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How to counter sealion attack



  • Recently, my friend and i played as allies but we failed to stop the axis to catpure london and did not see how to liberate the london from us.

    The strategy of german is to buy transports on turn1. Capture scotland and bomb london on turn2. Capture london on turn 3 or turn 4.
    Even my friend bought 6 inf and 1 plane on UK1 and bought max inf on turn2, it seems hopeless to defend london. (Though we did raid seazone 97 using uk planes).

    Back to my question, is there a setup for allies to counter sealion attack?  :?


  • '14 Customizer

    There is no absolute way to prevent sealion.  Did you guys play after London fell?

    It looks like the end of the game but it actually isn’t.  Play a full game and see if your opponent tries a sealion next time.

    Buy mech and tanks with Russia because after a sealion you should have the unit advantage against Germany.  Have USA destroy the navy first and worry about the island second.  You cannot let Germany move those land units back to Europe.



  • I agree with Cyanight.
    I’d like to strongly emphasise what he said about Russia/USA.

    You could return all mediterranean ships and air to London. Even some land units can make it back. This will go a long way towards keeping control. It also will seriously strengthen Italy in the Mediterranean/Africa/ME though so keep that in mind.

    I’d say your main goal is not to keep in control of London, but to bleed Germany dry for taking it. Germany needs to take London with ~18 survors in order to turn it into a victory and even then, if the USA kills all the kriegsmarine so only the Luftwaffe being able to return to combat the Russians, not even 30 German land units in London can ever fight Russians again (though that would certainly make any liberation attempts much harder ;-)).

    That having said, if Germany decides not to assault London because of all those units on their way back to London (stationed at Gibraltar), it is easy enough to serve some cold revenge to the Italians once more.



  • You should be able to see this coming, and on US’s turn 1 buy 1 bomber, and turn 2 buy 3 bombers. UK should have taken Ireland so US can attack sea zone 110 and land bombers in Ireland. After Germany takes London you should be able to attack 110 with 5 US bombers. Germany would have to have at least cruiser, dd, carrier, 2 planes to defend. Force him to spend more on sea turn 3 to defend his transports. Russia should be a bloody monster with how much Germany spent and lost taking London.


  • Customizer

    We had a game a while back where Germany took London with a fair amount of units left. The US sank the German ships with air power thus trapping all that German armor on England. Then the US invaded and took Italy while the Russians rolled across the border. Berlin got squeezed and snuffed out between US and Russia so the Allies won with London still occupied by Germany.


  • TripleA

    Whenever I sea lion, USA tends to go atlantic hard and I win in the pacific. That is just the general trend of how that works out.


  • Customizer

    Yeah, sometimes Sealion can be a real trick on the Allies. Germany takes London and suddenly the US thinks “Oh my gosh! We have to liberate London!” so they pour everything into the Atlantic. Meanwhile Japan has themselves a romping good time in the Pacific.
    All Germany has to do is hold out against the Soviet onslaught long enough for their Japanese buddies to take over the Pacific.



  • Indeed.
    The USA can have a real difficult time deciding how much to spend on what map and on top of that: what units to buy.
    It should be able to spend enough IPCs in Europe (unpunished by Japan) so Russia can get a grip on Germany. But the USA cannot have an offensive going on in the Pacific at the same time (something it was historically perfectly able to do)… It has to make choices.



  • @knp7765:

    We had a game a while back where Germany took London with a fair amount of units left. The US sank the German ships with air power thus trapping all that German armor on England. Then the US invaded and took Italy while the Russians rolled across the border. Berlin got squeezed and snuffed out between US and Russia so the Allies won with London still occupied by Germany.

    Hello knp,I want ask some question about this problem.Do you think Germany should star sealion attack ? I think if Germany do that ,the opportunity of win is extremely poor,the Russian red army could do a great threat to Germany,do you think so ?


  • TripleA

    Depends on how good your Japan play is. It is pretty easy to win a game in the Pacific if USA is heavily invested in the Atlantic.


  • Customizer

    @Captain-Mitchell:

    @knp7765:

    We had a game a while back where Germany took London with a fair amount of units left. The US sank the German ships with air power thus trapping all that German armor on England. Then the US invaded and took Italy while the Russians rolled across the border. Berlin got squeezed and snuffed out between US and Russia so the Allies won with London still occupied by Germany.

    Hello knp,I want ask some question about this problem.Do you think Germany should star sealion attack ? I think if Germany do that ,the opportunity of win is extremely poor,the Russian red army could do a great threat to Germany,do you think so ?

