L14-15 JWW v Axis Dominion (allies +15)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Iraq
                2 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
                2 infantry moved from 71 Sea Zone to Union of South Africa
                2 infantry and 1 transport moved from 75 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Italian Somaliland
                1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 armour, 1 artillery and 4 infantry moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Kweichow
                2 bombers moved from Anhwe to Kweichow
                5 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in Kenya
                Battle in Italian Somaliland
                Battle in Union of South Africa
                Air Battle in Iraq
                    Japanese attacks with 2 units heading to Iraq
                    Russians launches 7 interceptors out of Iraq
                    1 fighter owned by the Japanese lost in Iraq
                    1 fighter owned by the Americans lost in Iraq
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Iraq
                    Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in Iraq causes 6 damage total.
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery and 4 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kenya from Russians, taking Italian Somaliland from Russians, taking Union of South Africa from British, taking Szechwan from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                4 mech_infantrys moved from Yunnan to Anhwe
                2 bombers moved from Kweichow to Shan State
                3 infantry moved from Malaya to Shan State
                3 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Manchuria to Anhwe
                1 armour moved from Amur to Jehol
                2 infantry moved from Amur to Korea
                1 infantry moved from Amur to Manchuria
                1 aaGun moved from Amur to Manchuria
                1 infantry moved from Sakha to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 fighter moved from 35 Sea Zone to Shan State
                1 transport moved from 45 Sea Zone to 37 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Queensland to New South Wales
                1 tactical_bomber moved from 35 Sea Zone to Shan State
                2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Iraq to 80 Sea Zone
                1 carrier moved from 75 Sea Zone to 80 Sea Zone
                1 destroyer moved from 75 Sea Zone to 76 Sea Zone
                1 destroyer moved from 75 Sea Zone to 76 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 carrier placed in 37 Sea Zone
                1 fighter placed in 37 Sea Zone
                1 armour and 2 mech_infantrys placed in Shantung
                Japanese undo move 3.
                1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                3 mech_infantrys placed in French Indo China
                2 artilleries and 1 infantry placed in New South Wales
                3 destroyers placed in 6 Sea Zone
                Japanese undo move 4.
                Japanese undo move 3.
                Japanese undo move 3.
                1 armour and 2 mech_infantrys placed in Shantung
                2 mech_infantrys placed in French Indo China
                1 artillery placed in Malaya
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kwangsi : 1 flag
        Korea : 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag, 1 armour
        Manchuria : 1 flag, 1 aaGun and 1 infantry
        Yunnan : 1 flag, 1 aaGun and 4 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag
        Szechwan : 1 flag, 1 armour, 1 artillery and 4 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery, 5 infantry and 5 mech_infantrys
        Shan State : 1 flag, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield and 1 harbour
        Victoria : 1 flag
        Northern Territory : 1 flag
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        South Australia : 1 flag
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 5 infantry
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 airfield
        Sumatra : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 9 fighters, 2 submarines, 3 tactical_bombers and 1 transport
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Kenya : 1 flag, 1 artillery and 1 infantry
        Italian Somaliland : 2 infantry
        80 Sea Zone : 1 carrier and 1 tactical_bomber
        76 Sea Zone : 2 destroyers and 1 transport
        72 Sea Zone : 1 transport
        71 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 32 / 52
        Japanese : 78 / 88
        Americans : 53 / 73
        Chinese : 6 / 10
        British : 20 / 0
        UK_Pacific : 5 / 10
        Italians : 22 / 13
        ANZAC : 0 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @axis-dominion:

    You perfectly evade my interceptors and get exactly what you need to disable my airbase….I can’t win against this kind of luck in all the important battles.

    I had to take that risk…it made perfect sense. it was more important that I had that opportunity. I removed one of your usa fgt’s but you can swap it out with the russian?


  • I noticed against certain players my aa just doesn’t work. You’re one of them and MrRoboto is the other. Against other players I seem to have much better luck but my dice have struggled against you two. I bet if we were to play again I’d experience the same problem.


  • @axis-dominion:

    I noticed against certain players my aa just doesn’t work. You’re one of them and MrRoboto is the other. Against other players I seem to have much better luck but my dice have struggled against you two. I bet if we were to play again I’d experience the same problem.

    ok…. :-D


  • This game is over. I don’t see any way I can survive moscow now.

    GG I guess.

    One thing I didn’t consider for some strange reason, is your transport into arch angel. I was thinking transport into novgorod which is out of range, so I felt safe. Or else I would’ve protected much better.

    Another painful lesson learned.

    Let’s rematch with same bid etc.

    I’ll post the result later when I get home.


  • @axis-dominion:

    This game is over. I don’t see any way I can survive moscow now.

    GG I guess.

    One thing I didn’t consider for some strange reason, is your transport into arch angel. I was thinking transport into novgorod which is out of range, so I felt safe. Or else I would’ve protected much better.

    Another painful lesson learned.

    Let’s rematch with same bid etc.

    I’ll post the result later when I get home.

    I would prefer to re-bid if you don’t mind. Thanks for the game, it was good and tough!


  • Ok let’s bud then. I start at 18.

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