No scramble.
14L - G40 BOLD (axis) vs. JWW (allies +15), No tech, 1 unit per territory
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 17 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Greece to Eastern Persia
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to SyriaCombat - Germans
Battle in Syria
Battle in Eastern Persia
Germans attack with 5 bombers
British defend with 1 bomber and 1 infantry
Germans win, taking Syria from French with 4 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber and 1 infantryNon Combat Move - Germans
4 bombers moved from Eastern Persia to Turkey
2 fighters moved from Greece to Western Germany
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Greece to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Turkey
1 tactical_bomber moved from 98 Sea Zone to Turkey
3 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 mech_infantrys moved from Southern France to Yugoslavia
3 aaGuns, 1 artillery and 1 mech_infantry moved from Southern France to Spain
3 aaGuns and 3 infantry moved from Normandy Bordeaux to Spain
3 armour and 3 mech_infantrys moved from Gibraltar to Spain
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Poland
4 artilleries and 2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
10 mech_infantrys placed in Germany
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Romania
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
8 infantry moved from Amur to Korea
1 submarine moved from 125 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Romania
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
8 infantry moved from Amur to Korea
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Korea, round 2 : 2/8 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 12 infantry moved from Novgorod to Baltic States
2 aaGuns, 3 artilleries and 18 infantry moved from Eastern Poland to Baltic States
5 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Western Ukraine to Bessarabia
2 aaGuns, 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Russia to Bryansk
1 fighter moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
1 artillery and 4 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUsTerritory Summary for Russians :
Korea : 1 flag, 8 infantry
Manchuria : 1 infantry
Amur : 2 aaGuns and 8 infantry
Romania : 1 flag, 2 infantry
Poland : 1 flag, 2 infantry
Baltic States : 2 aaGuns, 5 artilleries, 1 fighter and 30 infantry
Bryansk : 2 infantry
Rostov : 1 artillery and 4 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 2 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Western Ukraine : 5 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
113 Sea Zone : 1 cruiser
114 Sea Zone : 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 64
Russians : 45 / 51
Japanese : 30 / 46
Americans : 52 / 77
Chinese : 5 / 2
British : 32 / 35
UK_Pacific : 25 / 30
Italians : 11 / 23
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.833
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19 -
raking in BANK!!
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tripleA allowed an error to occur so i’m gonna spash 2 ftrs. i can afford it. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 9 infantry moved from Japan to 6 Sea Zone
1 artillery and 9 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Jehol to Manchuria
2 bombers moved from Chahar to Korea
1 bomber moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
2 infantry moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Shantung to Manchuria
2 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Anhwe to Kwangtung
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Shensi to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries and 6 infantry moved from Shensi to Sikang
1 armour moved from Kweichow to Sikang
1 submarine moved from 36 Sea Zone to 46 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to Malaya
1 fighter moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
2 fighters and 3 tactical_bombers moved from Anhwe to Sikang
1 fighter moved from Anhwe to Kwangtung
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 3 bombers, 3 fighters, 9 infantry and 3 tactical_bombers
Russians defend with 8 infantry
Japanese win, taking Korea from Russians with 1 artillery, 3 bombers, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for Russians: 8 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 4 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 4 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 fighter and 9 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Manchuria
Japanese attack with 4 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 tactical_bombers could not land in Korea and were removed
1 aaGun moved from Jehol to Manchuria
3 bombers moved from Korea to Japan
2 fighters moved from Anhwe to Japan
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters and 3 tactical_bombers moved from Sikang to Szechwan
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 carriers, 4 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
6 infantry placed in Japan
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
i had 6 aircraft that could only land on acc’s in z6 and 2 ftrs that could only land on an acc in z37. not sure if it was technically illegal or not. perhaps you can argue that i could lose 2 aircraft in korea and therefore land all the planes.
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i had 6 aircraft that could only land on acc’s in z6 and 2 ftrs that could only land on an acc in z37. not sure if it was technically illegal or not. perhaps you can argue that i could lose 2 aircraft in korea and therefore land all the planes.
I haven’t looked yet but i think aaa will allow you to send more af into a battle then can actually be landed on cv’s.
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dude, that was an illegal move….you need 4 cv’s to pull off the Korea & Malaya attack. you couldn’t land everything. You know better Bold…
Not that I care…i think you need all the help you can get here but if this were a real league game I would make you re-do something….
You really didn’t need all that AF in Korea….
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did you officially asked the question in the faq thread? I think it may have been legal.