    In some of the older versions of Global 1940 (Alpha+1, Alpha +2), Sealion was a pretty good plan. In Global 1940 2nd Edition, it seems as more of a trap for the Axis. If the UK has good enough defense, it tends to cost Germany way too much to get London which leaves them weak on the Eastern Front. The German fleet can be very vulnerable if the US is in the right position or even if a decent amount of the Royal Navy is still alive. Then you could get a lot of German armor trapped on England and not fighting the Russians.
    We haven’t done a Sealion game in quite some time because it seems like too much expense for the Axis. In most of our recent games, Germany usually goes after Moscow first, then turns back on England.
    Occasionally, you can catch England with it’s pants down and do a surprise, or opportunistic, Sealion. Like say you got a few transports to amphibiously assault Leningrad. After that battle, they are pretty much just sitting there in SZ 113 not doing much. Then perhaps England has put too much into keeping the Italians down in the Med and you find London rather lacking in units. You might be able to pounce on London all of a sudden. It doesn’t happen that often, usually the UK player is more alert about protecting his capital, but when it does it can be a real boon for the Axis. The pressure could be eased off of Italy (unless the US moves in to replace UK), Germany gets UK off of it’s back and that extra cash will really help pouring units into Russia. Might even make the Moscow take down a little easier.
    Overall, in my opinion, I just don’t think Sealion is good as a major opening strategy for the Axis anymore. Unless you have a really poor UK player, or even a poor Russian player.



  • @knp7765:

    @Captain-Mitchell:

    @knp7765:

    We had a game a while back where Germany took London with a fair amount of units left. The US sank the German ships with air power thus trapping all that German armor on England. Then the US invaded and took Italy while the Russians rolled across the border. Berlin got squeezed and snuffed out between US and Russia so the Allies won with London still occupied by Germany.

    Hello knp,I want ask some question about this problem.Do you think Germany should star sealion attack ? I think if Germany do that ,the opportunity of win is extremely poor,the Russian red army could do a great threat to Germany,do you think so ?

    In some of the older versions of Global 1940 (Alpha+1, Alpha +2), Sealion was a pretty good plan. In Global 1940 2nd Edition, it seems as more of a trap for the Axis. If the UK has good enough defense, it tends to cost Germany way too much to get London which leaves them weak on the Eastern Front. The German fleet can be very vulnerable if the US is in the right position or even if a decent amount of the Royal Navy is still alive. Then you could get a lot of German armor trapped on England and not fighting the Russians.
    We haven’t done a Sealion game in quite some time because it seems like too much expense for the Axis. In most of our recent games, Germany usually goes after Moscow first, then turns back on England.
    Occasionally, you can catch England with it’s pants down and do a surprise, or opportunistic, Sealion. Like say you got a few transports to amphibiously assault Leningrad. After that battle, they are pretty much just sitting there in SZ 113 not doing much. Then perhaps England has put too much into keeping the Italians down in the Med and you find London rather lacking in units. You might be able to pounce on London all of a sudden. It doesn’t happen that often, usually the UK player is more alert about protecting his capital, but when it does it can be a real boon for the Axis. The pressure could be eased off of Italy (unless the US moves in to replace UK), Germany gets UK off of it’s back and that extra cash will really help pouring units into Russia. Might even make the Moscow take down a little easier.
    Overall, in my opinion, I just don’t think Sealion is good as a major opening strategy for the Axis anymore. Unless you have a really poor UK player, or even a poor Russian player.

    Thanks for you reply knp.


  • TripleA

    I still do sea lion. I am confident with my Japan to win the game and I am not worried about london being liberated. I have to immediately go towards Russia or else they start sending mech towards the pacific to stop the VC win there while USA goes london.

    If sea lion fails… you usually do not have enough stuff to kick russia out of europe for a few rounds… failing sea lion sucks.

    You have to memorize a few things in order to have sea lion as an option.

    1. you need the canada dd and transport sunk, that prevent 2 additional units from coming. 2) The brits have to A) lose air units from scrambling without german air losses B) fly air away out of range from london (or lose them for that matter). C) your canada subs defend successfully and the other transport is unable to reinforce london. D) UK buy something other than 6 inf 1 fighter or 9 inf.

    You need these conditions met for a live dice game, you know one you play without a calculator. You really should not use battle calcs for live games it slows the game down.

    If your group is weird and has all kinds of time to wait n stuff, by all means calc it out or calc it out during your opponents turn.


  • TripleA

    Sometimes I just feel lucky and it is something I want to do. It worked out the two times I did it, global is not a game I play in person often, because it takes too long… and when I do play it,  everyone starts the game off at war. There is no politics, because it takes too long.

    So I have to have pretty good G1 attacks in general to do sea lion including the ones against russia and enough hits on defense to know I can setup sea lion and keep Russia back.



  • yestersday, i ve played once more 1940 global game and find that there is  still problem on destroying Germany transports after sealion operation.

