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    Adalwolf

    @Adalwolf

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    Best posts made by Adalwolf

    • RE: Subs, Destroyers, MAP and other ships

      @sjelso said in Subs, Destroyers, MAT and other ships:

      U-Boat in SZ21. UK, on its turn, combat moves Lt CV with fighter and a light cruiser to SZ21. UK can attack the U-Boat immediately as CV with a plane always has MAT. The light cruiser can also attack, but the U-Boat gets 1st strike because the UK does not have a Destroyer.

      I believe this is also incorrect. Carriers cannot move before your plane goes on MAP. The reason is this movement by planes is a form of combat movement. Your carrier is not moving into combat movement. When you refer to the plane on the carrier as always having MAP, that is correct, if a sub tries to go through the SZ.

      The light cruiser cannot attack if the plane is on MAP and the sub is in that SZ. Only a destroyer paired with the plane can attack.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Subs, Destroyers, MAP and other ships

      @sjelso said in Subs, Destroyers, MAT and other ships:

      U-Boat in SZ21, alone. German turn, U-Boat rolls a 6, UK rolls a 3. UK loses 3 IPCs immediately. I believe this is wrong. The Sub has a +2 modifier, therefore UK would lose 5 up to the max. that the convoy line is worth.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Subs, Destroyers, MAP and other ships

      @hbg-gw-enthusiast That is correct, and the question becomes when does the sub submerge.

      The choice to submerge can happen after the attacker has rolled his dice and the casualties seen, but before the sub gets his defensive die roll.

      So if there are no hits from the attacker, the sub will submerge without a die roll. If there are hits, then the sub will get his one die roll.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Landing Allied Planes in Russian Territory

      @vondox There are some strategies out there that allow for France and UK to declare war first on Germany, therefore allowing allied units to be sent to France before Germany attacks. France most likely will not hold out one turn once Germany attacks pre declaration of war by the allies and if France does hold out, Germany is in trouble.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Biggest customized map

      @tchenao I have HBG Global 36 game on a 5x10 map. All my ships are 1/2400 scale and the fit nicely on the map.

      posted in Customizations
      Adalwolf
      Adalwolf
    • RE: Subs, Destroyers, MAP and other ships

      @sjelso said in Subs, Destroyers, MAT and other ships:

      U-Boat alone in SZ79. The U-Boat can roll a 1D6 (+2 DRM for Sub), 3 times, one time against the UK 3 line from S. Africa, one time against the UK Mediterranean line of 6 and one time against the UK 6 line running along the coast of Portugal? SZ79 is the intersection of 3 convoy lines totaling 15 IPCs available for convoy raiding

      Sub here rolls one time with modifier. The advantage you have with multiple convoy lines is that you can raid up to the value of all lines combined. So if you had 3 subs in SZ 79, then you could roll 3 times for the possibility of 15 IPPs.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Subs, Destroyers, MAP and other ships

      @sjelso the plane, assuming fighter here has a MAP range of 1. Seaplanes have 2. In order to conduct MAP, you need to have a landing spot, from which the plane came from, I.e. land zone, or carrier. If your plane stays on MAP, and your Carrier moves away, meaning more than one space, the plane is automatically eliminated.

      So to attack a sub that does not want to fight, you need a plane on MAP, and/or a plane on MAP and a destroyer.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Subs, Destroyers, MAP and other ships

      @sjelso @manincellv Got it, 1x per sub + 2 Mod so one sub max possible = 7 (6+2-1) as the UK lowest roll is = 1.

      Correct . Subs and convoy raiding is an important part of GW36. If done correctly, Germany can spread out the UK fleet and wreck havoc on their economy early on in the war. Later, once, escort ships go out, then radar and ASW, raiding is over for Germany unless it has evolved it subs to advanced subs. Same goes for the UK if Germany has advanced subs and the Uk does not have radar or ASW.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Subs, Destroyers, MAP and other ships

      @sjelso said in Subs, Destroyers, MAT and other ships:

      @manincellv Ok…so the carrier could sit in SZ22 or with the U-Boat in SZ21 and the plane would fly MAP safely and attack the sub with a place to land on the carrier 1 or fewer SZ away.

      Correct.

      The U-Boat could Combat Move on it’s turn to SZ21 and attack the carrier, the carrier can defend/roll at a Lt CV defense hit @ 1.

      Correct, and the fighter would gets its defense roll of 6. Here is a good point. If the sub hits on a first strike, the carrier cannot fire back and sinks. I assume the fighter still can and if it misses, the sub submerges, and the fighter is eliminated.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Subs, Destroyers, MAP and other ships

      @sjelso said in Subs, Destroyers, MAT and other ships:

      @manincellv I wish there was a Playbook that provided more examples. The rules do not do this justice and like I said, 16 games in and we pretty much bypassed Convoy Raiding…just didn’t seem important and too easy to kill subs. Thank you for your input!

      It’s hard to kill them. You need a plane on MAP, which are limited to 1 SZ, unless a seaplane, and/or a DD. Now once UK develops ASW, then you automatically get to roll in that one SZ you on escort duty for a possible hit on the Sub.

      For subs to stay alive, just avoid SZ that planes can reach on MAP.

      posted in Global War 1936
      Adalwolf
      Adalwolf

    Latest posts made by Adalwolf

    • RE: USA income determined actions 50 ipp

      @kmtnt Try attacking the Japs with the French fleet.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: DAK house rule

      @caesar-seriona said in DAK house rule:

      @adalwolf Are you looking for gameplay or historical value here? Both, but gameplay would trump.

