14L - G40 BOLD (axis) vs. JWW (allies +15), No tech, 1 unit per territory


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Romania
                1 fighter moved from Novgorod to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Romania
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                8 infantry moved from Amur to Korea
                1 submarine moved from 125 Sea Zone to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Romania
                1 fighter moved from Novgorod to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Romania
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                8 infantry moved from Amur to Korea
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in Korea
                    Russians attack with 8 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 8 infantry in Korea, round 2 :  2/8 hits
                        Japanese roll dice for 2 infantry in Korea, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Romania, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                2 artilleries and 12 infantry moved from Novgorod to Baltic States
                2 aaGuns, 3 artilleries and 18 infantry moved from Eastern Poland to Baltic States
                5 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Western Ukraine to Bessarabia
                2 aaGuns, 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
                1 mech_infantry moved from Volgograd to Ukraine
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Poland to Baltic States
                1 fighter and 1 tactical_bomber moved from Romania to Ukraine
                1 artillery and 4 infantry moved from Volgograd to Rostov

    Place Units - Russians
                3 infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 45 PUs; end with 45 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 8 infantry
        Manchuria : 1 infantry
        Amur : 2 aaGuns and 8 infantry
        Romania : 1 flag, 2 infantry
        Poland : 1 flag, 2 infantry
        Baltic States : 2 aaGuns, 5 artilleries, 1 fighter and 30 infantry
        Bryansk : 2 infantry
        Rostov : 1 artillery and 4 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
        Russia : 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
        Ukraine : 2 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Western Ukraine : 5 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        113 Sea Zone : 1 cruiser
        114 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 45 / 51
        Japanese : 30 / 46
        Americans : 52 / 77
        Chinese : 5 / 2
        British : 32 / 35
        UK_Pacific : 25 / 30
        Italians : 11 / 23
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 11 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.737
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 19

  • '12

    raking in BANK!!

  • '12

    tripleA allowed an error to occur so i’m gonna spash 2 ftrs.  i can afford it.  :wink:

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 9 infantry moved from Japan to 6 Sea Zone
                1 artillery and 9 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Jehol to Manchuria
                2 bombers moved from Chahar to Korea
                1 bomber moved from Anhwe to Korea
                1 fighter and 1 tactical_bomber moved from Anhwe to Korea
                1 fighter and 1 tactical_bomber moved from Anhwe to Korea
                2 infantry moved from Kwangsi to Kwangtung
                3 mech_infantrys moved from Shantung to Manchuria
                2 infantry moved from Jehol to Manchuria
                1 tactical_bomber moved from Anhwe to Kwangtung
                1 artillery moved from Szechwan to Sikang
                1 mech_infantry moved from Shensi to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 artilleries and 6 infantry moved from Shensi to Sikang
                1 armour moved from Kweichow to Sikang
                1 submarine moved from 36 Sea Zone to 46 Sea Zone
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Kwangsi to Malaya
                1 fighter moved from Kwangsi to Malaya
                1 fighter moved from Anhwe to Kwangtung
                1 tactical_bomber moved from Anhwe to Kwangtung
                2 fighters and 3 tactical_bombers moved from Anhwe to Sikang
                1 fighter moved from Anhwe to Kwangtung
                1 infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                1 fighter and 1 tactical_bomber moved from Anhwe to Korea
                2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 artillery, 3 bombers, 3 fighters, 9 infantry and 3 tactical_bombers
                    Russians defend with 8 infantry
                    Japanese win, taking Korea from Russians with 1 artillery, 3 bombers, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 8 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 4 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 9 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour, 4 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Japanese: 5 infantry
                    Casualties for Chinese: 1 fighter and 9 infantry
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Manchuria
                    Japanese attack with 4 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers could not land in Korea and were removed
                1 aaGun moved from Jehol to Manchuria
                3 bombers moved from Korea to Japan
                2 fighters moved from Anhwe to Japan
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                2 fighters and 3 tactical_bombers moved from Sikang to Szechwan
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from Malaya to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                2 carriers, 4 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                6 infantry placed in Japan
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

  • '12

    i had 6 aircraft that could only land on acc’s in z6 and 2 ftrs that could only land on an acc in z37.  not sure if it was technically illegal or not.  perhaps you can argue that i could lose 2 aircraft in korea and therefore land all the planes.


  • @Boldfresh:

    i had 6 aircraft that could only land on acc’s in z6 and 2 ftrs that could only land on an acc in z37.  not sure if it was technically illegal or not.  perhaps you can argue that i could lose 2 aircraft in korea and therefore land all the planes.

    I haven’t looked yet but i think aaa will allow you to send more af into a battle then can actually be landed on cv’s.


  • dude, that was an illegal move….you need 4 cv’s to pull off the Korea & Malaya attack. you couldn’t land everything. You know better Bold…

    Not that I care…i think you need all the help you can get here but if this were a real league game I would make you re-do something….

    You really didn’t need all that AF in Korea….

  • '12

    did you officially asked the question in the faq thread?  I think it may have been legal.

  • '12

    legal by arguing that you could lose aircraft in the battles I mean


  • @Boldfresh:

    legal by arguing that you could lose aircraft in the battles I mean

    I asked G-man this earlier and he said that all planes must be able to land safely. I noticed that another top player did this, flew many planes into a battle, and then when the battle was over rather than ncm the cv into place to land them he splashed them and took the cv out of harms way. I was told that all planes must have a safe place to land and that af couldn’t be kama K’d….ask G-man, I would be interested in knowing. If we can assume losses in the way you describe it would/could change some of my tactics….

    I would appreciate you him….