    As i mention before, the germany plan is build transports on round 1, capture scotland on round 2, capture london on round 3.

    If i abandon scotland on round 2, i will also lose Eire on round 3 and this caused the US bombers cannot attack seazone 110 after sealion. Without the US bombers, it is unlikely i can destory the germany transports using just the fighters or T bombers from seazone 102. (US still not at war with everyone on round 2). If i defend scotland, i am in great danger of losing london on round 2… Need help. :?

    One more question is that should UK attack seazone 97 if germany bought 3 transport round 1.


  • TripleA

    Attacking sz 110 is difficult with usa bombers anyway, usually germany can build on normandy.

    You really want to bring your naval over to retake london.  All that pacific stuff so you can retake london, once that is done you can go back to the pacific and hopefully make it in time.


  • Customizer

    @kku:

    yestersday, i ve played once more 1940 global game and find that there is  still problem on destroying Germany transports after sealion operation.

    As i mention before, the germany plan is build transports on round 1, capture scotland on round 2, capture london on round 3.

    If i abandon scotland on round 2, i will also lose Eire on round 3 and this caused the US bombers cannot attack seazone 110 after sealion. Without the US bombers, it is unlikely i can destory the germany transports using just the fighters or T bombers from seazone 102. (US still not at war with everyone on round 2). If i defend scotland, i am in great danger of losing london on round 2… Need help. :?

    One more question is that should UK attack seazone 97 if germany bought 3 transport round 1.

    You have a weird way of doing Sealion. 3 transports for Germany round 1?
    Here is the way I usually do it:
    Round 1 > Germany buys 1 carrier, 1 destroyer and 1 sub. Take out Royal Navy with Luftwaffe, subs and battleship. In SZ 111, I go in with 1 sub, 1 BB, 1 fighter, 1 Stuka and 1 bomber. I try to “strafe” them and retreat everything to SZ 112. With any luck, I will destroy the UK destroyer and cruiser and just leave a damaged UK battleship surviving with all of my planes and my battleship damaged. If the UK gets 3 hits, then I have to either lose the battleship or the fighter. If Germany wipes out ALL the UK ships, then I lose the battleship because it will just be a damaged target for the British on UK 1 and I can use the fighter. However, if one or more of the UK ships survive, then I will lose the fighter and retreat my battleship for better fleet protection and use for clearing the channel or even a bombard for Sealion.
    Round 2 > Germany buys 10 transports. Move every land unit available to W Germany to equal at least 11 infantry and 11 other land units (22 total) and get all Luftwaffe to the airbase at W Germany or Paris.
    Round 3 > Here is a choice. You can either go for Sealion now, depending on British defenses, OR you can take Scotland and hit London Round 4. If you choose the latter, you need to build land units in W Germany and Normandy to refill those transports, and get a few other land units from other areas since 22 units exceeds the build capacity of W Germany and Normandy combined. You could bring the 4 extra guys from Finland. In this case, you need to plan ahead so during Round 2, you should have moved some other land units into range of W Germany. This way you can hit London with 44 ground units plus your Luftwaffe and you should have enough naval power to defend against if UK scrambles (1 BB, 1 CV, 1 CA, 1 DD).

    The main problem with a round 4 Sealion is Germany is using a LOT of resources and will be weak along the Eastern Front and Russia will be calling. Also, the US will be in the war by this time so your navy could be at risk depending on what the US put in the Atlantic. If your navy gets sunk, all that German armor will be trapped on England and Russia will say “Whoopie!”



  • You can indeed safely assume that with a G4 assault on London, Russia dominates eastern Europe and the Balkans. Berlin will be in serious trouble as well, because A), Germany spent 2 complete turns buying ships only and B), Germany brings 44 Land units over to London. The USA may or may not Liberate London, that doesn’t really matter. Like Cyanight stated before, the USA must prepare to destroy the Kriegsmarine (at least all the transports) immediately after London falls, first priority. And with a G4 this should be easy for the USA. Russia alone can handle Berlin from that moment.
    Therefore I’d think a G4 on London should be an automatic loss (of the game, not of London ;-)) for the axis.

    So I think the optimal time window is a G3 assault on London, especially if the Japanese waited with their DOW on the western allies. This reduces the immediate IPCs the USA has available (during the first 2 rounds) for preparing to go after the kriegsmarine. Calling in the aid of some warships/transports from the pacific may be necessary… but this can be very dangerous due to the Japanese 6VC threat.
    The fun part is that a belated JDOW also decreases Japanese chances to get that 6th VC in time (loss of tempo).

    The J1DOW, in spite of being a much larger threat to get that 6VC sudden allied death, however gives the USA more early cash and a landing spot for the USAF in London/Eire. End of story for the G3 assault on London, unless the UK makes serious mistakes.

