33 Scramble?
L14-15 JWW v Axis Dominion (allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Iraq
2 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 infantry and 1 transport moved from 75 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour, 1 artillery and 4 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 bombers moved from Anhwe to Kweichow
5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Kenya
Battle in Italian Somaliland
Battle in Union of South Africa
Air Battle in Iraq
Japanese attacks with 2 units heading to Iraq
Russians launches 7 interceptors out of Iraq
1 fighter owned by the Japanese lost in Iraq
1 fighter owned by the Americans lost in Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Iraq causes 6 damage total.
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Kenya from Russians, taking Italian Somaliland from Russians, taking Union of South Africa from British, taking Szechwan from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
4 mech_infantrys moved from Yunnan to Anhwe
2 bombers moved from Kweichow to Shan State
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Amur to Jehol
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 35 Sea Zone to Shan State
1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Queensland to New South Wales
1 tactical_bomber moved from 35 Sea Zone to Shan State
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 carrier moved from 75 Sea Zone to 80 Sea Zone
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in New South Wales
3 destroyers placed in 6 Sea Zone
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 3.
1 armour and 2 mech_infantrys placed in Shantung
2 mech_infantrys placed in French Indo China
1 artillery placed in Malaya
1 artillery and 2 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 1 armour
Manchuria : 1 flag, 1 aaGun and 1 infantry
Yunnan : 1 flag, 1 aaGun and 4 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Szechwan : 1 flag, 1 armour, 1 artillery and 4 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery, 5 infantry and 5 mech_infantrys
Shan State : 1 flag, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
South Australia : 1 flag
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 5 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 airfield
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 9 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Kenya : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 2 infantry
80 Sea Zone : 1 carrier and 1 tactical_bomber
76 Sea Zone : 2 destroyers and 1 transport
72 Sea Zone : 1 transport
71 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 59
Russians : 32 / 52
Japanese : 78 / 88
Americans : 53 / 73
Chinese : 6 / 10
British : 20 / 0
UK_Pacific : 5 / 10
Italians : 22 / 13
ANZAC : 0 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You perfectly evade my interceptors and get exactly what you need to disable my airbase….I can’t win against this kind of luck in all the important battles.
I had to take that risk…it made perfect sense. it was more important that I had that opportunity. I removed one of your usa fgt’s but you can swap it out with the russian?
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I noticed against certain players my aa just doesn’t work. You’re one of them and MrRoboto is the other. Against other players I seem to have much better luck but my dice have struggled against you two. I bet if we were to play again I’d experience the same problem.
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I noticed against certain players my aa just doesn’t work. You’re one of them and MrRoboto is the other. Against other players I seem to have much better luck but my dice have struggled against you two. I bet if we were to play again I’d experience the same problem.
ok…. :-D
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This game is over. I don’t see any way I can survive moscow now.
GG I guess.
One thing I didn’t consider for some strange reason, is your transport into arch angel. I was thinking transport into novgorod which is out of range, so I felt safe. Or else I would’ve protected much better.
Another painful lesson learned.
Let’s rematch with same bid etc.
I’ll post the result later when I get home.
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This game is over. I don’t see any way I can survive moscow now.
GG I guess.
One thing I didn’t consider for some strange reason, is your transport into arch angel. I was thinking transport into novgorod which is out of range, so I felt safe. Or else I would’ve protected much better.
Another painful lesson learned.
Let’s rematch with same bid etc.
I’ll post the result later when I get home.
I would prefer to re-bid if you don’t mind. Thanks for the game, it was good and tough!
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Ok let’s bud then. I start at 18.