@peirce I took France’s turn after posting ANZAC
14L - G40 BOLD (axis) vs. JWW (allies +15), No tech, 1 unit per territory
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did you officially asked the question in the faq thread? I think it may have been legal.
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legal by arguing that you could lose aircraft in the battles I mean
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legal by arguing that you could lose aircraft in the battles I mean
I asked G-man this earlier and he said that all planes must be able to land safely. I noticed that another top player did this, flew many planes into a battle, and then when the battle was over rather than ncm the cv into place to land them he splashed them and took the cv out of harms way. I was told that all planes must have a safe place to land and that af couldn’t be kama K’d….ask G-man, I would be interested in knowing. If we can assume losses in the way you describe it would/could change some of my tactics….
I would appreciate you him….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 102 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 transports placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Rio de Oro : 1 flag, 1 mech_infantry
Morocco : 1 armour, 1 artillery, 1 bomber and 2 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 49 / 64
Russians : 40 / 51
Japanese : 50 / 50
Americans : 54 / 79
Chinese : 0 / 2
British : 32 / 35
UK_Pacific : 17 / 30
Italians : 11 / 23
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 artillery and 2 infantry moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from India to Burma
1 armour moved from Trans-Jordan to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 artillery and 2 infantry moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from India to Burma
1 armour moved from Trans-Jordan to SyriaCombat - British
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Italians defend with 1 armour
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Syria
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 2/2 hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Northwest Persia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Ethiopia
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport; Italians defend with 1 cruiser, 1 destroyer and 2 transports
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 3 transports in 95 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
Italians win with 1 cruiser and 3 transports remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - British
1 artillery moved from Tunisia to Libya
2 fighters moved from United Kingdom to Morocco
2 fighters moved from United Kingdom to Morocco
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from West India to Afghanistan
British take Afghanistan from Neutral_True
1 armour moved from India to Afghanistan
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Northwest Persia to 80 Sea Zone
1 tactical_bomber moved from Northwest Persia to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 aaGun and 1 infantry moved from India to West India
1 mech_infantry moved from Trans-Jordan to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 armour moved from Trans-Jordan to PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 mech_infantry placed in Union of South Africa
1 fighter placed in 80 Sea Zone
2 infantry placed in Persia
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
British collect 37 PUs (1 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 2 fighters and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for British, UK_Pacific :
Burma : 3 infantry
India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 2 mech_infantrys
Java : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 submarine
West India : 1 aaGun, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery, 4 fighters and 2 infantry
Syria : 1 flag, 1 armour and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 artillery
Ethiopia : 1 flag, 1 artillery and 1 infantry
Afghanistan : 1 flag, 1 armour and 5 infantry
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Saudi Arabia : 1 flag, 2 infantry and 1 mech_infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 3 infantry
Eastern Persia : 1 flag, 1 mech_infantry
72 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 1 tactical_bomber
91 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 64
Russians : 40 / 51
Japanese : 49 / 50
Americans : 54 / 79
Chinese : 0 / 2
British : 38 / 37
UK_Pacific : 18 / 18
Italians : 8 / 23
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.538
Median : 2.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
FYI…just in case you miss this. am i crazy or are you in serious trouble here?
@JWW:
legal by arguing that you could lose aircraft in the battles I mean
I asked G-man this earlier and he said that all planes must be able to land safely. I noticed that another top player did this, flew many planes into a battle, and then when the battle was over rather than ncm the cv into place to land them he splashed them and took the cv out of harms way. I was told that all planes must have a safe place to land and that af couldn’t be kama K’d�.ask G-man, I would be interested in knowing. If we can assume losses in the way you describe it would/could change some of my tactics�.
I would appreciate you him�.
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@JWW:
FYI�just in case you miss this. am i crazy or are you in serious trouble here?
@JWW:
legal by arguing that you could lose aircraft in the battles I mean
I asked G-man this earlier and he said that all planes must be able to land safely. I noticed that another top player did this, flew many planes into a battle, and then when the battle was over rather than ncm the cv into place to land them he splashed them and took the cv out of harms way. I was told that all planes must have a safe place to land and that af couldn’t be kama K’d�.ask G-man, I would be interested in knowing. If we can assume losses in the way you describe it would/could change some of my tactics�.
I would appreciate you him�.
What trouble you talking about?
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the axis are in trouble……
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@JWW:
the axis are in trouble�…
Hmmm I dont recall it that way but I havent looked hard at the map for a while. :wink:
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@JWW:
the axis are in trouble�…
Hmmm I dont recall it that way but I havent looked hard at the map for a while. :wink:
come on, after those crazy UK 1 dice and my subsequent capitulation you said you would give me your A game…I was afraid you would mail this in……
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@JWW:
@JWW:
the axis are in trouble�…
Hmmm I dont recall it that way but I havent looked hard at the map for a while. :wink:
come on, after those crazy UK 1 dice and my subsequent capitulation you said you would give me your A game�I was afraid you would mail this in�…
Ha u r crackin me up jim. As I recall you are toast :wink:
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Then I don’t see it….which could be accurate…ok, ur up…show me…
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your ducking me again…. :wink:
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might be able to move today
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yeah, i just checked - axis aren’t even breathing hard. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Greece to Syria
1 bomber moved from Southern Italy to SyriaCombat - Italians
Battle in Egypt
Battle in Syria
Italians attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Italians win, taking Egypt from British, taking Syria from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 bombers moved from Syria to Southern Italy
1 fighter moved from Syria to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Removing units owned by Italians from Italian Somaliland: 1 artillery
EDIT: Adding units owned by Italians to Kenya: 1 artillery
EDIT: Changing PUs for Italians from 23 to 24
EDIT: Turning off Edit Mode -
i had the kenya walkin on a prior map but had to change the buy and then didn’t
duplicate. -
FYI, in games i think i am going to win easily, i let Russia get huge - nothing more fun than chopping down a huge Russia. :wink:
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who is ducking who? :-P