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Rio de Oro
                      Americans take Rio de Oro from Neutral_True
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 102 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 transports placed in 101 Sea Zone
                2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Rio de Oro : 1 flag, 1 mech_infantry
        Morocco : 1 armour, 1 artillery, 1 bomber and 2 infantry
        86 Sea Zone : 1 transport
        101 Sea Zone : 2 transports
        Brazil : 1 flag, 3 infantry and 1 mech_infantry
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 40 / 51
        Japanese : 50 / 50
        Americans : 54 / 79
        Chinese : 0 / 2
        British : 32 / 35
        UK_Pacific : 17 / 30
        Italians : 11 / 23
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - British
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Trans-Jordan to Syria
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                      British take 93 Sea Zone from Italians
                1 artillery and 2 infantry moved from Kenya to Ethiopia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                3 infantry moved from India to Burma
                1 armour moved from Trans-Jordan to Syria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Trans-Jordan to Syria
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                      British take 93 Sea Zone from Italians
                1 artillery and 2 infantry moved from Kenya to Ethiopia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                3 infantry moved from India to Burma
                1 armour moved from Trans-Jordan to Syria

    Combat - British
                Battle in Burma
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 armour
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Syria
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 1 infantry in Syria, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Syria
                    British win, taking Syria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Northwest Persia
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 armour
                        British roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 :  2/2 hits
                        Italians roll dice for 1 armour in Northwest Persia, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Northwest Persia
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Ethiopia
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  2/3 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 95 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 transport; Italians defend with 1 cruiser, 1 destroyer and 2 transports
                        British roll dice for 1 submarine in 95 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 3 transports in 95 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
                    Italians win with 1 cruiser and 3 transports remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 artillery moved from Tunisia to Libya
                2 fighters moved from United Kingdom to Morocco
                2 fighters moved from United Kingdom to Morocco
                1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Neutral_True
                1 armour moved from India to Afghanistan
                1 mech_infantry moved from India to Eastern Persia
                1 fighter moved from Northwest Persia to 80 Sea Zone
                1 tactical_bomber moved from Northwest Persia to Persia
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from India to West India
                1 aaGun and 1 infantry moved from India to West India
                1 mech_infantry moved from Trans-Jordan to Saudi Arabia
                      British take Saudi Arabia from Neutral_True
                1 armour moved from Trans-Jordan to Persia

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 mech_infantry placed in Union of South Africa
                1 fighter placed in 80 Sea Zone
                2 infantry placed in Persia
                1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
                British collect 37 PUs (1 lost to blockades); end with 37 PUs total

    Place Units - UK_Pacific
                2 fighters and 1 mech_infantry placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 fighters and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

    Territory Summary for British, UK_Pacific :

    Burma : 3 infantry
        India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 2 mech_infantrys
        Java : 1 flag
        Sumatra : 1 flag
        39 Sea Zone : 1 submarine
        West India : 1 aaGun, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
        Morocco : 1 armour, 1 artillery, 4 fighters and 2 infantry
        Syria : 1 flag, 1 armour and 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag, 1 artillery
        Ethiopia : 1 flag, 1 artillery and 1 infantry
        Afghanistan : 1 flag, 1 armour and 5 infantry
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
        Saudi Arabia : 1 flag, 2 infantry and 1 mech_infantry
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery and 3 infantry
        Eastern Persia : 1 flag, 1 mech_infantry
        72 Sea Zone : 1 transport
        Persia : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 1 tactical_bomber
        91 Sea Zone : 1 destroyer and 2 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 40 / 51
        Japanese : 49 / 50
        Americans : 54 / 79
        Chinese : 0 / 2
        British : 38 / 37
        UK_Pacific : 18 / 18
        Italians : 8 / 23
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 25

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 2.538
            Median : 2.000
            Variance : 1.917
            Standard Deviation : 1.384
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • FYI…just in case you miss this. am i crazy or are you in serious trouble here?

    @JWW:

    @Boldfresh:

    legal by arguing that you could lose aircraft in the battles I mean

    I asked G-man this earlier and he said that all planes must be able to land safely. I noticed that another top player did this, flew many planes into a battle, and then when the battle was over rather than ncm the cv into place to land them he splashed them and took the cv out of harms way. I was told that all planes must have a safe place to land and that af couldn’t be kama K’d�.ask G-man, I would be interested in knowing. If we can assume losses in the way you describe it would/could change some of my tactics�.

    I would appreciate you him�.

  • '12

    @JWW:

    FYI�just in case you miss this. am i crazy or are you in serious trouble here?

    @JWW:

    @Boldfresh:

    legal by arguing that you could lose aircraft in the battles I mean

    I asked G-man this earlier and he said that all planes must be able to land safely. I noticed that another top player did this, flew many planes into a battle, and then when the battle was over rather than ncm the cv into place to land them he splashed them and took the cv out of harms way. I was told that all planes must have a safe place to land and that af couldn’t be kama K’d�.ask G-man, I would be interested in knowing. If we can assume losses in the way you describe it would/could change some of my tactics�.

    I would appreciate you him�.

    What trouble you talking about?


  • the axis are in trouble……

  • '12

    @JWW:

    the axis are in trouble�…

    Hmmm I dont recall it that way but I havent looked hard at the map for a while.  :wink:


  • @Boldfresh:

    @JWW:

    the axis are in trouble�…

    Hmmm I dont recall it that way but I havent looked hard at the map for a while.   :wink:

    come on, after those crazy UK 1 dice and my subsequent capitulation you said you would give me your A game…I was afraid you would mail this in……

  • '12

    @JWW:

    @Boldfresh:

    @JWW:

    the axis are in trouble�…

    Hmmm I dont recall it that way but I havent looked hard at the map for a while.   :wink:

    come on, after those crazy UK 1 dice and my subsequent capitulation you said you would give me your A game�I was afraid you would mail this in�…

    Ha u r crackin me up jim.  As I recall you are toast  :wink:

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