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legal by arguing that you could lose aircraft in the battles I mean
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legal by arguing that you could lose aircraft in the battles I mean
I asked G-man this earlier and he said that all planes must be able to land safely. I noticed that another top player did this, flew many planes into a battle, and then when the battle was over rather than ncm the cv into place to land them he splashed them and took the cv out of harms way. I was told that all planes must have a safe place to land and that af couldn’t be kama K’d….ask G-man, I would be interested in knowing. If we can assume losses in the way you describe it would/could change some of my tactics….
I would appreciate you him….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 102 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 transports placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Rio de Oro : 1 flag, 1 mech_infantry
Morocco : 1 armour, 1 artillery, 1 bomber and 2 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 49 / 64
Russians : 40 / 51
Japanese : 50 / 50
Americans : 54 / 79
Chinese : 0 / 2
British : 32 / 35
UK_Pacific : 17 / 30
Italians : 11 / 23
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 artillery and 2 infantry moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from India to Burma
1 armour moved from Trans-Jordan to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 artillery and 2 infantry moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from India to Burma
1 armour moved from Trans-Jordan to SyriaCombat - British
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Italians defend with 1 armour
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Syria
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 2/2 hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Northwest Persia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Ethiopia
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport; Italians defend with 1 cruiser, 1 destroyer and 2 transports
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 3 transports in 95 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
Italians win with 1 cruiser and 3 transports remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - British
1 artillery moved from Tunisia to Libya
2 fighters moved from United Kingdom to Morocco
2 fighters moved from United Kingdom to Morocco
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from West India to Afghanistan
British take Afghanistan from Neutral_True
1 armour moved from India to Afghanistan
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Northwest Persia to 80 Sea Zone
1 tactical_bomber moved from Northwest Persia to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 aaGun and 1 infantry moved from India to West India
1 mech_infantry moved from Trans-Jordan to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 armour moved from Trans-Jordan to PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 mech_infantry placed in Union of South Africa
1 fighter placed in 80 Sea Zone
2 infantry placed in Persia
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
British collect 37 PUs (1 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 2 fighters and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for British, UK_Pacific :
Burma : 3 infantry
India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 2 mech_infantrys
Java : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 submarine
West India : 1 aaGun, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery, 4 fighters and 2 infantry
Syria : 1 flag, 1 armour and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 artillery
Ethiopia : 1 flag, 1 artillery and 1 infantry
Afghanistan : 1 flag, 1 armour and 5 infantry
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Saudi Arabia : 1 flag, 2 infantry and 1 mech_infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 3 infantry
Eastern Persia : 1 flag, 1 mech_infantry
72 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 1 tactical_bomber
91 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 64
Russians : 40 / 51
Japanese : 49 / 50
Americans : 54 / 79
Chinese : 0 / 2
British : 38 / 37
UK_Pacific : 18 / 18
Italians : 8 / 23
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.538
Median : 2.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
FYI…just in case you miss this. am i crazy or are you in serious trouble here?
@JWW:
legal by arguing that you could lose aircraft in the battles I mean
I asked G-man this earlier and he said that all planes must be able to land safely. I noticed that another top player did this, flew many planes into a battle, and then when the battle was over rather than ncm the cv into place to land them he splashed them and took the cv out of harms way. I was told that all planes must have a safe place to land and that af couldn’t be kama K’d�.ask G-man, I would be interested in knowing. If we can assume losses in the way you describe it would/could change some of my tactics�.
I would appreciate you him�.
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@JWW:
FYI�just in case you miss this. am i crazy or are you in serious trouble here?
@JWW:
legal by arguing that you could lose aircraft in the battles I mean
I asked G-man this earlier and he said that all planes must be able to land safely. I noticed that another top player did this, flew many planes into a battle, and then when the battle was over rather than ncm the cv into place to land them he splashed them and took the cv out of harms way. I was told that all planes must have a safe place to land and that af couldn’t be kama K’d�.ask G-man, I would be interested in knowing. If we can assume losses in the way you describe it would/could change some of my tactics�.
I would appreciate you him�.
What trouble you talking about?
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the axis are in trouble……
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@JWW:
the axis are in trouble�…
Hmmm I dont recall it that way but I havent looked hard at the map for a while. :wink:
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@JWW:
the axis are in trouble�…
Hmmm I dont recall it that way but I havent looked hard at the map for a while. :wink:
come on, after those crazy UK 1 dice and my subsequent capitulation you said you would give me your A game…I was afraid you would mail this in……