      If you want to get historical, you must use Italian transports and German transport aircraft as that is how DAK got to Africa. (I like this idea of using Italian transports)

      I would go as far as to make sure DAK incorporates Italian units as DAK wasn’t exclusively German. This would help balance out the fact that the Axis don’t have any rules about attacking together unlike the Allies and Comintern.

      If each division equals a single unit, you can copy this:

      Under German Command:
      DAK June 41: 2 German Medium tanks. 1 Italian Motor Infantry ( I would change this to 1 German light tank, 1 artillery, 1 Italian motor)
      DAK Jan 42: 2 German Medium Tanks. 1 German and 1 Italian Infantry (I would change to 1 German artillery/1 light tank and 1 medium tank, 1 German and 1 Italian infantry)
      DAK July 42: 2 German Medium tanks. 1 German Infantry (I would change to 1 German artillery / 1 light tank and 1 medium tank, 1 German infantry, 1 Italian Infantry)
      (The thought of having 6 mediums tanks in Africa is too overpowered)

      Under Italian Command
      DAK Jan 43: 2 German Medium tanks. 2 Italian Light tanks. (1 German medium tank, 2 Italian light tanks)

      Air force units are harder to judge because from my understanding. DAK itself wasn’t equip with an air force, more like the German air units were there as an overall supporting force.

      What I gave you is if you want to take a pure historical view of DAK.

      As for simple gameplay, I’ve seen 1 infantry, 1 medium tank, 1 artillery, and 1 AA gun be used as DAK.

      Let me know what you think.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • Non combat after naval blockade

      Can you non-combat your ships after doing a naval blockade providing your ship have not moved during the turn in combat movement?

      Example: 3 USA surface warships are blockading San Francisco. Japan owns SF. During combat USA defeats Japan in SF and now wants to move its fleet to Hawaii during non combat.

      It really comes down to the question is blockading considered a combat move. The rules do not specifically state.

      Thanks.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Blitzing and scrambling

      @theveteran

      Q: Can Defender scramble into a land zone attacked in a blitz?

      A: Yes. If the planes have not participated in any other combat this turn.
      The reason the rules in 8.6 specify that it happens after the Attackers combat movement is that an Attacker can not demand the Defender to specify if he wants to scramble or not in the middle of the Attacker’s turn (e.g. “this is my first combat move: Do you want to scramble?”). The Defender has the choice if/where he wants to scramble, when he knows all his opponent’s combat moves. As the Attacker is not required to specify any blitzing move before it takes place, it is up to the Defender if he wants to risk waiting or not.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • Index

      For what it is worth, here is my index I have been using for version 3.

      GW 36 version 3 Index.pdf

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • Commanders house rule

      Please provide any feedback for some key commanders. Some of this is to add a more historical flavor to the game while adding an advantage to those that have the commander in play. This is not to discuss Commanders themselves on how they move retreat, etc, but just their deployment and abilities.

      John Vereker, 6th Viscount Gort
      Great Britain

      Deployment:
      Turn: July 1939. Commander-in-Chief of the BEF. If Germany has NOT declared war on France, deploy Vereker along with up to 2 infantry, 1 artillery and 1 light tank from London to Picardy to form the British Expeditionary Force (BEF). The BEF cannot move once in France from Picardy.
      If Germany has declared war, deploy Vereker to London.

      Special ability:
      Evacuate: Vereker may retreat as the defender from any land battle or an amphibious invasion to an adjacent land zone or sea zone by transport or Narrow Crossing. Vereker is only allowed to retreat with Infantry Class units present, including those of a nation allied with the British Commonwealth. Vereker may do this only on the first round of combat, after the attacker rolls, forfeiting all defensive rolls for the units retreating.

      General Francisco Franco
      Spain - Nationalists

      Deployment:
      Turn: July 1936, Command of the Spanish Army of Africa if playing with the Spanish Civil War Admiral expansion. If not, deploy to Spanish Morocco.

      Special ability:
      Dictator: Franco adds +2 to Nationalist Spanish recruitment die rolls. Units recruited this way must be place in the same land zone as Franco.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Blitzing and scrambling

      FAQ is posted on HBGs website to officially answer this question.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • DAK house rule

      Posting this for any feedback. Trying to implement a DAK rule into GW36.

      Prerequisite: Italy and Germany must be at war with an Allied Major Power.

      The DAK receives units from the following:
      3 Infantry
      1 Motorized Infantry
      2 Artillery class units, limited to 1 self propelled artillery
      1 Light and 1 Medium or 2 light armor
      Cost to implement: 1 IPP per unit, maximum 5 IPP to spend

      **DAK can be reinforced one time in a future turn paying full price for the unit from the remaining units not selected from the first deployment **

      Transfer to originally Italian-possessed North African land zone via supply Path. If the Allies have combat aircraft on Malta or warships in the Mediterranean, each DAK unit is subject to an interdiction roll.

      1-4: Transport ships are sunk and unit is lost at sea
      5-12: Unit lands safely in North Africa

      Can be repatriated back to Italian Home Country with the same interdiction rules.

      DAK units not subject to Desert rules.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Blitzing and scrambling

      @linkler I don’t think you can scramble into a territory where there is a blitz occurring because you would need to designate your scramble moves after the combat movement phase, before combat.

      If your playing this different, please state in the rules how your able to scramble during a blitz move.

      This is a critical question because it usually involves blitzing around Paris.

      Thanks.

      posted in Global War 1936
      Adalwolf
      Adalwolf
    • RE: Land Unit Adjustments

      @rellhaiser I would say on a 10-12 All Calvary are forced to retreat during a battle, both attacker and defender, but no limit on purchases. They are not limited to 2. This gives them a little risk bringing them into battle.

      posted in Global War 1936
      Adalwolf
      Adalwolf