    Either way, as long as the USA does not move (from the Pacific) or produce for London with a higher Total Unit Value of ~110TUV (J1DOW) or ~150TUV (JlaterDOW), the 6VC sudden death in the Pacific should not be happening.

    @kku:

    (…)One more question is that should UK attack seazone 97 if germany bought 3 transport round 1.

    This is a difficult one. Much debate has already been done on this forum regarding this ‘Taranto’ raid. If you search for ‘Taranto’ on this forum you can read all about it.
    Personally I think it is a matter of preference, as long as the UK can make sure the G3 on London is a Pyrrhic victory at best. This means only a few German land units surviving and if the UK can make it so that the G3 assault also costs Germany >=4 aircraft… perfect.



  • I know that Germany can build ships in Normandy, and make it to where US bombers can’t take out the German fleet, but that is less ground for Russia to deal with. US can then just move those bombers to the pacific side of the board and have Russia take on Germany and Italy by herself if Italy isn’t too strong. Russia should be making more than Germany for a while, if not forever.


  • 2018 2017 2016 '11 Moderator

    Why prevent it!?  Let Sea Lion succeed, your job as England in Sea Lion is to do as much damage as humanly possible to Germany.  Once London falls, the United States is IMMEDIATELY at war.  If the United States did not neglect the Atlantic, he should be in prime position to liberate England in two or three rounds, meanwhile, Germany’s lost a lot of air, armor and infantry units taking London so Russia should be pounding them hard on the right while the US comes in with a left hook.



  • @Cmdr:

    Why prevent it!?  Let Sea Lion succeed, your job as England in Sea Lion is to do as much damage as humanly possible to Germany.  Once London falls, the United States is IMMEDIATELY at war.  If the United States did not neglect the Atlantic, he should be in prime position to liberate England in two or three rounds, meanwhile, Germany’s lost a lot of air, armor and infantry units taking London so Russia should be pounding them hard on the right while the US comes in with a left hook.

    The problem with putting enough US forces in the Atlantic to get England back is that Japan will surely win. I think US just needs to have a “threat” of killing Germany’s fleet to force more money to be put into navy, but go all out against Japan. Russia should be stronger than Germany and Italy combined, unless you somehow lost England on T3 and Germany has most of her planes left.


  • 2018 2017 2016 '11 Moderator

    I do not believe, unless tactics have changed THAT MUCH in the past half year, that it takes that much to liberate England from an early Sea Lion.  Since you still have the naval bases up in Canada to rush over, it should be two turns if you stage it right.  First turn, Germany cannot build in England.  Second turn they COULD land their airpower there, but then Russia is not facing them, more likely, they won’t in which case it shouldn’t be too hard to liberate England with a few (maybe half dozen max - which is probably overkill and more a pre-amble to D-Day) transports could liberate England and thus Germany has cost itself either position or just lost too many troops to really push back against the onslaught of Russians.

    So why not entice an Attack?  Make the odds 45% England / 55% Germany and see if you can get the Germans to commit - especially if France did not go great for Germany on round 1.


  • Customizer

    Interesting plan to LET Germany take London. While I agree it usually makes Germany too weak to fend off the Russians, what about Italy? If London is taken, that means no income and no new units for UK for 3 or 4 rounds at least and the US will be busy trying to liberate London.
    Once Italy manages to sink the UK Med fleet and take Egypt, they can really spread out and get pretty strong. It’s hard enough for UK to keep Italy in check when you have to prevent Germany from taking London by buying defensive for a couple of rounds.


  • 2018 2017 2016 '11 Moderator

    The way I see it.

    1)  Germany takes the treasury.
    2)  America gets in position with the units they were going to use in Africa
    3)  American liberates England

    If Russia doesn’t own SE Europe by then, then Russia’s getting diced to hell and back lol.  Italy might free and clear in Africa, or not, depends on bid I suppose and what India is/was doing.  But Germany’s down a LOT of hardware:

    10 Transports - 70 IPC
    1 Aircraft Carrier + 1 Destroyer to defend those Transports - 24 IPC
    Ground troops lost in and over England, so probably another 40-50 IPC
    But has gained the NO for 3 rounds

    The US isn’t out anything, if anything, it goes to war sooner and is plus all those NOs. 
    Russia isn’t out anything, it should be way up - all those troops off the front, the planes out of the way (or at least delayed a turn or two) and they should have the SE Europe territories or be trading them.

    I don’t see a downside really to losing London early.  Late or midgame HUGE downside, but early?



  • @theROCmonster:

    unless you somehow lost England on T3 and Germany has most of her planes left.

    I don’t see how London could fall before T3… mind explaining?


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